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Recent Exam?
Topic Started: Apr 13 2008, 12:57 PM (809 Views)
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Well, in regards to the recent exam that's been put up, I know me & Billie think it's not a very good one. Didn't Kabuto ask for one that couldn't be netrep'd? Honestly, this exam is so easy to cheat on, it's just not funny.

So here is an exam created by me & Billie. But that doesn't mean we made it completely. A question from Rina's & Sakaki's suggestions were taken and put into the exam, too!

So, without further ado, here's a revamped exam!
Quote:
 
Crimson Wind Academy Exam (Revamped):

Questions:

1) Select one card that you think is underrated in the current meta. Why is it underrated? And why do you think this card is underrated? Explain in full how & why you think a card that is underrated in today's meta would probably work against most decks today.

Grading will be based upon how much effort, knowledge of the game, and how underrated the card actually is.


2) Lately, Konami and Upper Deck have been trying to remove cards from the Forbidden/Limited Lists that they feel no longer need to be there.

If you were asked to ban, limit, or semi-limit one card for the next format, which one card would it be?
What is your reasoning to support this single-card change?

Grading will be based on logic, knowledge of the game, and a thorough explanation of why the specified card.


3)Inflict the maximum amount of damage in one turn:
You opponent's field:
Spell and Trap Zone:
Crystal Beast Topaz Tiger, Crystal Beast Amethyst Cat, Crystal Beast Sapphire Pegasus, Crystal Beast Ruby Carbuncle, Ancient City - Rainbow Ruins
Monster Zone:
Crystal Beast Amber Mammoth (Defense mode)

Your field:
Monsters:
Destiny Hero - Diamond Dude (Attack mode)
Spells and Traps:
Return from the Different Dimension (previously set)
Your hand: Enchanted Arrow, Allure of Darkness, Monster Reborn, Darklord Zerato, Dark Magician of Chaos
Your graveyard: Destiny Draw (Sent by Diamond Dude last turn), Armageddon Knight

Your entire deck, in the order you will draw them:
1. Destiny Hero Disk Commander
2. Trade In
3. Heavy Storm
4. Darknight Parshath
5. Soul Release
6. Snipe Hunter

Notes:
- The order in which you activate and attack with cards is critical.
- Your opponent will try his best to keep the amount of Crystal Beasts he has on his S/Ts as high as possible.
- Your opponent will negate the first s/t you activate with Rainbow Ruins.
- Your Snipe Hunter will roll a 4, then a 1, then a 4, then a 1, then a 4, etc.
- If you run out of cards in your deck, you lose.

Submit your work, and the final amount of life point damage you have inflicted. Grading will be based by how much damage you can cause (there is a possibility of winning the duel this turn).


4) Select one of the below deck types and make a deck around them. Describe what that deck-type does, how it wins, and what you did to make it as good as you were able.

(As you will see, this question sports only underused and underestimated decktypes. Each is very difficult to make and handle, and while none are likely to be competitive, it shows off a duelist's ability to make decks that are original, fun, and still good, while at the same time showing us their familiarity with the card pool they have. This test is an overall score of their versatility.)

- Winged Kuriboh LV 10 OTK
Focusing on bringing Winged Kuriboh to your hand to play that elusive Transcendant Wings card, this deck focuses on making sure your opponent's monsters have powerful things on the field to blow up. Staying defensive, while ensuring the opponent's monsters are both safe and powerful, is more than a little difficult, but if your deck is fast enough to pull it off, or can put powerful monsters on your opponent's field, you shouldn't have many problems.

- Toon
With the ability to search any of their cards with the drop of a spell, toons are fast and versatile, but they can also be costly. A slow deck, toons can hit the opponent directly with very strong monsters - if you can manage to both play them, AND keep them safe effectively.

- Plant
With cards like Gigaplant and Lord Poison, Plant decks don't have many cards available to them, but are able to bring back the few they have many times. Based in restoration of resources, plants re-grow and germinate just as their type should, so they can be difficult to play against if the deck can be fast and aggressive enough.

- Monster Token
Tokens are generally weak and strictly defensive, but they can be used for so much more. These versatile beasts can be used to clog your opponent's field, or stop them from attacking you, and with the right cards, they, or the cards that require them, can become incredibly powerful

- Spell Counter
Generally spell-heavy, these decks can damage heavily with cards like Megaton Magical Cannon and Tower of Babel, but they are a double-edged sword, in that they have problems maintining card advantage, and their monster counts are generally low. The deck needs to be fast-paced, and able to fill your power cards with counters quickly so that when the time is right you can hit your opponent hard with things like Magical Marrionette and Mythical Beast Cerberus.

- Vehicroid
The monsters may look cute, but as soon as they get you alone, they'll eat you. A group of machines, these cards can be agressive, but prefer the defensive side of play until they can play their power hitters. The deck can be fast with the right cards, and even more powerful with the right duelist, but with improper card choices - that may seem like good ideas - the deck can fail almost as badly as the duelist that makes them.

- Skill Drain
Based in the negation of effects, Skill Drain decks neutralize effects that can hinder the controller - that means yours and your opponent's. It can be devastating in proper hands, but the fact that it relies on a single trap card destroys it.

Grading will be based on Versatility, Speed, Synergy, and size. Keep in mind that these decks are unlikely to be very competitive, given their themes, but they can be good for those able to see beyond the meta.

Here we would like to thank Billie Hatcher, Rina Kasakura, & Sakaki Ahi for their wonderful additions to the exam, and to you, the exam taker, who decided to take this exam.

If you would also like to include a question to the exam, feel free to create a question to be added to our question pool for the exam!


So yeah. I've got Rina's questions, Sakaki's questions, & squishy's questions in the question pool.

And for the main point of this topic, if you haven't figured it out, we'd (me & Billie) like to have this exam replace the current one that was just added because we think that it is possibly the easiest exam to cheat on, provided that netrep can do it for you, and that the exam above will actually be much more of a challenge.

..
..
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Well, post away!
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Billie Hatcher
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Amphoteric
First.

Will be edited later...

Edit:

In addition to Takuya's posts, I'd like to say two (or 3) more things.

1) The way the quiz currently is, there are only two ways to answer the question. Either it'll be right, or it'll be wrong. It'll either lead to far too many Blues and far too many Reds/Greens, which would be fine I assume, in stabilizing the RP, but then that makes the test entirely worthless as a gauge to show what rank you would truly belong in.

The way the quiz formerly was, it relied too much on the opinions and thoughts of the proctor. If a proctor didn't like you, or you bugged the proctor, or just... something, he'd be able to flunk you, barring a second opinion.

The test we suggest, it is (hopefully) a firmer middle ground. Relying a bit on wrong/right answers, and a bit on opinions

2) On the regard of the question pool, we'd like for members to continue submitting in questions. This way, a more customized test can be prepared for incoming students, as well as moving around questions just to help tone down a tad on cheating.


Lastly, the answers to the exams should be PM-ed to a proctor, in my humble opinion.
Edited by Billie Hatcher, Apr 13 2008, 01:06 PM.
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The one and Only
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Movin' on up!
Some of this I like some of it I don't like. I just finished grading meta's exam. From what I could tell two or three of the questions seemed a little easy. However the other questions in the exam seemed solid. (I like Rou's deck build portion over this one). I think what we should do is combine the best elements of the two exams together.
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Jake Yukuma
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Teh Kuuten!
I say add #2 to the exam. It is a new question that you don't see in other exams.
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Deleted User
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Luthien
Apr 13 2008, 01:05 PM
Some of this I like some of it I don't like. I just finished grading meta's exam. From what I could tell two or three of the questions seemed a little easy. However the other questions in the exam seemed solid. (I like Rou's deck build portion over this one). I think what we should do is combine the best elements of the two exams together.
I thought of that, but Rou's exam is almost completely made of those card ruling questions, which can be netrep'd. I want this exam to have none of that whatsoever. The Duel Puzzle is something that you can't really cheat on. The underrated card was always an opinion question. The deck building question could be netdeck'd, but let's not really assume that since a few of the options are decks that aren't really build often. And the ruling change is also an opinionated questions. I don't think one can really "cheat", per se, on this kind of exam.

Also, we're kind of asking to choose between the two exams, not find a way to combine them...
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Billie Hatcher
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Jake Yukuma
Apr 13 2008, 01:08 PM
I say add #2 to the exam. It is a new question that you don't see in other exams.
This topic is not meant to gather together questions to be used on the current Crimson Wind exam. This topic is meant to express our disdain for the current exam as well as provide a superior alternative that is meant to replace the current one. Verstehen Sie?
Edited by Billie Hatcher, Apr 13 2008, 01:17 PM.
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Jake Yukuma
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Teh Kuuten!
Both of them are good. The one now has people to know that rulings of cards they may come in contact with while this one is more based on creative opinions.
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Billie Hatcher
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Jake Yukuma
Apr 13 2008, 01:17 PM
Both of them are good. The one now has people to know that rulings of cards they may come in contact with while this one is more based on creative opinions.
The current one is not good, as it does not judge on skill and talent, it's merely a yes/no true/false test, where the answers can VERY easily be looked up on.

Google.com, yugioh.wikia.com, netrep.net

Especially since there would be very little way in showing whether or not you cheated, especially since it's a yes/no test.
Edited by Billie Hatcher, Apr 13 2008, 01:19 PM.
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JeY Nakari
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I wont back down!
This exam > current exam + last exam

'Nuff said.

Agreed with Billie, no combining, just replacing.
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Meta
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Cosmic Ferret of Doom
The problem I have found with every exam people have done is this: All the DEFINITIVE questions can be googled/netreped/Ask a judgable.
All the NONDEFINITIVE questions are all Opinion based.

And people can cheat by looking at other exams. So here is MY idea: (Though it's not yet foolprove)

First: A time limit. This gives them less time to be able to go through netrep, find the right rulings, then explain in their own words.
Second: Make it private. This way people cannot cheat by looking at other exams.
Third: MAKE THE QUESTIONS DIFFERENT ALL THE TIME. Have a set of about 20 questions, and choose 5-6 of them randomly for someone's quiz. That way you know you'll have a definitive difference in them all.

I just got graded on that other test, and being graded on understanding is kinda stupid. I either Understand it, or I don't. You can't mark someone elses understanding of something.

Those would be my ideas. Also when being graded, it should be given to someone who is completely impartial to you. Someone who doesn't know you. So I wouldn't give my exam to Rounin for example. Since he'd be to favourable to me. If someone here hated me, I wouldn't give it to them either. these are the sort of kinks you need to get it out. The exams need to be done annoymously.

Also the third question in the one posted just above is STUPID for one reason. You don't know what you're going to draw. You're supposed to simulate an actual duel, and if you know what cards you're going to draw, that's called CHEATING most of the time. 3 cards I understand, but 5 is ridicious.


And if need be: I'm willing to test out every single exam you guys make.
Edited by Meta, Apr 13 2008, 01:46 PM.
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