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Aiden Endaril
Topic Started: Feb 23 2009, 02:10 PM (1,753 Views)
Aiden
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Earth's New Champion
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Out of Character Information
Handler's Name: Ryan
E-Mail Address: angelarmed@aol.com
AIM Handle: angelarmed
Character Portrait: Flame Champion (Suikoden III)

Character Information
Name: Aiden Endaril
Race: Human
  • Racial Trait(s): Desperation- When your HP falls below (25% Total HP) HP, your attacks do +(15% Power) Damage.
Gender: Male
Height: 5' 10''
Weight: 110 lbs
Hair Color: Dark Brown/Black
Eye Color: Brown
Skin Color: Caucasian
Age: 20
Origin: Earth
  • Current Location:Earth
Alignment: 85% Good
History: Long ago before the coming of Goku the Dragonballs existed as myth and fable. It was these myths that lead Bulma to the creation of the Dragon Radar and set her on the path that would lead to Goku and adventure. But these fables of the dragonballs and their power had to come from somewhere, right?

There were others before the legendary Saiyan who quested for these sacred items and without the aid of a radar too. Their success was rare if not impossible but there was one such man who had his wish granted. His wish was simple. He wanted eternal youth. This man was named Garath. And after meeting with Shenron and gaining that wish he spent the ages traveling and moving from place to place. Eventually tired of the wanderer’s life he chose to settle down and started a small village in the mountains on the Asian continent.

The village was secluded and hard to reach by foot. Its presence and the“immortal wise man” therein also became a thing of myth as the ages passed. Of course, this village did indeed exist. Occasionally the gung-ho adventurer would make that steep climb through rough terrain to find its hidden location in the mountains all to merely meet the man who had been alive for centuries. When they arrived all they would find is a quiet village of artisan, musicians, and martial artists of various degrees of skill quietly living out their lives. And the village elder, Garath, appeared nothing more than a young (no more than thirty for sure) skirt chaser and alcohol lover who was nothing like the fables foretold.

Of course, those travelers that managed to learn of Garath’s legendand actually found the village had no way of knowing that it was all true. With eternal youth did not always come wisdom. Garath was a carefree spirit and always looking to have fun so it was no surprise that most people turned away not long after visiting. As such it was that Aiden did not see much of the outside world. He was fated enough to have been born in this village. He grew up studying various forms of art and eventually set his sights on the martial aspect. He also developed a bit of an adventurous streak.

It didn’t help that he always seemed to hang off Garath’s every word whenever the ancient, young man decided to tell a tale. After all, he had been there through the most amazing events to transpire on their world. And at the center of some of the greatest stories? The warrior Goku and the seven dragonballs. It was no surprised that such talk created that spirit within Aiden at even a young age. He even swore one day that he would find the dragonballs just like Garath, like Goku, like all the ones before him so that he too could partake on an epic adventure and hopefully one day meet the eternal dragon of lore. Upon coming of age, Aiden took what little he owned on his back and headed off toward the skies in order to stand in a new world and look beyond it to the next – seeking his own adventure.

Aura Color: Gold
Martial Arts Style: Haokiru, The Art of Preservation
Custom Skill:
  • Dragon's Second Wind
    Description: With trust and confidence in the dragon-like techniques that give Aiden his namesake in his village, he is often rewarded in kind by granting him a momentary reprieve after a strong delivery.
    Effect: RESTRICTEDx2. Activate after performing a SUCCESSFUL attack with a result of 20 or higher with an attack with 'Dragon' in its name. Gain (10% Total HP).


Inventory [6 Slots] [1,566 Zenni]

Armored Great Saiyaman Outfit (Clothing Upgrade + Majin Seal) [EQUIPPED]
Inventory Slots: 1
Description: A superhero-esque outfit designed for a male consisting of a green tunic over a black bodysuit, a black belt with a golden emblem and a red cape attached at the shoulders. A helmet hides the hero's identity; black and orange in color with a obsidian visor. Almost randomly, the helmet also bolsters a set of antennae. White boots and gloves complete the set. [FULL BODY]
Effect: LEGENDARY. +23% Endurance. +33% Dexterity. +5% Power. You are considered an Ally for all effects and purposes other than Fusion. When Battling a member of Evil Alignment, your attack rolls cannot be negatively modified. While equipped, Justice Pose does not take up a Skill slot or a turn. You can only use Justice Pose once per turn.
Upgrade/Seal



Royal Family Shard [EQUIPPED]
Inventory Slots: 1
Description: A small piece of what is said to be the first King of Vegeta's shattered Battle Armor. It didn't seem to do him a lot of good judging from the fact that it was destroyed. [ACCESSORY]
Effect: +15% Power. +5% Endurance. -5% Dexterity.

Brass Knuckles [EQUIPPED]
Inventory Slots: 1
Description: Made of a very powerful alloy, brass knuckles are worn around . . . well, the knuckles. Hitting someone with a pair of these on further increases the level of damage done. [ACCESSORY]
Effect: +12% Power.

Medium Storage Capsule
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, expands into a medium storage container. It can then revert back to the light weight capsule.
Effect: +2 Inventory Slots.

Large Storage Capsule
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, expands into a large storage container. It can then revert back to the light weight capsule.
Effect: +3 Inventory Slots.

Large Storage Capsule
Inventory Slots: 0
Description: Small and light weight capsule that when thrown, or the button is depressed, expands into a large storage container. It can then revert back to the light weight capsule.
Effect: +3 Inventory Slots.

Senzu Bean
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: USEx1. Use when HP falls below 0. Gain (100% Total HP) HP.

1/3 Senzu Bean
Inventory Slots: 1
Description: A bean with supernatural properties allowing for the regeneration of health.
Effect: Use when HP falls below 0. Gain (33% Total HP) HP.

The Immortal
Inventory Slots: 3
Description: Emperor Foon's terrifyingly powerful space ship, the Immortal is a modified Namekian Space Ship; not unlike the one's of present day. Round and black, with spine-like protrusions sticking out all around; each of the ship's spikes is actually a deadly weapon, capable of unleashing indescribable destruction in all directions. One of the most notorious ships in the galaxy, until very recently it was thought to only be a legend; a mirage, seen by distant travellers, who were stunned a ship its size could move faster than most Space Pods.
Effect: Allows inter-galactic travel.
Ship Stats:
HP: 8,000
Max Capacity: 4 Person(s)
Weapons:
-- Laser Gunner (100 DMG per hit. Dice are 5d30) x2
-- Missile Launcher (500 DMG. Dice are 1d30) x2
-- Auto-Cannon (100 DMG per hit. Does not need to be manned)
-- Stasis Gun (RESTRICTED x1. 500 DMG. SUCCESSFUL - STUN the targetted ship. Dice are 1d30)
-- Concussion Missiles (700 DMG. Dice are 1d25)
Support Systems:
-- Life Support System (The first time the ship's HP drops below 0, set the HP to 1)
-- Gravitron (+5% EXP when Sparring. +5% EXP when Training)
-- Repair Droid (+100 HP every 2 turns that passes in battle. Cannot exceed ship's Maximum HP) x2
-- Energy Shield (+1000 HP)
-- Auto-Pilot (No longer require one person to pilot the ship.)
-- Large Storage Room (+10 Inventory Slots for Non-Space Crafts)

Travel Time: 2 Days.

3 Star Dragon Ball
Description: A palm-sized golden sphere with a slight orange tint and a mysterious set of stars affixed to the surface. This sphere has 3 stars upon it.
Effect: The person who controls this Dragon Ball gains +10% Dexterity.

Stats

Power Level: 626,826
HP: 898,543


Power – 253,413 + 32% = 334,505
Endurance – 273,413 + 28% = 349,967
Dexterity - 100,000 + 38% = 138,000

High Tension [Mastered, 1d100]

Power Level: 732,387
HP: 1,051,231 (+152,688)


[MASTERED] Adrenaline Junkie - When your opponent performs a SUCCESSFUL attack against you, your next attack roll gains +3 to the result. You cannot SEVER with that roll. Your Advanced Attacks with a base cost of 3 or more cost -1 KI Point to perform.

Power – 296,494 + 32% = 391,372
Endurance – 319,893 + 28% = 409,463
Dexterity - 116,000 + 38% = 160,080

Super Human [Mastered, 1d80]

Power Level: 806,413
HP: 1,203,820 (+305,277)[/b]


[MASTERED] Max Power - You may have your attack roll gain +3 to the result. You cannot SEVER with that roll. In the event of a multi-dice roll, you gain +3 to the result of the first dice roll only. Your attacks do +(10% Power) Damage.

Power - 337,039 + 32% = 444,891
Endurance - 366,374 + 28% = 468,959
Dexterity - 133,000 + 38% = 183,540

Mastery [0 Slots]

Eternal Mastery
Description: No one lives forever, but a master of Haokiru can still get their second chance at life. A spark of energy is enough to be eternal, at least in the eyes of those poor souls who witness you rise from the dead. Life is precious, and that is a lesson that when learned can prove a determining factor in how much power you place into your attacks.
Effect: When your HP drops below 0 for the first time in combat, gain (10% Total HP) HP. Whenever you gain HP from a Haokiru effect, your next attack does +(5% Power) Damage.
Requirements: Must know at least three (3) Haokiru attacks and/or skills.

Skills [0 Slots]

Dragon's Second Wind [ Custom ]
Description: With trust and confidence in the dragon-like techniques that give Aiden his namesake in his village, he is often rewarded in kind by granting him a momentary reprieve after a strong delivery.
Effect: RESTRICTEDx2. Activate after performing a SUCCESSFUL attack with a result of 20 or higher with an attack with 'Dragon' in its name. Gain (10% Total HP).

Bukujutsu
Description: The ability to use one's own Ki to fly.
Effect: The user can now fly in battle. Bukujutsu is a requirement to learn certain moves. This does not take up one of your Skill slots. If your opponent doesn't have Bukujutsu in their moveset, you gain +5 dice sides against them.
Requirements: N/A

Instant Transmission
Description: The user dematerializes and moves as a mass of light, disappearing from view at an incredible speed. From that point, they can lock onto a Ki signature and materialize near it.
Effect: Once per week, you can Instant Transmission yourself to another planet. You cannot use Instant Transmission to teleport you to another planet 2 weeks in a row. In the event that the planet you are is destroyed, you may use Instant Transmission to take you to another planet (regardless if you used it the week before). Instant Transmission is a requirement to learn certain moves.
Requirements: N/A

Dragon Specialist (Custom)
Description: Possessing a strong focus in a particular field of combat, Aiden had honed his dragon-like techniques so that they become second nature to him often times taking less effort or energy to perform in the heat of combat.
Effect: CONSTANT - When you gain HP or Ki Points you may have your next attack with "Dragon" in the name cost -1 Ki Point to a minimum of 1. When you roll an attack roll of 25 or higher on an attack with "Dragon" in the name you may activate this skill. Costs 2 Ki Points.
Requirements: N/A

Mind Reading
Description: The user utilizes an amount of psychic energy combined with keen observational skills to discover how an attack is performed.
Effect: RESTRICTEDx1. Perform the same attack your opponent performed in their last turn, including all damages, costs, and dice roll. This copies all modifiers as well.
Requirements: N/A

Survival Instinct
Description: Haokiru practitioners have a deeper understanding of their body and mind, as well as a better understanding of what it takes to cheat death . . . to stare into its eyes and say 'No'. On more than one occasion a student of Haokiru has looked all but gone, only to rise from the ashes.
Effect: RESTRICTED x1. Use when your HP drops below 0. Set your HP to 1. This skill may not be in the same move set as Martyrdom. Gain 2 KI Points.
Requirements: N/A

Reserves
Description: Energy must be used wisely on the field of battle and it is always a good idea to keep a reserve. By tapping into this reserve when most needed, a user can channel the energy into a healing force.
Effect: Activate when you Power Up. Gain (5% Total HP) HP. Costs 1 KI Point.
Requirements: N/A

Piccolo's Mentorship
Description: Piccolo, once a great villain, had become an amazing ally in the fight against evil. As time progressed, he transformed himself and took on more of a mentor personality. The Namek passed his knowledge onto his students and was willing to sacrifice himself for them, sometime you were willing to do after watching him do the same.
Effect: CONSTANT - TRAIT. Activate at the start of combat. Your Allies gain +3 to their dice results. Once per combat, you may prevent all damage from an attack directed at an Ally. If you do, you lose (50% of the Attack's Damage) HP. If de-activated, you may forget an Advanced Attack at any time in combat to activate this Skill. This Skill cannot be activated by any other means. You cannot have more than one Skill with "TRAIT" in the effect in your moveset at a time.

Justice Pose
Description: Swiping their left arm in front of their body, the user turns themselves to the side; displaying their profile while simultaneously raising two bent arms above their head and standing on one foot. The user then proceeds to spin back so that they face the foe from the front; leaning forward on one foot, extending both arms backward. From there, they begin to stamp their feet repeatedly into the ground while still in this pose, before splitting both legs a part some to place their arms in perfect alignment in opposite directions: one arm palm-flat against the ground, the other palm-raised toward the sky. Immediately after that, however, the user stands perfectly upright and throws their limbs out in all four directions, before bringing them in close to their body; proceeding to crouch and throw both of their arms out in either direction. Bringing their arms in, they bend them over their head and creating almost an M shape with both arms just in front of their forehead; all the while reciting this mantra: "Allow me to tell you my name! I am . . . (he/she) WHO DOES NOT ALLOW EVIL! THE CHAMPION OF JUSTICE! THE GREAT (Insert Name)." The result is a technique so utterly silly that opponents can't help but burst out laughing; expending energy in doing so.
Effect: RESTRICTED x2. Gain 1 KI Point. Choose up to 2 opponents. Those opponents lose 2 KI Points. Costs 0 KI Points.
Requirements: N/A

Basic Attacks
Basic Punch - (10% Power) Damage. Costs 0 KI Points.
Basic Kick - (10% Power) Damage. Costs 0 KI Points.
Basic Ki Blast - (10% Power) Damage. Costs 0 KI Points.

Advanced Attacks [1 Slot]

Base Cost 2

Dragon Dust [ENERGY, BLAST]
Description: Drawing in a massive gust of air, a large accumulation of ki particles (similar to dust, or ash) is expelled onto the foe.
Effect: Energy attack doing (35% Power) Damage. SUCCESSFUL - Your opponent loses (10% Power) HP every time you use an effect to gain HP until they roll an attack roll of 25 or higher. This effect cannot stack with itself. This effect can only be used once per turn. Costs 2 KI Points.
Requirements: N/A

Dragon Swipes [PHYSICAL, PUNCH]
Description: Bowing the head, the attacker extends their arms and points their fingertips straight out. In one swift motion they charge the opponent, swiping violently at them before finishing off with a palm strike to the bridge of the nose.
Effect: Physical attack doing (10% Power) Damage per hit. Your attack roll is 6d30. SUCCESSFUL - Prevent X% damage from your opponent's next attack. X = The number of SUCCESSFUL hits x10. Costs 2 KI Points.
Requirements: N/A

Base Cost 3

Dragon Beam [ENERGY, BEAM]
Description: A single arm is extended outwards as a stream of Ki wraps around the arm before firing out the palm as a beam. Once fired, the sound of the beam's launching can be compared to the roared of a great dragon.
Effect: Energy attack doing (45% Power) Damage. SUCCESSFUL - If your attack roll was 20 or higher, gain (15% Total HP) HP. Costs 3 KI Points.
Requirements: N/A

Base Cost 4

Dragon Effect [PHYSICAL, PUNCH]
Description: Channeling their strength into a simple spear hand strike, a thunderous roar is heard upon impact with the opponent being thrown backwards.
Effect: Physical attack doing (0% Power) Damage. If your current HP is higher than your opponent's, this attack costs -1 KI Point. If this attack's cost is modified by another effect, it is modified to a 'minimum of 0' instead. If you gained HP on your last turn, this attack does +(10% Power) Damage for every KI Point you have after paying the cost of this attack. Costs 4 KI Points.
Requirements: N/A


Blocks [0 Slots]

Halting Stance
Description: Planting their feet into the ground and throwing their palms out quickly, the user intercepts an opponent's attack.
Effect: RESTRICTED x1. Block. Stop a physical attack. If your opponent is Kurokonwaku, this Block is 'RESTRICTED x2' instead. Costs X-2 KI Points.
Requirements: N/A

Neutralization
Description: Firing a Ki blast, the user effectively absorbs the opponent's blast with their own.
Effect: RESTRICTED x1. Block. Stop an energy attack. You may lose 1 KI Point. If you do, your opponent cannot perform that attack on their next turn. Costs X-1 KI Points.
Requirements: N/A

Signature Techniques [2 Slots]

Dragon Fist [PHYSICAL, ENERGY, PUNCH, BLAST]
Description: Focusing all of their might into a single fist, the user charges their opponent with their fist drawn back. Waiting until the proper moment, they thrust their fist forward; releasing the entirety of their energy on a single point. The result is an explosion of energy that takes the form of a golden dragon, a savage beast that proceeds to ravage the opponent until there is nothing left to ravage . . .
Effect: RESTRICTED x1. Physical attack doing (150% Power) Damage. SUCCESSFUL - If your opponent's HP is 15% or less their total HP, reduce their HP to 0. Costs 10 KI Points.
Requirements: Transformation #2 or Higher

Heat Dome Attack [ENERGY, BEAM]
Description: Grasping onto an opponent's body, the attacker spins around multiple times before hurling the enemy up into the sky. Consuming themselves with their own energy, the user explodes; forming a brilliant dome that consumes and incinerates their enemy, of their own distinctive color.
Effect: RESTRICTED x1. Energy attack doing (130% Power) Damage. Your opponent cannot Block your attacks for the remainder of combat. SUCCESSFUL - Your opponent cannot prevent damage or reduce the damage of your attacks for the remainder of combat, unless by BREAK or SEVER. Costs 7 KI Points.
Requirements: N/A

Extra Techniques

Gohan's Hidden Power
Description: Amazed by Gohan and his ability to break through Guldo's perfected Time Freeze ability, you become more aware of a hidden power lurking deep within you. All it takes is the right motivation to set it free.
Effect: CONSTANT - TRAIT. Activate at the start of combat. Your Advanced Attacks cannot be STOPPED by defensive rolls of 4 or less. Your attacks do +(5% Power) Damage. If de-activated, you may forget an Advanced Attack at any time in combat to activate this Skill. This Skill cannot be activated by any other means. You cannot have more than one Skill with "TRAIT" in the effect in your moveset at a time.

Give Me Energy!
Description: Aiming their hands towards the sky, the user shouts 'Share your energy with me!', beckoning every living thing to donate energy to the Spirit Bomb. While doing so, the person is vulnerable to attack.
Effect: Spirit Bomb's power is enhanced with each usage of this Skill. Any effects preventing your opponent from attacking you end when you use this Skill. Costs 0 KI Points.
Requirements: N/A

Kaio-ken
Description: The Kaio-ken is a technique that multiplies the user's ki for a "heart beat", enabling them to inflict serious damage to foes who are considerably stronger than them. The red aura of Kaio-ken completely tints the user a similar share.
Effect: RESTRICTEDx1. Your next Advanced Attack does double the base damage. If your next Advanced Attack is STOPPED, STUNx2 yourself. Costs 6 KI Points.
Requirements: N/A
Edited by Aiden, Oct 30 2013, 03:17 PM.
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