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Alien Plights (OOC)
Topic Started: January 20, 2011, 1:18 am (230 Views)
Nobody Important
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Plot:

In the year 2015 mankind was visited by aliens, but earth’s governments weren’t all that surprised. They had found alien ships stranded on earth beforehand, and have since been using it to advance their space travel capabilities. It turns out that these ships had been stolen by a group of rebels within the alliance that these aliens were a part of, and now the alliance wants them back. Although humans didn’t know it at first, these stolen alien ships were a brand new prototype that outclassed any previous technology in terms of firepower. The alien rebels were nowhere to be seen (at least that’s what the governments claimed), and tension rose between humans and aliens as the aliens aggressively searched for their stolen property and the traitorous aliens.

Due to a lack of communication, both sides believed that the other was hostile. From the human’s point of view, the aliens were invading. From the alien’s point of view, the humans were hiding the alien rebels from them and stealing their technology. Fighting quickly broke out between earth inhabitants and the “invading” aliens after paranoia set in. Due to the alien fleet being more equipped for a transport mission rather than combat, and with the help of the stolen alien ships, the alien alliance was forced to retreat, but not before hundreds of casualties occurred on both sides. After this event, war broke out between humans and the alien alliance. Using warp systems scavenged off some of the recently destroyed alien ships, humans were able to expand out of their solar system and settle on new planets. The ships don’t technically warp, but they are able to travel much faster than the speed of light.

It’s now the year 2034. Humans have become a lot more militaristic during this time as the war stretched on. As robotics vastly improved in technology, they were able to take over most jobs, allowing well over 60% of all humans to take an active role in fighting against the alien alliance. In fact, drafts were put in place that enlisted practically everyone over the age of 16. In a morally questionable decision, absolutely anyone can enlist who was not affected by the draft, which includes both dangerous prisoners and the under aged. All countries are now joined as one and are known as the Human Alliance, or H.A.

Earth is protected by the alien ships that had been stolen by the rebels. Meanwhile, the humans that leave earth largely depend on the warping qualities of the other captured ships in order to stay one step ahead of the aliens. The alien alliance has sent scouts to check all habitable planets to stop them from expanding, but no such luck…until….

And So the Story Begins:

One such alien fleet was out on a scouting mission to planet #421 in the Euroma galaxy. It was a planet much like earth. As the fleet pulled in, they were suddenly ambushed by a combat ship that the humans had ordered to leave earth. This caught them totally off guard, as they believed that all available ships designed for fighting had stayed behind to protect earth. Of what importance was this planet to them?

The alien fleet is currently being decimated, and only one ship remains more or less intact. However, they realize that they are being forced to crash land on the planet that is crawling with human soldiers. The story takes place from the alien’s point of view as they find themselves in the midst of this battle, and will cover the many battles that await them as they crash land on the planet’s surface.

They must discover not only what the humans are doing here, but they must also discover a way to survive. Will reinforcements arrive in time to back them up, or are they doomed to failure? Whose side is in the right? The aliens or the humans? Many questions await the aliens as they find themselves stranded on a planet with their mysterious enemy that they know so little about.

NOVA energy crystals:

The most common form of energy used by the Alien Alliance. They are crystals, normally purple in color, that radiate a special form of radiation. The aliens have created a technology to condense the radiation and use it as an energy source, replacing virtually everything along the lines of electricity, gasoline, and coal. While the radiation is harmless in its normal state, weapons are designed to condense it towards dangerous levels and then release it. The radiation from the attack still isn’t harmful, but the condensed energy itself can easily burn through most materials. Because the energy breaks apart the further it travels, it’s best used for close range, but can still prove to be deadly at medium range. Some Nova weapons can charge the energy for up to 5 additional seconds, almost doubling it’s attack power. Condense it more than that, however, and you risk a backfire.

NOVA Weaponry


Alternative Weaponry


Alien Races


Rules:

Standard rules apply. I’m not too strict, so just use common sense and don’t act like idiots and I’m sure you’ll be fine. I’ll add rules here if need be.

Character skeleton:

You may make it however you feel comfortable with. If you make up your own alien race, be sure to add a description of that race. Make sure they aren’t too powerful or I’ll ask you to tone it down a bit.

List of Characters:

Eri, played by Kraveing_volkf
Hane Ra Puel, played by Shin Majin
Edited by Nobody Important, January 20, 2011, 3:00 pm.
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Kraveing_volkf
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Name: Eri
Race: Sarlentarian
Gender: Female
Age: 12 (26-ish in the eyes of her race)
Height: 10' 5"
Weight: 439 lbs
Weapons: Freeze rifle, assuming they are far enough. If anything is dumb enough to get close she will use her claws and teeth, then again if she's getting hungry she may just forget the rifle all together and charge her foe. There have been a few interesting times where she used her rifle to freeze the feet of a freezing foe, but those times took very careful aiming…and she is rarely careful when aiming.

Abilities: Much like her race she heals almost any wound. The Sarlentarian count healing power in the time it takes a tail to grow seven feet, the average is about a day, Eri is a bit above average in that her tail grows seven feet in about 19 hours. This has a single effect on her healing in that most minor wounds, that make it through her scales, are ignored and heal fairly quickly. A large amount of small wounds can cause issues to arise quickly. And major wounds like missing limbs take about a day to grow back, but become usable again after only twelve hours just very weak.
She is immune to all forms of poisons and diseases as with most of her race.
Her leg, spine, shoulders, and head muscles and bones are all strengthened greatly, heavy set or thick objects (like tanks, steel doors, most pillar type natural formations) prove to be not that effective protection from her charges, most outer blast doors can be rammed down after a few hits with her only showing a broken shoulder as damage.
Her claws are shockingly sharp, with her 'toes' being able to shred through most metals.
Can chew through almost anything.
Eats anything that can be roughly classified as 'meat'
Can 'smell' food, which inturn she can 'smell' humans. (I say 'smell' cause she actually 'tastes' humans in the air but 'smell' is easier to put)

Weaknesses Now you may be wondering 'with all that ability how is she weak' this is 'how she is weak' ^^
As she heals her metabolic rate is increased, thus she gets hungry faster, and thus needs to eat more.
The hungrier she is the weaker she is, thus if she needs to heal and has nothing to eat she can easily become rather reckless in the hopes of eating anything, then useless as she collapses from hunger.
Has a fast metabolic rate as is and needs to eat her body weight each day, and thats without needing to heal.
Is very tall, thus often is the first to get shot, sure she can duck but doing so achieves little.
Often destroys doorways that aren't tall enough for her. (not really a weakness unless on an ally ship)
Can only eat 'meat' thankfully their definition of 'meat' is fairly broad so fish and many bugs are on the menu too. Unfortunately she cant eat her allies…
Like most of her race her bodies temperature needs to be kept at 99-146 degrees fahrenheit at all times. Her cloths let her go to areas down to 50 degrees but any lower and she needs thicker cloths or some way to heat up.

Personality: Eri is calm, says little, unless she feels it important (though there has been times where she 'talks your ear off') She often speaks in her races hissing language then translates herself in a more common language.
With allies she is rather disturbing to be around, not because of her races hunger, but rather because of the oftenness of her biting on her tail, more so when she actually rips her tail off.
Her enemies however know her as a ruthless warrior that has a tendency of biting everything in sight.
When placed in the same room as another Sarlentarian female for long enough Eri and the other will talk calmly in their language, then start fighting violently, then talking calmly, then fighting violently again. It is often funny to watch and has no true reason for happening as neither women can explain why it happens. As an interesting note the same thing is seen to happen between two Queens when one is close to laying her eggs.

Appearance: Eri is actually closer to a Queen than an average non-Queen female, she is ten foot five inches tall, has light brown almost tan colored scales, and constantly eats her tail (one of the things that separates her from Queens the other is her inability to birth)
But some of the things that separate her from her race is her unique grey colored eyes, and her excessively sharp claws. The claws are considered the most different as most females, that aren't Queens, have dull claws or no claws at all.

Eri's body is similar to that of a reptile. Her head is shaped much like a raptor with a extended snout, eyes set to the side of her head, but still angled to see forward, and dangerously sharp teeth.
Her arms are about average with her body proportions. Her hands consist of three fingers and one thumb, the shape of which is similar to a humans hand. At the end of each finger and thumb is a thick two inch razor sharp claw, this making her very deadly.
Her legs are shaped much like a raptor in roundness and angle of protrusion, this means she appears about four inches shorter than she actually is. Her feet are also shaped similar to that of a velociraptor with an exceptionally large bace for balance, the only difference is that each of the three toes are just three four inch rounded claws, each claw only going about two inches from her foot.
Like almost all of her race Eri must sever her tail to keep it from growing to unmanageable lengths, she chooses to keep it at a manageable six feet long, just long enough so she can use it in battle if needed, but not long enough that she has to keep 'pulling it close'. Her tail is about one and a half feet wide at its thickest area, an average for her gender.
Also like her race her eyes are slitted, and feature clear film-like eyelids.
The scales over her body are close to a tannish color, a norm for her race so that they blend with the sands of Is'Car, but the thing that separates her is that a few of her scales are a white color. These white scales create a single file line that runs from her right eye, down to her breasts where it starts slowly curving around her body creating a striped look to her, until it reaches her tail where it returns to a straight shot to the tip of her tail. Both her arms and legs are devoid of this strip so only those who have seen her without cloths know of the striped look, though if you're around her during one of the violent fights with another Sarlentarian female chances are good you've seen her naked…though then the blood is typically in the way.

Her cloths are made of a fabric that feels like a fine silk-like material, the material is heavier than silk however. The fabric is fashioned into a dark grey longer shirt and dark grey loose pants. Thus far she hasn't been sent anywhere cold so the material regulates her body in temperate zones.

Bio: Eri hatched on her planet, however when she was hatched there was a debate about if she was a Queen or not. The reason for the debate was she had a slight tail, but it seemed more like her spinal bone pushing out of her skin than a true tail. This debate ended with her being returned under the rule that if she ever releases pheromones she is to be sent to a Queen.
She was raised normally in her races clan created specifically for space and the jobs it would require. She never released her pheromones at ten like the Queens so thus she wasn't sent and instead she was put on a ship and sent to assist the Alliance in any way she could be useful.

She proved useful as a security and ground warrior. Her role on the ship was making sure nothing got out of hand, cause who would piss off something that had no qualms about eating it? There have been a few times where she was sent off to fight humans, but not as many as she would like.
Over the last two years of her life that she has been in the Alliance she has been sent back home only once and that was the first time she and another female got in a fight that had similarities to a Queen fight. Both of them were released after a test reviled neither could birth.

Since returning the fights with other Sarlentarian females have been increasing quite alarmingly so she is no longer aloud to be near another female of her race, which is a disappointment for her but she's found ways of coping, unfortunately for humans one such method involves eating more.
Other: Um…N/A?
Kyra

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Thanks to Tifa for Sig and Avi

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Deathly Innocence
A recreation story about a serial killer child
Finished up to chapter 5
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Character accepted. I'll add a list of characters to the first post.
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Shin Majin
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Name: Hane Ra Puel (pronounced HA-NAY)

Race: Gray Kran

Gender: Male

Age: 25

Height: 5'3''

Weight: 98 lbs.

Equipment: Ke'eht vibroblade shortsword, heavy ion pistol, light combat armor, several spare energy cells

Abilities: As a male gray kran, Hane has several inherent abilities:

Like most male kran, Hane has considerably quicker reflexes than the average human. Hane, being something of a prodigy, goes beyond that, exceeding most of his peers in tests of skill and coordination...especially in combat. He is also ambidextrous.

As a gray kran, Hane has wings, and can fly with impressive maneuverability. He also has four arms. These extra arms aren't very strong, and are poor at manipulating...but they do come in handy when climbing and reloading.

Kran have a natural ability to sense electromagnetic fields. Their bodies are also good at dispersing electricity, making them fairly resistant to electrical shocks.

Lastly, (?) Hane has vision and hearing far beyond human limits.

Weaknesses: As his light weight would suggest, kran aren't terribly sturdy. While they take pierces and burns as well as any human, their hollow bones break more easily.

Kran do not have noses, and have no sense of smell. Also, having evolved on a hot planet, a kran's comfort zone is about 30 degrees higher than a human's.

Personality: Calm, collected, and very arrogant. Hane is used to being among the best of the best, almost unchallengeable. He is somewhat obsessed with his professional image, and will take pains to appear to be in control, even when he isn't. Behind all this, he has a strong competitive streak, and will seldom refuse a challenge...especially a contest of skill.

Appearance: Hane has all the traits that are common to gray kran. He has jet black feathers on his scalp, wings, wrists, tail, and ankles. His large ears resemble those of a bat, and fold down when in flight, and he has a six-inch "nose." As his racial name would suggest, his skin is a dark gray.

As suggested by his ability of flight, Hane has wings. Located on his back, there are two larger ones, and two smaller ones below them. Below these wings is a long, feathered, cat-like tail, a staggering 6'6'' long. When walking, it is normally wrapped around his waist, but unfurls it in flight, where the feathers on it fan out into a rather impressive banner.

His hands and feet resemble the talons of a bird of prey, but he has two "thumb" digits, and four "finger" digits on each. Below his main arms is a second set. These "secondary" arms are smaller than the "primary" arms, and are bald. Instead of a talon, these end in a two-digit "pincer," though they aren't very strong or sharp. Hane has had the nails on his talons grown out and chemically hardened. This practice, common to kran sportsmen, makes his unarmed attacks a bit more dangerous.

When not dressed for combat, Hane wears nothing more than a simple pair of black knee-length shorts. He is, however, immensely fond of gold jewelry, and is seldom seen without an assortment of gold (mostly fake) rings and chains.

Bio: Hane is something of a prodigy among kran, possessing an unusual amount of skill and coordination, both of which are very highly prized among males. This ability ensured that he could quickly climb the ranks in no fewer than four different sports, which happen to be the main form of kran entertainment. By the age of 21, he had become a full-blown celebrity.

After a few years in the spotlight, Hane grew restless. He needed a new, different kind of competition. Given his skill at the rather violent and competitive kran sports, the next logical step was genuine combat with real weapons. Leaving his fans, and his twin sister Kara, Hane joined the military in pursuit of a new game: war. Who knew his first mission would be such a disaster?

Terminology: Ke'eht is an alloy made from metals on the Kran homeworld. It is strong, light, resistant to corrosion, and has a very high melting point, but is an excellent conductor for heat and electricity.

A vibroblade is a sword or knife with a motorized hilt that vibrates the blade at a supersonic speeds, increasing cutting power.

Ion weaponry fires beams of ionized particles, essentially shooting lightning. Unlike most forms of electricity, this beam essentially forces a "path of least resistance," so the bolt is straight, and does not split or arc.

Kran sports are almost exclusively contact sports. Hane's claim to fame was a "capture the flag" style sport in which the players attempt to carry inflated balls through the enemy team's goal, while protecting said ball from enemies armed with knives and dart guns, while trying to pop the enemy's ball. He is also skilled at what is essentially a highly-complex form of team laser tag.
Edited by Shin Majin, January 20, 2011, 6:05 pm.
Kazeyori hayaku!! Tobase seigi no yaiba oh!
In the name of creativity and originality, I WILL NOT join any RP that requires a picture of the character in their profile.
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bornap
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I would like to reserve a place here, like I said. I'm in school right now and unable to post char info. I'll do so later.
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Join me on eastern-European League of legends server
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Shin's character is approved, so I'll add the character and weapons to the list.
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Curiosity Calls
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If you'd like to Advertise this Roleplay please shoot me a PM.
We can include you on Twitter, our Facebook, and/or the Mass E-mail.
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Just PM me with a few sentences of description and I'll do what I can!

Also, if you have yet to do this. I suggest you post your Roleplay in the Directory.

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Formerly known as Midnight Insanity.
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This roleplay is closed due to inactivity or by request of the Game Master. Please contact one of the Roleplaying Moderators to have it reinstated.

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