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Dark Vestroia Brawling Rules
Topic Started: Jan 15 2010, 03:36 PM (336 Views)
Leonidas
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The fllowing are the Rules for brawling in this bakugan Brawling RPG. Once you start reading this post, you should read all the way to the end.

Other helpful topics of notable interest to you would be the Gate Cards and Abillity Cards lists, and the Profile Creation Rules.

General Rules
1. 3 bakugan to a team, unless you revive opponent's bakugan to your team.

2. NO MIXED ATTRIBUTE TEAMS

3. Gs must match the Gs in your profile. Breaking this rule will give u and automatic loss

4 We DO NOT use the life guage system

5 We do not at anytime or will ever allow the use of real life ability cards or gate cards this game is modeled after the show not the real life game please stop posting profiles with real life ability cards and gate cards.

6 To win a brawl, You must eliminate your opponent's entire team.

Attribute change bakugan
The bakugan in the following list can only change to certain attributes.

Preyas - Subterra & Darkus

Elfin/Minx Elfin - Ventus & Darkus

Elico/ Blast Elico - Haos & Subterra

Ancient Nemus - Darkus & Ventus

Playing a Gate Card
1 Each Player's first turn, a gate card must be set. afterwards you may choose when to set a gate card

2 YOU CANNOT use more than one of the same Gate Card during play

3 A Gate Card needs 2 bakugan on it to open. Only the gate card's controller may trigger the gate card,
unless commanded by an opponent's card effect

4. Gate cards that negate abillies can only negate abillies that are activated on them.

5. Ability cards that negates a gate card must be used on the gate card you wish to negate.

Playing Abillity Cards
1 The same abillity card cannot be played more than once in the same turn

2. When regaining your abillity cards by means of reload and/or Haos Triple Chain Reaction, special abillity cards are not reuseable.

3. 2 ABILLITY CARDS PER TURN/BATTLE

4. If more than one ability card was played in one post and an ability negating card is played after it, all cards played are negated.

5. Abibillity stoppers only effect the bakugan currently on the field. Any bakugan entered into play after the activation of an abillity stopper does not effect that bakugan.

7. Abillity cards can only be negated on the same gate card they are activated on.

8. All instant Active abillity cards & gate cards CANNOT be negated

9. Class 2 abilities can only be used after activating Capasity Booster or Gear Barricade

Playing Trap Bakugan
1. 1 trap bakugan per game per player

2 Trap must match the trap bakugan in your profile.

3 Traps cannot be revived if defeated

4 Traps cannot be replayed once used and taken off the field by any means.

5 Trap bakugan can be used twice per game.

6 When playing a trap u must have 2 bakugan on your Gate Card. They can be yours or your opponent's

Playing a Fusion Bakugan
1. To play a fusion both bakugan that make the fusion must be on the same gate card

2 Fusions can be played more then once so long as the user has the material to fuse with.

3 Fusions must be played onto the gate the material bakugan were on.

4 Fusions will not retain any increase or decrease of its material bakugan.

Using a Maxus Bakugan
1All the parts for the Maxus bakugan including the Maxus itself must be included in your profile.

2. All Maxus bakugan are treated as fusions and start at 2750gs each. All increases to your bakugan before the summoning of the Maxus are negated.

3 All bakugan on the field besides the bakugan used in summoning a Maxus are removed from the field and can't be revived. Also you may not use anymore bakugan besides the parts used(this includes traps).

4 If a Maxus Leaves the field all the parts but one of your choice are considered defeated.

5 The only way to summon a Maxus is to use the ability Maxus Construct. Any summoning without the use of this card is illegal.

6 A Maxus can only be used once per game.

7 A Maxus when summoned will appear on the card its base bakugan was on.

8 The creation of member-made cards for a Maxus is PROHIBITED!

9 The Maxus fusions need the following bakugan with their base.

Maxus Helios: Base-Cyborg Helios / MKII
Parts-Leefram,Fencer,Spindle,Klawgor,Scrapper,and Foxbat.

Maxus Dragonoid: Base-Neo Dragonoid / Cross Dragonoid
Parts-Spitarm,Dark Hound,Grakas Hound,Spyder Fencer,Brachium,and Grafias.

10 To Summon a Maxus you need the Maxus Construct Abillity Card

Battle Gear Rules:

1. When eqiupped to a Compadable bakugan. Gs increase of 100Gs.
2. If an Instant active abillity is played, like Shade Cacoon, A Battle Gear abillity can still be played only if a Battle Gear is equipped after the instant active abillity is played.
3. Battle Gear can be used as long as you have bakugan compadable with battle gear.
4. Battle Gear abillity cards can be used once per game and cannot be brought back AT ALL.
5. 1 Battle Gear ability per turn.

Battle Gear Compadible Bakugan:

Helix Dragonoid
Akwimos
Helios MK2
Coredom
Linehalt
Hawktor
Aranaut
Rubanoid
Phosphos
Avior
Edited by Leonidas, Jun 29 2010, 01:50 PM.
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