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Clan/War Rules
Topic Started: Wednesday, 8. June 2011, 10:48 (604 Views)
Spike 477
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¤ No multi-clanning.

¤ Respect other clan members.

¤ You must attend at least 8 events per month.

¤ Do your best to join the Clan Channel at all times.

¤ If you cannot make a war due to real life issues/commitments please inform a leader or warlord 24hours before if possible.

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¤ Your combat style for wars MUST be magic/ranged/both based. However, bringing one melee weapon for use of special attacks is suggested, melee legs/helmets/shields for
tanking are allowed. Bringing only melee based combat style is not acceptable. PVP gear is allowed for certain wars, thought not required. If you can’t afford it for all wars, save it for ranked ones.

¤ You must have the minimum gear requirement of Ahrims/Karils to join the clan, if you wish to participate in Stacked miniwars, your gear must be at a higher level and picked out to be "Stacked".

¤ ALWAYS listen, follow orders, and PILE. Piling is the all essential key to war victory, especially in mini wars.

¤ Good food is another necessary element for victory. Rocktails and Saradomin Brews are mandatory to use.

¤ Do your best to make all Clan wars ranked or not as they are good practice, though failure to make 80% of ranked wars will result in demotion/the boot. If you appear to make an effort to miss or blatantly disregard all fun war invitations, this may result in the same penalty.

¤ Attending war practices/inter-wars is also highly suggested (Mandatory to attend 1 a week).

¤ If you wish to range tank at Mini/Low Matched Opt Wars you must have atleast Armadyl, a melee switch and maxed Attack/Str stats.
Edited by 2coldkilla, Sunday, 21. August 2011, 09:36.
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