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.Hack//R.P.; Under Construction. Accepting Player and GM Applications.
Topic Started: August 28, 2010, 6:47 pm (1,976 Views)
Kirakushi
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The Evil GM
thanks...now...final question before I get the hang of this...

"Characters who take a level in a favored class have the option of gaining 1 additional skill rank or an additional hit point " What does that mean exactly? 'cause we can't go over our level with skill points...but we can get an extra one in the skill that is class favored?
The Group


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March 1, 2012, 6:50 pm
Blue Miller: And Elise, remember; we're naught but harmless nutjobs. Minus Kira. He will actually attempt to cut off your face.


Current RP(s): Soul Eater: BtSV (OOC) Status: Accepting/ IC Status: Active; Kindled Spirits 1x1
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Vanity&Ecstasy
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Thief of Hearts
aoberaz
August 30, 2010, 4:42 pm
Druid
Just a small question, are those abilities/feats automatically obtained or are they just options for people who don't want to look up feats for themselves yet?

I'm pretty much done, just writing down everything on a character sheet and I'll have it posted.
Dragon Force: Quest for the Clutch: OOC, Character
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aoberaz
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Kirakushi
August 31, 2010, 10:24 pm
thanks...now...final question before I get the hang of this...

"Characters who take a level in a favored class have the option of gaining 1 additional skill rank or an additional hit point " What does that mean exactly? 'cause we can't go over our level with skill points...but we can get an extra one in the skill that is class favored?
I'm sure you understand the term Favored Class. But due to the unique nature of these mechanics and their application in this RP, your Favored Class will always be the class you took your first level in.

Now, to answer your question, the number of skill points you gain per level are based off your class, correct? As we now know, with Pathfinder rules we no longer get the x4 skill points at level one. I won't go into the details of WHY this is, you'll just have to trust me that this method is not only simpler, but also more mechanically powerful (even if the result is getting less skill points at level 1).

What the passage you quoted is trying to impart is that whenever you gain a level in your Favored class (that is to say the class you took your first level in) you can choose to gain either 1 extra HP, or one extra Skill Point to spend in any skill you haven't already maxed out. This choice is made every time you level and will be denoted (by me on the character sheet I create for each player).

Basically it works like this. Since your favored class is Ranger, every time you gain a Ranger level you can choose to add an extra HP or an extra Skill Point to what you would normally gain.
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aoberaz
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Vanity&Ecstasy
September 1, 2010, 12:10 am
aoberaz
August 30, 2010, 4:42 pm
Druid
Just a small question, are those abilities/feats automatically obtained or are they just options for people who don't want to look up feats for themselves yet?

I'm pretty much done, just writing down everything on a character sheet and I'll have it posted.
If they are listed under the class for your approiate level, yes, you gain them automatically just like you would in a normal D&D game. For example, you as a level 3 druid would get everything up to Trackless step (I just noticed that I didn't code the rest of the druid information in correctly and will remedy that later).

You may have noticed that some classes are missing spoilers for certain levels, and that no class has information above level 5. This is because I plan to kill the entire group off before anyone has a chance to get that high by then I hope I will have players interested enough to learn how to read the tables on the Pathfinder website.
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aoberaz
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Edited druid class/level information to properly display the level 4 abilities gained
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Vanity&Ecstasy
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~-~ I wondered, we didn't get someone to play a druid until the end of our campaign so I didn't bother to learn anything about them. So lets see. Two feats to pick and I should be good to go. I'll type up my profile and post it before I post the character sheet.
Dragon Force: Quest for the Clutch: OOC, Character
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aoberaz
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Very good. I hope no one else has questions for me today because I'm going to go pass out. I have another long day ahead of me tomorrow.
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Vanity&Ecstasy
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THE WORLD
Name: Vahn
Class: Druid
Race: Wolfken
Persona: Vahn loves treasure hunting, whether that be solo or with a group it doesn't matter to him. Finding treasure has an amazing effect on Vahn, almost like he gets hit with a shot of adrenaline. Usually Vahn will obtain his treasure through honest means but if the item is strong or valuable enough he has betray and killed party members for his own benefit. Compensation comes to those he kills though from either items or money, but calling him an honorable player killer might be making light of the situation though.
Appearance: Due to his Wolfken heritage he is obviously part wolf. The upper-half of his body is pretty normal except for the piercing fangs in his mouth and the soft pads on the palms of his hands. Shifting to the lower-half of his body though one would notice he is almost exactly like a wolf. His legs are completely covered in hair and look exactly like the hind legs of a wolf.
Vahn stands at a height of six foot one and weighs around one hundred and forty-five pounds. The hair that covers his body is red like a fox, even his tail has fox-like qualities with it's white tip. The eyes set in his head are a simple black with little flecks of blue scatter throughout.

Picture

Guild: N/A

REAL WORLD
Name: Leo Paxton
Location: Albany, New York
Age: 20
Appearance: Standing about six foot flat, Leo stands over most of his friends and acquaintances. His time spent studying and playing games compared to his time working out causes his weight to fluctuate between one hundred and thirty to one hundred and fifty pounds. His hair is naturally blond and his eyes are a soft hazel.
Bio: Leo came from a simple New York area neighborhood and a kind family. Not one for rough sports like football and soccer, Leo learned how to play baseball and played varsity all the way through high school. Today he is going to a medical school to become a pediatrician. He hopes to open a private practice clinic in the poorer area of the city.
Reason: Leo joined The World to escape from the stresses of his everyday life and to become a great treasure hunter! His first experience of playing in The World came from a night he had spent with his best friend in high school. A week later he was on his way playing his first character.
Living situation: Leo lives at home with his parents but goes to school during the day. At night he breaks from his homework to hunt for treasure!
Dragon Force: Quest for the Clutch: OOC, Character
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aoberaz
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Lower half of a wolf? O.o;; okay... Also... Rufus... lol

I was generally imagining the Wolfken to be more like a dog version of catgirls, but it's your character. As long as no one else cares about it, I don't give a damn what your character looks like. Just a couple of things though. First, someone who works out regularly but weighs between 130-150 lbs is thin. as. a. rail. Muscle weighs more than fat, and working out builds muscle. It's not a big deal so I'm not going to force you to change it, but at 6 foot tall and 130 lbs you're close to 50 lbs underweight. Just sayin'.

But I'm going to need all your stats so I can keep a record of your character. Just let me know what your ability scores are, what feats you chose, and where you spent your skills so I can audit your character. Once you do that and everything clears as okay you're good to go.
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Vanity&Ecstasy
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~-~ Like he's not evenly distributed. So I just focused it on his legs.

Well that sucks, I'm getting up there to 6' and I'm still only 140 and I work out quite a bit...

I only have one class today so I'll be back sometime soon.
Edited by Vanity&Ecstasy, September 1, 2010, 2:10 pm.
Dragon Force: Quest for the Clutch: OOC, Character
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aoberaz
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Like I said, it's not like I'm about to make you change it. It's not a big enough deal. I'm just pointing out the fact that (as I'm sure you already know) 130-140 is HELLA thin. For a 6 foot man, a healthy weight is around 175-180 depending on muscle mass.

Also I liked the part about being a pediatrician. It's thos ekinds of REAL WORLD character details that I want to see more of.
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Jester
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October 2010 MOTM!
Wait, what's all this bollocks about every 2 levels. Pathfinder's fucking with things I was rather fond of. >:[ Also I've been looking over the skill set up...I'm not impressed.


and actually the target ideal weight for a 6 foot man is more around 160's. up around 180's is more on the heavy side according to most health specialists.
Edited by Jester, September 1, 2010, 2:23 pm.
The Laughing Gnome
I'm a little tea pot short and stout
Posted ImageHere is my handle and here is my....other....handle...?Posted Image
Oh bother I'm a sugar bowl

Ravins of a Mind
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aoberaz
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I stand corrected.

Feats every 2 levels instead of every 3 levels is a house rule of mine. But if you WANT one feat every 3 levels, you're more than welcome to it. :D
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Jester
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October 2010 MOTM!
Well, house rules are house rules and DM's are DM's. If you're granting me the option, I'll take on every 3. Just call it playing on Hard mode in the game. XD


by the by, what's the dabble about with linguistics? Is it still applicable, and if so what are the languages. (seeing as that should be vastly different from the original set)
Edited by Jester, September 1, 2010, 2:28 pm.
The Laughing Gnome
I'm a little tea pot short and stout
Posted ImageHere is my handle and here is my....other....handle...?Posted Image
Oh bother I'm a sugar bowl

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aoberaz
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I'm still kinda up in the air about that one. I don't think I'm going to bother with it because I don't see how it would affect THE WORLD for either better or worse. It would just be one extra thing that doesn't really need to be there.
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Jester
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October 2010 MOTM!
also I'd dare say that the profession skill is rather useless in this sort of situation.
And would the diehard feet be applicable seeing as you die at 0 in a MMO rather than in the D&D setting.
Edited by Jester, September 1, 2010, 2:47 pm.
The Laughing Gnome
I'm a little tea pot short and stout
Posted ImageHere is my handle and here is my....other....handle...?Posted Image
Oh bother I'm a sugar bowl

Ravins of a Mind
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aoberaz
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Oh man I didn't even think about the effects of dying... I'll have to mill that one over for a while... but yeah, diehard wouldn't really be applicable this this setting.
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Jester
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October 2010 MOTM!
s'ok.
And as a Cleric I kind of need to focus on the effects of dieing. >.<

My character's filled and and proper on the front page.
Edited by Jester, September 1, 2010, 3:15 pm.
The Laughing Gnome
I'm a little tea pot short and stout
Posted ImageHere is my handle and here is my....other....handle...?Posted Image
Oh bother I'm a sugar bowl

Ravins of a Mind
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aoberaz
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I clearly remember that in the .hack//sign series one of the characters explains that when a player is reduced to 0 hp while in a party their ghost is able to rome around the party freely until they're resurrected... but D&D sets up character death as a big deal (which it should be).... However I intend to use the fact that players don't get to transform int ghosts when they die into a plot point...

This is going to take some serious consideration...
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aoberaz
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Jester
September 1, 2010, 3:10 pm
s'ok.
And as a Cleric I kind of need to focus on the effects of dieing. >.<

My character's filled and and proper on the front page.
You're human, so where did your extra +2 bonus go to? It's in there somewhere, because without the bonus you would have overspent... by... wait a second

Did you just put all 14's and use your racial for the 16? That's funny. Way to take the easy way out. Kudos to you sir.

And will yo ube taking extra skill points, or extra HP from your Favored Class Bonus?
Edited by aoberaz, September 1, 2010, 5:41 pm.
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aoberaz
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Okay, I have something to admit. I HATE saying this at this late date but I'm beginning to think that I was wrong and everyone else around me was right about trying to enforce D&D rules on this RP. When I first started this, the idea of everyone having defined classes and abilities really struck a chord with me. But now as I sit here trying to work around one problem after another, only to have even more spring up as I do so, I wonder if everyone involved, including myself, might enjoy this RP more if I did away with the D&D aspect.

Let me say that I want nothing more than for my players to enjoy the story I have to tell them. And I believe that I have SUCH a good story to tell them. But working on all these rules and the idea of losing potential new players because of them is truly disheartening. The problem is that by introducing these rules I thought that I would ensure the fact that my players would all have an equal opportunity to enjoy themselves. What I didn't consider was the idea that these rules would be a CAUSE of reduced enjoyment.

I want to cater to my players. I want them to be able to make the exact concepts they want to play. I want everyone to enjoy themselves without having to worry about the setting itself, or other players, non-players, or enemies to reduce the level of enjoyment. In the end this RP and all RPs on this website are intended for entertainment purposes. And I'm starting to think that this isn't entertaining. For some, those who have had exposure to D&D and similar games in the past, these rules are little more than a minor inconvenience (or at least that was the impression I've gotten), but for those who have had no experience with tabletop games, it must seem overwhelming to the point of lunacy.

Therefore I ask you, those who have labored through this with me thus far, how interested are you in a .hack// D&D game? Would you STILL be interested if, after all the effort you have put into generating your characters, I decided that I was wrong for trying to force these two unlikely of bedfellows, .hack, and D&D?
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Vanity&Ecstasy
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Thief of Hearts
I'd actually like to play this like D&D. I'll have to re-read what you put but yeah D&D :D
Edited by Vanity&Ecstasy, September 1, 2010, 6:48 pm.
Dragon Force: Quest for the Clutch: OOC, Character
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aoberaz
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Vanity&Ecstasy
September 1, 2010, 6:47 pm
I'd actually like to play this like D&D. I'll have to re-read what you put but yeah D&D :D
If you don't mind my asking, what aspect was it that interested you? Because I still plan on using things like the classes and the concept of in character progression. I actually thought it through this time and decided that if I offered the class choices in much the same way I offered the race selection, with the option of making up your own concept, that things might work more smoothly.
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Vanity&Ecstasy
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Thief of Hearts
Well The World is pretty much set up for a D&D setting. The real world aspect wouldn't come in to play if the characters were stuck in the game already.

It's just simpler for me too if we don't try and mix D&D and normal roleplays.
Dragon Force: Quest for the Clutch: OOC, Character
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aoberaz
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That is what I thought at first too, and normally that would be the case. But more and more this is turning into exactly what you called it on page 1, "a D&D campaign set in the .hack universe". And that wasn't what I was shooting for. But at the time I hoped to only include certain D&D elements into the rp, and even those would be used sparingly. But what I didn't realize is that sparsely used or not, D&D rules of any kind require far too much commitment from all players involved. And in the end the rules aren't a necessary part of either the game, the RP or my story.

That doesn't mean I won't ever try to run what's called a "play-by-post" D&D game, only that I'm questioning it's application in this, an rp I want as many people as possible in.
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