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Azure Terror; A more 'traditional' rp
Topic Started: October 21, 2011, 10:34 pm (733 Views)
Kraveing_volkf
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IC

Before anyone asks, Yes you can join at any time.

Note everything below can change, this includes the races

Story


Rules


The System


Stats
Edited by Kraveing_volkf, November 1, 2011, 5:10 am.
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Kraveing_volkf
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Races
Edited by Kraveing_volkf, November 1, 2011, 3:40 am.
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Kraveing_volkf
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Feats
Edited by Kraveing_volkf, October 30, 2011, 3:45 am.
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Kraveing_volkf
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Spells



Abilities
Edited by Kraveing_volkf, October 31, 2011, 6:48 pm.
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Kraveing_volkf
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Characters
Character Skeleton


Accepted Characters
Edited by Kraveing_volkf, November 1, 2011, 10:39 pm.
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Kraveing_volkf
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Items
Items are various different objects that your characters can and probably will use. Some are equipment, some are potions, some are absolutely unnecessary for anything except selling.
As with everything if you have an idea for an item don't hesitate to mention it.

Potions


Weapons


armor


other
Edited by Kraveing_volkf, October 23, 2011, 2:20 am.
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Kraveing_volkf
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Enemies
This section is dedicated to the various enemies that shall be faced in this game. Their stats shall be hidden for now.

Ghost


Skeleton


Zombie


Lich


Abomination
Edited by Kraveing_volkf, October 31, 2011, 7:01 pm.
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Locations
These are all the locations that you can travel in the story, note that they can/will be expanded at any time so the small list thats there currently means nothing (also if you have an idea for a side quest, location, or anything similar feel free to speak up ^^

Kirn
The third largest continent on the planet, Kirn is a massive landmass rivaling Asia and Russia in size (so one can only imagine how big the second and first largest is and how bit the planet itself is) However the entire continent has been divided between three kingdoms and several races. However war has luckily not touched Kirns shores in a number of ages, or atleast major wars, small skirmishes and land claiming don't really count.

Azure Kingdom
The kingdom of Azure is the largest kingdom on Kirn. They are not exactly popular with the other kingdoms, and regarded with indifference by the other races. Most of Azure is human, however they accept just about any race within their borders. Azures name is known primarily for their trade and their mining, this makes them the richest nation but it also has the negative of them not exactly having the greatest military.
Currently the entire kingdom is under threat by the dead rising and terrorizing small towns and even the capitol itself.

Azure City
The capitol of the Kingdom of Azure. The city is beautiful and has architecture resembling that of the japanese feudal eras. The most notable feature of the city is the large tower made out of beautiful blue stones, the entire city being built around this tower. The tower holds the king and court.

SnowWrath Fort
The oldest fort within Azure, the Fort used to belong to the elves, however was abandoned for an unknown reason. This fort has always, for as long as anyone can remember, had a mass of undead crowded around the fort, old soldiers protecting their posts. Few who enter return and those that do tell tales of ghosts, skeletons, and a powerful Remnant residing within its halls.
It gets its name because the entire fort is almost always surrounded by a blizzard, which is interesting because it literally borders a desert.

Ka'Suldun
The capitol of the kingdom of the dwarves, they claimed the tallest mountain in all the land as their own and their buildings can be seen built into the side of the mountain. Those buildings as awe inspiring as they may be hold nothing to the beauty of the inside of the mountain. The internal halls are adorned with statues of Dwarven heroes, stone towers hold the roof from collapsing while also providing homes for the dwarves within.
Other races are only aloud within the market unless they are invited to the upper areas. The market is as the name suggests a mass market for selling and buying goods. There is also an arena where dwarves, and other races, fight to prove themselves in battle, and it is rare for a day to go by without atleast one death within its walls. This is also where the best pubs can be found.
The upper areas are where the dwarven homes are and few outsiders are ever aloud up here.

Aluvara
The largest desert in the known world, the desert covers a vast portion of Kirn and few of the desert is occupied. Most of the notable cities or camps lay on the border to the desert with the exception being in the three found oasis areas and the Nuvaa river that manages to cut the desert in half.

Ksaara
The largest lizard-folk camp possibly in the world, the place is large enough that it could easily be called a city or even kingdom.
The camp is located right in the center of Aluvara, the river Nuvaa flows directly through the camp and most of the areas close to the river is all farmland.
Now most of the buildings are tents and teepees so don't expect luxury when you arrive.
On the bright side the camp has the lowest crime rate of the entire continent.

Indelshi
The wood elven city, the land is guarded by the woodelves and very few outsiders ever arrive within. Most woodelves are slightly more nomadic by nature, but Indelshi is within the deepest and densest forest of the same name. The city is built on and around the trees from fallen logs and 'gifted' sticks and leaves.
Travel from the ground, treehouse and treetop levels are all done either through climbing the tree or taking a series of rope elevators.

Sanaria IslandsA mass of twenty islands where the highelven kingdom resides. The islands vary in size but almost all of them are covered in massive cities.

Charn
The capitol of the High elven rule. The city is run with an iron fist, though few within could ever really tell. Guards are seen at every streetcorner and any unlicensed criminal is hauled off. Ironically licensed criminals, sort of like the mafia, are able to do anything they wish and the guards will turn a blind eye to it.
Magical knowledge is the goal of these elves and they will attain that knowledge while ignoring anything that does not directly threaten their work. This often means that whenever they are attacked they are always caught offguard.

Spine of Kirn
A mountain range that snakes across the southern edge of Kirn. These mountains mark the end of the Azure kingdoms hold and most even say that Kirn ends there, even though there is still quite abit of land to the south, mostly only accessed by boat.
The Spine however is home to several dragon roosts. However the biggest roost, and the one that technically guides all others is the roost to the prime Dragon god, Io.

Io Roost
Io is considered by the dragons to be the creator of everything, the one who breathed life into the entire universe and the one who created all other draconic and even other races gods.
The roost in his honor is home to good, evil, and neutral dragons, and while the race is not a social race they survive in peace and begrudgingly accept the company thanks to their elder. How this old dragon managed to band the dragons together is unknown but just about any dragon will follow his word, no matter what he asks them to do.
Edited by Kraveing_volkf, November 1, 2011, 4:29 am.
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CinquantaSei
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Al'Istera El'Arista, Fairy


EDIT: Post edited for changes to Fairy, additions of Abilities and Items.
Edited by CinquantaSei, October 27, 2011, 12:30 am.
-Those who wander the sand and darkness-
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Kraveing_volkf
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I'm still making steady alterations but accepted (will tell you if anything needs to change in your character)
Just like you can make any alterations to your character upto the point that the rp starts ^^

Edit: Also added onto the feats, spells, abilities, races, and added an items section.
Edited by Kraveing_volkf, October 22, 2011, 7:41 pm.
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CinquantaSei
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We should call the RP something like 'Azure Terror' or 'Evil Rising in Azure'.
-Those who wander the sand and darkness-
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Kraveing_volkf
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I like that first one ^^
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Kraveing_volkf
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Oh Doom, I was looking over everything (while making my character and thinking what I can change/add) and I noticed that your character cant have an ability yet (you need atleast 5 in constitution while after racial penalties you have 4) to change that you can just shift a point over to Constitution
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CinquantaSei
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Fixed it.
-Those who wander the sand and darkness-
The Expanse - Character menagerie.

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Kraveing_volkf
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[[@doom ^^

Oh and this is my char]]

True Name: Sorizarmu
Claimed Name: Reia (Is anyone surprised >_>)
Age: 472
Age of Appearance: 8
Race: Dragon Queen

+0 Wisdom, -1 Constitution, -1 Charisma
Elemental Prowers - The Dragon Queen is aligned to all elements (fire, air, water, earth, and poison). This alignment provides them with a 15% resistance to all damage of those types.
Wisdom with Age - As a dragon levels they gain one wisdom every six levels.
Leather skin - A dragons skin is a tough as many armors providing a natural +3 to armor
Scales of the Dragon - A dragons scales provide them with a natural +3 defense against spells

Blood of the Dragon - Your blood provides you with a natural healing of +5hp every turn.
Mixed Elemental Breath (spell) - Able to breath out every element at the same time causing 1d12 damage against up to four targets, this damage bypasses elemental resistance but not spell resistance/defense. (damage increases by 1d12 every 12 levels) (costs 60 mana)
Trapped in an Illusion - Her body is currently altered to the form of a human child. Because of this she loses her Leather Skin and Scales of the Dragon bonus but is able to equip armor.


Apparent Race: Human

Appearance


Bio

Class: Healer Theif

Base stats:
Strength: 1
Dexterity: 2
Constitution: 6 (5)
Intelligence: 9
Wisdom: 7
Charisma: 5 (4)

Feats: Lock Knowledge - Able to use wisdom when picking locks instead of dexterity.
Unarmored Defense - Defense improves if wearing no/cloth armor by +1 per 4 levels
Gained Darkvision - Able to see in all but magically induced darkness.

Spells: Cure

Abilities: Lock Pick

Items: Cloth armor, No weapon, Fiercely protective of a small metallic cat
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CinquantaSei
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Superpowered dragon-kid and a fairy human-lover. Going okay so far, I guess.
-Those who wander the sand and darkness-
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Shin Majin
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Hrm...I've got some race-requests. How specific am I supposed to be here?
Kazeyori hayaku!! Tobase seigi no yaiba oh!
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Kraveing_volkf
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so long as you cover the basics in the outline. You can be as vague or descriptive as you require
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Shin Majin
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Well, I was thinkin' about a sphinx geomancer, a DnD-style kobold, or...a bizarre hybrid created by an insane wizard.

Whichever would best suit the setting.

EDIT: A cat is fine too.
Edited by Shin Majin, October 23, 2011, 11:26 pm.
Kazeyori hayaku!! Tobase seigi no yaiba oh!
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Kraveing_volkf
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XD go for it ^^
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Shin Majin
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Go for it...? Er...I was wondering which would best fit the setting...er...if you happen to know.
Kazeyori hayaku!! Tobase seigi no yaiba oh!
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Kraveing_volkf
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Really the setting allows anything you wish (well maybe not scifi creatures...)
You could create all three really as the more races I have the more monsters I can pull and make XD
In terms of a player race I think that the wizard created race or the sphinx would be good
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Kraveing_volkf
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oh also I just finished up four of the undead races ^^
Ghost
Skeleton
Remnant
and Lich
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Shin Majin
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Let's see...by looking at the existing races, balance isn't much of an issue...

Sphinx
Kazeyori hayaku!! Tobase seigi no yaiba oh!
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Kraveing_volkf
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Hmm...for now its accepted, but know that when I get around to optimizing the races some of the stats will drop or more negatives will be added (currently the races on display are subject to change with very few actually staying at what they are now)
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