| Strafe for throwing weapons gfx problem | |
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| Tweet Topic Started: Jan 18 2018, 03:57 AM (5 Views) | |
| Michael Morin | Jan 18 2018, 03:57 AM Post #1 |
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Hello, So I am making this "new" skill its like strafe but for throwing weapons. The problem is that i have no control over what it looks like. What i did was copy strafe make it a barb skill, gave it a new name and make it use "thro" next i made 3 new missiles from multishotarrow wich strafe uses one for jav axe and knife. changed the graphics for each and tried to only add it one of the time to test each one. They all work fine, so next i added all 3. but i persists on using the one put in "cltmissileb", so is it some kinda hardcoded feature if "cltmissilea" aint a arrow its gonna use "cltmissileb" or do i need to define what happens some where else? Thanks I didn't find the right solution from the internet. References: http://d2mods.info/forum/viewtopic.php?f=4&t=53026 Creative Corporate Video |
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Auspice Zeta created by sakuragi-kun of the ZBTZ






12:17 AM Jul 11