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| Roleplaying: Questions Regarding Religion in Roleplays | |
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| Tweet Topic Started: Jul 25 2010, 12:48 PM (71 Views) | |
| Imperator | Jul 25 2010, 12:48 PM Post #1 |
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Regional Founder
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Questions You Need to Ask to Properly Integrate Religion into your Game How would you deal with all of this? Let’s look at questions you need to ask yourself: 1. Who are the gods, what are the general religious practices of each, and what do they represent? 2. Why does each god intervene, and in what ways? Are these gods purely selfish and only do what aids them. Or do these gods do what is good for their followers? You need to decide how you are going to treat the deities in your world and how they will respond. 3. How often will the god(s) intervene? Is this something that happens regularly or only on real special occasions? 4. How difficult is it to get them to intervene? Will simple belief be able to call down the hand of god, or will their need to be a quest, something that you need to give up etc.? 5. Who can call upon these deities? Many believe that only religious figures can do so. Can only the village shaman call upon the powers that be or can any religious follower do so? 6. How do these beings manifest themselves? Do they actually show up in solid form (incarnate), does a messenger (avatar) of said god visit you, or do they simply send you omens (they don’t manifest at all)? Maybe just the miracle or intervention takes place, yet you never see anyone. It’s up to you to create the proper atmosphere for your game. 7. What (if any) is the religious hierarchy or the relationships between the gods. 8. What is the effect of religion on lay people. To integrate religion not only into your characters you need to think about all these issues. It can’t be random. As with other parts of your campaign your religion needs to be believable. It should be something that the characters can “have faith in” so to speak. Feel free to base it on known religions and take your ideas from writings and history. Just make it comfortable from your standpoint so you, in turn, can make it believable to the other players. |
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6:48 AM Jul 11