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GUNGNIR files on Enhanced Human Powers
Topic Started: Jul 11 2009, 06:57 PM (726 Views)
Drake
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The Sword
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These are all the powers GUNGNIR has come across to date. They develop in Enhanced Humans seemingly at random.

Accelerated healing: Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.

Codename: Healers

Air and wind manipulation
Ability to control, generate, or absorb air or wind.

Codename: Fans

Animal mimicry: Ability to take on the abilities of certain animals.

Codename: Manimals


Bone manipulation: Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.

Codename: Bones

Concussion beams: Ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.

Codename: Conks

Cryokenesis: Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.

Codename: Freezers

Dimensional Transportation: Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations. Must leave a psychic marker on the destination (in other words you can't teleport to a place you haven't been to before you gained your powers)

Codename: Porters

Earth manipulation: Ability to control earth; sand, stone, rock, lava, dirt, or other minerals.

Codename: Brick layers

Echolocation: Ability to sense ones surrounding environment by sensing the behavior of sonic waves and the way they bounce off objects and walls around you.

Codename: batmen

Electrical manipulation: Ability to control, generate or absorb electric fields.

Codename: Shockers

Electrical Transportation: Ability to travel through electrical conduits (such as power lines or telephone lines). Can enter through devices such as televisions, electrical poles or computers.

Codename: Liners

Enhanced Senses: The persons physical senses are all improved to superhuman levels. Sight, Hearing, Smell, Taste and Touch are all improved.

Codename: Animals

Flight: People with the ability of flight can propel themselves through the air under their own power. Trying to leave the island with this power is ill advised however since STRIKE has surrounded the island with AA defenses.

Force Field Generation: The ability to generate powerful fields of energy which repel both solid objects and energy.

Codename: Shielders

Gravitational manipulation: Ability to manipulate gravitational fields allowing a person to glide for a short distance. Also allows for a sort of super strength, by making heavy things weight as if they were a feather.

Codename: Gravitons

Invisibility: The ability to render yourself, and anything in direct contact with you, completely invisible to the naked eye.

Codename: Spooks

Kinetic absorption: Ability to absorb forms of kinetic energy into oneself and convert it into physical strength.

Codename: Absorbers

Magnetic Manipulation: The ability to control magnetic fields, through which one may move or manipulate ferric metals.

Codename: Magnetos

Phasing: The ability to move between solid objects by speeding up your molecular structure. A person that phase can make themselves light as air to float, and if they pass through electronics they short them out. Phasing takes a lot of concentration and if a person looses their concentration can become trapped in whatever they're phasing through.

Codename: Shadow

Pheromone manipulation: Ability to generate and control pheromones which may have various effects.

Codename: Phobos

Plant manipulation
Ability to control, manipulate or animate all forms of plant life.

Codename: Planters

Poison Generation: Ability to generate poison within ones own body. can be excreted through a number of orifices, including the nails, teeth, and breath. also renders you immune to most other forms of poison.

Codename: Toxics

Power mimicry: The ability to copy other peoples powers upon physical contact. Only lasts for a few hours and can only mimic one power at a time.

Codename: Copy Cats

Power negation: Ability to cancel the superpowers of others.

Codename: Nulls

Power sensing: Ability to sense or recognize superhuman powers.

Codename: Radars

Precognition: The ability to have an innate sense of events in the immediate future. Usually tied to danger to ones self. No accurate method of measuring how far into the future this sense stretches but it's usually no more then a few seconds to a minute.

Codename: Precogs

Pyrokenesis: Ability to control the kinetic energy of atoms to generate, control or absorb fire.

Codename: Pyros

Psychometry : Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it. Able to act telepathically with others as long as in physical contact with them.

Codename: Touchers

Shapeshifting via Touch: Ability to take the appearance of a person after touching them. Does not include clothing, jewelry or their powers.

Codename: Disguise Guys

Shapeshifting Weaponry: Ability to shapeshift arms into weapons as long as they are not projectiles and must touch material to use weapon (wood for a bat, metal for a sword)

Codename: Shifters

Sonic scream: Ability to generate vocal sounds of a higher amplitude than a normal human with such force that they can stun humans, shatter glass and even, in extreme cases, rupture organs.

Codename: Screeches

Superhuman durability: The ability to resist physical trauma to the body, be it blunt force, stabbing and cutting, or burning.

Coadname: Tanks

Superhuman strength: The ability to lift a greater amount of weight then even the strongest of humans. Strongest measured

Codename: Strongmen

Superhuman Tracking: The ability to track a specific person over vast distances through some form of psychic link. Must have something of the targets in order to establish the link, like a piece of jewelry or a photograph.

Codename: Trackers

Technopathy: Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a special form of ESP that allows for mental interface with computer data.

Codename: Geekazoids

Telekinesis: Ability to manipulate and control objects with the mind. objects must be within line of sight.

Codename: Movers

Telepathy: Ability to read people's mind. Target person must be within line of sight in order to read them.

Codename: Readers

Teleportation: Ability to move from one place to another without occupying the space in between.

Codename: Poofs

Wallcrawling: Ability to crawl on vertical and horizontal surfaces with nothing but the pads of your fingers and toes.

Codename: Crawlers

Water and moisture manipulation
: Ability to control, generate or absorb water.

Codename: Hydrants
Edited by Drake, Aug 11 2009, 04:41 AM.
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