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| Kingdom Come Saga Discussion | |
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| Tweet Topic Started: May 25 2009, 07:08 PM (3,577 Views) | |
| Mateus | May 31 2009, 12:11 PM Post #31 |
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Burned By Yema!
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*awaits next installment* |
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| Ryuudo | May 31 2009, 03:44 PM Post #32 |
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I ask of you kind folks one thing and only one thing. Save Raithe for me. |
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| Ali | May 31 2009, 03:54 PM Post #33 |
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I'm loving what we have but just a suggestion for the lvl ranges so we know, Low lvl is???? Mid Lvl is??? and High lvl??? can we get requirements plz |
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| Rosencrantz | May 31 2009, 03:58 PM Post #34 |
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The Mechanical Menace
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They're there in the first post where all the rules are listed for the Saga. |
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| Casius | May 31 2009, 05:04 PM Post #35 |
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Saga looks great. Good job guys. |
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| Ryuudo | May 31 2009, 05:23 PM Post #36 |
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I retract my statement of Raithe-death. He's free game. I'm too strong with Falstaff to brutally slaughter my old creation. I'll buy whoever kills his ass a pint of the good stuff. |
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| Sawyer | May 31 2009, 06:02 PM Post #37 |
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I have to say, I really am liking the Saga so far. I take back what I said about jumping the shark. Though, I liked how we had the set PL's last time around. 1.9x PL with 1d100 sounds . . . impossible. |
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| Rosencrantz | May 31 2009, 06:18 PM Post #38 |
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The Mechanical Menace
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Last time around Senzus and Transformations made things too easy. I liked set PLs too, but the problem with that is there would be no way for the lower PLs to have any say in the Saga. It is what it is. Senzus and Transformations will just keep the fight challenging now. Ryan thought 2x PL would be adequate for something big. I was at least slightly nicer. |
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| falstaff | May 31 2009, 06:50 PM Post #39 |
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I think they'll work. We're not under any deadlines as of yet. Vegeta, Frieza, and Yardrat aren't going to blow up. Personally, I would like to see this play out over the course of the first couple summer months for us kids in the States, and instead of everyone focusing on rushing to kill a lot of the stronger people within three weeks time, take the time to develop some interesting bits of story between our characters. A couple people slammed the second character idea because there isn't enough interaction with first characters as it is. We should have something like a bi-weekly write-off with this saga. Let the folks on one side plan a little spot of action, maybe, and then have the other two mini-factions deal with it as they see fit. Or small clashes between us as players within stories instead of battles and in place of going after the saga people. Because I see this story arc being able to be driven entirely by the players with very little reaction from the admins necessary. It's a war. We should have a fair amount of stuff to write, and allowing people to join three different sides seems like it could spark very nice amounts of IC tension. Could just be me, though. |
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| Rosencrantz | May 31 2009, 08:57 PM Post #40 |
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The Mechanical Menace
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Gus and I never set a time table for it yet. I think we figured once it's overstayed its welcome we'd impose a time limit, but given the amount of work put into this Saga I agree. I'd like to see this play out slowly with people really preparing for war. As Amels said, they're a lot harder this time which means it's time to get cracking. Gather supplies and what not and chip away slowly. I'm also interested in seeing how people's stories play out between eachother due to the loose factions. |
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11:47 AM Jul 13
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Summorien by Zeus00.
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11:47 AM Jul 13