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The Old Fortress (Character Sign Up and OOC)
Tweet Topic Started: Sep 22 2009, 01:48 AM (276 Views)
Flawless Cowboy Sep 22 2009, 01:48 AM Post #1
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Region RP Name:
Zainzibar Land
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The Children of Talos
Well the Fantasy RP has barely got off the ground, so let's liven it up a bit with a good ol fashioned, DnD esque adventure!
I think we know the drill on creating a character, just plagarise Trosita's character creater from The Conception, and make some changes


Step One: Pick attributes. Sum cannot be more than 35. No attribute can be less than 1.
Step Two: Pick skills. You get just 5 points to use; there is no minimum or maximum for any.
Step Three: Fill out Character Sheet and post it in this thread.

Character Sheet Template

Spoiler: click to toggle
Character Name:
Gender:
Description of Character Type (e.g. Warrior, Ranger, Mage etc.):
Physical Description:
Biography:

Attributes

Strength:
Perception:
Endurance:
Charisma:
Intelligence:
Luck:

Skills



List of Attributes (35 Points total; Min 1, Max 10 each)

Spoiler: click to toggle

Strength - Physical strength.
Perception - How likely the character is to notice certain things.
Endurance - Physical stamina, fitness, size, resistance to radiation or intoxication etc.
Charisma - How persuasive, charming, likeable a person can be.
Intelligence - Always useful, but espcially for magic, technology, medicine.
Luck - Lucky people can succeed where otherwise they might not.



List of Skills (5 Points total) (Note, this list is not comprehensive; feel free to come up with your own)

Spoiler: click to toggle

Weapons - Hand-to-Hand
Weapons - Melee-Blade
Weapons - Meelee-Blunt
Weapons - Ranged-Bow
Weapons - Ranged-Throwing
Combat - Melee
Combat - Ranged
Combat - Magic
Combat - Unarmed
Magic- Healing
Magic - Destruction
Magic - Illusion
Etc.




This RP is actually going to be mostly free-form. The attributes and skills are references to base RP on.

For example, if you have a character with 4 skill points in Combat - Unarmed, and he is physically attacked by another unarmed character who doesn't have any skill points in Combat - Unarmed, he will most likely kick his attacker's ass. However, if the attacker has say, a Strength of 10 and Endurance of 7 while the first character just has 4 in each, this evens the odds a bit and the fight will be more difficult. And interesting.



Basic Plot:
In a tavern in Khievesburg, a dwarf barges in and claims that he will handsomely pay any man who acts as a bodyguard for him as he investigates an old ruined fort in the wilderness
Edited by Flawless Cowboy, Sep 22 2009, 01:48 AM.
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Dr. Awesome Sep 22 2009, 02:29 AM Post #2
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I guess I will play along :P.

Florin li Cosmin
Name: Florin li Cosmin
Race: Half-Elf
Sex: Male
Class: Fighter (Primary) & Sorcerer (Secondary)
Equipment: Mithril Chainmale Armor, Enchanted Longsword, Wand of Magic Missiles, Rod of Frost.


Biography: Florin Cosmin is born in a large port-city in the province of Tyrea in the Holy Empire of Kheiversburg. Cosmin has studied at the University of the Arcane in Kheiversburg City. He became a sorcerer who specialized in fire magic. He only stayed their for a relativity short time, as a result only knowing some of the lower level spells and a few mid level spells. Afterwards, he decided to join the military and learned martial combat, using mainly a longsword. Afterwards, he quit the military because he thought it was boring and then decided to become a gladiator in Kheiversburg City's Arena, where be killed a few opponents in either deathmatchs or just "accidentally" landing a fatal blow in a non-lethal matchs using a longsword with a weak permanent enchantment he put on himself. After that, he got bored again and decided he should go randomly adventuring. Cosmin is always bored, and seeks to be entertained by fighting. He sometimes has low attention span, and not take serious matters seriously unless it has to do with fighting or anything else life-threatening.

Physical description: Cosmin is of medium height, is 5 feet high. Also has short bright orange hair, with green eyes.

Skills

Combat - Melee
Combat - Magic
Weapons - Longsword Specialization
Magic - Destruction
Magic - Buffing

Attributes


Strength - 8
Perception 5
Endurance - 7
Charisma - 6
Intelligence - 7
Luck - 2

Combat style: In combat, he usually casts buffing spells like "Shield", "Flame Weapon", "Elemental Shield", and "Mirror Images" on himself, then tries using spells like "Magic Missile", "Flame Arrow", "Color Spray", "Fireball" and "Ray of Enfeeblement" in order to weaken his opponent from afar. Once his offensive spells are depleted, he then charges in for melee combat. In melee, he tries to literally rush at his foe and try to take him down as quickly as possible. Sometimes against a melee opponent he will cast "Grease" or "Cloud of Bewilderment " to try and knockdown his opponent for an easy kill.
Edited by Dr. Awesome, Sep 25 2009, 12:46 AM.
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Antartis Sep 23 2009, 01:52 PM Post #3
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Kawaii nee~!
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Infryndiira Zolfura

Name: Infryndiira Zolfura
Race: Tiefling Highborn
Sex: Female
Alias: Aileen Whispersong
Disguised as: Human bard
Class: Fey witch
Equipment: Magic pendant implement, dagger, hat of disguise, leather armour, rod of the feywild, mandolin.

Biography: Descending from the Turathi imperial family, Infryndiira Zolfura is currently in self-exile due to political differences with the Empress, who is her fourth cousin. Having forged and inherited arcane pacts with the fey, she utilises a mixture of madenning fey spells. She has studied under some of the finest tutors of Bael Turath's capital Vor Kragal. Since her exile she has been using her magical hat of disguise to pose as a member of another race (currently a human bard named Aileen Whispersong.) She eagerly manipulates others using superior charisma and intellect, but also her fey charms and illusions, to stay out of harm's way. She aspires to recover treasure that will allow her to return to Vor Kragal.

Physical description: In her natural form Infryndiira is 5'11" tall with ram-like horns, devil-crimson skin and pure golden eyes with jet black, snake-like pupils. She also features a long, 4'11" non-prehensile tail and long deep-purple hair. In her current, human disguise she is just as tall but with sapphire blue eyes, blonde hair and fair skin. Her hair is opften braided and decorated with trinkets and ribbons.

In all her forms she likes to maintain a wide number of piercings (25 in total; six rings on each ear, two on her left nostril; and a stud between her nostrils, two at her tongue and one under it, one below her lips, one on each nipple and her navel, one vertical on each of her outer labia and a vertical at her clitoral hood) and tribal tattoos (a sun-like image at her navel; a spider at her right arm; a coiling symbol at her left arm; a phoenix at her upper back; and a decorative symbol at her lower back.)

She is capricious, flirtatious, with questionable mental stability even by Turathi standards, but she can easily become very intimidating. She likes to stress her links with seelie and unseelie fey if it means gaining fear from others, while she prefers comfortable and semi-revealing clothes that can show off her tattoos and navel piercing. She also likes wearing collars and bracers.

Abilities:
- Strength: 3
- Perception: 3
- Endurance: 5
- Charisma: 10
- Intelligence: 10
- Luck: 4

Skills:
- Combat: Magic
- Magic: Destruction [Fey]
- Magic: Illusions [Fey]
- Magic: Charms [Fey]
- Magic: Teleportation [Fey]

Combat style: Infryndiira prefers a mixture of fey magic, utilising illusions and charms together with the elements or even raw arcane energy. She is highly mobile and utilises her illusions and charms to remain out of harm's way through cloaking by shadows, invisibility, or even direct mind attacks. She uses a lot of tactical teleportations to remain out of harm's way. She uses her magical hat of disguise to pose as a human woman of her age and build.
Edited by Antartis, Sep 24 2009, 01:21 PM.
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Proudly representing Denmark-Norway-Iceland, Sweden and Galicia in the regional role-play.
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Dr. Awesome Sep 24 2009, 01:28 AM Post #4
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Me above post is edited, I like Manos' format :)
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Trostia Sep 24 2009, 09:05 PM Post #5
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jesus is my friend
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Looks fun. I especially like the character creation system. :)


Krun

Name: Krun (of Rock-Claw Clan)
Race: Ogre
Sex: Male
Class: Cleric
Equipment: Ironwood and steel mace (large), hardened leather cuirass, bear-hide clothing, knapsack (dried meats, some old coins, marked animal bones, ).

Biography: Krun is one of the few Ogres to leave his mountain home and travel through the more civilized lands. The son of the clan's most powerful Shaman, Krun took this unusual path because a prophecy, told shortly after his birth, claimed he would bring doom to his Clan. After his father's death, he decided to put distance between himself and his people, and to seek ways to make them stronger.

Physical description: He stands 9 and a half feet tall and weighs just over 500 pounds; typical size for an Ogre. One of his fangs is chipped. His fur is a light brownish-orange.


Abilities:
- Strength: 9
- Perception: 7
- Endurance: 8
- Charisma: 2
- Intelligence: 5
- Luck: 4

Skills:
- Weapons - Meelee-Blunt
- Magic- Healing
- Magic: Restoration
- Magic: Augury
- Magic: Prayer

Combat style: Krun tends to use his hefty mace to bash enemies in the head. If the situation calls for it he will pray to his ancestors for protection and guidance, and for his enemies to be hindered. More often in his travels, he tends to avoid unnecessary combat, knowing full well that humans and their like get worried when there's a large Ogre killing things nearby.
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Flawless Cowboy Sep 27 2009, 02:02 AM Post #6
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Region RP Name:
Zainzibar Land
Space RP Name:
The Children of Talos
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Character Name: Gram Morro
Gender: Male
Description of Character Type: Dwarf Warrior
Physical Description: 3'5 feet, blue eyes, thick black beard, long black hair, big nose, muscular
Biography:
Gram can be best described as a Crusader, a Crusader who seeks to purge the civilized lands of all "evil". He has three main targets for his crusades, Goblinoids, Undead, and praticularly dangerous/intelligent monsters. Some call him fanatical, however, he is very level headed, and never lets devotion to his cause obstruct his common sense. The main reason for his Crusader nature can be traced to his father Dorrgon Morro, who preformed similar feats, and ingrained his vision of a world without fear into the skull of his son.

Attributes
Strength: 8
Perception: 4
Endurance: 5
Charisma: 6
Intelligence: 7
Luck: 5

Skills:
Melee Weapon: Blunt/Axe
Ranged Weapon: Throwing Weapons
Magic (Summon): Lesser Earth Elemental
Speech: Smooth Talk
Craft: Repair

Combat Style:
When facing larger opponents, Gram likes to swing his powerful battle-axe at the legs of an opponent, pulling it out, and delivering a finishing blow to the chest or head of a target. Otherwise, he swings his axe horizontolly at the upper torso of a target. He fights fiercely, but with precision.
Edited by Flawless Cowboy, Sep 29 2009, 10:41 PM.
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Dr. Awesome Sep 29 2009, 09:45 PM Post #7
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Since most of us are assembled, lets have a sexy party and then adventure!
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Flawless Cowboy Sep 29 2009, 10:42 PM Post #8
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Okay, I'll make the Adventure thread in an hour or so.
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