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B.B.T.; The largest fighting tournament in the universe.
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Topic Started: July 27, 2011, 7:41 pm (1,501 Views)
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FredKrug
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August 11, 2011, 1:26 am
Post #51
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Ok. If I can sit down and actually avert my mind from some of the awesome things coming my way, I'll get this character done.
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FredKrug's Magic Shop- The Game, not the Art

 Having abandoned my search for truth... I am now looking for A Good Fantasy. I am watching. I am always watching.
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Everlasting Nirvana
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August 11, 2011, 3:02 am
Post #52
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I was going to do a third of my character tonight but I don't quite understand what you mean by orb and orb power. Are you saying that our characters are limited to one power?
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Everlasting Nirvana
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August 11, 2011, 3:08 am
Post #53
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Ill be back in about ten to twenty minutes so if you have answered my question I will gladly start my three part character.
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Lock Wolf
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August 11, 2011, 3:56 am
Post #54
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In short, yes.
Besides racial powers and abilities you may only start off with 'one' power. You may gain more latter as the RP progress[I'll explain this later] but in the beginning, only one. Thats not to say that the power can't be very broad in use.
As for the orb, I'd swear I covered this... but in short they are the spirit's of god like titans and monsters that fought the 'Gods' and lost. As punishment they were sealed into orbs for eternity. Once found, one can establish a contract with the orb and use its power/s. Said orb beings can have their own wants, desires, and dreams. They may even be well able to over power their host. Or they may not care at all and just like to sight see, and so they never play a part beyond being your power source.
Thats really all up the player.
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Everlasting Nirvana
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August 11, 2011, 4:04 am
Post #55
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Well my initial character was much to op and now that I have this information my secondary is to advanced.
I started out years ago with tournament style fighting I'm not quite certain I can go back to a base character. I will try and think something up but I'm not going to promise anything.
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Lock Wolf
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August 11, 2011, 4:29 am
Post #56
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Hm. Just cut down on your powers, or better yet, PM what you have to me. Might be able to work with you on it.
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Everlasting Nirvana
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August 11, 2011, 4:35 am
Post #57
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Well I doubt we could really cut anything from Allucard and Kratic Ramziel aka Silver Ramziel. I will pm you everything tomorrow though.
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Lock Wolf
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August 11, 2011, 4:39 am
Post #58
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Alrightly. I'll work with you if its a character or set of powers your fond of.
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Everlasting Nirvana
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August 11, 2011, 4:50 am
Post #59
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Well I'm gonna lay down a basic premise of what my character is. Allucard is just the base character of the over all being Silver and Kratic is the catalyst that gets him there.
Allucard is a disgraced angel who has fallen from Gods graces. He has power over fire and mainly uses brute strength to take down his enemies. In his power is a demon known as Kratic Ramziel. This demon towers over any man made structure. Allucard can meld into Kratics head and they become one being. After that stage Kratic shrinks into the form of Allucard and Allucard comes out of Kratic. Kratic can then turn into a suit of armor and once Allucard puts the armor on they become one being known as Silver Ramziel and ancient Void Demon.
This is just my regular character I use for most of the tournaments I take place in. As I said it would be very hard to downgrade him. Hopefully by Friday I will be able to think up a new character though.
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FredKrug
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August 11, 2011, 5:00 am
Post #60
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Alex Cross Name: Alex Cross Age: 41 (Looks 20) Race: Human (Ascended) – when a person reaches the pinnacle of understanding and wisdom, they begin to see the world in a whole new (and easily manipulated) way. Most people think of these people as “magicians”, but they really just exploit their understanding of the universe for their own means, whether good or bad. Racial Skills: Humans are known for their versatility and adaptability. Though many other races soar above them in all catagories, from physical prowess, to speed, to intellect, humans are known for rising above these weaknesses and carrying the day, regardless of how bleak the situation is. Alex falls above the average in most regards, particularly his capacity for knowledge and understanding. Alex, however, isn't quite human, at least not anymore. He has gone above and beyond the capacity of a human can mentally and physically. He is capable of manipulating the world around him, to an extent, though outside of altering his own body, and to an extent, his clothing and such, he doesn’t tend to rely on it. Sasha has more or less taken over this part of his power, converting it to manipulate mostly water. Though Alex can still manipulate the world around him, even other beings, it requires a calm place with little to no restlessness, not to mention the willingness of those who he aims to alter. Gender: Truly male, currently female Orb Name: Sasha Orb's Power: Sasha grants Alex the amazing ability to manipulate water on an astronomically large scale. He has the ability to control water from miles away (though the control at that distance is quite weak, and his accuracy sucks even with a large quantity), and he can manage and maintain incredible amounts of water. He is capable of manipulating the 6 special properties of water (let's see who remembers chem!) as well as its state. However, Alex cannot manipulate water that is inside a body or cell, and it is difficult for him to separate the water molecules when they bond to anything else. He's also capable of compressing water into ungodly small areas, creating enormous pressure. At high concentrations, the water becomes nigh unbreakable. Bio: Alex was born like any other human. He was raised in a small town, relatively speaking, along the coast of a small ocean-side town on a planet dominated by a race known as the Taurran, who were rather large, tough, almost rock-like creatures with incredibly hard bodies. They had little concern for the 'weaker' races under their thumb, and tended to treat everyone with distain. They took a lot of money from everyone and had a rather harsh series of jobs that most 'lower lifeforms' were required to work. It was a rough lifestyle, and most of the people on the planet weren't all that satisfied, but they managed to make a lifestyle out of it. Alex, however, didn't grow up quite like everyone else. His mind expanded at a phenominal rate. He was learning things well beyond what someone his age should be capable of understanding. By the age of 12, he had already begun to show unsual signs. He had begun to be able to move things with his mind. Through meditation and focus, Alex actually honed his abilities until, at age 20, he perfected it. His mind ascended beyond what any human is normally capable of. With his abilities, everything seemed to become so clear. Alex's first thought was his people. Even though he was far more powerful than he'd been before, he couldn't take on a whole planet of his opportunities. However, he heard of a mysterious orb located deep within the ocean of his planet. Using his new powers, he dove down into the ocean, finding the orb hidden in a reef on the ocean floor. Upon reaching with it, the orb reached out to him, bonding with him, altering both his body and powers to suit its, or rather her, desires. It raised his body to the surface, where together, they singlehandedly devastated the Taurran, reclaiming the planet for the people. Personality: Alex is a cool, calm, collected guy who doesn't let his emotions cloud his judgment. He keeps a level head in almost any situation. He has a flare for the dramatic, and enjoys creating wonderful and spectacular images with his water. He has simple tastes, however, as far as food and clothing goes. He is wise for his age, knowing plenty about physics and chemistry, and is especially well known for his lectures on the subjects. He especially enjoys relaxing, and usually prefers to take his time with what he does. Despite his immense power, he doesn’t necessarily enjoy using it, and often prefers to just match blows until he builds up to an epic climax when fighting opponents, especially the cocky ones. Unfortunately for Alex, he isn't the only one who occupies his body. Sasha, the orb he possesses, is a concious and active, and constantly tries to take over 'their' body. She has some of the same traits, such as remaining calm and cool in most situations. However, unlike Alex, she is quite the girly girl. Dresses, fancy things, and loves attention, especially from 'attractive men'. The two class constantly for dominance, and usually, it's rather apparent which one is winning at the moment based solely on the appearance. Alex will do his best to surpress the female form he's been cursed with and where very male clothes while Sasha will form him into a more voluptuous woman and wear girly clothes. Sponsor: Alex is sponsoring himself. He runs a small planet which he liberated from an opressive goverment He aims to open up the lanes so he can potentially spread some good to other parts of the galaxy without worrying about his duties on his own planet. If nothing else, he intends to open the section for more public use. On a side note, both sides of his personality are looking for a way to take over entirely, which they are hoping to find in the tournament. Weapon: Alex's cross is a compressed ocean. The molecules are pressed in on each other to the point where their natural charges can't repel each other, making it, in a sense, one of the hardest and heaviest materials out there. Appearance: Alex Cross’s feminine body  Contrary to popular belief, this is not what Alex actually looks like. She is really a he. He is just fighting Sasha, the orb, for his body. When Alex is in charge, his body tends to be less feminine, the curves disappearing, his hair shortening down to a guy cut, and his clothes transforming into a white, short sleeved, button-down shirt, black t-shirt, cargo pants, and black shoes with white soles. When Sasha takes over, Alex's body becomes quite feminine. Long hair, eyelashes, lipstick, painted fingernails, and other quite noteworthy girl touches, in addition to always wearing dresses and skirts, though exactly what she decides to wears varies heavily depending on her mood.
Finally....
Edited by FredKrug, August 11, 2011, 5:12 am.
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FredKrug's Magic Shop- The Game, not the Art

 Having abandoned my search for truth... I am now looking for A Good Fantasy. I am watching. I am always watching.
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Lock Wolf
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August 11, 2011, 5:03 am
Post #61
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Hm. Orb would be Allucard. Main Character would be Kratic. Mind fuse be fine. As for the armor, that would be your power. Flaming magical angelic hell armor. It would also serve as your weapon[I'm just guessing it could summon a flaming plasma sword as well, seeing its a angel in all].
In short your power would be the armor and the flames that can be manipulated from it. Not really to OP, long as the flames had to originate from the armor or some such restraint. Armor could be hellishly hot as well, or/and shine very brightly.
The only restriction I would place on something like that would be the fire manipulation. That could come later. But the angelic hell fire armor is fine as a power.
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Everlasting Nirvana
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August 11, 2011, 5:14 am
Post #62
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Well like I said Allucard is just the starting character. The armor really isn't wearable since as soon as it is put on he becomes Silver. Once he becomes Silver the process can only be reversed by killing him which in turn reverts him back to Allucard with their being a half a year cool down on resummoning Kratic.
I know quite alot about tournament fighting especially with beings such as mine. I could use my Judge character and co-gm for you as a final boss of sorts but as I said I doubt I will be able to make a base character that will work well with this.
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Lock Wolf
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August 11, 2011, 5:26 am
Post #63
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Hm, but if you changed though two or three things around he would work perfectly fine. Same basic character, just tweaked for the laws of the RP. He wouldn't loss anything. As for the unmovable armor, you could just nitch that since Alucard would now be a orb. As for the new mind set, that could just be when the orb fully activates. It would make since form to share one mind, they would fight better that way.
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Everlasting Nirvana
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August 11, 2011, 5:35 am
Post #64
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Still Kratic being my main character would be flawed. He isnt meant to be a long running character due to his massive size. I doubt I could make a good character with him being the main aspect of it.
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Lock Wolf
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August 11, 2011, 5:40 am
Post #65
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...Shrink him down to humanish size then. -shrugs- Hell, he could be ten feet tall and still wouldn't pose a problem if you want some shear size on your side.
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Everlasting Nirvana
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August 11, 2011, 5:43 am
Post #66
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Even if his size was changed that still wouldn't change the fact that hrs isn't meant to be a long running character. Like I have been saying I will just try and think up a new character.
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Lock Wolf
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August 11, 2011, 5:51 am
Post #67
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-shrugs- Alright. Need help with anything just ask.
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FredKrug
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August 16, 2011, 7:13 pm
Post #68
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Ok... this still happening? There hasn't been any activity here in a few days.
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FredKrug's Magic Shop- The Game, not the Art

 Having abandoned my search for truth... I am now looking for A Good Fantasy. I am watching. I am always watching.
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Lock Wolf
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August 16, 2011, 10:04 pm
Post #69
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Slowly. Still waiting on Engimatic, Syntax expressed thoughts on editing his profile but never said anything after words. And Luna is finishing hers up.
So, I'd like to hope so.
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Syntax
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August 17, 2011, 10:41 am
Post #70
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I'm just going to leave my character as it is. Anyway, I've got a private writing project to work on (cyberpunk!) so I'm not rushing to start.
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"...And over here we have the labyrinth guards. One always lies, one always tells the truth, and one stabs people that ask tricky questions." -- xkcd
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Lock Wolf
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August 19, 2011, 2:31 am
Post #71
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Which is a good thing as things don't look like they will. Teams still need to be chosen.
Speaking of that, to hopefully get some life in here anyone that wants to team up say so now.
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Dream
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August 19, 2011, 2:39 am
Post #72
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Mew?
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okay. if we're talkin teams, then i think it only appropriate that Q be on the blue team, seeing as how her hair is blue, and its the only color on her person.
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I'll whisper in your ear, You are mine, and you will never have to be alone. And when I pull you near, You'll know I love you like I never loved anyone. So let me be the one to lift you up, I'll carry you home. 'Cause now I'm here to keep you safe, And to catch you when you fall.
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Kraveing_volkf
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August 20, 2011, 12:22 am
Post #73
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[[Spoilerized for convenience (and cause its quite long in the preview) Edit: Added in their 'inner workings' within the Race]] Name: Itchira
Age: 83 (only looks about 24)
Race Crynn The Crynn are a race of animistic savages. They reside on Cyntur, the fourth planet in the Houlvine star system. Their planet is positioned behind the star systems largest and thickest asteroid belt. This belt not only occasionally pelts their planets surface in fiery meteors but also blocks all but the most indirect sources of light. By all accounts their planet shouldn't provide any life at all. However the planet does, there isn't much gasses to breath so the animals that live there could easily be classified by space faring creatures, the only thing keeping their race 'on the ground' is the planets gravity. However because of the lack of anything else all of the creatures on Cyntur are carnivores or dirt eaters, and you can probably tell which ones survive the longest.
Of all of the animals on that planet the Crynn are at the top of the chain, they are designed to kill. Their body is slender and fast, their fur provides a defense that can withstand immense pressure blunt force hits and even blades. Their claws are retractile and are used for everything from climbing walls and cavern ceilings to ripping their prey apart. Their tail is designed to latch onto things and throw it or draw it close, with the muscles inside the tail having developed to the point where it 'retracts' and condenses. They are cold blooded, an interesting thing on a planet where no light touches so it is assumed that their fur is what keeps their body at a regulated temperature. Something assisted by the fact that when hot their fur will stand on end to help them cool off. Its their eyes however that make the Crynn so unique. The Crynn do not 'see' the way we do, they see sounds, vibrations in the air, they can see someone heart beat, their breathing, their voices, but they also see heat. They often use their tail to create a sort of 'whistle' which will act as sonar allowing them to see everything else around them.
Their internal organ structure is set up different from humans and many other races. They have no lungs, not needing to breath, their heart is positioned in the middle of their chest and their ribcage pushes out more rather then in. Their stomach and intestine structure takes up more of their mid to lower abdomen then other races but their stomach doesn't 'grow', if they get full they literally cant eat anymore and trying often causes them to vomit, which causes them to eat more to fill back up. They have an extra organ that other races don't, this organ essentially creates everything the heart needs for blood from the food they eat. Their brain is slightly smaller than a humans, however considering that their race is essentially back in 'caveman' times this actually shows great promise, and great fear (a smart race of savage carnivores is not a pleasant thought)
The sad truth of the Crynn though are that they are savages, they are actually not fit for space travel, intellectually they can be quite brilliant, but even the smartest of Crynn are still quite savage. Its this reason that the Intura have started using the Crynn as their…army, kidnapping them and blinding them, then setting them loose on their enemies.
skill/orb info Racial Skills: Breathing + They have no need of oxygen or anything else, they can survive in the void of space almost indefinitely (assuming they can find stuff to eat regularly)
Sight + Their eyes see sounds and heat. Their 'sight' is so good that they can even see the beating heart of their foes, thus hiding is neigh impossible unless you can really slow your heart down. + Use their tail as a sort of sonar by closing the claws and swiping it around them creating a high pitched whistle. + Flashes of light or complete and utter darkness does not effect them as they don't actually 'see' with light. - They are essentially blind so while their 'sight' is quite good they can still be 'blinded' by a lot of sound happening around them which would make only their 'heat vision' remaining. - Heat vision useless against the cold blooded or those with no blood
Eating + Eats raw bloody meat. Fish is acceptable but only if its still alive when she bites it. + Has rather sharp teeth, and greatly likes eating meat + Viciously bloodthirsty, especially when hungry. + Rather likes the taste and smell of blood - They need to eat at least twice a day, which their day is about 28 earth hours.
Claws & Tail + Their claws are sharp enough to cleanly cut through rock, many metals, and often time even a ship hull. + Their tail can often reach 20 ft long when un-condensed, and the end of their tail is anywhere between 2-4 claws used to grab things. + Tail capable of lifting nearly a ton (about 2000 pounds) - Tail, while strong, is unable to actually move all that fast especially when grabbing things, and strangely if held at the condensed (shortest) length the thing is unable to expand, can still retract so beware the claws. Note: Tail viewed as the mark of 'beauty' for Crynn
Movement + Extremely fast and agile, able to run at speeds clocked in at nearly 150 kph (93 mph) + Can move on walls and ceilings - Moves slightly slower on walls, and in fact rarely ever moves at their full speed as they are more stalk the prey, then rip them to shreds.
Fur/Defense + Their fur is interesting its soft to the touch, and moves in the fingers, but if struck, stabbed, or shot the attack is barely registered as the fur seems to tense moments before impact. + Able to take quite a bit of blunt force hits and even blade strikes + Fur helps greatly with the cold - Fire really really burns, this goes for just about any heat really. - Needles and other extremely fine blades (like scalpels) can easily bypass the furs defense.
Other + Cold blooded - Itchira is muzzled so she cant bite and subsequently cant eat her foes (ripping to shreds still possible) - Rather anti-social even against others of their race. - Detests electricity, not because of her race but rather because its how she's kept 'calm' and 'safe'
Orb Name: Heart
Orb's Power: Heart serves only one purpose, keeping Itchira alive. It stitches her body back together and removes scars and burns. It hurts like a sunovabitch but it can heal everything so long at the orb itself remains in Itchiras body. Now the time it takes to do this depends on three things. The size of the wound, missing limbs obviously take longer then a scratch on the cheek. The amount of meat in Itchiras stomach. And how often it is being used. On a full stomach with only receiving minor scratches prior Itchira can heal a missing arm in an hour.
character info Gender: Female
Bio: Itchira was taken from her home when she was about forty years old. She had spent much of her life exactly how everyone else of her race did, hunting and finding a 'safe' place to make home, home being protection from the meteors. However when an interesting noise caused her to lose her prey she went to investigate. And found herself being attacked with strange electrical shocking sticks. She struck back and could feel and smell the warmth of blood on her. However she was still taken thanks to the constant shocks.
She observed the vibrations of a man talking to her. Through rigorous teaching, involving electroshock, she was taught to understand and (to a limited degree) speak galactic common. Then she was taught to obey the orders that the man gave her, again through electroshock. Her claws were kept extended and held stiffly in place against her arm preventing her from clawing free, plus it was quite uncomfortable. Her tail was kept short and also kept still so for the next ten years she was taught.
She finally got set free onto a battle field where she slaughtered anything that had a different heartbeat than the man who 'taught' her. She was unable to escape thanks to a chip implanted in her arm, and not returning or following orders resulted in her body being surged with electricity. As time passed she survived far longer than any Crynn prior, because of this she was considered a favorite by the Inturan military and was sent on just about every military 'mission' they required of her.
Nearly seven years ago, after over thirty years of being a tool for the Intura, she was nearly killed in a mission. In order to save their…investment they supplied her with an ancient orb that they had been testing. The orb instantly fused with her and now lays directly under her heart. With their new soldier the Intura decided that entering her in the next of the Corpex SGW tournament would be an extremely great idea.
Personality: Easily comes off as stupid Itchira talks little and when she does its slow and gruff, plus muffled thanks to her muzzle. Her attitude toward other living creatures is simply 'food'. The nicest she can be is generally only seen by things that aren't alive, machines and things with no pulse. The nicest she can be however is simply not attacking them unless told to.
Sponsor: Inturan Military. The Intura are a race of overlord type creatures that literally view every race as slaves for their use. They wish to use the SGW as a way to spread their grip across the other galaxies quickly and easily.
Weapon: She uses no 'weapon'. Her claws, and her tail is her only weapon, her teeth too if she can remove the muzzle.
Appearance Itchira stands at six foot two inches tall. She is rather slender framed and her entire body is covered in two inch long dark grey fur, which make her look quite fuzzy. She has no 'eyes' of note and most of her face is quite smooth actually, only having a mouth full of razor sharp fangs and a strange animal ear like protrusion toward the crown of her head. There are two of these ears which resemble fox ears. They are placed perfectly on the top of her head, one facing forward, one behind, both capable of laying flat against her head hiding perfectly in her fur. Her mouth is always covered by a muzzle, and the muzzle leaves almost no room for her to speak.
She has three four inch long claws on her feet, angled to allow her to easily scale walls or grip onto ceilings. Her hand has six claws in total which make her hand slightly resemble a humans hand, except with an extra finger. Each 'finger' is exactly ten inches long, and sharp enough to cut through solid rock. They are only slightly flexible, so if she wished she could pick something up, though the chance of that item not being cut is slim. In their retracted state the claws only reach out two inches from the hand, and the rest of the claws can actually be seen in her arm, which is actually fairly interesting to watch them retract and expand.
Her tail reaches three foot in general length, its entire mass is a large muscle some cartilage and some bone allowing it quite a lot of flexibility. The entire thing can expand to twenty foot long, however she rarely if ever does this as its difficult to control and aim. She prefers to go about nine foot if that. The tail has three foot and a half long claws coming from the tip, these claws can open up to grab objects, often objects grabbed are either thrown away, or cut through. The claws are situated in a three prong formation, and when closed leave just enough of an opening to make a loud high-pitched whistle. If just 'wagged' then the whistle is lower in 'loudness' but its still moderately loud.
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Kyra
 Thanks to Tifa for Sig and Avi

Deathly Innocence A recreation story about a serial killer child Finished up to chapter 5
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Lock Wolf
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August 20, 2011, 5:16 pm
Post #74
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Addict
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Accepted.
And Dream, that fine.
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Dream
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August 20, 2011, 5:24 pm
Post #75
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Mew?
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YAYY dont care who she's paired with, cuz its not like she will much care. She's not a huge fan of people cuz she really doesn't have to be.
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I'll whisper in your ear, You are mine, and you will never have to be alone. And when I pull you near, You'll know I love you like I never loved anyone. So let me be the one to lift you up, I'll carry you home. 'Cause now I'm here to keep you safe, And to catch you when you fall.
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