| Rule Discussion; Lets make some rules | |
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| Tweet Topic Started: Jul 10 2008, 12:03 PM (319 Views) | |
| Go Puck Yourself | Jul 14 2008, 11:12 AM Post #21 |
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Mots of the stuff mentioned makes sense - I prefer ROTO to H2H but won't complain much either way |
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| Go Puck Yourself | Jul 14 2008, 11:14 AM Post #22 |
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Should we make general rule for a team that may not be active,ie, neglected or abandoned? |
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| ahathaway | Jul 14 2008, 11:17 AM Post #23 |
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Yes great idea. In yahoo it is a bit more difficult to manage this but we can lock the team from doing anything and then search for a new GM for next season. So it isnt a bye week when you face that team I can set their lineup for the week. |
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| Go Puck Yourself | Jul 14 2008, 11:24 AM Post #24 |
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Looks good to me...thanks for putting it together. Just one question, if there are no blocked shots or hits, could we go back and use SOGs? I really like this stat in Fantasy. |
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| ahathaway | Jul 14 2008, 11:27 AM Post #25 |
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Sure we can re-examine the SOG stat category. I am pretty sure hits are in yahoo though. The reason I dont like SOGs is because it favors the superstars who are already dominating more than half of the stat categories anyway. With an 18 team league removing this stat for a defensive type stat makes more sense. |
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| CronoX | Jul 14 2008, 02:26 PM Post #26 |
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Hi everyone! Just my 2 cents since I've been in a yahoo league before: 1. 2C, 2LW, 2RW, 4D, 2G, 5B, 2 or 3IR 3. G, A, +/-, PPP, PIM, GWG, SOG..... W, GAA, SV%, SO. I could go back and forth between SOG & blocks. I've been in SOG leagues before, but not ones with blocks (if yahoo has it as a category?). it could be interesting and I don't mind either one. Hits seem interesting, too, instead of blocks. But, I really do prefer SO to saves. Saves and SV% are really similar (like goals and points are similar). The more saves you make, the more likely it is you have a high SV%. Plus, its very easy to "cheat" your way into a victory with that category since you could just play 3 or 4 goalies on your roster (or sign a random free agent during the last day of the weekly matchup) and you are guaranteed to rack up saves. Also, I think shutouts are kind of what separates the really talented goalies from decent goalies who just have a good defense in front of them. Plus, SO is a more talent-based version of GWG. Both stats can be kind of random/rare, but it takes a great deal of skill for a goalie to have a SO while getting the 2nd goal in a 5-1 victory shouldn't really be considered a game "winning" goal. 4. H2H is way better than roto. Playoffs and weekly matchups are more interesting than season long stat micromanagement. 5. I like 8. 6. 5 is nice since it forces you to decide which prospects are actually worth keeping and you can't randomly sign every other guy you've ever heard of. 7. Younger than 24 and play in less than 150 NHL games [player] or less than 50 NHL games [goalie]. This gives you some time to develop/mature a player before deciding if they are good enough to keep on your roster as a "keeper." 8. I like the rules/fairness committee idea, but I think it should include trade evaluations. In my opinion, the difference between a "bad trade" and "collusion" is just making multiple one-sided trades very often. But, collusion can occur with just one trade and the GMs involved could just claim ignorance as a defense while in reality they are colluding. I'm not saying veto every bad deal, but some trades should seriously be called into question (or at least the GMs involved should explain themselves to someone why they are doing this deal if it looks so one-sided) and having no veto system in place could be a bad thing down the line. 9. Random, snaking order for the inaugural draft. A reverse-standings, non-snaking for rookie draft. As for the waiver draft, I think the order should go based on playoff results. Yahoo leagues have a championship bracket (top 8 in the league from regular season) and a consolation bracket (rest of the league). According to the playoff results, we should assign waiver picks based on this formula: top 10 picks = consolation bracket teams 11-18 picks = championship bracket teams 1 = winner of consolation bracket 2 = 2nd place finish in consolation bracket 3 = 3rd place finish in consolation bracket 4 = 4th place finish in consolation bracket 5 = 5th place finish in consolation bracket 6 = 6th place finish in consolation bracket 7 = 7th place finish in consolation bracket 8 = 8th place finish in consolation bracket 9 = 9th place finish in consolation bracket 10 = 10th place finish in consolation bracket 11 = winner in championship bracket (i.e. you are the league playoff champ) 12 = 2nd place finish in championship bracket 13 = 3rd place finish in championship bracket 14 = 4th place finish in championship bracket 15 = 5th place finish in championship bracket 16 = 6th place finish in championship bracket 17 = 7th place finish in championship bracket 18 = 8th place finish in championship bracket With this system, the "bad teams" (a.k.a. the non-playoff teams) still get the best chance of improving their team for next season because they get higher waiver picks. Plus, there is an incentive to do well in the playoffs for both the championship bracket and the consolation bracket teams. 10. Keepers, 10 people every year. 11. Reward: The winner gets 1 additional keeper from their team. Plus, the waiver draft order is a type of reward system, too. I don't think the championship team should get the 1st overall waiver pick, it would just mean the rich get richer while the "bad teams" could still possibly struggle to compete. |
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| Narayan | Jul 14 2008, 05:12 PM Post #27 |
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I disagree with your view on Saves/Shut outs Yes saves and SV% are similar but they are also very different. Saves gives teams that have good goalies but on bad teams a chance to compete (aka Vokoun, Toskala etc). I would also argue that saving 40 shots and winning is way more important then stopping 15-20 shots and pitching a shutout. I also don’t understand how it’s a way to” cheat” your way to victory. In an 18 team league do you really think a team will have 3-4 starting goalies? Goalies are not like forwards as you cannot predict when they will play. And if a team wants to have 3-4 goalies on their roster with 2 of them most likely being backups let them… I would be they would bet at the bottom of the league. It is also almost impossible to pick up a goalie on the waiver wire and ensuring hes going to get the start that night as when you pick someone up it takes a full day and to my knowledge teams rarely share if their backup will start 2 days in advance. Shutouts are a stat you cannot count on or draft around and it also goes along with your SV% and saves argument as if the goalie is getting a shut out he’s getting a win also... so how is it different? Shutouts also don’t dictate if a goalie is really talented or decent goalies on a good defensive team. Look at leclaire… he had 9 shuts outs last season, does this mean hes better the Luongo? Miller? Broduer? Ellis had 6 shut outs which is more then those goalies too… I guess you will be drafting Ellis and Leclaire first since they are more “talented”? Shutouts are a crappy fantasy hockey stat and should not be used. Edited by Narayan, Jul 14 2008, 07:09 PM.
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| Diamond Joe | Jul 14 2008, 09:43 PM Post #28 |
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I have no problems at all with scoring, I agree with the goalie stats being made less important. I find when goalies become too vital it can really be a pain in the ass for the same reasons stated. I would like a draft soon, or maybe wait until all the defections have been made ;). The committee is a good idea, I am trying to implement it in a league I commish but it seems to avant garde for the league unfortunately, voting on everything is crap and it sets a precedent for everything to be voted on which takes .. forever. Other than that, we're looking good. |
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| Go Puck Yourself | Jul 15 2008, 09:31 AM Post #29 |
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I agree with Narayan. I think Shutouts are a waste of time for a category because a) it depends a lot on the team's style of play and not just the goalies ability. b) 7-8 shutouts is probably the most any goalie will get in one year. Hence if a goalie get one shut out during the H2H week he's guaranteed a win in that stat. In roto it's worse because your basing a category on which you could proabably get 20 if you're lucky over the whole year. SOG are a much beter stat because it's a quantitative stat that every goalie will get if they play a game. As for the SV% (and GAA for that matter) in theory yes. Someone could roster their goalie for 1 game and win the stat but in reality no one is going to do that because they would lose at all the other categories. Taking away the quantitative stats such as saves and wins would promote this type of loophole IMO. |
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| McMurch | Jul 15 2008, 07:19 PM Post #30 |
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Everything looks good to me. Only thing I don't like is blocked shots, I'd rather see SOG. I realize to benefit for D-men but I think if we balance the scoring properly, between positions, we won't need to add blocked shots. High scoring defencemen are rare but I like that. Just my 2 cents. |
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7:17 PM Jul 10