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No man's sky; Xenobiology goes to computer games
Topic Started: Dec 26 2014, 04:32 AM (2,262 Views)
LittleLazyLass
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Do you have a source for that? I've heard people all over saying they didn't promise multiplayer, and people all over saying they did, but I've never seen anyone on either side back up that argument.
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Flisch
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This is the internet. Backing up arguments is not how we do things around here.
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Kamidio
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I backed up my statement with 'that one E3 a while back'. I think it was the years Nintendo worked with Jim Henson, but it might have been the one before it.
SSU:NC - Finding a new home.
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FallingWhale
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LittleIslander
Aug 18 2016, 07:43 AM
Do you have a source for that? I've heard people all over saying they didn't promise multiplayer, and people all over saying they did, but I've never seen anyone on either side back up that argument.
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Picrodus
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Got the game a few weeks ago on pc. The grind is much more fun than it sounds. Mining planets and moons, barren or living for their precious resources to market for sale at the star systems local space station, cataloging every animal on a planet for a large reward, I like naming the animals sometimes. I like being a space trucker. I even bought myself a bigger, better, brand new rig used from an npc to aid with problems of inventory tetris.

The only thing I don't like about trucking goods across the system is the space pirates. They always seem to find me when I am half way between two planets and laden down with precious metals an isotopes. Whoo... a lot of hard work goes into being a space trucker. The only time it ever really feels like grinding is when I find a huge chunk of gold and I get greedy...
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Arawak
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How are the alien ecosystems implemented? Is it just random or is there niche procedure and differing world types?
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Troy Troodon
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I think another thing this game lacked is actual characters to interact with, voiced by some of my favorite voice actors like John Dimaggio and Nolan North.
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Picrodus
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From what I've noticed there are individual species within groups. (Such as different species having a different height and weight and a few other aesthetically distinguishing features from another similar lifeform.) The different groups of lifeforms sharing a planet seem like they belong together barring a few weird occasions, I mean not much differently from Earth. But there are a few unforgivable occurrences. They usually have the same pair of limbs, but on one planet there was a group of unipedal organisms living in harmony with the rest of the tetrapod inhabitants. The flora usually looks like it evolved together though.

Aside from that unipedal thing, there was this one predatory tetrapod that seemed liquivorous by general appearance living in harmony with jawed animals. For the most part the randomizer in the game does a great job.

Planets do have types. They are smart in making it impossible for you the character to breathe the atmospheric mixture on any planet. I constantly have to monitor my life support no matter how habitable a planet seems. I've been to dead radioactive worlds where I had to watch the amount of radiation I was receiving. Very cold and very hot worlds where I had to watch the temperature. Sometimes storms occur and you have to find shelter quickly (such as in caves) because your life support drains faster. Things like blizzards or heat waves and stuff. I think there may have been radiation storms also? I remember my life support warning me that weather was changing for the worse and that I was receiving radiation much higher than ambient for that particular world.
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My Deviantart A work in progress. Other Liked Quote: "The "habitable zone" will expand along with the Sun. This will warm once-frozen planets and their moons, bringing a brief springtime after a 10-billion-year winter."

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Tartarus
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Arawak
Sep 7 2016, 11:17 PM
How are the alien ecosystems implemented? Is it just random or is there niche procedure and differing world types?
Its not random. Its procedural.
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