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Heaven Quests
Topic Started: Feb 20 2009, 11:04 AM (893 Views)
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I. Bow Down To The King . . . Kai
It is an honor bestowed upon few to train with King Kai, so be happy that he enjoyed the joke you told him. In order to learn some of his most valuable techniques, you will have to chase the King's monkey Bubbles across the planet . . . whose gravity is 10x that of Earth's. Bubbles is a tricky fellow, and if you manage to catch him you'll have to catch Gregory, a small motor-mouth grasshopper named Gregory.
Requirement(s): 1,000 PL
Reward(s): 2x Base EXP Gain // Kaio-ken // Give Me Energy!
Time: 5 Days // 1,200 wpd

II. The Absent Minded Professor
Dr. Briefs has been wrapped up in his work again and has forgotten . . . something. Unfortunately, he's not sure what. All he knows is that his daughter Bulma is furious with him for it. He could use some help finding out just what he did wrong, and hopefully have your help in reconciling.
Requirement(s): N/A
Reward(s): Large Storage Capsule
Time: 2 Days // 1,000 wpd

III. Yajirobe's Beans
Yajirobe can't seem to understand why he's still planting senzu beans in the afterlife, just to pass on to people like you. He tries to pass his responsibilities onto you, only you realized . . . you have no idea how these things grow. Maybe if you can find someone in Heaven who would know, they could help you.
Requirement(s): 1 Inventory Slot
Reward(s): 1/3 Senzu Bean
Time: 2 Days // 1,500 wpd

IV. Princely Arrogance
An immense sparring match broke out between Goku and Vegeta with both Saiyans pushing themselves to the very limit . . . and at some point Goku was knocked out and had no idea how. Vegeta claimed victory, but you saw the match. Something fishy happened. Recall the story and discuss the true means that Vegeta claimed victory.
Requirement(s): N/A
Reward(s): 0.25x Base EXP Gain // Vegeta's Princely Arrogance
Time: 2 Days // 1,000 wpd


  • Vegeta's Princely Arrogance
    Description: Vegeta is known for being a cocky fighter with a strong desire to be number one. At times a dangerous trait, Vegeta's arrogance has often got him and his friend in trouble. However, that amount of pride is somewhat admirable and after being around him for long enough, you subconsciously start to feel the same way. Not only do you wish to be the best, but you are the best and you're out to prove it.
    Effect: CONSTANT - TRAIT. Activate at the start of combat. Your opponents with a lower Power Level than you gain -2 to their defensive rolls against you unless they roll a perfect roll without modifications. Your opponent's with a higher Power Level than you gain -2 to their attack rolls agains you unless they roll a perfect roll without modifications. Your Allies gain -1 to all results unless they roll a perfect roll without modifications. If de-activated, you may forget an Advanced Attack at any time in combat to activate this Skill. This Skill cannot be activated by any other means. You cannot have more than one Skill with "TRAIT" in the effect in your moveset at a time.


V. Hidden Power
The Ginyu Force has invaded Heaven!! . . . again!! Guldo has perfected his Time Freeze and has used to freeze all the residents of Heaven. However, when the Ginyu Force dared to threaten Videl, Gohan entered a Super Saiyan state and broke through the technique's hold over him. As a witness, you are asked to describe in detail the events of the battle.
Requirement(s): N/A
Reward(s): 0.25x Base EXP Gain // Gohan's Hidden Power
Time: 2 Days // 1,000 wpd


  • Gohan's Hidden Power
    Description: Amazed by Gohan and his ability to break through Guldo's perfected Time Freeze ability, you become more aware of a hidden power lurking deep within you. All it takes is the right motivation to set it free.
    Effect: CONSTANT - TRAIT. Activate at the start of combat. Your Advanced Attacks cannot be STOPPED by defensive rolls of 4 or less. Your attacks do +(5% Power) Damage. If de-activated, you may forget an Advanced Attack at any time in combat to activate this Skill. This Skill cannot be activated by any other means. You cannot have more than one Skill with "TRAIT" in the effect in your moveset at a time.

VI. A Brief Encounter
The Halfling Trunks Briefs is an expert swordsman and while traveling Heaven, you encounter him. Making his acquaintance, he offers to train you in the skills of the blade. The training session will be incredibly difficult.
Requirement(s): 1 Inventory Slot
Reward(s): Swordmaster // Z-Sword Replica
Time: 2 Days // 1,000 wpd


  • Swordmaster
    Description: Having trained in the art of the sword time and time again the speed, strength, and technique of your blade has come to be on the level of a true swordmaster.
    Effect: CONSTANT - TRAIT. Activate at the start of combat. When you perform an attack with a sword or that requires a sword the attack gains +2 to the result. If it is a multi-dice roll attack, choose one of the rolls to gain the +2 to the result. If de-activated, you may forget a technique at any time in combat to activate this Skill. This Skill cannot be activated by any other means. You cannot have more than one Skill with "TRAIT" in the effect in your moveset at a time.
    Requirement: Sword



  • Z-Sword Replica
    Description: Once wielded by Gohan in order to defeat the terrible Buu the blade has lost its legendary status. However the incredibly sharp edge still makes it a grand sword for combat purposes and has been duplicated for such. Though hard to wield, the impossible weight of the weapon tends to have a truly crushing effect upon your opponent when swung.
    Effect: Weapon - Sword. SUCCESSFUL - If your attack roll is 30 or higher, STUN.
    Weapon Stats:
    Damage: (12% Power) Damage.
    Rate of Attack: 1 (Your attack roll is 1d32)


VII. Piccolo's Mentorship
In spite of his death, Piccolo refuses to retire quietly and can often be found training others while appearing reluctant and authoritarian in doing so. After interrupting his training session with Dende, Piccolo decides to put you through the ringer . . . and as Gohan could tell you, he doesn't go easy on his pupils.
Requirement(s): N/A
Reward(s): 0.25x Base EXP Gain // Piccolo's Mentorship
Time: 2 Days // 1,000 wpd


  • Piccolo's Mentorship
    Description: Piccolo, once a great villain, had become an amazing ally in the fight against evil. As time progressed, he transformed himself and took on more of a mentor personality. The Namek passed his knowledge onto his students and was willing to sacrifice himself for them, sometime you were willing to do after watching him do the same.
    Effect: CONSTANT - TRAIT. Activate at the start of combat. Your Allies gain +3 to their dice results. Once per combat, you may prevent all damage from an attack directed at an Ally. If you do, you lose (50% of the Attack's Damage) HP. If de-activated, you may forget an Advanced Attack at any time in combat to activate this Skill. This Skill cannot be activated by any other means. You cannot have more than one Skill with "TRAIT" in the effect in your moveset at a time.


VIII. Majin Buu's Childishness
A confusing turn of events . . . Mr. Buu, Uub, and Kid Buu are all now separate entities?! Well, before you get a headache trying to figure it all out, Mr. Buu is in need of a friend. The childish Majin is out to have fun, and you're going to be dragged along for the ride . . . but maybe you'll learn something from it.
Requirement(s): N/A
Reward(s): 0.25x Base EXP Gain // Majin Buu's Childishness
Time: 2 Days // 1,000 wpd


  • Majin Buu's Childishness
    Description: After spending time with Majin Buu and experiencing his child-like nature, it seems to have rubbed off on you. It's an attribute that certainly could throw opponent's off-balance, and besides, who doesn't like having a little fun?
    Effect: CONSTANT - TRAIT. Activate at the start of combat. Whenever the result of your opponent's dice rolls are +1 or +2 your dice rolls, both of you must re-roll. In the event of a multi-dice roll attack, that person only re-rolls for the effected dice roll. If de-activated, you may forget an Advanced Attack at any time in combat to activate this Skill. This Skill cannot be activated by any other means. You cannot have more than one Skill with "TRAIT" in the effect in your moveset at a time.


IX. Learning To Fly

The Z Fighters all have mastered the ability to fly . . . and you're the odd one out. Luckily, they offer to teach you the secret of flight, which appears to be harder than you thought. Sure, condensing ki into an energy beam is one thing, but maintaining and adjusting energy flow on the fly (no pun intended) is another thing altogether.
Requirement(s): N/A
Reward(s): Bukujutsu
Time: 3 Days // 1,000 wpd

X. Escaping Heaven
. . . so, you've decided on busting out, huh? You're going to have to find a way to break the gravitational pull of King Kai's planet to return to Snake Way and make the journey back. That's the easy part. If King Yema catches you, he'll put you in the Yema Lock and that's going to hurt. If you can manage to find a way from King Yema's office back to the world of the living, you'll be home free.
Requirement(s): At least one week since you entered Heaven
Reward(s): Return to any planet you wish
Time: 5 Days // 500 wpd (+250 wpd for every time you have died)
Note: You may re-take this Quest!
Edited by Vega, Mar 23 2009, 08:24 PM.
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Zombie Half-Monkey!
XI. Dancing with the Stars.
Goten and Trunks heard you know something about the ways of battle. And now, they want to show you a little of their own battle prowess. In the form of a dance off, a simple competition of leg work. Do you have what it takes to beat Goten and Trunks at the Heaven pageant? Or will their fusion dance be the end of your career?
Requirement(s): N/A
Reward(s): 1x EXP Gain // 200 Zenni.
Time: 3 Days // 1,000 wpd

XII. Sword Training
Trunks can often be found practicing and honing his sword techniques on his lonesome on King Kai's planet. All grown up now, he takes his sword work very seriously and if you're going to approach him for lessons, you should take it very seriously too. He will not take it easy on you.
Requirement(s): Sword
Reward(s): Quick Draw // Essence Cutter
Time: 2 Days // 1,000 wpd


  • Quick Draw
    Description: The Japanese Samurai created an entire art form around quickly drawing steel from their sheaths and slicing into flesh. At a time when swords were prevalent, the first strike could prove key to victory. In this day and age it is still a magnificent tool to have at your disposal.
    Effect: Use only if your opponent's first attack roll in combat was STOPPED. All attack rolls for that attack are STOPPED. You may immediately perform a basic Sword attack. If you have a Sword Sheath equipped, the attack gains +3 to all results. This does not take up a Skill slot.
    Requirements: Sword


  • Essence Cutter [PHYSICAL, ENERGY, WEAPON]
    Description: Channeling their ki directly into the sword, the blade begins to develop an aura dependent on the user. Brimming with energy, the user then attacks with the blade. The added energy makes the blade far more deadly, capable of cutting through extremely hard substance with ease.
    Effect: Physical attack doing (50% Power) Damage. This attack counts as an energy attack for all effects and purposes. This attack cannot be BLOCKED. If you roll a 32 or higher with this attack, this attack gains 'SEVER'. Your dice sides cannot exceed 1d34 with this attack. Costs 2 KI Points.
    Requirements: Sword


XIII. Master Roshi's School For The Gifted
The old turtle hermit is bored out of his mind -- apparently, all the naughty girls went to Hell and he's stuck with a bunch of prudes! At his age, he feels old and less useful than he was on Earth (no matter how many times he's told that his aches and pains from old age were alleviated once he died), and as the saying goes -- those that can't do, teach. As the originator of a handful of techniques, he has opened a school in Heaven to allow people to find within themselves their own personal skill.
Requirement(s): 2 Skills (Not including Skills that do not take up a Skill slot)
Reward(s): Custom Skill
Time: 5 Days // 1,000 wpd

XIV. Telekinetic Disorientation
No matter what you threw at him, the tiny white human managed to dodge everything. It was only until you could take no more and exploded in a flurry of energy, did Chiaoutzu finally show some response. His tiny finger stopped your onslaught and somehow managed to cripple you simultaneously. "Let me teach you." He said.
Requirement(s): N/A
Reward(s): Chiaoutzu's Psychic Halt
Time: 2 Days // 1,250 wpd


  • Chiaoutzu's Psychic Halt
    Description: The tiny mime-man taught you a technique he uses to intercept incoming attacks not through advanced martial arts maneuvers or split second dodging, but rather by standing his ground and manipulating his ki to psychically halt a foe in their place. The time they are stopped is short, but long enough to allow you the chance to deliver your own attack.
    Effect: RESTRICTEDx1. Block. Stop any type of attack. If your Power Level is lower than your opponent's Power Level, STUN. Costs X+1 KI Points.

XV. Legends: Goku [NOT AVAILABLE]
The pure-hearted warrior, Goku is a true legend. As the defender of Earth and at times the universe, the Super Saiyan has left behind a legacy of stories that are passed down from generation to generation. Though the reigns have been passed down Goku still remains on top of his game, training, exercising, and honing his battle tactics. Could you impress the legendary Super Saiyan? After mingling with the legend, it is time to show what you've got -- and if you stand out amongst the crowd, he will honor you with a one of a kind gift.
Requirement(s): PL: 100,000
Reward(s): Goku's Training Gi
Time: 3 Days (2 RPs, 1 Battle) // 1,000 wpd
Battle Info: Goku is a Saiyan and will have all of the moves stated in his trainer section as well as Bukujutsu, Give Me Energy!, Kaio-Ken, Solar Flare, and Spirit Bomb. For this fight, he will have 2 of the Signature Techniques at random while the others are in his 'Extra Moves' list. He has powered down to give you a fighting chance, but will transform if you do to match the level of transformation you use. He will be Mastered at 1d100 with each transformation.
Notes: Once this Quest is completed, it will become unavailable to others. You cannot take any other Quests with a LEGENDARY item as a reward for another month after completion or failure of this quest.


  • Goku
    PL: 1.6x
    Power: 45%
    Endurance: 30%
    Dexterity: 25%
    Moveset: Bukujutsu, Instant Transmission, Give Me Energy!, Kaio-Ken, Solar Flare, Meteor Smash, Kamehameha, Kaio-ken Attack, and 2 of the following: Spirit Bomb, Warp Kamehameha, Super Kamehameha and Dragon Fist.



  • Goku's Training Gi
    Inventory Slots: 1
    Description: A uniform worn by the Legendary Goku for a number of years while he still lived. The uniform consists of an orange training gi with a blue shirt underneath it. Optionally, he has also given you a pair of his blue boots with red lining and blue wristbands. On the back of the Gi is the infamous symbol for King Kai himself. [FULL BODY]
    Effect: LEGENDARY. WEIGHTED POTENTIAL. +15% All Stats. You can equip up to 15 Training Weights at Maximum with this item. Weights equipped to this item remain in effect until a Power Level of 3,000,000. You cannot have more than one LEGENDARY item equipped at a time.
Edited by Vega, Jun 30 2009, 01:46 AM.
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XVI. Fuuusion-HA!
The rumors of the dance seemed to have come out of nowhere, but you were intrigued by the unusual ability. There were two people you were told to contact if you wanted to know more -- Goten and Trunks. Both have come a long way since their childhood days where they routinely transformed into Gotenks to take on the big bad of the week. The Halflings admit they don't even know if they'd remember it anymore and seem to have matured pass the point of wanting to. If you can convince them, and if they can remember, you might find yourself in possession of a few good moves.
Requirement(s): 1 or 2 Participants
Reward(s): Fusion Dance
Time: 4 Days // 1,000 wpd (per participant)

  • Fusion Dance
    Description: An incredibly difficult technique that requires two participants who must create perfectly symmetrical images of eachother. The Fusion Dance is a series of poses that are performed while, as described by Goku, both are visualizing two rivers flowing towards eachother and then converging at two single points. If not synchronized down to their breathing, the result will be an imperfect fusion of the two fighters. However, if performed correctly, they will merge into a single powerful combatant.
    Effect: Allows Fusion Dance Fusion.
    Requirements: N/A


XVII. Refusal to Fuse--al
" It's not happening, Kakarot! I would no sooner DIE again than permanently join with you! " Goku tried to explain to him that a death in Heaven would mean that his existance was permanently erased, but Vegeta was not willing to listen to reason. You had no idea what was under the short one's skin, but he seemed to be speaking out of past experiences. After storming off, Goku seems more willing to talk.

" I wasn't asking him to fuse . . . I just found these in my closet and thought he'd get a kick out of seeing them. Didn't think he'd get so angry. Gosh. We won't be needing them anymore, though, if you want to have them. " That Goku fellow? One hell of a good guy.
Requirement(s): 1 or 2 Participants
Reward(s): Previously Worn Potara Earring (per participant)
Time: 1 Day // 1,500 wpd (per participant)

  • Previously Worn Potara Earring
    Description: Crafted eons ago and worn by the Kaio-shin, these two precious stones gave the wearer a significant boost of power in their original state. Sadly, their true power has been lost over the course of time, leaving their magicial abilities mostly drained. Perhaps the most interesting thing about this piece of jewlery lives on: when worn by two individuals, their bodies are said to permanently fuse together. [ACCESSORY]
    Effect: USE x1. Allows Potara Fusion.
    Requirements: N/A


XVIII. Legends: Vegeta
Vegeta; the rightful Prince of All Saiyans and the son of King Vegeta once set his sights on Earth for destructive purposes. In a surprise turn of events he eventually ended up turning Kakarot from a foe into a respected (though begrudgingly so) rival. The Saiyan Prince is still a very proud and arrogant man with a love for battle, and more importantly a hunger to prove himself the best. Impressing him is very difficult and something even his own son sometimes has trouble doing, so that's not the way to get close to the Prince. You'll have to show him the two of you aren't so different.
Requirement(s): PL: 100,000
Reward(s): Vegeta's Arrival Armor
Time: 3 Days (2 RPs, 1 Battle) // 1,000 wpd
Battle Info: Vegeta is a Saiyan and will have all of the moves stated in his trainer section as well as Bukujutsu. For this fight, he will have all 3 Signature Techniques. He has powered down to give you a fighting chance, but will transform if you do to match the level of transformation you use. He will be Mastered at 1d100 with each transformation.
Notes: Once this Quest is completed, it will become unavailable to others. You cannot take any other Quests with a LEGENDARY item as a reward for another month after completion or failure of this quest.

  • Vegeta
    PL: 1.6x
    Power: 50%
    Endurance: 30%
    Dexterity: 20%
    Moveset: Bukujutsu, Galick Gun, Spirit Breaking Cannon, Dirty Fireworks, Super Galick Gun, Big Bang Attack, Final Flash

  • Vegeta's Arrival Armor
    Inventory Slots: 1
    Description: Prince Vegeta has sported many armors throughout his lifetime, but this set of armor was worn during his first arrival on Planet Earth. The segmented plates are alabaster with a yellow lined mid-section, shoulder plates and three-pronged armored skirt. The suit comes with a blue jumpsuit and a pair of white boots and gloves. A slash is still present in the armor from Yajirobe's katana. [FULL BODY]
    Effect: LEGENDARY. +12% Power. +35% Endurance. You automatically start first in combat. This overrides any and all other effects.


XIX. Legends: Gohan (Great Saiyaman) [NOT AVAILABLE]
Gohan has had a diverse life and has played all the roles. As a young boy he was a naive child who when angered would become extremely powerful, and as such was taken under Piccolo's wing. As a young teenager he became a fierce fighter that rivaled even his father and ultimately defeated the menace known as Cell. Later in his teen years he would settle down and take on the role of the superheroic Great Saiyaman when not cramming for exams. He sometimes finds it hard to give up the role, but he's looking to pass the torch. If you're a female, he just so happens to have one of Videl's old outfits laying around as well! Show him you're the man and / or woman for the job!
Requirement(s): PL: 100,000
Reward(s): Great Saiyaman Outfit or Great Saiyawoman Outfit
Time: 3 Days (2 RPs, 1 Battle) // 1,000 wpd
Battle Info: Gohan is a Half-Saiyan and will have all of the moves stated in his trainer section as well as Bukujutsu, Kamehameha, Super Kamehameha and Special Beam Cannon. For this fight, he will have 2 of the Signature Techniques at random while the others are in his 'Extra Moves' list. He has powered down to give you a fighting chance, but will transform if you do to match the level of transformation you use. He will be Mastered at 1d100 with each transformation.
Notes: Once this Quest is completed, it will become unavailable to others. You cannot take any other Quests with a LEGENDARY item as a reward for another month after completion or failure of this quest.

  • Gohan
    PL: 1.6x
    Power: 40%
    Endurance: 30%
    Dexterity: 30%
    Moveset: Bukujutsu, Justice Pose, Bakuretsu Ranma, Masenko, Kamehameha, and two of the following: Burst Rush, Afterlife Kamehameha (w/ Goku), Super Kamehameha, Special Beam Cannon

  • Great Saiyaman Outfit
    Inventory Slots: 1
    Description: A superhero-esque outfit designed for a male consisting of a green tunic over a black bodysuit, a black belt with a golden emblem and a red cape attached at the shoulders. A helmet hides the hero's identity; black and orange in color with a obsidian visor. Almost randomly, the helmet also bolsters a set of antennae. White boots and gloves complete the set. [FULL BODY]
    Effect: LEGENDARY. +20% Endurance. +30% Dexterity. You are considered an Ally for all effects and purposes other than Fusion. When Battling a member of Evil Alignment, your attack rolls cannot be negatively modified. While equipped, Justice Pose does not take up a Skill slot or a turn. You can only use Justice Pose once per turn.

  • Great Saiyawoman Outfit
    Inventory Slots: 1
    Description: A superhero-esque outfit designed for a female consisting of a light teal tunic over a purple bodysuit, a white belt with a golden emblem and a light pink cape attached at the shoulders. A helmet hides the hero's identity; though it conceals less than the Saiyaman helmet. The visor is transparent and the helm itself is white and pink. Almost randomly, the helmet also bolsters a set of antennae. White boots and gloves complete the set. [FULL BODY]
    Effect: LEGENDARY. +20% Endurance. +30% Dexterity. You are considered an Ally for all effects and purposes other than Fusion. When Battling a member of Evil Alignment, your attack rolls cannot be negatively modified. While equipped, Justice Pose does not take up a Skill slot or a turn. You can only use Justice Pose once per turn.
Edited by Vega, Jul 6 2009, 02:33 PM.
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