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| [Space] Building Ships [Defunct]; DT's Guide to the Final Frontier | |
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| Tweet Topic Started: Jan 19 2009, 04:02 AM (1,924 Views) | |
| Nuke | Jan 19 2009, 04:02 AM Post #1 |
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In order to ensure that your empires live long and prosper, and that they do not fall prey to the dark side of the force, you're going to need a fleet. It's a big task to create one, but we've created something that I think you'll like. We all agree that we need some kind of standardization for our fleets. There are two systems we'll use: the Traveler System, and the DT System. You can use one or the other, or both. The latter is very simple to use, the former pretty complex. This thread will focus on the latter. It's a simple Excel chart. Using it requires that you only input data into the colored boxes. Allow me to walk you through the individual categories that you will need to take care of. Spoiler: click to toggle For your entire fleet, you are allowed to use a maximum of 10,000 points. You may not exceed this value. Special Wartime Bonus: If your empire goes to war with another, you are permitted to build an additional 10,000 points worth of ships. However, once all hostilities have ceased, you must disband/scarp 10,000 points worth of ships (they needn't necessarily be the extra ones you built). This is designed to reflect the gearing up of an economy during war, and the "peace dividend" that comes after a war's end. I think that should take care of it all. Any questions, don't hesitate to ask. The file is attached below. Additionally, I've written a Wiki article detailing the various weapons used in the sheet. Link here. Edited by Nuke, Oct 11 2009, 12:44 AM.
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![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| Flawless Cowboy | Jan 24 2009, 02:01 PM Post #2 |
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Hey nuke, it keeps giving me 0 points for weapons, and I'm unable to build a capitol ship |
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| Trostia | Jan 24 2009, 06:45 PM Post #3 |
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jesus is my friend
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You have to change the 0 to the left of the weapons to however many you want to have. Any cell that is in that sorta beige color you can and should either select from a pulldown or type in a number or whatever. White cells you shouldn't alter. |
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| Nuke | Jan 25 2009, 04:39 AM Post #4 |
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Screw it. Let's really have some fun. I've upped the point total to 20,000. No sense in keeping us from having some truly insane fleet battles - I'd say that'd be more fun, don't you think? But that's the absolute limit I'll set. Any higher is absurd. We could possibly work in something about allowing a wartime bonus, but for now, that's as high as it'll get. |
![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| The Dragon | Jan 25 2009, 06:24 PM Post #5 |
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I've decieded to attempt to convert my traveler based fleets into this new system. It'll take me a bit to convert and I may have some questions as to what would classify as what but I am looking forward to our first contact. I'm torn as I was also going to be a human bassed race but also like the consept of alienness as well. I'll have to think on this as well. |
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DT RP: Draki (old nationstates page) - Wiki - News (old news thread) - Image Gallery Space: Nth'ch (old nationstates page) - Nth'ch images - Bug Ships - Note, Original space race was De Dragon but changed to the Nth'ch to create an insect race. | |
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| Nuke | Jan 26 2009, 12:31 AM Post #6 |
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Making it compatible with Traveler was a part in designing this new system. I think it's possible to use them both. |
![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| Nuke | Jan 27 2009, 04:53 AM Post #7 |
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Alright, now that we've got our first war, there's a topic I've been wanting to discuss regarding the points. In wartime, the economies of nations (and in this case, empires) are retooled towards the production of war goods. So when you've got entire planets devoted to industry, it would be logical to assume that an increase in industrial output would mean a pretty hefty increase in an empire's industrial, and, more important, starship production, capacity. So, to replicate this, I propose that we append a little clause to the points system: You can have 20,000 points to use in peacetime, but in wartime, you can build up to a maximum of 40,000 points. However, there's a catch: while you can effectively double the size of your fleet during wartime, once you go to peace, you must scrap 20,000 points worth of ships (it needn't necessarily be the ships bought with the bonus 20,000), bringing you back down to peacetime levels. What do you think of this? |
![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| Trostia | Jan 27 2009, 05:00 AM Post #8 |
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jesus is my friend
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I think we should have 20,000 in wartime and 10,000 in peacetime but otherwise yeah. |
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| Nuke | Jan 27 2009, 05:13 AM Post #9 |
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10,000 struck me as too small. Assuming you went for a decently powerful fleet, you'd be able to deploy only a little over 100 ships, which I feel isn't really representative of a space faring empire (well, perhaps for a diminutive one, but I think the lot of us want to portray something a bit more powerful than that). |
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| Trostia | Jan 27 2009, 05:19 AM Post #10 |
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jesus is my friend
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You could get 100 top-line battleships with that. But you can have lots more if you have a more balanced fleet. Or on the other end of the spectrum a fleet of hundreds of smaller ships. That's plenty for a peace-time force. Most models of bigger empires are of... well, bigger empires. We got like 6 star systems a piece, no one here can be compared to the Galactic Empire or any of its major components, or the UFP (hundreds of star systems) from star trek. Too much points and there's almost no point in getting anything but a huge fleet of massive battleships and then its boring. |
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| Nuke | Jan 27 2009, 05:32 AM Post #11 |
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The trade-off would be smaller engagements, which I suppose then would be easier to handle. I work for you guys. Is this what you want? |
![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| The Dragon | Jan 28 2009, 01:14 AM Post #12 |
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I say the smaller numbers as well. While huge fleet actions are nice to read about, In reality it's a bitch in almost any combat system to acutally work out. And where we are basically working from the seats of our pants on this simpler would be better. (origially in our first space program I intended for budgets so that De Dragon would have 3-4 wings but with the adjusted budgets I was forced to up that to like 18-20 if I remember correctly. Besides the lower number will put more empasis on methods behind various nations building. Some will want many patrol fleets and others a few big fleets. There are many advantages and disavatages to each consept. |
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DT RP: Draki (old nationstates page) - Wiki - News (old news thread) - Image Gallery Space: Nth'ch (old nationstates page) - Nth'ch images - Bug Ships - Note, Original space race was De Dragon but changed to the Nth'ch to create an insect race. | |
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| Nuke | Jan 28 2009, 02:13 AM Post #13 |
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Okay then. 10,000 points it is. I was able to build a fairly mixed fleet of about 150 ships. For six planets, I suppose that's enough. We'll also go with the x 2 wartime bonus as well. |
![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| The Dragon | Jan 28 2009, 03:05 AM Post #14 |
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But one must also factor build time (example: small starships 6 months-2 years and larger ones 2-5 years to build (5 for those massive mega ships)) Now if one is planning a military campain I can see ramping it up before a conflict but to suddenly double ones fleet for action is highly unrealistic. |
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DT RP: Draki (old nationstates page) - Wiki - News (old news thread) - Image Gallery Space: Nth'ch (old nationstates page) - Nth'ch images - Bug Ships - Note, Original space race was De Dragon but changed to the Nth'ch to create an insect race. | |
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| Nuke | Jan 28 2009, 03:10 AM Post #15 |
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Unfortunately, I think we'll have to go on the honor system for build times. There's no effective (and non-labor-intensive) way for implementing such that I can think of. |
![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| Nuke | Feb 22 2009, 03:30 AM Post #16 |
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I've come up with a few ideas for an expanded version of the chart. I've attached an incomplete version of the chart (i.e. it doesn't work correctly) to show exactly what I've done. In summation, I've added three additional types of strike craft (Heavy Fighters, Bombers, and Dropships). There's now the option to add a second type of Special Equipment (i.e. a cloaking device and a colony pod). But more importantly, I've added in Super-Heavy Weapons. In addition, I moved some weapons around (i..e heavy magnetic accelerator cannons were moved from heavy to super-heavy weapons), and added some more weapons to the charts (lie Heavy Point Defense Batteries). What do you guys think of these additions? Edited by Nuke, Feb 22 2009, 03:54 AM.
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![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| Trostia | Feb 22 2009, 06:46 PM Post #17 |
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jesus is my friend
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I corrected that bit with the super heavy weapons hull points calculation. But I'm thinking of how to change some of the special equipment values. Namely; the cloaking device (I think its cost should scale up with the ship, like the engines do). I think the cargo bay should work like you just enter a number (in tons) for the maximum amount of cargo your ship can hold, and then the point cost is based on that. Same with marines - you specify how many marines you have (just like with strike craft actually) and the point cost is based directly on that. What say you? |
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| Nuke | Feb 23 2009, 02:43 AM Post #18 |
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I concur, Trostia. Also, what do you think if we changed the point values for heavy and super-heavy weapons from 8-12 (respectively) to 6-10 or 6-12? |
![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| Nuke | Feb 25 2009, 03:50 AM Post #19 |
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Ah, two ideas. First, what if we added "Super Battleships" to the classes? Make them have a range of 201-300 points or something of the sort. Second, how about a "starship separation" capability, and concurrent with this, Multi-Vector Assault Mode? |
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| Hawkeye | Feb 25 2009, 03:51 AM Post #20 |
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That would be great for battlestars, yes. |
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12:18 AM Jul 11
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Ship_Design_v3.3.xls (85 KB)




12:18 AM Jul 11