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| [Space] Old Space Map; Now Defunct | |
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| Tweet Topic Started: Dec 27 2008, 06:31 AM (1,613 Views) | |
| Nuke | Feb 18 2009, 03:29 AM Post #41 |
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I know that in one of the video games it was specifically stated that all 12 planets occupied the same system (the system itself was called "Cryon," which was what I used when I setup my version of the Colonies on the map). But in the series it's never explicitly stated, although it has been somewhat implied (although I can't think of a specific reference to back it up). Now, whether or not it's likely to have 12 habitable worlds all in the same star system is a bit of a stretch, I think. Maybe some of the colonies actually occupy moons, but even then it's still a stretch. So based on that logic it would probably mean that there are several system (maybe three or four). But even then, all of them would likely be in very close proximity to each other, possibly in the form of a small cluster of stars. Personally, I believe it's one system. It works best of the series, if not exactly for the science. Whatever the case, if you want to use one system or just a few in the RP, I'm cool with it. |
![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| Hawkeye | Feb 18 2009, 03:34 AM Post #42 |
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Yeah, in Firefly, for example, they have hundreds of worlds in one system when, in reality, you could have 2 worlds at most in the Habitable Zone of a star system and even that requires some terraforming. As a physics student, I feel kind of uncomfortable about cramming 12 habitable planets/moons into one star system. Star cluster though, preferably with 12 stars, would be ideal. I can do with 7 too, though. Like I said, 2 per system is definitely possible. Edited by Hawkeye, Feb 18 2009, 03:36 AM.
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| Nuke | Feb 18 2009, 03:41 AM Post #43 |
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Alright then, seven systems. I'll update the map in a few minutes. |
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| Nuke | Feb 18 2009, 03:48 AM Post #44 |
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Okay, got it. |
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| Hawkeye | Feb 18 2009, 03:51 AM Post #45 |
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Hah, the Red Line. Nice touch. Thanks. |
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| Nuke | Feb 18 2009, 04:00 AM Post #46 |
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No problem. I'm happy you like it. |
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| The Dragon | Feb 18 2009, 03:26 PM Post #47 |
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So out of curiosity are you role playing a lower tech (pre ftl) race or a lost race re-emerging onto the global scene? Starman, if your habitable zone has a large gas giant then you could easily have many habitable moons in that system. (I think in my traveler system generator that a large gas giant has I think up to 18 moons/rings Hell with playing arround with my generator I just created a binary star system that had a gas giant (with many moons) in one habitable zone and a large planet in the binary's habitable zone. Nuke have we got that zipped planet generator program here or did we loose that in the shuffle? Edited by The Dragon, Feb 18 2009, 03:42 PM.
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DT RP: Draki (old nationstates page) - Wiki - News (old news thread) - Image Gallery Space: Nth'ch (old nationstates page) - Nth'ch images - Bug Ships - Note, Original space race was De Dragon but changed to the Nth'ch to create an insect race. | |
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| Trostia | Feb 18 2009, 05:06 PM Post #48 |
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jesus is my friend
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lol n/m
Edited by Trostia, Feb 18 2009, 05:07 PM.
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| Hawkeye | Feb 18 2009, 07:13 PM Post #49 |
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Well, lower tech in that we're still using bullets, mass drivers, missiles and other kinetic energy weapons rather than the directed energy weapons everyone else is operating on. This also means, however, that we don't have energy shields as they are a little more soft science and mostly a development to counter directed energy weapons rather than kinetic energy weapons. Ablative armor could just disperse the energy from a beam but a kinetic projectile would go straight through an energy shield. The Twelve Colonies developed FTL after settling down on these first few star systems as they left on generation ships before Earth encountered any alien life. As far as they know, alien life is still out there and unknown or nonexistent at all. As a result, only human races have any records in their history of the remote location of the Colonies so first contact would be with one of them, naturally. Though it looks like only UFP is the only active nation that has humans in it. First contact with the Papal States would be amusing though, considering that monotheism is considered an illegal and persecuted cult in BSG's Twelve Colonies. As for the gas giant suggestion, about 3 of the 12 planets shown in the show are terrestrial planets and having many habitable moons would produce other problems for human life depending on the orbit at which the moons are at. Orbits closer to a gas giant would have massive tidal forces either causing constant volcanic activity or having adverse effects on human life while orbits that are too far from the gas giant run the risk of going around a month or more (if beyond the range that, say, the Galilean moons of Jupiter are at) without any sunlight or the necessary radiation for Earth-like life from the parent star at all. Moons even farther out, though, might be sufficiently out of the shadow of the planet they orbit. Basically, you have a habitable band around a gas giant around the Ganymede, Callisto, Europa range and then another one on the very edge of the lunar orbits (though the chances of finding massive enough moons out there are slim). Edited by Hawkeye, Feb 18 2009, 07:15 PM.
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| Trostia | Feb 18 2009, 07:22 PM Post #50 |
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jesus is my friend
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Projectiles don't go straight through shields, at least not as depicted in the mainly ST-like universe we seem to have been operating in so far. They are a general protection against anything, including the definitely-physical torpedoes and such. Sure it's soft-science, but that's why it's fun. It adds a layer of dramatic tension about whether the shields will hold or not, allowing for damage to be taken without having huge chunks of ship get ripped apart. |
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| Hawkeye | Feb 18 2009, 07:44 PM Post #51 |
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Well, I'm not using energy shields but repairing buckling and shifting bulkheads while in the heat of battle has got to be pretty suspenseful too. If you have some form of ablative armor or materials with nanotubules on the hull plating to disperse the brunt of energy. Otherwise, you have a gutted ship on your hands. Energy shields, however, are an even better defense against directed energy than any form of ablative armor or nanomaterials so its a tradeoff. The torpedoes in Star Trek, much like the photon torpedoes are balls of both EM energy and particles and while all matter is also energy, "solid" projectiles have intermolecular forces and lattices and other stuff in a typical Engineering Materials class to deal with. So, yeah, armor is good protection against kinetic energy projectiles, energy shields against directed energy. One could defend you against both just as easily but probably not be as efficient. I went for all-armor because we've never heard of whatever the frak directed energy weapons are. I'm just hoping long-range heavy firepower missile and projectile attacks would be a good defense before the enemy gets into accurate phaser range, otherwise our ships may not come out looking too shabby. I mean, they have a larger max acceleration than most ships (apart from Federation ones) so my tactic will be more keeping a distance between me and the enemy otherwise I'm screwed. |
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| Trostia | Feb 18 2009, 07:59 PM Post #52 |
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jesus is my friend
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A photon torpedo in star trek appears to refer to the warhead, but the thing itself is a physical projectile. ![]() Anyway, I'm not criticizing you, just sayin, projectile weapons aren't automatically some anti-shield cureall. Although I grant they might be the most efficient. |
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| Hawkeye | Feb 18 2009, 08:25 PM Post #53 |
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Didn't they cause the most damage in Star Trek? It's not that one is necessarily better than the other. Just that energy shields and armor and projectile weapons and energy weapons have their own merits and specializations. Of course, I'm using kinetic energy weapons in missiles due to lower technology. |
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| The Dragon | Feb 18 2009, 11:12 PM Post #54 |
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the matter (and velocity) would be converted to energy upon impact with a shield in my opinion. So a high ROF mass driver could pose an interesting problem to shields. |
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DT RP: Draki (old nationstates page) - Wiki - News (old news thread) - Image Gallery Space: Nth'ch (old nationstates page) - Nth'ch images - Bug Ships - Note, Original space race was De Dragon but changed to the Nth'ch to create an insect race. | |
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| Britannia | Feb 20 2009, 03:18 PM Post #55 |
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Nation Name: The Greater Tau Empire Hive World [179] T'au Forge World [178] Sa'cea Fortress World [180] Vior'la Colony [181] Dal'yth Colony [182] Fi'rios Colony [163] N'dras Color: Golden Yellow Sorry I've been away for so long, but I've been persuaded to return, and fill this niche. We may be the New Kids on the Block, but we bring Mandates, Proclamations, Diplomacy, and the Glory of the Greater Good. You will enjoy Galactic Peace, or you will enjoy Galactic Hegemony! :P |
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| Nuke | Feb 21 2009, 02:11 AM Post #56 |
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Welcome back! You can pick one more colony world to add to your empire (right now it's a max of seven planets - you have six). If you want to, of course. |
![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| Nuke | Feb 21 2009, 03:58 AM Post #57 |
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I've recently discovered the awesomess that is to be found within Paint.NET. It is a wonderful (and free) program that does a damned fine job at creating images. The map we have now (created in MS Paint, with the hex grid courtesy of The Dragon) is jagged, rough, and looks like it was created by an eight-year-old with Parkinson's (little self-ownage there, I know). Thus, I intend to remake the map - to "beautify" it, shall we say. I'm talking actual suns (not just jagged dots representing suns), non-line borders (I'll even be able to fill in the space around our empires, rather than drawing a shitty line around them), nebulae and black holes if I can get away with not making them look terrible, and a few other things that aren't coming to mind right now. Because I can add more detail, this will also mean that we can not only have larger empires (i.e. I'll probably make it so that we can have 10, probably 12 (Starman, you'll like that number ) systems), but we'll actually have room to expand. Furthermore, I'll throw in variety between systems (guaranteed: different sun colors and binary/trinary systems; possible: I'll actually show the systems if I can, but I wouldn't count on this).I'll have this done by Sunday night so that this change interferes with the RP as little as possible. If it works out well enough, I'll even redo the main RP map too. |
![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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| Nuke | Feb 21 2009, 07:37 AM Post #58 |
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Alright, the ugly thing is gone. The beautiful thing is in: http://s1.zetaboards.com/DeviousTyrantRP/topic/1260100/1/#new |
![]() News Thread: la Confederazione Space Nation: Human Systems Alliance | |
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12:19 AM Jul 11
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) systems), but we'll actually have room to expand. Furthermore, I'll throw in variety between systems (guaranteed: different sun colors and binary/trinary systems; possible: I'll actually show the systems if I can, but I wouldn't count on this).
12:19 AM Jul 11