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Generic Adventure Z the OOZ; Calamity over the table
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Topic Started: May 5, 2011, 6:37 pm (12,708 Views)
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Lock Wolf
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May 5, 2011, 6:37 pm
Post #1
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Addict
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This role play is rated "S"tylish for the following: violence and gore, obscene language, mild sexual themes, drug use and reference, general jackassery, stupid idiots with large swords and other sharp objects, mass hysteria and panic, extremely large and violent creatures, the wizard that did it, plot holes that may never make sense, references to anime and video games, pizza, explosions, Chaos, mayhem, and last, but not least, comical levels of uncertain genericness and doom.
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Lock Wolf
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May 5, 2011, 6:38 pm
Post #2
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Story The year is 2012, and do to the arise in human stupidity and fear, panic has started to grip the world as most of mankind's thoughts revolve around a painful and sudden demise. These thoughts, the very core of hope and will of humanity. To want peace, to want death, a never ending peace, and tranquil silence. A eternal calm. The combined prayers of so many, of a nation, of a people, of a world, called out into the darkness, into the void, wishing to be part of it. And their wishes for salvation, for the enemy's demise, for a way to attain a ever lasting time of peace, was granted. But, it wasn't a loving Creator and God, but a sick, twisted, sadistic God, who saw humanity as nothing but his toy for his amusement. Chaos reined. He took the world of Gaia, which suffered for lack of a future, slowly dieing, wishing not for peace, or an end. But a new beginning. And collided it with the reality of Earth, birthing the new reality of Terra, and full filling each worlds prayer and wishes.
The creatures of Gaia, flung into a new world, lost, confused, and tainted by Chaos, went wild. Wreaking havoc on everything is sight, Humanity, as a cluster, didn't even give a second thought to the invader, only that were to be destroyed. And so the militarises of the world converged on the threat, tyring to annihilate them with their bullets, bombs, missiles and everything at their disposal. Yet nothing worked, the monsters ether healed as if nothing had happened, or shrugged off the attacks entirely. It was then that the world became desperate, and than used its forbidden weapons. Atomic bombs, Hydrogen bombs, Unbelievably powerful lasers form space satellites, weapons that had yet to be named yet scared the world's face with their terrible power. The cost was large, but the weapons were effective. Until the crying of thous that had lost called out the 'True' monsters. Responding to the pains and cries of their own kind, the elemental Lords rose up, taking no more from humanity, realising peace would never be achieved, and becoming twisted by Chaos' rule. Humanity's weapons, were as not to the Lords, and so the world was shook, crumbled, burned, smashed, torn apart, and washed away. Even the rain became violent, ether burning human flesh when it touched, or falling as hail the size of base balls.
Humanity had lost, their weapons were useless, and hiding only prolonged the enviable. Two worlds were fighting, and one had lost. Yet, their was still some hope. Thous of Gaia that hadn't lost their minds fought to protect humanity, and try and foster peace, but were only destroyed by human kind in return from pure racist fear. The exception being one man. A sky Lord, and underling of the Elemental Lord of Wind. He had watched the horrors unfold, and seen the hands of Chaos start to move before the worlds came crashing together. He had retained his sense, and knew it could be stopped. The Lords could be calmed, peace could ensue. Or, if a miracle happened, fate could be changed, and the worlds would be returned to their natural states. Yet, it would take human hands, much as his own people's to so. And the only humans that could help him, would be thous chosen by Order, and gifted with the weapon's of Purity and the strength of heart to use them. Tracking them down would be easy, the weapons themselves guiding the way. Getting them to believe him, trust him, and agree to try and kill the Lords of nature, would be the hard part.
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Lock Wolf
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May 5, 2011, 6:39 pm
Post #3
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Rules 1. Have fun, be creative, and inventive. 2. Expect to get hurt. This wont be a pleasure cruise. Your characters may even die before the end. Actually, I know they will. 3. Follow the fate your given by the dice. 4. Post up Profiles, and pray I'm in a good mood. 5. My word is law for all things, I'll write in red when putting up a new rule or changing a old one. 6. No using ~ or * for action or speech. Wright every thing out like a book. Third person perferable. 7. No chat speak. 8. Fighting is encouraged, try to kill off anything or one you want. Even each other >.> 9. If your character dies, and no one brings him back, you are considered dead. Make a new one. Yes, I'm that kind of bastard.
I can and will add more rules as needed.
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Lock Wolf
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May 5, 2011, 6:40 pm
Post #4
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Game Rules and Manual Levels are a core part of game play here, exp for said levels can come from two places, characters per post, or exp per kill. You'll need 5000 exp to level up ether way. If your active, you'll level up just fine. If your not, not my problem. If you post unnecessarily long post, your exp will be slashed, max exp you can get per post is a 1000. So, in five post, you can level up, but chances are it'll take seven to eight. Monsters will be fought as a group, and exp shared, you'll get a good bundle this way, and depending on the monster, may jump up quite a few levels. Charater Counter to keep track of exp per post. As for the Dice, you post/RP as normal, along side your dice roll. If you get a epic kill shot, and want to write it out, feel free to double post the action. Other wise, the monsters will. Every level gains you 5 points to buff up with. And one Slot. Stat boost cost 1 point per boost. You get a boost of 10HP per 1 point, everything else raises by 1 per point used. Slots can raise stats by % marks whether it be the over all stat, or the base stat, base stats are always calculated first before any other addition, you may need a calculator for this. Slots are were your abilities, skills, and magic will go. Once you choose to fill a Slot, or Slots in some cases, you can't change them. So, your stuck with what you got once you choose. Because of this you should be careful and plan out your build a bit to make sure nothing is waisted. When you attack, you roll 1d20 per attack. 1-6 will miss. 7-17 will hit normally. 18-24 will land a critical, which means double damage, plus a extra effect depending on your Slot choices. 25-26 will instantly kill any target, even Bosses. 27 -27 You broke the system.... you don't have to roll anymore, you just hit criticals, guaranteed, for the rest of the RP[possible]. You'll need Slots to roll over a 20, but, you probably guessed at that. Stats:Attack. Defence. Magical Attack. Magical Defence. HP. When you land a attack, the damage you deal is your attack, minus their defence. In most cases, this will be a minor problem. The reverse is also true, when you get attacked, the damage you take, is your opponents attack, minus your defence. Magic attacks, and normal attacks, are counted separately. Meaning, you can have the defence of a God and stop bullets with your eye like superman, but if your magic defence is low, a simple fireball will still roast your ass and possibly kill you. HP is how much damage you can take before you keel over and die. If you die, someone else will have to revive your sorry butt. If no one does... well... We'll have a nice tombstone put up for your character. If everyone dies, we'll restart form before the place that killed us like it never happened. Or, start completely over and have a lot of tombstones put up, I'll leave that up to guys. By use of your stats and slot skills you can customize your character and play style, reflect on this before you start building. Actions. You get one action a post, moving and talking are basically free actions, casting a spell, hiding, attacking, using a slot ability, or anything else that requires a dice roll, is considered a action unless otherwise stated. Status Effects. Stun, can't take any actions for one turn. Burn, take 50% of your base attack as damage every turn for five turns. Poison, loses 10% of your max HP for 5 turns. Freeze, you take double damage from physical attacks for 3 turns plus 50% damage of monster's magical attack. Enraged, can only use normal attacks for two turns. No slots are available besides passive. Attack is boosted by 50%. Defence is halved. Chaos Controlled, when a Gaian rolls a 4 or under or get hit by a crit attack that deals at least 60% of their Max HP in damage they lose their minds to Chaos and switch sides till they roll a crit, die, or lose their level times ten in HP[at level five this would be 50, at 10 it would 100, and so forth]. Can't be cured by non-target specific spells.
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Lock Wolf
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May 5, 2011, 6:41 pm
Post #5
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Addict
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Character Sheet Username: Character Name: Age: Gender: Race: [I'm expecting mainly human, but, you can be anything, just remember if your a fantasy creature[Gaian], you will have Chaos fucking with your head time to time] Bio: [lets go for at least a paragraph, more is great, be creative as you want. You must tell how you found your cool ass weapon from Purity and Order. It could have fallen from the sky, and blown through your roof, and you just happened to decide to pick it up, is acceptable. If you wish to add in how you ran into Party Leader that would be acceptable] Personality: [one paragraph please. more if needed. I want to know how you think, so that I can twist your brain and soul to do my bidding.... wait... did I say that out loud?] Weapon: [A paragraph of explaining, or a good picture, thank you. It can be anything long as it fits the character and their bio] Appearance: [picture, or at least two paragraphs of information. your lucky i don't ask for a thousand words] Stats: [you start out at level 5 and have 30 points to build with. Take your time, think it through.] Level - 5 Attack - Defence - Magical Attack - Magical Defence - HP - Slots: [you have 5 open slots, you can choose to fill them now, or wait to later. When you fill them, just list the abilities' name below and how many slots it takes up. Your accepted profile will be edited as needed to keep an updated list. Just notify me when you fill your slots and update your stats later on during leveling up.]
Accepted Characters Elafane, played by Lock Wolf Username: Lock Wolf Character Name: Elafane of Order Age: 126 Gender: Male Race: Sky Lord, a race of sentient bipedal humanoid Gaians. A warrior race that lives on the floating islands over Gaia well known for their dogmatic loyalty to Order and Purity, and astonishing leaping ability. Compared to a humans they are naturally stronger, faster, and considerably more durable but lack the ability to wield destructive magics. As if to make up for this though they possess surprisingly strong bodies with the ability to leap two stories or more through the air and land with out strain, and leap over a vast area of land faster than they could ever dream of running, as such a kick from one is easily bone shattering. Over their faces and skulls bone like mask grow into strong protective helmets, the mask are in fact a horn like growth that is unique to every Sky Lord with no two ever being the same. If broke the mask will regrow in time, taking up to about a week to fully grow back from scratch. Their right arms also follow this path, although instead of being a horn like substance it grows the gauntlet looking extremity from pure bone hard as steel. Bio: Elafane use to be the attendant of the Order and Purity, the duel Goddess of light. He was there to see the very hands of Chaos move to distort reality. He was also one of the few protected by the holy magic of the Goddess' temple, and escaped losing his mind. When the worlds crashed together he also caught a glimpse of Order throwing shining bolts of light into the melding void of the world, scattering the powers that might change all fate. The clashing of two world jarred him, threw him from his home and lost him another. When he woke from being thrown about, he wandered a bit, seeing his own kind starting to clash with the new world they were in. And once he finally fell asleep he remembered his last sight on Gaia, of Order throwing something into this new world. When he awoke, he simply felt drawn to them, and knew that when he found them, he'd find a source of hope to stop the fighting going on around him, and possibly reset the worlds as they should be. Personality: Elafane can be described as being normally agitated, aggressive, quick witted, logical thinker, dogmatic, sarcastic, and assholic. Yet still retaining somewhat of a soft spot for kids and a good heart to back it up. He can be laid back, and a bit aloof at times when he can relax, and has a problem with over thinking things given the time. He values respect more than gold, give it to him, and he'll give it to if you sees you as deserving. Other wise he is extremely loyal and holds very high value on life. Weapon: Temple Guardian, gifted to him by Order herself. Appearance Stats: Level - 17 Attack - 17 Defence - 25 + 50%[13] + 10(s) = 48 Magical Attack - 16 Magical Defence - 25 + 10(s) = 35 HP - 170 +20%[34] = 204 Slots: 1 Cure 1 Heal 2 Revive 2 Double Attack 1 Shock Brake 2 Runners High 4 Allocation*2 3 Fortress of Will 1 Empty Edward, played by Vanity&Ecstasy Username: Vanity&Ecstasy Name: Edward Ryker Age: 23 Gender: Male Race: Human Bio: Simply put Edward's life was quite boring transitioning from one day to the next without too many events taking place that would cause a stir from him. For fourteen years he had lived his life that way, until one day in the hall of his school he heard the most thrilling sounds. Sounds of fingers dancing across the keys of a piano drew him to that woman on that day. To Edward their meeting seemed like fate, this girl that was only a year younger than him had caused his entire being to be forced through a change. From that day he spent all his free time in the piano room with that girl; learning how to play, listening to her play, and just wasting time with her. Despite his close relationship with her though it all ended one day, she no longer showed up to the piano room leaving Edward to assume the worst. As time passed Edward began to wonder whether he had actually met the girl whose smile was burned into his mind. Her name no longer left his lips for he had forgotten it. He soon came to fear that it was all in his imagination and that to cope with his humdrum life he had invented the girl so that he might find something more interesting in his life. As he grew older Edward left the school and soon graduated. No longer interested in going to school he took up a job as a musician for a local orchestra whose pianist had left not long ago. It was then during his first performance that he saw the familiar face. Her small figure and gentle smile sent shivers of nostalgia throughout his entire body. She was a bit older now but she still had the similar features as to back then. Tears of relief flowed forth during his performance as he played for the girl that had taught him everything. After the show though, she was no where to be found in the performance hall. A few months later the worlds had collided and the monsters had come forth. It was then that Edward had decided he would search for the young girl he had owed so much to, to bring her to safety and protect her so that they might spend everyday as they had when they were in school. During his journey Edward had found a strangely tantalizing weapon in an abandoned house. It seemed to be some kind of family heirloom the way it hung over their mantle. Picking it up a wave of longing ran through Edward, as if the weapon wished to be taken somewhere. From closer inspection of the weapon Edward deduced that it was some kind of sword, maybe used for fencing though the blade was much larger than that. In reality the weapon was a Schiavona, a basket-hilt sword. Following the urges of the weapon Edward found himself being pulled toward a man. Upon meeting this man Edward wondered what could have possessed the weapon to have pulled him here. It was then that the man's intentions were made clear. Whatever Elafane had planned didn't really interest Edward, all he wanted was to find his friend so that they might return to their simple life though that probably wasn't possible. While Edward didn't exactly agree with all of Elafane's ideals he was willing to go along for the benefit of himself and his own mission, helping them would just be a form of repayment. Personality: Edward simply likes to what is necessary nothing more nothing less. He has a vague sense of justice for all he cares about is what he wants. In reality though he acts out to get attention so that his life might be more interesting. His brain is like an on/off switch, if something has taken his interest he will keep himself involved with it until that interest is satisfied. Weapon Appearance Stats: Level: 23 Attack: 32 Defense: 36 Magical Attack: 2 Magical Defense: 36 Health: 140 Slots: 0 Drain 4 High Critical Rate 2 Double Attack 1 Shock Break 6 Null Critical 8 Null Death(Instant) 2 Empty Slots Tyrin, played by Everlasting Nirvana Username:Everlasting Nirvana Name:Tyrin Age:29 Gender:Male Race:Human Bio:Before the clash of the two worlds Tyrin was a reniassance man he fought in tournaments held at festivals. He would travel all over the world fighting for his "king" winning honor among the participants. When the worlds crashed together he was in one such tournament. The crash knocked his sword from his hands. Being an honorable man he did not give up he simply dove for his sword. Before he could reach his sword another sword fell from the sky shattering his blade and sticking itself in the ground. He grabbed the weapon and defeated his opponent. That is when Elafane showed up. Lock spoke off the sword he had and the Lords of Nature. If it meant he would be saving lives then he would go he was after all an Honorable man. Personality: He is a very outgoing individual. He shows kindess to women never giving them a single insult. He is very honorable and if he makes a promise he will keep it. He is very friendly and hard to offend. If you were to insult him he would thank you and walk away. Though if you were to insult a lady or his family he would challenge you to a duel of honor. Weapon:The weapon he carried seemed to be crafted from a special mixture of obsidian and steel. The sword can cut through most metal. It is very nearly unbreakable. Inlaid on the pommel of the sword is a diamond. If you were to look down at the pommel you would see a dragon cut into the metal below the diamond. He has named his sword Kliensop which means Night Warrior. Appearance:Spoiler: click to toggle Stats: Level - 18 Att - 35+35=70 Def - 20 Magical Att - 0 Magical Def - 25 HP - 200 Slots 1-5 Double Damage 6-7 Double Attack 8-12 Lucky 13 Halve Damage to Fire 14 Shock Break 15 Halve Damage to water/cold 16-17 Allocation 18 Mug[/s] Jessika, played by ravenroses Username: ravenroses Name: Jessika Cobriana Age: 21 Gender: Female Race: Human Bio: Being female and part of a high class family, Jessika was raised in a way that most people would be terrified of. Her parents were strict. Her teachers were worse. Her siblings were cold and distant. That was fine by her and she adapted to the lifestyle. Part of the learning process for her and her siblings was to learn how to defend themselves. She became a decent fighter, surpassing her siblings in skill. She would have been the next head of her family if things didn't turn out so badly. One evening the house was attacked and the entire family had to come out and fight. They were doomed from the start. Jessika watched her family fall apart. At one point she was thrown into a statue the family had and it shattered. From inside fell two longer than average daggers. Immediately she picked them up and used them. To her surprise, they managed to kill the beings attacking them. Unfortunately she was the only one to survive the onslaught. Some time after the fight, she met up with a group of fighters as she wandered about. It didn't take long for them to convince her to go with them. Jessika was alone and a little afraid of what was happening. She felt better with a group by at her back. Personality: Jessika is very loyal to those who have gained her trust. She will back them if they need her. Most people won't believe in her loyalty until she does something to prove them wrong because she can be cold, distant and quiet. That is just her following her upbringing. On the opposite side, Jessika is a very curios person. She likes to know what is going on and what everything around her is capable of doing. Weapon: Daggers Appearance: The Lady Stats: Level - 15 Attack - 16 + 10%[2] = 18 Defense - 17 + 10%[2] = 19 Magical Attack - 17 + 10%[2] = 19 Magical Defense - 13 + 10%[1] = 14 HP - 180 + 10%[2] = 200 Slots: 0: Drain 1: Mug 2: Cure 3: Light Blast 4-5: Freeze 6-9: Lucky 10-11: Double Attack 12-15: Poison Tongue Reia, Played by Kraveing_Volkf Username: Kraveing_Volkf Character Name: Reia Va'Les Age: 146 (appears about 11-ish) Gender: Female Race: Intura - The Intura are a strange race, strange in that they generally never get past their 'child' state. They are a race of ever-children, born of magic they live for games and rarely ever do anything if its not in some way 'fun'…though it should be noted that not only are their definitions of 'fun' strange they are also easily tricked into believing something boring is fun…just don't expect that they will stay distracted by aforementioned boring thing. They are generally resistant to elements and magic, though their physical abilities leave much to be desired. They are often easy prey when alone so they rarely travel alone.
Bio: Reia spent much of her days playing games with her fellow Intura. They would laugh and play, sing and dance, and when threatened they would attack in unison. But then the worlds collided. The collision threw many of them from their world, and Reia was one of those. Alone and scared she started searching for others, people to protect her. She found the new world strange, she was treated with a combination of fear anger and pity. Fear and anger from her race, but pity from her apparent age. She was rarely attacked by humans, though the more 'Chaos lost' Gaian did attack her occasionally.
Eventually she found herself following a strange Gaian and some humans he gathered. At first she followed them, hiding in the trees, abandoned buildings, and many other things. But over time she started getting closer and closer, now she could be about mentioned as apart of the group…though it is highly plausible that only Elafane knows she's not a human child.
Personality: As an ever-child Reia exhibits all the same thought processes of being a child. She wants nothing but playing games, and is easily distracted. However she also shows signs of her age in that she is smart, understands danger, and never really falls for the same thing twice. Weapon: None, who needs a weapon when you've got magic?
Appearance - Height: four foot four Weight: 80 Eyes: Green Hair: Long, lower back length, slightly wavy, and a deep red color. Body: All in all Reia appears to be a normal, human Caucasian girl. There appears to be no discerning markings to suggest otherwise. However what one cant see is what would mark her as Gaian. On her back, hidden under her cloths are two moderately large bat-like wings which wrap under her arms and around her body. She learned to hide them so the humans would stop being mean and strange around her. Her hands are slightly smaller than normal human hands, with her fingers being slightly longer than normal. Often her energies flow from her body and out her arms causing a strange mist like energy to come from her, so that is probably the oddest thing she can do, but considering that she can freeze the air around her most might just assume it is a reaction of that. Cloths: She wears a long sleeved reddish black dress. The dress covers her entire body hiding her wings, and covering everything down to her knees. Her legs are bare and she wears nothing on her feet.
Other: Knows how to stitch, cook, and has a strange tendency to make small sound effects generally 'meeps'
Stats: Level - 21
Attack - 0 Defense - 24 Magical Attack - 40 Magical Defense - 24 HP - 220
Slots: 0 - Drain 1 - Scan 1 - Healing touch 1 - Halve Cold/Water 1 - Cure 2 - Freeze 3 - Bolt 5 - Lucky 5 - Double Magic 2 - blank
Tsuki played by Luna Username: Luna Character Name: Tsuki Age: 118 Gender: Female Race: Lunar Goddess Bio: Tsuki lived her life mostly in solitude. She knew a few others that interacted with her, the Sky, and the Stars. She was born from her own moon and lived there in the silence working the tides and looking longingly upon Gaia as the creatures who lived there continued with their lives and she wished to be part of that life. When the worlds collided however she could see from the distance the other plant's approach and did all in her power to stop it, however she was not strong enough and was knocked away from her home and thrown to the new planet below. When she awoke the world was in chaos and it pained her to see the people she'd watched over going through so much pain. Now she searches for the group of warriors who plan to fight and put things back to the way they should be. Personality: Tsuki is the quiet sort who does her best to see the good in every living thing. Is is caring and kind, loving and is open about everything. She truly wants to help and does not under stand lies or hatred for she has never experienced them herself. She is much like a child in this fashion who has yet to understand or encounter the evils of the world. Weapon: The Crescent BladeAppearance: Stats:Level - 23 Attack: 0 Defense: 20 + 10(s) = 30 Magical Attack: 55 Magical Defense: 20 + 10(s) = 30 HP: 250 Slots: She Wolf - Drain 1 - Healing Touch 2-3 - Freeze 4 - Light Blast 5 - Scan 6 - Cure 7 - Heal 8-9 - Revive 10 - Pray 11-13 - Cleansing Rain 14 - Fire Ball 15-16 - Shield 17-21 - Salvation 22-24 - Empty Star, Played by Sputnik Username: Sputnik Character Name: Star Age: 25 Gender: Female Race: Gaiain Bio: Star grew up a fighter. Her whole life had been a struggle for food and survival. Each day had been a day of struggle and strife. From an early age she learned to protect her self with what ever. she could. When the two worlds collided she began to roam the new world. Her goal was to right the wrongs that Chaos had commited. Her goal was to gain fame within the Gaians by defeating Chaos. She hoped that she would gain acceptance from them. Personality: Star is a very shy person. She wishes to be more outgoing but is afraid to be hurt. She sees herself as being weak and unable to help. She hopes that one day she will be able to interact with others without the fear of being hated. Weapon: Star makes use of a long Ash wood staff. At the top it is split five ways and resembles a Shaman staff. It has trinkets that she utilizes to amplify her power. Wolves teeth glass orbs and a dragon bone with an air symbol carved on it hang from the staff.
Apperance Stats: Level - 18 Att - 0 Def - 22 Magical Att - 30+9=39 Magical Def - 20+6=26 HP - 230 Slots 1 Scan 2 Chance 3 Cure 4-6 Fireball³ 7-10 Wind Blades 11-15 Double Magic 16-17 Calm Mind 18 Heal [/s] [/s] Alex, played by Mr Anderson Username: Mr Anderson Character Name: Alex Ryker Age: 32 Gender: Male Race: Human Bio: Before the collision Alex was a doctor by trade. He graduated top of his Class at Yale School of Medicine. After school he began to go on mission trips all around the world helping people. His travels brought him to a small community in Georgia where he began to practice medicine for free. His first encounter with a Gaian was when a a bleeding figure stumbled into his home. The figure kept repeating it chose you it chose you before dying on the floor. The robe around the figure disappeared and reappeared on Alex. Immediately he felt a swelling almost magical presence build up in him. Personality: Alex is a very caring individual. He is almost always seen with a big smile on his face. He is very calculating and smart and very hard to upset. He believes in the preservation of life and will willingly sacrifice himself to help another. Weapon:  The outside of the robe is a plain black with glistening moonstones and amethyst stones adorning it. On the inside it glows vibrantly with many different hues of reds purples and greens. A magical presence can be felt emiting from the robe and it is the source of Alex's powers. Appearance:  Stats:
Level - 15
Attack - 0 Defence - 15 Magical Attack - 40+24=64 Magical Defence - 15+9=24 HP - 150
Slots: Slot One - Heal Slot Two - Cure Slot Three - Pray Slots Four and Five - Revive Slots Six - Nine - Calm Mind² Slots Ten - Twelve - Fireball³ = 140% Slot Thirteen - Halve Damage to cold/water Slots Fourteen - Fifteen - Allocation Lexi, played by Luna Username: Luna Character Name: Alex 'Lexi' Prognotis Age: 17 Gender: Female Race: Human Bio: Lexi was a normal girl with an identical twin. She grew up in a large family and loved them. She didn't have much trama or excitement in her life until the collision of the worlds. She and her sister were on their way home an anime convention when a great quaking shook the world and her car swirved and fell into a small ravine. When she woke up she heard a woman's voice telling her that she had been chosen to fight chaos. When she asked of her sister the voice went silent and Gracy was nowhere to be found. Now Lexi is wondering the country looking for her sister and/or the group of warriors she was told to find. Personality: Lexi is bubbly and chipper. She loves people and hold no ill will towards anyone. She is childish most of the time and extremly curious to the point of a dangerous obsession. She is playful, outgoing and above all she is more then a little mischevious. Weapon: The Panda-Hilt katanas in her picture Appearance:

Stats: Level - 20
Attack - 30 Defence - 15 Magical Attack - 25 Magical Defence - 15 HP - 200
Slots: Drain - She Wolf 1-4 High Crit Rate 6-7 Double Attack 8-12 Double Magic 13 Mug 14-16 Fire Ball 17 - Shock Break 18 - Shock Shriek 19-20 - Syndrasa, played by Kraving_volkf Username: Kraveing_volkf Name: Syndrasa Age: 2075 (17 AoA) Gender: Female Race: Daeva Bio: Syndrasa, or Syn, was born as the daughter of Chaos himself. She was always trying to prove herself to daddy, that has been her quest for just about her whole life. She would secret away to various worlds, sow Chaos among the populous then go back and see if daddy accepts her yet. Over the years she visited Earth many times and has had many wives, husbands, pets, cult like servants, and names. She's caused more than a small number of civilization collapses across many worlds, and has been seen as the bringer of the apocalypse, strangely she's also saved three worlds from cataclysms. Her newest hope is that by opposing him she will prove herself. After all what better way to prove yourself to Chaos then by doing something as Chaotic as not obeying him and attempting to kill him? For this reason she's decided to follow a group she's learned is opposing her father.
Personality: Syn has zero people skills as her goal was normally to sow chaos. The few times she opens up she can be fairly happy. She is also quite…twitchy, primarily in her attacks. She loves doing anything that will bring chaos and because of this it makes her a very bad but still quite useful ally. Bad because she will turn on you on a whim, just because shit ain't chaotic enough. When she draws her weapon she becomes very very dangerous. (:P Thats right, my char has a reason for going crazy. Her dad ain't messing with her head, she just wants a little more chaos in the fight XD)
Weapon: Syn wields a sword of pure chaos. The blade itself is long at nearly six feet, but is only a half an inch thick and thinner than a paper, it looks like a strange rapier. This thinness makes people think that the blade is easy to break, they are often surprised to find the blade cutting through the strongest/thickest materials known to man. The entire sword can be summoned or dismissed at will by Syn.
Appearance: Syndrasa is a frighteningly tall eight foot seven inch woman. Her build is fairly athletic over all with a lean but tight muscle structure. Her head is topped with two splintering ramlike horns. The horns sprout from her temples and curl up and behind her head creating an interesting brain protection. She also has 'one' six-foot long cat tail, the tail splits into five tails at the two inch mark but she asserts that is is only one tail.
Other: She is hated by the gaians and feared by the humans.
Stats:
Lvl 20
Attack: 84 (42+42) Defense: 37.5 (25 +50%) MAttack: 0 MDefense: 25 Health: 180
Slots 1 - Mug 2 - Double Attack 2 - Allocation 3 - Burn Baby 3 - Fortress of Will 5 - Double Damage 4 - empty
Edited by Lock Wolf, August 22, 2011, 4:39 am.
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Lock Wolf
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May 5, 2011, 6:41 pm
Post #6
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Slot List Note: If you don't like whats on the list, or wish more to be added, just PM me with what you want added. If your confused by what they do, or how they work, ask in the thread, so I can explain for everyone. The number of Slots are how many said abilities needs to be held and used. Physical Attack Skills: One slot: Mug, steal[possibility of a extra slot, ability, summon, or key item] on crit, or deal 30% base attack on hit.
Lock Pick, pick any lock, magical or otherwise on hit.
Shock Break, no damage, halve opponents defence for 2 turns. Negates opponents defence[this includes such spells as Shield or any other slot abilities that count as defence] for 4 turns on crit.
Shock Shriek, no damage, halves targets attack for 2 turns. Negates targets attack[drops it to 0 and cancels out attack slots] for 4 turns.
Two Slot: Double Attack, use two physical attacks.
Mana Blade, converts your attack into magical damage for 30% of your total attack.
Armor Pierce, 60% normal attack, negate opponent defence[this includes such spells as Shield or any other slot abilities that count as defence]. {mut have Shock Break first.}
Three Slot: Burn Baby, 80% normal attack, light targets on fire[Burn] with critical hit.
Coolsville, 80% normal attack, freezes target with critical hit.
Mage Mash, no damage, cut target's magic defence by 50% for 2 turns. Negates target's magic defence for 4 turns on Crit.
Four Slot: Poison Tongue, 80% normal attack, inflicts poison on crit.
Power Slash, extra attack after every normal attack, at 50% attack. {must have double attack first}
Five Slots: Divine Sword, negate opponents defence[this includes such spells as Shields or any other slot abilities that count as defence], stuns opponent on crit. {must have Armour Pierce and Mage Mash first, can't be used with Double attack}
Six Slots: Pain, deal damage equal to halve the difference of your max HP, and current HP. {must have Burn Baby, Coolsville, and Poison Tongue first}
Howl, increase max HP by 50% on hit[plus healing by said amount] on hit for 3 turns, double max HP[and heal by said amount on crit for 5 turns. {can't be used with double attack}
Eight Slots: Super Epic Divine Spear Of Ultimate Purifying Justice Descending From Heaven, hits one target and all allies targeting said target that round for 400% Attack, no dice roll needed. {can't be used with Double Attack, attack's name must be screamed out at the top of your character's lungs when used(with the name changed to suit your character's specific weapon of choice), warning: may kill your friends, pets, family, destroy property, or cause epileptic seizures and ruin your social relationships.} Passive Skills: One Slot: Healing Touch, convert damage dealt into HP.
Halve damage to Fire.
Halve damage to Cold/Water.
Two Slot: Calm Mind, increase magical attack, and magical defence by 30% base. Stackable *2
Runners High, +20% Base HP.
Allocation, gain extra 5 stat points. Stackable *50
Three Slot: Halve damage to Thunder.
Halve damage to Earth.
Halve damage to Wind.
Fortress of Will, +50% base defense.
Four Slot: High Critical Rate, Any roll 14 or over is a critical.
Summoning Seal, can now use summoning magic.
Five Slot: Double Damage, doubles base attack.
Lucky, +2 to all rolls. stackable *2.
Berserk, automatically go into a Enraged state when hit by a crit or dealt 10% of your Max HP in damage.
Six Slot: Null Critical, can't be criticaled[Instant death still hits].
Null Death[spell].
Max Criticals, crits hits deal x3 damage instead of x2. {must have High Critical Rate first} [Krave]
Berserker, automatically go into a Enraged state when hit by any attack with no defence debuff. Can use Double Attack skill while Enraged. {requires Berserk first}
Eight Slots: Adrenaline, +15% to all stats. Stackable*3
Null Death[Instant] Magics Attack Skills: One Slot: Scan, see targets stat, critical stuns and reveals slots.
Chance, +1 to all rolls for all allies for five turns, crit +2 for five turns.
Cure, restores target's HP by user's magic attack x3. Crit doubles effects.
Heal, remove statues conditions from one target and heal target for user's magical attack.
Pray, cure party for user's magic attack. Always hits.
Fire Ball, basic magic attack. Stacable, plus %20 base magic attack per stack during casting. Stackable *4 Lights target on fire with critical hit. Max out put of 160% Magic Attack.
Light Blast, basic magic damage and stuns on crit. [Kooldragon89]
Two Slot: Shield, prevent all damage for target next round, absorbs all damage as HP on crit. [Counts as defense. Can't be used with double spell.]
Freeze, deals 80% magic damage, and freezes target on any roll higher then 14.
Revive, raise one character back from death with 25% of their base HP, critical restores 50% of their base HP. {must have Cure and Heal first}
Drain, drains X% of targets HP where X is magic attack minus their magic defense. Half of drained HP is returned to caster, healing them. All drained HP is returned to caster on crit. {Is now free.}
Provoke, gains the attention of one enemy by ether magical or insultish means forcing the target to attack the caster next turn. On Crit the foe is also Enraged for two turns and takes magical damage, negates defense.
Stone Throw, attacks the target's Defense instead of Magical Defense at 60% Magical Attack.
Three Slot: Cleansing Rain, deals 10% base magic attack damage to all opponents[negates defense], and heals all allies by 10% of their Base HP and removes status effects. Effects last for 3 rounds. Effects double on Crit and last 5 rounds. {must have Heal first}
Bait, forces all enemies to attack self for 3 rounds on hit, and for 5 rounds plus a boost in Defense and M. Defense by 25% on crit. {must have Provoke first}
Bolt, hits for magic attack +30% physical attack, critical stuns for two turns. [Krave]
Magic Break, 60% magic attack, ignores targets magic defence. Crit halves targets magic defence for 3 turns. [Krave]
Charge Spell, focus for one round, double attack of all spells next round and +1 to all magic rolls that round. Crit provides +2. Can't be used with Double Spell.
Aura Shield, 25% boost to defense and magic defense for 3 turns. 50% boost for 5 turns on crit. {must have shield first} [kooldragon89]
Mana Wings, -1 to all damage rolls targeting you, and +20% attack for 2 turns. -2 and +30% attack for 4 turns on crit. Halves Earth Damage. [kooldragon89]
Four Slots: Fire Field, +20% base magic attack to all fire based attacks and spells, all opponents are lit on fire, impossible to freeze, for five turns. +30% base magic attack to all fire based attacks and spells, and burn for 7 turns on Crit. {must have Fire Ball and Burn Baby first}
Thunder Reign, Attack all opponents, +20% base magic attack. One separated roll per target. Stun on Crit. -3 to all rolls. {must have bolt first}
Wind Blades, summons blades of wind to attack your foes, deals 60% magic attack. Can hit three time, each attack requiring its own roll with the total being subtracted by 4. If all Crit a forth extra 'Crit' is added. [Krave]
Light Beam, Hits all targets for 90% magical attack with a -2 to hit rolls, stuns on crit. Required a separate dice roll per target. {must have Light Blast first} [kooldragon89]
Five Slots: Double Magic, cast two spells in one turn.
Earth Quake, hits all targets for 20% magic attack and 30% attack. Stuns on crit. Negates defence. {requires Stone Throw}
Salvation, fully heals party's HP, revives dead characters to max HP, and removes status effects. One use per battle. No Dice Roll Needed. {need Revive, Healing Rain, and Pray first}
Hidden Spell, with each successful spell a secondary spell hits dealing 20% magic attack, ignores magic defence. No Dice Roll Needed. {need Charge Spell first}
Rage, inflict Enrage onto a target, on crit opponents lose attack buff and allies lose defence debuff.
Six Slots: Auto Prayer, use Pray freely once a turn every turn.
Guiding Light, prevent all damage to party next turn and removes status conditions, reflexs all damage delt back to dealer and stuns all opponents on crit. [Counts as defense.] {requires Shield and Light Beam, can't be used with double spell}
Purity's Gift, fully heals party's HP, revives dead characters to max HP, doubles characters max HP, cast Shield on party, cast Aura Shield on party[under crit conditions], and removes status effects. One use per battle. No Dice Roll Needed. {requires Salvation}
Ultima, total magical annihilation. 300% magic attack to one target. {requires Fire Field, Thunder Reign, Earth Quake, and Wind Blades. Can't be used with double spell.} Boss Skills: Six Slots: Terra Master, deals physical damage equal to users Base HP[before being times by 10], targets all enemies, halve accuracy rolls to flying targets. Requires a seprate dice roll per target.
Summonings: [[Need Summoning Seal, and Summon's Blessing. Summon can only be called once per fight, and only by one person at a time.]]
Behemoth, calls the power of the Behemoth to you for 4[7 on crit] turns after summoning. During, you take halve damage from everything. Have a +2 to all rolls. EarthQuake can be casted freely[not counted as an action] once per turn, spell needs to be known before hand. If summoned as a 'pet' Behemoth is summoned at caster's level, and controlled as a second character by the caster. The Behemoth's current stats will be see-able on the Monster Page on the OOC.
Cloak of the Wolf, on hit last for 3 rounds, 5 on crit. +2 to all rolls. Negates cold/ice damage and prevents 'Freeze'. Can use Drain twice as one action. Can attack twice as one action. Auto 'Howl' Effect. +50% to attack and magic attack. All attacks halve target's attack and defense for one turn on crit, multiple crits will prolong the effect up to four turns. Can only be summoned once per battle.
More to come as the RP progress.
Edited by Lock Wolf, August 24, 2011, 11:39 pm.
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Lock Wolf
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May 5, 2011, 6:42 pm
Post #7
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Addict
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Monster Database ~Small Fry~ Rock Golem Class: Attendants to the Earth Data: Semi-sentient beings formed from Earth and strong magic to perform labors task such as construction and guard duties. Once in a while one may be born with true intelligence and a talent for magic. Apperance: Stats: Level - 3 Attack - 8 Defence - 3 Magical Attack - 0 Magical Defence - 3 HP - 60 Slots: 3 - Halve Damage from Earth. Phantom Wolves Data: A large pack of ghost like wolves that thrive in the cold and can steal ones' very soul or life force. When one fully devours your soul it is said that you become one of them and a eternal part of the pack. The true number of phantom wolves in pack in unknown and seems to be limited only how many victims their are in a area. Known to travel in hunting parties of eight and call for back up when needed. Level = 12 Appearance Attack - 0 Defense - 18 Magical Attack - 20 = 26 Magical Defense - 14 = 18 HP - 130 Slots: 2 Freeze 2 Drain 2 Calm Mind 1 Halve Damage from Ice[immune to freeze] 3 Mage Mash 1 Shock Shreik 1 Back up, use when health is at or below 10%[13]. Miss, one wolf shows up, hit, two show up, crit, Alpha or She wolf show up. ~Mini-Bosses~ Alpha Wolf Alpha Wolf Level = 18 Appearance Attack - 40 = 80 Defense - 30 Magical Attack - Magical Defense - HP - 250 Slots: 5 - Double Damage 5 - Berserk 5 - Berserker 2 - Double Attack[can only target one character a round] 1 - Halve Damage from Ice Steal: Papa Wolf Summon She Wolf She Wolf Level = 18 Appearance Attack - 0 Defense - 0 Magical Attack - 40 = 64 Magical Defense - 30 = 48 HP - 250 Slots: 4 - Calm mind*2 4 - High critical Rate 5 - Double Magic 2 - Freeze 2 - Drain 5 - Lucky ~Bosses~ King Behemoth Class: Elemental Lord of Earth Data: A enormous beast of living stone with a hide hard as steel that makes the Earth tremble beneath its feet with ever step and flattens its surrounding with ever bellow from its massive frame. Apperance: Stats: Level - 16 Attack ------- 15 Defense ----- 20 +50%[10] = 30 M. Attack ---- 10 M. Defense -- 14 HP ----------- 300 +20%[60] = 360 Slots: 5 Earth Quake, Deals 7 points of damage at current. 3 Rock Throw 2 Runner's high 2 Allocation 3 Fortress of Will 1 Halve Damage to Fire 0 Auto Provoke, forces all opponents to target the Behemoth. 0 Terra Master, deals physical damage equal to users Base HP[before being times by 10], targets all enemies, halve accuracy rolls to flying targets. Requires a seprate dice roll per target. 0 Auto Quake, uses Earth Quake ever round, doesn't count as a action. Majestic Phoenix Class: Elemental Lord of Fire Data: A mammoth bird robed in glories radiant flames said to rise forth from its ashes after death renewed to its prime with the song of angel's voice. Apperance: Stats: Level - Attack - Defence - Magical Attack - Magical Defence - HP - Slots: Leviathan, Prince of Hell Class: Elemental Water Lord Data: The serpent of the seas so vast and terrible that the Great Creator destroyed its mate to stop it from ever reproducing and said to guard to very gates to hell themselves. Apperance: Stats: Level - Attack - Defence - Magical Attack - Magical Defence - HP - Slots: High Lord Ziz, Protector of the Skys Class: Elemental Lord or Air Data: An immortal bird said to turn day to night with its wing span and guardian of all avian beings. Apperance: Stats: Level - Attack - Defence - Magical Attack - Magical Defence - HP - Slots: Chaos Class: Dark God Data: Deity of all chaotic havoc, rival of Order, father of Corruption, Destruction, Insanity, Evil, and Lies. Apperance: Stats: Level - God Attack - Instant Death Defence - Invulnerable Magical Attack - Omnipotent Magical Defence - Unassailable HP - Infinite Slots: Crit Mania, always hits criticals. [counts as attack] Fist of God, Instant Kill one target on crit, 200% attack on hit. Dark Aura, auto infects players with Chaos Control on any roll against him under a crit. [counts as defence] Chaos Wave, targets all, reduces targets HP to 1 on crit. All other rolls are counted as misses. Corrupt, inflicts Chaos Control on one target. Total Annihilation, unblockable instant death to all targets on a roll of 27.
Edited by Lock Wolf, August 18, 2011, 1:44 am.
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Lock Wolf
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May 5, 2011, 6:43 pm
Post #8
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Addict
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Setting Our modern world, the seas are nearly impossible to navigate as there ravaged by a serpent like no other. The great North American plains are under ruin by a giant creature like a mountain, destroying countless homes, and taking countless lives. These skies are now ruled by ferocious Griffin so huge that it blocks out the sun, who relentless attacks and destroys all things in its domain of the heavens. All of Asia and Europe is burned to cinders by the mighty fire bird of lore. All the world has tried and failed to stop these beast campaigns of destruction. Radiating, and defiling the world beyond our worst nightmares. Leaving many areas as nothing but nuclear wastelands, and craters.
We, as a group are starting in the North Americas, in Missouri, Kansas city. The Behemoth already on its way, and the city plagued by a pack of wyvern. The people are in panic, most homes are broken into and torn down, the city itself is ravaged beyond repair.
And all of reality is slowly starting to warp as Gaia and Earth continue to merge into one plain of exsictance.
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Lock Wolf
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May 5, 2011, 8:59 pm
Post #9
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Addict
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Equipment and Stolen Goods Gaia's Embrace A small shield that provides +10 to Defense, and M. Defense. And when activated negates all damage to self that round and heals status effects. Automatically activates if wearer would have been killed by a attack, or become Chaos' Controlled. Shield can only be used once per battle, and may be give to anyone at anytime. No roll needed to use ability, doesn't count as a action. Current Holder/s: Elafane, Tsuki
Fang Necklace +10% to all stats. Necklace can given to anyone. Current Holder/s: Jessika
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Vanity&Ecstasy
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May 5, 2011, 9:31 pm
Post #10
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Thief of Hearts
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Username: Vanity&Ecstasy
Name: Edward Ryker
Age: 23
Gender: Male
Race: Human
Bio: Simply put Edward's life was quite boring transitioning from one day to the next without too many events taking place that would cause a stir from him. For fourteen years he had lived his life that way, until one day in the hall of his school he heard the most thrilling sounds. Sounds of fingers dancing across the keys of a piano drew him to that woman on that day. To Edward their meeting seemed like fate, this girl that was only a year younger than him had caused his entire being to be forced through a change. From that day he spent all his free time in the piano room with that girl; learning how to play, listening to her play, and just wasting time with her. Despite his close relationship with her though it all ended one day, she no longer showed up to the piano room leaving Edward to assume the worst. As time passed Edward began to wonder whether he had actually met the girl whose smile was burned into his mind. Her name no longer left his lips for he had forgotten it. He soon came to fear that it was all in his imagination and that to cope with his humdrum life he had invented the girl so that he might find something more interesting in his life. As he grew older Edward left the school and soon graduated. No longer interested in going to school he took up a job as a musician for a local orchestra whose pianist had left not long ago. It was then during his first performance that he saw the familiar face. Her small figure and gentle smile sent shivers of nostalgia throughout his entire body. She was a bit older now but she still had the similar features as to back then. Tears of relief flowed forth during his performance as he played for the girl that had taught him everything. After the show though, she was no where to be found in the performance hall. A few months later the worlds had collided and the monsters had come forth. It was then that Edward had decided he would search for the young girl he had owed so much to, to bring her to safety and protect her so that they might spend everyday as they had when they were in school. During his journey Edward had found a strangely tantalizing weapon in an abandoned house. It seemed to be some kind of family heirloom the way it hung over their mantle. Picking it up a wave of longing ran through Edward, as if the weapon wished to be taken somewhere. From closer inspection of the weapon Edward deduced that it was some kind of sword, maybe used for fencing though the blade was much larger than that. In reality the weapon was a Schiavona, a basket-hilt sword. Following the urges of the weapon Edward found himself being pulled toward a man. Upon meeting this man Edward wondered what could have possessed the weapon to have pulled him here. It was then that the man's intentions were made clear. Whatever Lock had planned didn't really interest Edward, all he wanted was to find his friend so that they might return to their simple life though that probably wasn't possible. While Edward didn't exactly agree with all of Lock's ideals he was willing to go along for the benefit of himself and his own mission, helping them would just be a form of repayment.
Personality: Edward simply likes to what is necessary nothing more nothing less. He has a vague sense of justice for all he cares about is what he wants. In reality though he acts out to get attention so that his life might be more interesting. His brain is like an on/off switch, if something has taken his interest he will keep himself involved with it until that interest is satisfied.
Weapon
Appearance
Stats: Level - 5 Attack - 7 Defense - 8 Magical Attack - 2 Magical Defense - 7 HP - 60
Slot Abilities - 1 ~ 4 - High Critical Rate. 5 - [Saved for Later]
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Dragon Force: Quest for the Clutch: OOC, Character
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Vanity&Ecstasy
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May 5, 2011, 9:31 pm
Post #11
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Thief of Hearts
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No point in wasting a character >.>
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Dragon Force: Quest for the Clutch: OOC, Character
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Lock Wolf
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May 6, 2011, 1:40 am
Post #12
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Addict
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All very good. Accepted. I'll wait till we have say five or six people before oping the IC.
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Kraveing_volkf
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May 6, 2011, 4:19 am
Post #13
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Addict
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Um...bad news Ive just worked it out with Demonic and unless I can find a job in the next month we are going to have to get rid of intenet to be able to...well eat (its our only non important bill (eg we have no cable and such)) We can probably steal some from our neighbor but it will be slow. I dont want to join and find out I cant rp. So I will be putting my joining on hold undil I figure out if I can get on atleast afew times a week I have by the end of the month so if you dont mind I can make my char and work out what happens when it happens.
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Kyra
 Thanks to Tifa for Sig and Avi

Deathly Innocence A recreation story about a serial killer child Finished up to chapter 5
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Lock Wolf
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May 6, 2011, 7:57 am
Post #14
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Addict
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T_T Damn. But I understand were your coming form, finding a job here is next to impossible, more so with every where down sizing their staff.
I hope you girls get some luck in the hunt. As for your profile, feel free to post it up, it wont go anywhere while your away.
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Vanity&Ecstasy
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May 6, 2011, 8:03 am
Post #15
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Thief of Hearts
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Come to Oklahoma and apply at Lowes, we just hired like thirty freaking people for the summer ._. We we're already pushing for more hours with five of us and now there's eight of us. Schedule turns into 5 or more people working at one point or another.
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Dragon Force: Quest for the Clutch: OOC, Character
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Lock Wolf
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May 6, 2011, 8:25 am
Post #16
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Addict
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And here I am with train tickets to Pennsylvania.
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Lock Wolf
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May 7, 2011, 6:13 am
Post #17
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Addict
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Bumping this a bit.
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Everlasting Nirvana
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May 7, 2011, 8:11 pm
Post #18
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Visitor
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Username:Everlasting Nirvana Name:Tyrin Age:29 Gender:Male Race:Human Bio:Before the clash of the two worlds Tyrin was a reniassance man he fought in tournaments held at festivals. He would travel all over the world fighting for his "king" winning honor among the participants. When the worlds crashed together he was in one such tournament. The crash knocked his sword from his hands. Being an honorable man he did not give up he simply dove for his sword. Before he could reach his sword another sword fell from the sky shattering his blade and sticking itself in the ground. He grabbed the weapon and defeated his opponent. That is when Lock showed up. Lock spoke off the sword he had and the Lords of Nature. If it meant he would be saving lives then he would go he was after all an Honorable man. Personality: He is a very outgoing individual. He shows kindess to women never giving them a single insult. He is very honorable and if he makes a promise he will keep it. He is very friendly and hard to offend. If you were to insult him he would thank you and walk away. Though if you were to insult a lady or his family he would challenge you to a duel of honor. Weapon:The weapon he carried seemed to be crafted from a special mixture of obsidian and steel. The sword can cut through most metal. It is very nearly unbreakable. Inlaid on the pommel of the sword is a diamond. If you were to look down at the pommel you would see a dragon cut into the metal below the diamond. He has named his sword Kliensop which means Night Warrior. Appearance:Spoiler: click to toggle Stats: Level - 5 Attack - 7+7= 14 Defence - 5 Magical Attack - Magical Defence - 3 HP - 100 Slots Slots one-five: Double Damage
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Lock Wolf
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May 8, 2011, 7:18 am
Post #19
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Addict
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- #226#
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Nirvana, your good. Just relies i changed the main character a bit to be more Gaiaish than human look a like to keep in theme with Gaians being monster type races.
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ravenroses
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May 9, 2011, 12:56 am
Post #20
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Addict
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Username: ravenroses Name: Jessika Cobriana Age: 21 Gender: Female Race: Human
Bio: Being female and part of a high class family, Jessika was raised in a way that most people would be terrified of. Her parents were strict. Her teachers were worse. Her siblings were cold and distant. That was fine by her and she adapted to the lifestyle. Part of the learning process for her and her siblings was to learn how to defend themselves. She became a decent fighter, surpassing her siblings in skill. She would have been the next head of her family if things didn't turn out so badly.
One evening the house was attacked and the entire family had to come out and fight. They were doomed from the start. Jessika watched her family fall apart. At one point she was thrown into a statue the family had and it shattered. From inside fell two longer than average daggers. Immediately she picked them up and used them. To her surprise, they managed to kill the beings attacking them. Unfortunately she was the only one to survive the onslaught.
Some time after the fight, she met up with a group of fighters as she wandered about. It didn't take long for them to convince her to go with them. Jessika was alone and a little afraid of what was happening. She felt better with a group by at her back.
Personality: Jessika is very loyal to those who have gained her trust. She will back them if they need her. Most people won't believe in her loyalty until she does something to prove them wrong because she can be cold, distant and quiet. That is just her following her upbringing. On the opposite side, Jessika is a very curios person. She likes to know what is going on and what everything around her is capable of doing.
Weapon: Daggers
Appearance: The Lady
Stats: Level - 5 Attack - 4 Defense - 6 Magical Attack - 7 Magical Defense - 6 HP - 70
Slots: 1: Mug 2: Cure 3: Light Blast 4-5: Empty for now
Oh the wonders of cut and paste.
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You don't only belong to yourself, you know. I doubt there is a single person in this world that belongs only to himself. When someone makes a connection there is always something shared. And so people will never be completely free. It's that which brings out fun, and sadness and love.
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Lock Wolf
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May 9, 2011, 1:56 am
Post #21
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- ravenroses
- May 9, 2011, 12:56 am
Oh the wonders of cut and paste.
Oh the wonders indeed. Approved.
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Lock Wolf
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May 10, 2011, 3:33 pm
Post #22
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Well, since two of our former players can't join up yet and one just doesn't seem to be around and no one new has come around yet I'm going to open up the IC and get this thing started up today.
I'm a good bit busy today so it might take a while to really get it rolling.
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Lock Wolf
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May 12, 2011, 6:13 am
Post #23
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Just arrived in Pennsylvania from Georgia, 24 hour train ride. IC will get started after I sleep.
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Lock Wolf
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May 13, 2011, 6:37 pm
Post #24
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Afternoon guys, IC is now in business. So start posting.
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Vanity&Ecstasy
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May 13, 2011, 6:47 pm
Post #25
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Thief of Hearts
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Posted.
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Dragon Force: Quest for the Clutch: OOC, Character
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