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Ryuudo Coriander
Topic Started: May 30 2009, 06:17 PM (316 Views)
Ryuudo
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Out of Character Information
Handler's Name: Dave
E-Mail Address: copper.feelgood@gmail.com
AIM Handle: torrid tree tops
Character Portrait: Yamamoto Takeshi (Katekyō Hitman Reborn)

Character Information
Name: Ryuudo Coriander
Race: Makyan
  • Racial Trait(s): Makyo Megastar - At the start of combat, roll 1dX, where X equals the number of sides the user will have on their attack rolls. The first time the user lands on that number while rolling an attack roll, all effects on them end. They gain 2 KI Points and +2 dice sides on their next six turns.
  • Minion Succor - Upon character creation, select 3 Advanced Attacks from any Martial Arts Styles that are not from the one the user is starting with and assign each a number from 1-3. The first time the user's KI Points reach 10 in combat, they roll 1d3; whatever move is selected, they may use on that turn if they can pay the cost. No AA's with a RESTRICTION may be selected.

    • 1) Blown Fuse [ENERGY, BLAST]
      Description: Releasing a massive scream, a gigantic blast of ki is shot from the user's open mouth toward the enemy.
      Effect: Energy attack doing (30% Power) Damage. SUCCESSFUL - You may choose to activate one of your opponent's Skills with a CONSTANT effect. If you do, your next two Skills cost -2 KI Points to use or activate. Cost 1 KI Point.
      Requirements: N/A
    • 2) Downward Spiral [PHYSICAL, HOLD]
      Description: Latching onto the opposition around the waist, the user floats into the air, taking the victim with them. Turning upside down, the attacker slams the foe's head into the ground and then proceeds to spin around: grinding their head into the dirt.
      Effect: Physical attack doing (50% Power) Damage. For the next 5 turns, nothing can prevent you from activating your Skills. Costs 2 KI Points.
      Requirements: Bukujutsu
    • 3) Fade Attack [ENERGY, BLAST]
      Description: Your mastery over your own energy enables you to move your attacks quicker than the eye. After firing a silvery-blue burst of ki at an opponent, you can then make it quickly disappear from sight, causing it to reappear behind them the enemy and take them by surprise.
      Effect: Energy attack doing (60% Power) Damage. If this attack is STOPPED, you may lose 2 KI Points to force your opponent to re-roll their dodge. Costs 4 KI Points.
      Requirements: N/A

    Gender: Male
    Height: 5' 10"
    Weight: 139 lbs
    Hair Color: Black
    Eye Color: Hazel
    Skin Color: Pale Gray
    Age: 20
    Origin: North America, Earth
    • Current Location: Konats

    Alignment: 50% Good
    History: "No matter how normal a person appears on the outside, there is always that one thing about them, something that sets them apart from the masses; their gift. We're not snowflakes. Not all of us are fashioned from a mold used once and thrown away. We have the same hair colors, the same eye colors, we stand the same height and can step on a scale and get the same reading. It's our talents, the natural abilities we're born with, the things that no matter how little you practice, you always shine, those are the things that define us as individuals.

    "Some people can lift cars over their head. Others are destined to cure the next mutated outbreak of the ebola virus. Many more can put pen to paper and build a wonderful character through written word or connected lines. Everyone has it. What's your forte? Me? Well . . . it's a long story, but I can try to sum it up for you in three easy-to-understand words:

    "I see ghosts."

    Coriander, a member of a species once considered on the brink of dying out forever, was born on Earth in a fine little hospital in a quaint ten street burg in Indiana. He lived one block away from an apartment that, years previous, David Letterman had been born, and walked the same streets author Kurt Vonnegut had grown up. He was a Hoosier through and through. But that did not guarantee his acceptance anywhere, let alone the place he called home. The Makyo-seijin weren't regarded on the friendliest of terms in the universe, especially on a little blue and green marble called Earth. There was bad blood between the human natives and whatever Makyan happened to be crossing through town.

    Elena Hayatt, a fine specimen of the female variety, also grew up in that little burg. As a human, she never went through the trials and tribulations of what would one day be her life partner, never had to work a day in her life. Her father had a trust fund, and when her parents passed, she was given monthly allotments like a paycheck to support the lifestyle she had grown accustomed to living. Any other person may have balked at the idea of owning zenni they could never touch, bales and bales of it sitting in a bank's vault somewhere because their parents had not trusted them enough to live wisely. Elena could have been a celebrity in town, possibly even queen of all of Indiana, but she was firmly rooted to the ground. Every so often, she'd stick her head in the clouds, and that was how she met Coriander.

    The two were part of a Galactic Civil Liberties movement that swept the nation. They even met with the President. There was no reason why the humans had to put up such a wall between themselves and the other races populating the galaxy. Once upon a time, Earth had been a temporary home to the people of Namek. What, then, had changed so drastically that there were now those who lived in shame, who live in fear, not for what they had done or who they were as people, but because of something someone did in the past?

    Touchy-feelies swept the nation, then the surrounding countries, and would have reached the entire world if given enough time and the proper leaders. Charismatic leaders were the core, that and money, and when Elena and Coriander decided to play down their political influence in society and live a more normal, white picket fence type of life, the GCL never again regained a full head of steam. Their work was never done, of course, not with a newborn on the way, but they took more time for themselves. After all, their child would be born a mixed race, one of half human, half Makyo-seijin descent, and their goal was to ensure that their firstborn would never have to endure the hardships faced by his father.
    Aura Color: White
    Martial Arts Style: Haokiru, the Art of Preservation
    Custom Item:

    • Razor Blazer
      Description: A back-alley brawler's modifications to a garment designed to up durability and create a deadly jacket. Lining the sleeves and the body are tiny serrated blades. [ACCESSORY]
      Effect: +5% Endurance. When taking damage from a SUCCESSFUL Throw or Hold type attack, deal (5% Attack's Overall Damage) back to the attacker.


    Inventory [2 Slots] [1,242 Zenni]

    Kung Fu Slacks [EQUIPPED]
    Inventory Slots: 1
    Description: Low on funds? Stuck wishing you were able to afford to look like a fighter both in talent and wardrobe? Pine no more, friend! These pants put you one step closer to being recognized as the star pupil you are. The pants feature a drawstring tie at the wasit. [LOWER BODY]
    Effect: +7% Power. +7% Dexterity.

    Handwraps [EQUIPPED]
    Inventory Slots: 1
    Description: A strip of cloth wrapped around the hand and wrist to prevent strain and injury. It also boosts striking ability and speed. [ACCESSORY]
    Effect: +8% Power. +3% Dexterity.

    Majin Seal
    Inventory Slots: 0
    Description: A symbol of the Majin race bestowed upon them by the Majin Wizards who created, or otherwise transformed them. The seal has also been known to be worn to show allegiance to the race of magical beings. The Majin symbol is just a stylized M written in what looks like some type of Lucida Grand script. It's an M with its outer most portions curved up like the toes on the shoes of Santa's little helpers.
    Effect: Attach to an EQUIPPABLE item. Gain +3% to All Stats that item effects. This item cannot be unattached and/or attached to another item afterwards.

    Damaged Namek Spacecraft
    Inventory Slots: 3
    Description: An oblong-shaped spacecraft with spike-like protrusions along the hull. The spacecraft is most noted among Earth lore for being the same type of craft used to transport Kami, the former Guardian of Earth from Namek to the human populated planet. The ship is roomy with a comfortable living quarters and a small amount of firepower. The ship is operated through communications with knowledge of the ancient Namekian language necessary to pilot it.
    Effect: Allows inter-galactic travel.
    Ship Stats:
    HP: 2,800
    Max Capacity: 3 Person(s)
    Weapons:
    -- Laser Gunner (100 DMG per hit. Dice are 5d30)
    Support Systems:
    -- Namekian Technology (Pilot must be Namekian OR know Ancient Namekian Language)
    -- Hyperdrive (-2 days to Travel Time. +1 side to defensive dice)
    -- Auto-Pilot (No longer require one person to pilot the ship)
    Travel Time: 5 3 Days.

    1/3 Senzu Bean
    Inventory Slots: 1
    Description: A bean with supernatural properties allowing for the regeneration of health.
    Effect: USEx1. Use when HP falls below 0. Gain (33% Total HP) HP.

    Large Storage Capsule
    Inventory Slots: 0
    Description: Small and light weight capsule that when thrown, or the button is depressed, expands into a large storage container. It can then revert back to the light weight capsule.
    Effect: +3 Inventory Slots.

    Senzu Bean
    Inventory Slots: 1
    Description: A bean with supernatural properties allowing for the regeneration of health.
    Effect: USEx1. Use when HP falls below 0. Gain (100% Total HP) HP.

    Stats

    Power Level: 75,238
    HP: 88,221


    Power - 33,117 + 15% = 38,085
    Endurance - 32,685 + 5% = 34,319
    Dexterity - 9,436 + 10% = 10,380

    Makyo Star [Novice, 1d35]

    Power Level: 79,884
    HP: +11,896


    Power - 39,740 + 15% = 45,701
    Endurance - 33,930 + 5% = 35,627
    Dexterity - 6,214 + 10% = 6,835

    Mastery [1 Slot]

    Skills [1 Slot]

    Instant Transmission
    Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it.
    Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves.
    Requirements: N/A

    Mind Reading
    Description: The user utilizes an amount of psychic energy combined with keen observational skills to discover how an attack is performed.
    Effect: RESTRICTEDx1. Perform the same attack your opponent performed in their last turn, including all damages, costs, and dice roll. This copies all damage modifiers as well.
    Requirements: N/A

    Willing Sacrifice
    Description: As a student of Haokiru, you may often find yourself the most durable fighter amongst your allies. Therefore, by sacrificing yourself, you may save an important ally -- someone who will have your back the next time around.
    Effect: RESTRICTEDx2. Choose an opponent. That opponent's next Advanced Attack must be directed at you. Costs 2 KI Points.
    Requirements: N/A

    Martyrdom
    Description: Stubborn 'til the end, some students of Haokiru are so devoted to taking an opponent down that they actually willingly accept an attack; just so they can properly mimic it, and send it right back to where it came from.
    Effect: CONSTANT - When your HP drops to 0 as a result of your opponent's Advanced Attack or Signature Technique, your opponent loses X HP. X = The base damage of the attack that brought you to 0 not including modifiers. This skill may not be in the same move set as Eternal Mastery or Survival Instinct. Costs 2 KI Points.
    Requirements: N/A

    Basic Attacks

    Basic Punch - (10% Power) Damage. Costs 0 KI Points.
    Basic Kick - (10% Power) Damage. Costs 0 KI Points.
    Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.

    Advanced Attacks [1 Slot]

    Base Cost 1

    Telekinesis [ENERGY, MANIPULATED KI]
    Description: Using their ki to control a nearby mass, the attacker tears out a piece of the planet and sends the rock soaring toward the foe.
    Effect: Energy attack doing (35% Power) Damage. If your opponent has more Skills activate than you, the result of your opponent's defensive roll gains -2 against this attack. SUCCESSFUL - If your attack roll is 20 or higher, deactivate one of your opponent's CONSTANT Skills. Costs 1 KI Point.
    Requirements: N/A

    Base Cost 2

    Light Grenade [ENERGY, BLAST]
    Description: Bringing both arms to their chest, the user interlaces their fingers and forms a yellow energy mass in between their palms that they then fire at the enemy.
    Effect: Energy attack doing (45% Power) Damage. SUCCESSFUL - Gain (10% Current HP) HP. If your KI Points are higher than your opponent's KI Points before performing this attack, gain 1 KI Point. Costs 2 KI Points.
    Requirements: N/A

    Dodonpa [ENERGY, BEAM]
    Description: The user extends their arm, their hand balled up except for an extended index finger. From the tip of the finger an orange beam is fired that explodes on impact.
    Effect: Energy attack doing (40% Power) Damage. If your Power Level is lower than your opponent's Power Level, this attack does +(20% Power) Damage. Costs 2 KI Points.
    Requirements: N/A

    Four Arms [PHYSICAL, PUNCH]
    Description: The user temporarily sprouts an additional two arms from behind their back and uses the additional "firepower" to lay into the opponent with hard-hitting fists.
    Effect: Physical attack doing (40% Power) Damage. SUCCESSFUL - Your next defensive roll gains +2 to the result. The next time your defensive roll is 5 or less, double your defensive roll. Costs 2 KI Points.
    Restrictions: N/A

    Blocks [0 Slots]

    Ki Lock-Up
    Description: Not only does the Haokiru student intend to engage the opponent; catching their attack and holding on, but at that moment of contact the user absorbs into their body the momentum of the halted attack. The momentum is generated into energy for the user to feed off of.
    Effect: RESTRICTEDx1. Block. Stop a physical attack. Gain 1 KI Point for every (10% Power) damage the attack would have done. Costs X+1 KI Points.
    Requirements: N/A

    Neutralization
    Description: Firing a Ki blast, the user effectively absorbs the opponent's blast with their own.
    Effect: RESTRICTED x1. Stop an energy attack. You may lose 1 KI Point. If you do, your opponent cannot perform that attack on their next turn. Costs X-1 KI Points.
    Requirements: N/A

    Signature Techniques [1 Slot]

    Thunder Flash [ENERGY, BEAM]
    Description: Extending the arms outward, the user summons forth a massive column of fire that is shot forward from the user's fists.
    Effect: RESTRICTED x1. Energy attack doing (125% Power) Damage. If your Dexterity is triple or more your opponent's Dexterity, your opponent is considered to not have Instant Transmission for this attack's effect. If your opponent does not have Instant Transmission, your attack roll is 1d40 for this attack. Costs 8 KI Points
    Requirements: N/A
    Edited by Vega, Jul 21 2009, 02:02 PM.
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