Welcome Guest [Log In] [Register]
Locked Topic
Rule Discussion; Lets make some rules
Topic Started: Jul 10 2008, 12:03 PM (319 Views)
Go Puck Yourself
Member Avatar

Mots of the stuff mentioned makes sense - I prefer ROTO to H2H but won't complain much either way
Offline Profile Goto Top
 
Go Puck Yourself
Member Avatar

Should we make general rule for a team that may not be active,ie, neglected or abandoned?
Offline Profile Goto Top
 
ahathaway
Member Avatar
Administrator
Yes great idea. In yahoo it is a bit more difficult to manage this but we can lock the team from doing anything and then search for a new GM for next season. So it isnt a bye week when you face that team I can set their lineup for the week.
Offline Profile Goto Top
 
Go Puck Yourself
Member Avatar

ahathaway
Jul 14 2008, 08:28 AM
So this is where we stand:

1. Roster positions will be 2C, 2LW, 2RW, 4D, 2G, 5B 3IR(If you do end up placing 3 people on the IR one has to be a goalie)
2. Roster size will be 17 active players with a 5 person farm team.
3. Stat Categories will be G, A, +/-, Blocks, PPP, PIM, GWG, W, GAA, SV%, Saves
I have decided to take out SOG for players and replace it with Blocks. I am not 100% sure if yahoo has a blocks category and if not than we will go with hits. I also added a saves category to goalies so that goalies on bad teams are worth something.
4. The league will be H2H
5. Playoffs will be 8 teams
Demon made some very valid points. I wanted to have a bye week but I think that 16 and 14 teams are too many and 6 is too few. I think 8 is a good number.
6. 5 player farm team.
7. Farm qualifications will be a player has to be younger than 24 and play in less than 100 NHL games.
8. There will be a Commish and Co-Commish and a 5 GM rules/fairness committee that will stamp out any collusion but will not evaluate trades. The Commish and Co-Commish will not be part of the committee.
9. This years draft will not include anyone drafted in this years draft but does include everyone else that has been drafted or signed by an NHL team in years past. We will do an additional draft this season for our farm team. Next year we will do another draft with the players drafted in next years draft and we will do a separate waiver draft. There will be a lottery between the teams that did not make the playoffs to determine who gets the first pick in the rookie draft next season. This season we will randomize the draft order and then the order will be reversed for the farm team draft. Additionally next years draft will be snaking for waiver draft, non-snaking for rookie draft.
10. Keepers, 10 people every year.
We can determine if we want certain restrictions on these keepers or not.
11. Reward: The winner is rewarded the first pick in the waiver draft or 1 additional keeper, their choice.


This is what I am going to pass on to the rules committee. Please let me know if you see any serious issues here and this can be amended. Thanks everyone for helping shape the league.
Looks good to me...thanks for putting it together. Just one question, if there are no blocked shots or hits, could we go back and use SOGs? I really like this stat in Fantasy.
Offline Profile Goto Top
 
ahathaway
Member Avatar
Administrator
Sure we can re-examine the SOG stat category. I am pretty sure hits are in yahoo though. The reason I dont like SOGs is because it favors the superstars who are already dominating more than half of the stat categories anyway. With an 18 team league removing this stat for a defensive type stat makes more sense.
Offline Profile Goto Top
 
CronoX
Member Avatar

Hi everyone!

Just my 2 cents since I've been in a yahoo league before:

1. 2C, 2LW, 2RW, 4D, 2G, 5B, 2 or 3IR
3. G, A, +/-, PPP, PIM, GWG, SOG..... W, GAA, SV%, SO.
I could go back and forth between SOG & blocks. I've been in SOG leagues before, but not ones with blocks (if yahoo has it as a category?). it could be interesting and I don't mind either one. Hits seem interesting, too, instead of blocks. But, I really do prefer SO to saves. Saves and SV% are really similar (like goals and points are similar). The more saves you make, the more likely it is you have a high SV%. Plus, its very easy to "cheat" your way into a victory with that category since you could just play 3 or 4 goalies on your roster (or sign a random free agent during the last day of the weekly matchup) and you are guaranteed to rack up saves. Also, I think shutouts are kind of what separates the really talented goalies from decent goalies who just have a good defense in front of them. Plus, SO is a more talent-based version of GWG. Both stats can be kind of random/rare, but it takes a great deal of skill for a goalie to have a SO while getting the 2nd goal in a 5-1 victory shouldn't really be considered a game "winning" goal.
4. H2H is way better than roto. Playoffs and weekly matchups are more interesting than season long stat micromanagement.
5. I like 8.
6. 5 is nice since it forces you to decide which prospects are actually worth keeping and you can't randomly sign every other guy you've ever heard of.
7. Younger than 24 and play in less than 150 NHL games [player] or less than 50 NHL games [goalie]. This gives you some time to develop/mature a player before deciding if they are good enough to keep on your roster as a "keeper."
8. I like the rules/fairness committee idea, but I think it should include trade evaluations. In my opinion, the difference between a "bad trade" and "collusion" is just making multiple one-sided trades very often. But, collusion can occur with just one trade and the GMs involved could just claim ignorance as a defense while in reality they are colluding. I'm not saying veto every bad deal, but some trades should seriously be called into question (or at least the GMs involved should explain themselves to someone why they are doing this deal if it looks so one-sided) and having no veto system in place could be a bad thing down the line.
9. Random, snaking order for the inaugural draft. A reverse-standings, non-snaking for rookie draft. As for the waiver draft, I think the order should go based on playoff results. Yahoo leagues have a championship bracket (top 8 in the league from regular season) and a consolation bracket (rest of the league). According to the playoff results, we should assign waiver picks based on this formula:

top 10 picks = consolation bracket teams
11-18 picks = championship bracket teams

1 = winner of consolation bracket
2 = 2nd place finish in consolation bracket
3 = 3rd place finish in consolation bracket
4 = 4th place finish in consolation bracket
5 = 5th place finish in consolation bracket
6 = 6th place finish in consolation bracket
7 = 7th place finish in consolation bracket
8 = 8th place finish in consolation bracket
9 = 9th place finish in consolation bracket
10 = 10th place finish in consolation bracket
11 = winner in championship bracket (i.e. you are the league playoff champ)
12 = 2nd place finish in championship bracket
13 = 3rd place finish in championship bracket
14 = 4th place finish in championship bracket
15 = 5th place finish in championship bracket
16 = 6th place finish in championship bracket
17 = 7th place finish in championship bracket
18 = 8th place finish in championship bracket

With this system, the "bad teams" (a.k.a. the non-playoff teams) still get the best chance of improving their team for next season because they get higher waiver picks. Plus, there is an incentive to do well in the playoffs for both the championship bracket and the consolation bracket teams.

10. Keepers, 10 people every year.
11. Reward: The winner gets 1 additional keeper from their team. Plus, the waiver draft order is a type of reward system, too. I don't think the championship team should get the 1st overall waiver pick, it would just mean the rich get richer while the "bad teams" could still possibly struggle to compete.
Offline Profile Goto Top
 
Narayan

Quote:
 
But, I really do prefer SO to saves. Saves and SV% are really similar (like goals and points are similar). The more saves you make, the more likely it is you have a high SV%. Plus, its very easy to "cheat" your way into a victory with that category since you could just play 3 or 4 goalies on your roster (or sign a random free agent during the last day of the weekly matchup) and you are guaranteed to rack up saves. Also, I think shutouts are kind of what separates the really talented goalies from decent goalies who just have a good defense in front of them. Plus, SO is a more talent-based version of GWG. Both stats can be kind of random/rare, but it takes a great deal of skill for a goalie to have a SO while getting the 2nd goal in a 5-1 victory shouldn't really be considered a game "winning" goal.


I disagree with your view on Saves/Shut outs

Yes saves and SV% are similar but they are also very different. Saves gives teams that have good goalies but on bad teams a chance to compete (aka Vokoun, Toskala etc). I would also argue that saving 40 shots and winning is way more important then stopping 15-20 shots and pitching a shutout.

I also don’t understand how it’s a way to” cheat” your way to victory. In an 18 team league do you really think a team will have 3-4 starting goalies? Goalies are not like forwards as you cannot predict when they will play. And if a team wants to have 3-4 goalies on their roster with 2 of them most likely being backups let them… I would be they would bet at the bottom of the league. It is also almost impossible to pick up a goalie on the waiver wire and ensuring hes going to get the start that night as when you pick someone up it takes a full day and to my knowledge teams rarely share if their backup will start 2 days in advance.

Shutouts are a stat you cannot count on or draft around and it also goes along with your SV% and saves argument as if the goalie is getting a shut out he’s getting a win also... so how is it different?

Shutouts also don’t dictate if a goalie is really talented or decent goalies on a good defensive team. Look at leclaire… he had 9 shuts outs last season, does this mean hes better the Luongo? Miller? Broduer? Ellis had 6 shut outs which is more then those goalies too… I guess you will be drafting Ellis and Leclaire first since they are more “talented”?

Shutouts are a crappy fantasy hockey stat and should not be used.
Edited by Narayan, Jul 14 2008, 07:09 PM.
Offline Profile Goto Top
 
Diamond Joe

I have no problems at all with scoring, I agree with the goalie stats being made less important. I find when goalies become too vital it can really be a pain in the ass for the same reasons stated. I would like a draft soon, or maybe wait until all the defections have been made ;). The committee is a good idea, I am trying to implement it in a league I commish but it seems to avant garde for the league unfortunately, voting on everything is crap and it sets a precedent for everything to be voted on which takes .. forever.

Other than that, we're looking good.

Offline Profile Goto Top
 
Go Puck Yourself
Member Avatar

I agree with Narayan. I think Shutouts are a waste of time for a category because a) it depends a lot on the team's style of play and not just the goalies ability. b) 7-8 shutouts is probably the most any goalie will get in one year. Hence if a goalie get one shut out during the H2H week he's guaranteed a win in that stat. In roto it's worse because your basing a category on which you could proabably get 20 if you're lucky over the whole year. SOG are a much beter stat because it's a quantitative stat that every goalie will get if they play a game.

As for the SV% (and GAA for that matter) in theory yes. Someone could roster their goalie for 1 game and win the stat but in reality no one is going to do that because they would lose at all the other categories. Taking away the quantitative stats such as saves and wins would promote this type of loophole IMO.
Offline Profile Goto Top
 
McMurch

Everything looks good to me. Only thing I don't like is blocked shots, I'd rather see SOG. I realize to benefit for D-men but I think if we balance the scoring properly, between positions, we won't need to add blocked shots. High scoring defencemen are rare but I like that. Just my 2 cents.

Offline Profile Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Dy Nasty League Rules · Next Topic »
Locked Topic