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Order of Moonlight - Assassins' Guild [OOC]
Topic Started: April 17, 2011, 10:33 pm (3,563 Views)
That Butler
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Bad Jew
THE STORY

I welcome you to the prestigious guild of assassins known as the Order of Moonlight. The Order began as a team of four kindred assassins. They began their partnership as a small band of mercenaries. But as their skills increased and honest work grew scarce, they began to take contracts to kill. More mercenaries joined them, and a handful of years later they had established themselves as a recognized--and feared--collection of assassins.

When the first leader of the band died, one of the original members took his place as leader. The other two, feeling resentful of their former equal's rise to leadership, split from the band and founded their own guilds. Those two guilds have flourished in their own right, but neither has ever been able to match the success of the original and still very-much-alive guild, the Order of Moonlight. The other two guilds--the Order of Starlight and the Order of Darkness--have moved on to other continents in order to seek their fortune, and they are seldom heard from where the Order of Moonlight operates.

The Order of Moonlight has as its headquarters and home a grand fortress, located up in the mountains where few innocents dare to venture. It is a secluded and hidden place, considered to be a safe haven for anyone seeking to avoid the hand of the law. Indeed, many of the assassins of the guild started off as thieves and wanted criminals and outlaws. The guild protects them, and they continue their work to its benefit. All live within the fortress, like one big, supportive family.

Within the Order, the guildmaster has the greatest amount of authority. His word is law for the Order, and his rules are followed by all who do not wish to lose favor with the guild. Those who break the rules were, in the past, simply exiled from the Order. But things have changed as of late.

The previous guildmaster chose as his successor his own child. Though there were no rules against it, a guildmaster had never before chosen his own kin to take his place. This caused a stir within the Order, who saw his choice as being unwise. The blood heir of the guildmaster was not fully fit to fulfill the guildmaster's role, in their eyes, and they encouraged him to change his mind. To no avail, though. His decision stuck, and when he soon perished from illness, his heir took his place.

For a time, the new guildmaster was a fair leader. Both right and wrong decisions were made in those early years. The Order did not suffer much, but the guildmaster was still seen as being unfit despite the lack of major disaster. Members of the guild began to leave, and the stability of the guild was being threatened. So the guildmaster started amending some of the old rules. Now, it was forbidden for a member of the Order to leave. Those who tried to leave the Order would be killed. If an order from the guildmaster was disobeyed, the offending member would be killed. If a member failed a mission, the offending member would be killed. But how would this be enforced? By using the most skilled assassin in the guild as a puppet.

The most skilled assassin in the guild at any given time was known as the Angel of Death. The position of the Angel of Death was a precarious one. He could be challenged in a fight to the death by any guild member who was deemed skillful enough to hold the position of Angel. The current Angel was the youngest to have ever earned the title. A prodigy with daggers and knives, who seemingly never ceased to train his body to be the perfect killing machine. This Angel had been quite close to the guildmaster when both were mere children, and so the guildmaster swayed the Angel to be the enforcer of the Order's rules. If a member stepped out of line, it was the Angel of Death himself who would carry out their death sentence. Understandably, the flock of members out of the guild ceased almost immediately. It only took a couple demonstrations of the Angel's devotion to the guildmaster and the rules to convince the others to stay and obey.

This has been the way of the Order for the past two years, and the members have had enough. They cannot simply leave, but there are other options for them to take. The guildmaster has to go. But with the Angel at the guildmaster's beck and call, is it possible for the guildmaster to be eliminated?

RULES

- I am in charge, so respect that authority.
- No power playing, God-moding, etc.
- This is not intended as a "fighting" roleplay. Though combat will occur at times, I'm expecting more intrigue than flying fists.
- If your character is younger than 16 years old, please do not engage in mature acts with other characters (I think you know what I mean). I'm not going to say that romance isn't allowed, but be reasonable with it. And don't get graphic with it in the main topic. If you must, then take it to PMs or time lapse.
- If you have a character idea that you feel must be cleared with me before you go through the trouble of making a full profile, please either PM me or post your idea in the OOC topic. I don't want you to make a long profile only to have me veto an idea that I feel is inappropriate for the roleplay. (Though it's unlikely for me to completely reject a character idea.)
- Post your profile in the OOC topic to be accepted. Do not post in the IC topic until you have been accepted.
- I'm not going to put a cap on how many characters one person can control, but please do not make more than you can handle. If an NPC character is going to be a recurring one, please clear some of their basic information with me.
- Respect your fellow roleplayers.
- No killing another character without permission from both its controller and me.
- These rules can be changed as necessary.

ROLES AND POSITIONS

Guildmaster (open) - The leader of the Order. He/She was the son/daughter of the previous guildmaster and childhood friends with the current Angel of Death. (Anything beyond that relationship with the Angel is entirely optional.)

Angel of Death (That Butler) - The best assassin of the guild. He is the youngest to ever hold the position, though he certainly deserves it. He killed the previous Angel of Death shortly after the current guildmaster took power. He took the challenge at the request of the current guildmaster and would not have otherwise desired the position.

Devils - The Devils are the oldest members of the guild. They have been active members of the Order for at least forty years.

Demons - The Demons are the second-oldest members of the guild. They have been active members of the Order for at least thirty years.

Executioners - The Executioners are the third-oldest members of the guild. They are the middle-rank members in terms of seniority. They have been active members of the Order for at least twenty years.

Slayers - The Slayers are the third-youngest members of the guild. They have been active members of the Order for at least ten years.

Assassins - The Assassins are the youngest of the active members. They have completed at least one contract on their own, and have been active members for less than ten years.

Apprentices - The new recruits of the guild. They are still in training under a mentor, and have not yet taken a life under an Order contract.

PROFILE SKELETON

Name: (first is required, last is optional)
Alias/Nickname: (optional)(if you have an honorific based off an accomplishment--or embarrassing mistake--within the guild, put it here)
Rank/Position: (Apprentice, Assassin, Slayer, Executioner, Demon, Devil, Angel of Death, Guildmaster)
Mentor: (Apprentices only)
Apprentice: (Assassins and above only)(optional)
Age: (be reasonable based on your rank)
Gender: (obvious...)
Sexual Orientation: (heterosexual, homosexual, bisexual, etc)
Alignment: (good, neutral, evil, or some combination thereof)
Appearance: (picture or description)
Personality: (be descriptive)
History: (optional, but highly preferred; you can choose to elaborate in the course of the roleplay if you wish)
Weapons of Choice: (not too many; specializing is good for character variety within the roleplay)
Powers: (be reasonable; should be more on the side of flavor than for fighting purposes)
Likes: (optional)
Dislikes: (optional)
Other Information: (optional)

ACCEPTED PROFILES

- Remillia Hearn, the Guildmaster (Kraveing_volkf)
- Zehyr, the Angel of Death (That Butler)
- Yin, the Poison-Loving Apprentice (Juicesir)
- Teishi Kobushi, the Chameleon Devil (Hercules!)
- Fala, the Child Apprentice (Roka)
- Thane, the Blade Devil (Everlasting Nirvana)
- Leon Winter, the Cackling Slayer (Vanity&Ecstasy)
- Deatania Nortic, the Animal-Loving Assassin (Jei_Ai)
- Honan, the Thieving Slayer (Enigmatic)
Edited by That Butler, April 21, 2011, 3:01 am.
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That Butler
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Name: Zehyr
Alias/Nickname: He used to go by "Phantom," but few people in the guild still call him that.
Rank/Position: Angel of Death
Age: 20
Gender: Male
Sexual Orientation: Bisexual
Alignment: Neutral, for lack of a better way of putting it.
Appearance: Posted Image
Swap in darker-colored clothes and this is what Zehyr looks like. Minus that trace of a smile.
Personality: Zehyr is a dangerous young man. He is incapable of distinguishing between right and wrong, and as such, he is equally likely of acting in either manner. His time in the guild has robbed him of his ability to show--or feel, in many cases--emotions. He has a highly analytical mind, constantly perceiving sources of potential danger and judging how much of a threat they could pose. He sees himself as nothing more than the tool of the guildmaster, to be used in whatever manner the guildmaster wishes. Whether it is to fulfill a contract, enforce a rule, or to do something not usually in his job description, Zehyr will obey any order the guildmaster gives without question or complaint. To say that he is brainwashed would be an understatement. It often seems like he has no will of his own, but there are some rare moments when he seems to be almost human. Those instances are few and far between, though. Few members of the guild ever see him show any emotion at all, and he certainly makes no effort to become close to any guild member. The others may think of the guild as being a family, but Zehyr does not. All he sees are people who he could be asked to kill at any time, so emotional attachments to any of them are only an exercise in masochism.
History: Zehyr was orphaned at a very young age and was forced to live on the streets of the city where he was born. His powers manifested shortly afterward because of his strong sense of survival, and he flourished as a petty thief in order to meet his basic needs. He was spotted by one of the Order's scouts and was taken from the alley that had been his home in the dead of night.

His first years with the guild were spent acting as an assistant to some of the other assassins. His powers allowed him to bypass any locked door he could come across, so they used him to access places the assassins couldn't normally infiltrate. They had little intention of training him as an assassin himself, but he would always sit in on the training sessions for the other guild members.

After plucking up the courage, he started to practice on his own with the throwing knives that the others trained with. For the first few weeks, he was awful. The others told him to put down the knives so he wouldn't hurt himself, but he never listened. He just kept practicing on his own, often sneaking into the training grounds in the middle of the night to keep training. And with much work, he started to show a good deal of promise with the knives. A Slayer started to help him with his technique and gave him pointers, and soon he was throwing knives with truly alarming accuracy. The guildmaster agreed that he should be trained with daggers as well, and so the Slayer who had helped him with the knives became his official teacher.

By the time he was ten, he could do some amazing things with those throwing knives. His close-combat skills with daggers were also stunning, and the guildmaster gave him his first contract. Few others in the Order's history had been given that chance at such a young age, but the guildmaster had the utmost confidence in the boy's skills. Perhaps a little too much confidence. The contract Zehyr had been given required him to take the life of a woman and her three-year-old son. As chance would have it, they were located in the city he had lived in before, and the mother had been kind enough to give him bread on some occasions when he was on the streets. Zehyr fulfilled the contract as required, but he was a wreck upon his return to the fortress.

If he had been expecting to be comforted, he was sorely mistaken. He was promoted to the rank of Assassin, yes, but he was scolded harshly for crying after a kill. The child of the guildmaster--whom he had befriended in his first days at the fortress--was the only one who tried to comfort him, but he wouldn't listen. The entire experience had been too much for him, and he wasn't the same person after that night. He certainly never cried after a contract, again.

He lost himself in his training and his contracts. At first he was just trying to redeem himself, but he eventually forgot why he was doing this. It was just his routine now, and he steadily got better and better at killing. After the guildmaster perished and was replaced by his heir, he was asked by the new guildmaster to challenge the current Angel of Death. No one in the guild was surprised by this request. They had been expecting Zehyr to take the challenge at some point. The young man's skills were incredible, and he agreed to take that challenge.

The fight was a difficult one for both sides. Zehyr's leg was injured in the course of the fight, but he still managed to kill the Angel of Death. He took the man's place as Angel, and soon afterward he started acting as the guildmaster's enforcer. The Order's rules had always been important to Zehyr and he followed them to the letter, so being their main enforcer was just the next step for him. And if it involved more killing, so what? He couldn't feel the guilt of taking a life anymore. He could hardly feel anything at all.
Weapons of Choice: Daggers and throwing knives.
Powers: Zehyr can shift his body into an incorporeal, ghost-like state. When in this state, he is able to pass through solid objects, or allow solid objects to pass through him. However, he cannot assume that phantom form when he is in contact with a living animal, humans included. Likewise, coming into contact with a living animal causes him to solidify again. This power is useless to him when he's being grappled.
Likes: n/a
Dislikes: n/a
Other Information: The leg which was injured in his fight with the previous Angel of Death sometimes gives him trouble. It'll result in him walking around with a bit of a limp for a little while, and it is usually connected to the weather. He can predict nasty snowstorms pretty easily...
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Roka
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I would like to participate in this role play, and I'm very excited for it. In the other thread about it you said there could be kidnapping :> Can my character be a child that gets kidnapped into the guild because they see her as someone who could end up to be a good killer? Yesh, she shall love ripping out guts >3
Edited by Roka, April 18, 2011, 12:28 am.
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That Butler
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You can play an Apprentice. I don't think any kidnapping is going to happen during the course of the roleplay, but if your character is a fresh recruit, then that's fine. You can include the kidnapping in your recent history, or you can detail it in your intro post. But all characters should be in the guild headquarters by the end of their intro post.
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How's this, Miss?

My character: Jacques
 
That Butler
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You have a bit missing from the Personality section, it looks like. And did your character complete his first contract at the age of 11?
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Sexy Shoeless God of Something
Name: Yin
Alias/Nickname: No known aliases
Rank/Position: Apprentice
Mentor: Thane
Age: 17
Gender: Female
Sexual Orientation: Heterosexual (so far as she's tried)
Alignment: Good/Neutral
Appearance:
Reference Picture

Almost exactly this. She most often wears a long flowing cloak, lighter in the summer, heavier in the winter. Most often also carries a satchel which she stores her various poisons and contraptions in.
Personality: The best adjective to use here would be scholarly. Yin treats death (and life for that matter) as a great experiment. She loves to toy with puzzles and conundrums, and enjoys working out social issues as well. She is task and goal oriented, and can handle multi-tasking very well. She gets almost uncontrollably excited when something she made works well, and her bubbling personality at these points has earned her reprimand more than once.
She is incredibly strong willed and dedicated, though not necessarily loyal. The only true loyalty she can claim is to the Guild firstly and to her tinkering secondly. She often talks out loud to herself to solve goals, and while she is very pretty and realizes this, it is her odd mannerisms and steadfast dedication to knowledge which often is a turn off for building relationships. This is not to say that she cannot be persuasive and highly sociable when she wishes, but it only occurs when she tries. Her recent experiments with social blending and espionage have led her to calm her excitements some, but she still bursts with joy whenever she solves something or successfully builds something.
History: From a young age, Yin exhibited extreme curiosity. She loved roaming through the countryside and exploring its various aspects. She began to get nosy in her father's personal affairs as well, and one night she stumbled in on her father with some men. The men were part of a protection racket that were collecting money from her father so that their estate would stay safe. She asked too many questions, and subsequently was put through a long and terrible trial involving both kidnapping and torture wherein all her family ended up being killed, while she was sold into servitude.
Eventually running away from this bond of service, she began to experiment with what would become her preferred method of killing: poison. She ended up tracking down the men who had done this to her family and killing each of them with a poison. On the run from the authorities for both the murders of the men and for her prior service she had escaped, she came to the mountain stronghold of the guild. Only having been there two years, Yin has used that time and the Guild's large resources to explore new and passive ways to eliminate people, delving deeper into poisons as well as other types of passive elimination. Many in the Order have doubted her abilities, and thus she is eager to prove her process is as good as any; even, in some circumstances, better.
Weapons of Choice: A sword, although poisons are her preferred method of elimination. She is a tinkerer by nature and is in the process of developing many tools and technologies for the Guild and for her own personal use.
Powers: Yin has always tested her poisons on herself, first in small doses, but gradually she realized that she was herself capable of being extremely resilient. Her resiliency did not just stop at poisons: she is capable of weathering temperatures and climates, as well as physical endurances, that many who are strong would turn away from trying to combat. Her extreme endurance and hardiness has proved to be an invaluable survival tool for her.
Likes: (optional)
Dislikes: (optional)
Other Information: The sword Yin carries is a family heirloom and very dear to her. She enjoys taking tokens from her victims, and maintains a collection of these trinkets to remind her of what the cost of life for her has been.
Edited by Juicesir, April 20, 2011, 9:44 pm.
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That Butler
April 18, 2011, 12:58 am
You have a bit missing from the Personality section, it looks like. And did your character complete his first contract at the age of 11?
I figured as an apprentice and having been raised in the guild, he would have started fairly early. Perhaps accompanying his adoptive mother or father on the contract to do it.
 
That Butler
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Bad Jew
Okay.
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Roka
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Alright xD Yeah, that's fine.
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Blue
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The Token Australian
Name: Teishi Kobushi (Literally translates in Japanese to “Stopping Fist”)
Alias/Nickname: Tei/Bolt – see Appearance.
Rank/Position: Devil
Age: 50
Gender: Male
Sexual Orientation: Heterosexual
Alignment: Good
Apprentice: Fala

Appearance:
Spoiler: click to toggle


Personality: Teishi is a rather stoic for his age, able to tolerate the younger, cockier assassins with ease. Having said this however, there are few times when you will find him standing idly by while they disrespect anyone of higher rank. After all, someone needs to keep those kids in line. While it is quite possible that his experience in the field gives his opinions some value, he prefers to keep them to himself unless it is necessary.
The man prides himself on his work, and makes sure that each time a mission is completed, there is no collateral damage. “Quick and Clean” would be Tei’s motto.

He frequently suffers – though silently - from headaches, thanks to the bolt within his head. It was his own fault that it had been put there in the first place. He finds himself somewhat of a scientist – or at the very least a biologist. But then again, to have done as well as he had in this line of work when it came to targets, it was definitely a testament to his knowledge of the human body.

He – unlike many others in the Guild – remains loyal to the Guildmaster, and by extension his choice in regards to the succession. This may very likely be because of his being old fashioned, but regardless of all that, he would just as quickly throw his life down for the Guildmaster as the Angel of Death would. Though, it has been suggested that the Angel’s justifications for such an act would be quite different to that of Teishi’s.

History: 42 Years ago, an eight year old Teishi was living at the base of some mountain ranges with his thieving mother and father. The family had very little money, and being unable to buy food and water, his parents often found themselves stealing so that their son would be able to survive. They loved him very dearly, and hardly ever stole any food for themselves. They only ever took what they needed, and all they needed was for him to live a full, happy life that was better than what they’d received.

Two days after his ninth birthday, the boy was walking around town while his parents slept off the hard work they’d been doing the night before. As he walked, the boy got the feeling that someone was watching him. Increasing his speed, he walked into a nearby alley to escape – the boy hadn’t been very street smart at his age. Without warning someone placed a hand over his mouth and nose, telling him to stay calm. Tei was unable to breathe or scream for help. As he fell into unconsciousness, his last thoughts were of his parents, whom he would never see again.

When he first arrived at the Guild, the boy was honestly not sure what to think; it was like nothing he’d ever seen before. There were other children from the village standing alongside him with the exact same expression of confusion. The Guildmaster had greeted them all briefly and welcomed them into the Guild, before their full training began. Over the course of his training, Tei and his group were under the supervision of a man named Kiba – an Executioner within the guild. He provided each of them with a weapon and told them to master its use. He handed all the rest of the children swords, knives and bows. But Kiba had a terrible sense of humour about him.

“Hold out your hand.” He’d said, and the boy had obeyed. The Executioner then gave him a low-five of sorts, slapping his fist down against the boy’s palm. “Without hands, what use would the other weapons be..? You will master hand-to-hand combat.” The trainer then pulled from his belt a small book and handed it to Tei. “Know this book like you know yourself.” He’d said, before walking away, a loud laugh filling the training room. At first, the kid had thought his trainer was joking. But after having read the first chapter for a laugh, he’d realised that hand-to-hand combat was just as good as any other weapon. He was hooked.

From that time on, Teishi began full on training. When he wasn’t fighting, he was studying the book, and learning the points of the body that cause immobility, irreparable damage, unconsciousness and death. He focused on both the external damage and internal damage; no matter how hard a person would try, it was impossible to train organs in durability. And when he wasn’t studying, he was training. Including the occasional meal, nap and bathroom break, that was the boy’s life for 5 years. He learned to leave his past behind and focus on his future, like his parents had wanted for him.

On his sixteenth birthday, he was given his first contract. He was to capture a man for interrogation, and then after the Guild was done with him, to eliminate the target. Teishi took the job, not realising just what it was he was getting himself into. The target was your typical mad scientist. The kind you’d see in Frankenstein’s Monster. He was constantly taking people from the town at the mountain base and experimenting on them. It was quite the disturbing idea. The moment he’d stepped into the doctor’s house, was the moment his life changed. The Scientist had been waiting for him – not specifically of course, but someone from the Guild.

He strapped Tei down and cut him open whilst he was still conscious, before sewing him back up again. The boy was screaming the entire time, all of his training no longer a priority. Soon enough though, the scientist knocked him out to cut out the noise. When Tei awoke, he could feel a massive pain surging right through his head. The doctor was sitting back in his chair, laughing maniacally. “Look at you! Now you’re a freak like me!” He shouted. Tei was unsure what he meant, struggling to escape before an unholy sight reflected in the mirror before him. Through his head sat a massive bolt, very clearly protruding from either side of his skull. His silver-gray hair was stained with blood, and all across his body, stitches ran free.

With a bloodcurdling scream, Tei ripped his arms out of the chair’s restraints, pain surging through his entire body. But before the scientist could make a move against him, the boy had seemingly disappeared. The trauma of the incident had awoken his chameleon ability. Suddenly, the scientist felt a hand grab his throat and thrown him back against the wall. “WHAT HAVE YOU DONE TO ME?!” The teenager screeched, tears and blood spilling from his face. The mad doctor did nothing but laugh.
Tei rushed towards the mountain, capturing the target and dragging him along. When he arrived, the boy threw him to the rest of the assassins, who stood around waiting for the interrogation, uncaring for the boy’s wellbeing. Kiba however, was there in an instant, carrying the boy to the Guild’s small infirmary. After many painful hours, he was informed that the bolt would have to stay in his head, for removing it would certainly kill him. Something inside Tei died that night, and many are led to believe that it was mind. Once cleared from the infirmary, he rushed over to the interrogation room, and assisted with the interrogation.

No quarter was spared, and not another drop of blood was spilled. When the target’s corpse finally hit the floor; the boy couldn’t help but smile. He’d made it through, and that was all that mattered. 34 years later, Teishi is still fighting strong, still training to be the best at what he does. And not since that first contract has *anyone* ever caught him off guard again. There was a high chance that he equalled the Angel by now, but he honestly found no gain in a challenge – though some of the younger assassins would have loved to watch that fight. But who knew, maybe one day he would fight for the right. Only time would tell.

Weapons of Choice: Specialised in all kinds of Hand to Hand combat, and enjoys inflicting internal damages to targets’ organs. A simple finger jab is all it takes sometimes…

Powers: The “Chameleon” ability – he can render himself almost completely invisible by blending into his surroundings. However this is not to say he is completely undetectable. If eyes are trained or paying *very* close attention, it is possible to see him, or at least where he should be.

'Friends will come and go, but you're stuck with your Mates forever."
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That Butler
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I see no issue with having two Chameleon characters. The other one only has Chameleon because of a ring, so it could be that the ring was made as a weak model of your character's powers. It should work fine.
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I can change my ring to a ring of nighteye, how about that? That way he could better use the bow in complete darkness. I forgot that Herc' called Chameleon yesterday.
 
Roka
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It's been awhile since I've roleplayed, but I hope you'll accept this character :3 Tell me if I need to improve anything~


Name: Fala
Alias/Nickname: None as of now.
Rank/Position: Apprentice
Age: Eleven Years Old
Gender: Female
Sexual Orientation: Straight
Alignment: Evil

Appearance: A small, elegant young girl. Her eyes are a soft chocolate brown, always emotionless and without care. Fala's skin was white as snow and almost ghostly. Long black hair laced with the color of brown fell down her back while short bangs hung pulled to one side. She always stood with her hands held behind her as if hiding a secret within them.

Personality: Fala was never rebelious and did as she told, always silent and nodding in obedience to those she held respect towards. Silent as she was, her mind was buzzing with thoughts of torture and mayhem. You could see a small smile finding it's way upon her face as she saw blood, which would lead to laughter if she was the one inflicting the pain. But in front of others she hardly showed her joy at all, seeming as if she didn't have a care in the world. Fala is generally shy about showing her true self in front of others.

History: I'd like to find my character's past throughout the roleplay. I always do it better that way, and things are more interesting. xD I'm not good at doing Histories before hand.

Weapons of Choice: A large, silver, metal bat mainly for torture, and a white dagger to kill quickly and easily.

Powers: None, currently.

Likes: Whatever is soft, from blankets to stuffed animals, but she tends to hide those things. Fala also adores the color scarlet and orange. Those colors seem to draw her, and she will often wear clothes that are both black and orange. She also enjoys dark and quiet places where she can meditate.

Dislikes: Fala hates being in small and tight places, and often feels extremely trapped in them. She's claustrophobic. She is also allergic to cats. She hates flowers, and although she is fine walking by one she despises them. When people aren't looking, she will often stomp on them or hit them with her bat.

Other Information: Fala means Crow in Native American.
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I changed the ring, it lets him see in the dark now. Aka Nighteye. Now they don't have the same power. : )
 
Blue
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The Token Australian
Thanks Twisted, it wasn't that big a deal, but I appreciate you doing that. :)

'Friends will come and go, but you're stuck with your Mates forever."
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Everlasting Nirvana
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Visitor
Name: Thane
Alias/Nickname: Devil's Blade
Rank/Position: Devil
Age: 72
Gender: Male
Sexual Orientation: Straight
Alignment: Neutral
Mentor/Apprentice: Mentoring Yin
Appearance: For most men of his age deep wrinkles would crease their skin, but for Thane that is not true. His skin is drawn tight over his body like parchment paper over bones. His hair is jet black due to weekly treatments made to the otherwise snow white hair. His eyes are a pure white, that seem to stare right through you, due to blindess. He stands at six foot even and weighs a mere one hundred thirty pounds.
Personality: A very distant man Thane spends most of his time reading the few braile books the Order keeps. The few people he does talk to are mostly new apprentices and assassins.
History: Born into the guild Thane made his first kill at an exceptionally early age of eight years old. The contract was given as a hoax. One of the Demons resented any of the assassins born into the Order, so he devised a plan to get rid of all the new apprentices. His plan was simple send the apprentices one at a time on an impossible contract. The current guildmaster got wind of this and exiled the Demon, but it was to late for young Thane he was already four hours gone and most likely dead. The next morning Thane was seen walking through the fortresses gates covered in blood with three human skulls bundled on his back. The guildmaster so impressed at Thane completing the order he raised him to Assassin.
His years as an assassin were just as exceptional as his first kill had been. He quickly advanced in skill with the assassins daggers and throwing knives, his weakpoint however was the use of the bow. At the age of eighteen he was promoted to Slayer and received the honorific of Death's Blade due to his unusual hobby of collecting and skining the skulls of his kills. Over the next thirty years he grew to exceptional prowess in the Order. At the age of fiftyfive he challenged the current Angel of Death to a duel but on the eve of his duel a poison laced powder bomb was accidentally detonated in his precense causing him to lose his vision. Due to becoming blind the Order tried to have him exiled but his unusual talent saved him the dishonor of that.
Weapons of Choice: Two spring loaded concealed assassins blades are secured to his wrists by a leather strap with a trigger in the palm of his hand, twenty concealed throwing knives are also hidden throughout his cloak.
Powers: Shadow walking. This talent began to manifest late in his ten years as a Demon. It allowed him to step into the shadows and appear at any interval of up to fifty yards away. He is limited to the real world he can not pass through solid objects and has to physically interact with doors meaning he would need to step out the shadow. If there was a break in the shadow is falling he would have to step out of the current shadow and reenter a new one. He only has a max distance of 100 yards of shadow travel in a single hour and as such uses it mainly for escapes or stealth missions.
Edited by Everlasting Nirvana, April 20, 2011, 10:25 pm.
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I'm not entirely sure how the mechanics of "shadow walking" work... Can someone please explain it for me?

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Ok I got the idea from a book series from Robert Jordan. There was a race that could fade into shadows and step out where ever they pleased. My power would be a very toned down version of this were he could only travel fifty feet in any direction. It isn't like teleportation because he just does not randomly pop up there he runs through the shadows unable to be seen or heard. If there were a break in the shadow then he would have to exit it and enter a new one to remain unseen.
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I think it sounds god mode-ish.
 
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How exactly does it sound god modish? It has a lot of defining elements to it and its not like he could attack from the shadows or anything. Hmm maybe the sound part should be removed but assassins still don't make a lot of noise as is.

Edit: And its not like he can travel through solid objects he is limited to the streets and hallways and their ilk. He would have to open doors and such and while physically interacting with stuff like that he would have to step out of the shadow.

I guess I should have put all that in the actual cs huh...

Edit2: Edited cs to include all that information and the main uses of the skill. Twisted if you still feel its god modding then please educate me to why you think that.
Edited by Everlasting Nirvana, April 18, 2011, 5:57 am.
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It just seems in a league of its own in comparison to the others. And as I remember, That Butler said consider power for more of a show less as a battle technique. With him being able to immerse himself in shadow, its kind of like portal jumping. I'm not the GM, I just don't like the potential power unbalance compared to the other people.
 
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As opposed to walking through walls and a chameleon? And he is blind so I highly doubt I would do many fights with him anyways.

Edit: I can only use my power in the shadows so at high noon or in a brightly lit area my powers are useless whereas chameleon and walking through walls could be done at any time.
Edited by Everlasting Nirvana, April 18, 2011, 6:16 am.
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Honestly didn't read the GMs character. Her's seems a lil over powered too, but her character is the best assassin in the game, so, that kinda makes sense. I don't know, I'm not talking about it anymore. It's no my role play, just voiced a concern, that's all.
 
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I'm not trying to argue with your or anything Twisted I'm just trying to figure out why you think my power is on a league of its own as opposed to chameleon.
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