Welcome Guest [Log In] [Register]
Add Reply
Strafe for throwing weapons gfx problem
Topic Started: Jan 18 2018, 03:57 AM (5 Views)
Michael Morin
Rookie
Hello,

So I am making this "new" skill its like strafe but for throwing weapons.
The problem is that i have no control over what it looks like.

What i did was copy strafe make it a barb skill, gave it a new name and make it use "thro" next i made 3 new missiles from multishotarrow wich strafe uses one for jav axe and knife. changed the graphics for each and tried to only add it one of the time to test each one.

They all work fine, so next i added all 3. but i persists on using the one put in "cltmissileb", so is it some kinda hardcoded feature if "cltmissilea" aint a arrow its gonna use "cltmissileb" or do i need to define what happens some where else?

Thanks








I didn't find the right solution from the internet.
References:

http://d2mods.info/forum/viewtopic.php?f=4&t=53026

Creative Corporate Video
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · The Lounge · Next Topic »
Add Reply

Auspice Zeta created by sakuragi-kun of the ZBTZ