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| Roleplaying: Creating a Storyline | |
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| Tweet Topic Started: Jul 25 2010, 12:45 PM (41 Views) | |
| Imperator | Jul 25 2010, 12:45 PM Post #1 |
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Regional Founder
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Getting a Storyline Idea Many players are looking to run their own storylines. Rather than store bought, they prefer it from their own fevered imaginations. But, where to get ideas. Some players make it seem natural picking ideas right out of the air while others constantly struggle. Where can you get ideas? First things first: know what genre you want - a fantasy epic with dragons, elves and mighty warriors, a space-opera set in the future, a horror campaign to send a chill up your spine, or a modern day spy thriller to make your heart race with anticipation?? Once this is established you are ready to start setting up your campaign. Are you someone who longs for a good mystery, moving from clue to clue and piecing together what happened? Or would you rather there be a definite confrontation between "right and wrong?" Whatever the case may be, plan on running that type of adventure. Essential to your players enjoying the game is that YOU have to like what you are doing, your energy and enthusiasm will affect the players. Okay, the genre and style of campaign are decided. Where do we get ideas? Well, there are players who can make up scenarios almost as if they are pulling them out of a hat. What about someone new to the role or someone that needs a little help? The best advice I can give you is: use your experiences. Think back to those campaigns you played in. You must have some favorites. Do not take plot point for plot point, but modify and change the circumstances. A superhero group in the middle east would have a much different agenda than one in NYC. It made for a darker, richer campaign. Even using some of the same type of villains worked differently because again, they would have a different reason for doing the vile things they do. Another idea, is look at some modules to see what they are doing. Use what you like but put your own twist on it. Although some basic ideas will be lifted from someone elses plot, the key points and storyline will still be yours. This might be a better way to start. Doing so, you realize what type of plots intrigue you and your players and are better able to come up with other ideas on your own. Also, borrow ideas from favorite books, movies or TV shows. Game systems do this, why can't we? Of course, be warned, the whole idea of roleplaying is not to be pigeon-holed so these ideas need to be modified to allow the players free reign to make it their own. I have seen players wanting to create movie characters. These characters are not at proper levels to participate in most games. Either the players are disappointed or a player has someone way too powerful in his group. It's a fine line that a RP-creator draws. Make sure that all players have something to do. That's an important rule to remember... But, most importantly - remember to have fun. So your players will too. |
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6:48 AM Jul 11