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Sawyer
Topic Started: May 19 2009, 06:07 PM (172 Views)
Sawyer
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Out of Character Information
Handler's Name: Amels
E-Mail Address: johame@bergen.org
AIM Handle: warmoose1120
Character Portrait:Gon Freecss (Hunter x Hunter)

Character Information
Name: Sawyer
Race: Half-Saiyan w/ Tail

  • Racial Trait(s): Half-Saiyan Zenkai Power - You gain +20% EXP after killing an opponent in Battle.
  • Mixed Blood - You have a permanent +5% to all stats.

Gender: Male
Height: 4' 11"
Weight: 110 lbs
Hair Color: Brown
Eye Color: Hazel
Skin Color: Caucasian
Age: 8
Origin: Asia, Earth

  • Current Location: Konats


Alignment: 90% Good
History: It was a common scenario, human female falls in love with Saiyan male, the couple has a love child, and the Saiyan male flies back to Vegeta. It was the tune that was all too familiar to every Half Saiyan child. Except Sawyer. Sawyer’s father was an honorable Saiyan, and unlike many of his brethren, had a deep love for his human spouse. The two had one child together, and both thought that they could forge a great new life together on Earth. Sadly, that was but a dream.

Earth was always a place for Sawyer to call home. Always. Well, that was what the boy had been taught by his mother. The papers and news channels became flooded with reports of alien invaders, threatening humans with an ultimatum that targeted their most prized possession: Earth. In response, the Earth government began sending out frenzied escape pods to other planets as a last ditch effort to save the majority of Earth citizens. However, few heeded Foon’s threats, and many decided to stay locked in their houses, a false hope resting on Earth heroes (and in some cases, Villains). Sawyer’s father, a smart man, knew that this was no joking matter. Having had his own home planet, Vegeta, blown up once or twice, he knew what was really at stake here. There was only one problem: Earth’s economy had reached an all-time low. Couple with this the fact that Sawyer’s family was not the most wealthy, and one may find that getting a ticket off of Earth was not the easiest task. Relief came in an odd fashion. Changelings, the scum of the universe, saw another opportunity to make a quick buck. They were offering dirt-cheap rides off of planet Earth, and back to Frieza #79. Never one to strike a deal with a Changeling, Sawyer’s father did not have much choice. He took the greasy Changeling’s deal, and got his family off of Planet Earth.

The Changeling spacecrafts were dirty, rusted, and cramped. The many Earth citizens within the ships confines did not have much to talk about, knowing that their beloved home was in the hands of a madman. Sawyer, a mere child of 8, could not truly comprehend the circumstances. Why was everyone so afraid? The child had heard stories from his father of the Legendary Super Saiyan, and how he always fought for good, and took down all the bad guys who got in his way. Why was this situation so different? Surely someone good guy out there could take this Foon guy down.

The child needed to place his hopes in something. Separated from his parents during the departure, there was little room left in the three departing ships. His mother, his father, and himself were each placed in a different ship before liftoff, placing their trusts in Changelings of all beings.

It was going to be a bumpy ride.

Aura Color: Teal
Martial Arts Style: Midorikatai, The Art of Might

Custom Item:

  • Oak Fishing Pole
    Description: Essentially, it's just a short stick with a string tied to it. Sawyer, always one for making things, made the fishing pole at the age of four and caught his first fish with it. Like many personal possessions, it has a deeper effect on Sawyer than other objects of the like, effecting him at a physical level.
    Effect: +10% Power


Inventory [3 Slots] [338 Zenni]

Normal Capsule Corp. Fighting Jacket [EQUIPPED]
Inventory Slots: 1
Description: A mid-length jacket with a high collar. This jacket made by Capsule Corporation was created in order to protect and enhance the strength the combatant wearing it. [UPPER BODY]
Effect: +5% Power. +5% Endurance. If worn by a Half-Saiyan, +8% Power instead.

First Aid Kit x2
Inventory Slots: 1
Description: A small, portable capsule capable of enlarging into a first aid kit -- a box with an assortment of supplies and equipment for use in first aid, particularly in a medical emergency.
Effect: Gain (20% Total HP) HP.
Notes: Can only be used once per battle.

Stats

Power Level: 2,341
HP: 2,780


Power – 1,239 + 5% = 1,300 + 18% = 1,534
Endurance – 981 + 5% = 1,031 + 5% = 1,083
Dexterity – 124 + 5% = 130

Oozaru [Novice, 1d15]

Power Level: 2,998
HP: 3,487


Power – 1,673 + 5% = 1,757 + 18% = 2,073
Endurance – 1,226 + 5% = 1,287 + 5% = 1,351
Dexterity – 99 + 5% = 104

Mastery [1 Slot]

Bonecrusher Mastery
Description: Battle is harsh and war is hell. It is not a time to play nice or show mercy. It is a time to unleash your might and break your opponent down in the most literal sense. Show them the bonecrushing might of Midorikatai and they will think twice before choosing to meet you on the field of battle again.
Effect: Your attacks with 'BREAK!' in the effect do +(10% Power) Damage. Your attacks with 'BREAK!' in the effect no longer have to be 'SUCCESSFUL to gain the effect.
Requirements: You must know at least three (3) Midorikatai attacks and/or skills.

Skills [3 Slots]

Bukujutsu
Description: The ability to use one's own Ki to fly.
Effect: The user can now fly in battle. Bukujutsu is a requirement to learn certain moves. This does not take up one of your Skill slots. If your opponent doesn't have Bukujutsu in their moveset, you gain +5 dice sides against them.
Requirements: N/A

Energy Gorged
Description: The average being tends to function well when not under intense amounts of pressure. Almost like being well rested, the user can do more damage when their energy isn’t drained.
Effect: CONSTANT - Your attacks do +(10% Power) damage. At the start of combat, you may activate this Skill. If deactivated, this skill cannot be reactivated. Costs 1 Ki Point.
Requirements: N/A

Basic Attacks

Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.

Advanced Attacks [1 Slot]

Base Cost 1

Breaker Breaker [ENERGY, BLAST]
Description: Balling their fists and charging them with the energy, the user emits a loud roar before opening his palms. Two sparking blasts emerge from the palms and form one large orb along the path to the opponent. Upon impact, most people have reported feeling bruised bones.
Effect: Energy attack doing (35% Power) Damage. If you performed this attack on your first turn, this attack gains "SUCCESSFUL - BREAK". For the remainder of combat, this attack gains "SUCCESSFUL - The next attack you perform with BREAK in the effect has BREAKx2 in the effect instead". Costs 1 KI Point.
Requirements: N/A

Base Cost 2

Trapping Headbutts [PHYSICAL, HOLD]
Description: By underhooking the opponent's arms, the user keeps them trapped in place before raining down brutal headbutts on the opponent.
Effect: Physical attack doing (20% Power) Damage per hit. Your attack roll is 3d30 for this attack. If two or more of the attacks are successful, choose a Skill with a 'CONSTANT' effect. The skill is now deactivated. Costs 2 Ki Points.
Requirements: N/A

Armbreaker [PHYSICAL, HOLD]
Description: By cinching the wrist, the user bends the opponent's arm in an unnatural way before driving their elbow directly into the arm repeatedly.
Effect: Physical attack doing (50% Power) Damage. SUCCESSFUL - If your attack roll is 28 or higher, this attack gains 'BREAK!'. Costs 2 Ki Points.
Requirements: N/A

Base Cost 3

Jawbreaker [PHYSICAL, HEADBUTT]
Description: Placing their head under the chin of the opponent and holding their head in place with their arms, the user drops down onto either their knees or backside, driving the opponent's jaw across the top of their head.
Effect: Physical attack doing (50% Power) Damage. SUCCESSFUL - Your attacks with 'Breaker' in the name do +(5% Power) per hit for your next 3 turns. This effect cannot stack higher than +(15% Power) per hit. Costs 3 Ki Points.
Requirements: N/A

Base Cost 4

Spine Buster [PHYSICAL, THROW]
Description: Grabbing the opponent in a belly-to-belly waistlock, they are then lifted as the user pivots 180 degrees and drives them to the ground back-first.
Effect: Physical attack doing (60% Power) Damage. SUCCESSFUL - If you perform an attack with a 'BREAK' effect on your next turn, you only have to roll a 22 or higher on that attack to gain the effect (and meet all other requirements). Costs 4 Ki Points.
Requirements: N/A

Blocks [2 Slots]

Signature Techniques [2 Slots]
Edited by Vega, Jun 28 2009, 11:11 PM.
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