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SSU2 A Heated War
Topic Started: Apr 17 2012, 08:23 PM (2,042 Views)
trex841
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Name can be changed later, along with other stuff.

So this is the topic for the newly created super universe RPG based of Canis's design. Here is the initial idea.

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the timeline diverges in 1944. Due to relative failure by the Allies on D-Day, the Axis Powers are still going strong. FDR orders the Manhattan Project to work on developing the atomic bomb, which they do at breakneck speed.

Meanwhile, the conflict in the Pacific theater is winding down, due to a successful invasion of the Japanese mainland. The Allies (mainly the Chinese and Americans) march valiantly into Tokyo and the Japanese surrender.

The war is still going strong in the European theater however. Massive conflict is breaking out all over England and Italy. It looks like the Axis is going to take England, but the Allies start to take over southern Italy.

Churchill, Stalin, and Truman (who took over as president after FDR died) meet together in secret to discuss dropping atomic bombs on Germany to end the war. The three agree and, in November of 1945, the Allies drop atomic bombs on Berlin and some other German city (yet to be determined).

Hitler, still alive in this scenario, quickly surrendered. Italy fell soon after.

The world soon reverts to a power struggle between America and, as in our timeline, Soviet Russia. Unlike in our timeline, the Soviets and the Americans both refrain from further developing nuclear weapons, since two devastating nukes were dropped smack dab in the middle of Western Civilization.

Instead, the Soviets and the Americans start pursuing genetics research. The field of genetics is farther along at this point (1950s) than it was at the same time in our timeline (the structure of DNA had been discovered 20 years earlier than in our timeline. Also, the Soviet government was generally friendlier to science back in the 1920s, particularly in terms of hybridizing humans with chimpanzees).

The Soviets finally perfect human-chimp hybridization (through the use of transgenics) in the mid-1950s and plan on moving to different animals (using, again, transgenics). This results in a genetic arms race rather than the space race that occurred in our timeline. American scientists start to pursue research on the human brain and how it interacts with the rest of the world. They discover that a certain drug (related to LSD, but without all the hallucogenic properties), when genetically introduced to the brain, allows the human test subject to gain psychic abilities (telekinesis, pyrokinesis, "bending" (yes, like in "Avatar: The Last Airbender" and "The Legend of Korra"), ESP, etc).

In short, Americans tend to work more with the mental side of the genetics issue, creating mind-related super humans. The Soviets, however, work more with the physical side of the genetics issue, producing bizarre human/animal hybrids and shape shifters (among other things).

Eventually, the Soviets and Americans get embroiled in a massive conflict centered on who controls Japan. This issue had been boiling for a long time. It was thought that the Soviets and Americans would go to war shortly after WW2. Instead, the two countries get involved in two wars (not necessarily with each other) before the Japanese War.

First, the Korean War. In our timeline, this results in the splitting of Korea into North Korea (communist) and South Korea (democratic). However, in this timeline, with the Soviets fighting as well, North Korea wins and the Korean peninsula becomes communist.

Second, the Vietnam War. In our timeline, this was largely a "useless" war to prevent Vietnam from becoming completely communist (which it ended up doing). However, in this timeline, it is more of a war with the French over the issue of Vietnamese independence. France wanted to hold onto its Indochinese colony in order to provide a springboard to invade Japan (which would enable France to control the Pacific). The United States, however, sided with the Vietnamese rebels and helped them oust France, which soon became resentful of America. However, the Vietnamese came to love its Deliverers of Democracy and became a huge boon to American efforts in the Cold War.

Meanwhile, the Soviets are sending shape shifting super-forces to Cuba in order to attempt to invade Florida. President Lodge (Henry Cabot Lodge, a Republican, is president in 1970 when this Cuban Super Crisis is taking place. Nixon was president from 1960 to 1968 and Lodge, his vice-president during those two terms, won a decisive victory over Lyndon Baines Johnson, whose running mate was, interestingly, John F. Kennedy) attempted to negotiate with the Soviet Leader Nikita Krushchev.

Lodge offered to let Krushchev house supers in Cuba if Krushchev would allow Lodge to place supers in Japan. Krushchev (more militaristic in this timeline) refused and declared war on the United States. Major conflicts arose in Mexico, Florida, and Japan where supers fought alongside nonsuperhuman soldiers. This would be the future of war: a main strike force of supers with nonsupers assisting on the tactical side of things.

Anyway, the Americans end up beating the Soviets and take control of Japan. The Soviets remove their superhuman army from Cuba and go back to lick their wounds to fight another day.

Meanwhile, in the United States, superhumans are becoming increasingly more common. American-created superhumans (as well as Soviet superhuman immigrants) are procreating with the nonsuper population of America, creating a whole new generation of supers (the same thing, of course, is happening all over the world).

The nonsuperhuman population fears that the superhumans will soon come to rule over the normal population. Thus the government decides to put massive restrictions on the the superhuman population:

1) each citizen (super or not) is required to carry around a government-issued ID (called a B.I.D. or Biological Identity Detector) which states the person's name and superhuman class (nonsupers are classified as N-class humans, standing for "non-superpowered")

2) each super is required to have a detailed list of their powers on file with the government, as well as their superhuman identity

3) vigilante crime is outlawed. Superhumans can choose to join a superhuman police force though. This requires two years of intense training at a remote location, which teaches the super how to use their powers and how to control them so as not to cause billions of dollars in damages


the soviets sound like my hybrid core, but anyway.

What dose everyone think? Anything to add or subtract? urufumarukai said something about super rights.
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urufumarukai
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Well I think classes should be regulated, and still the civil rights ideas.
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seascorpion
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Why Can't I Hold All These Mongols?

I'll join, I like the idea
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Russwallac
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Sounds a bit too rigid... Having such a structured society presents very little opportunity for supers to do things without getting gunned down.
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dialforthedevil
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Perhaps different campaign groups about supers rights?
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urufumarukai
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Yeah, more or less my idea.

You have your kkk equivalent

Your militant supers

And your peaceful supers
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Russwallac
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I've always thought of superhuman law as essentialyl exempting supers from normal military use, especially against their will. This would prevent things like "that one nuke guy we were training just broke up with his girlfriend and blew up our base." It would make more sense to have some sort of registering law, and maybe a group of supers who help with super-related problems (think a government-sponsored Justice League or Avengers, but WAY bigger).
"We've started a cult about a guy's liver, of course we're going to demand that you give us an incredibly scientific zombie apocalypse." -Nanotyranus

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dialforthedevil
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Okay so a registration system, although one can avoid the law remember...

Im with Uruf as well I like those groups :) I want this to be an exploration of everyday life with supers.
Please come visit A Scientfic Fantasy http://s1.zetaboards.com/Conceptual_Evolution/topic/3433014/1/

ALSO!!! JOIN THE NEW RPG SITE!!! FOR ALL MEMBERS!!! IM GOING TO RUN MA GLOBAL SIMULATORS THERE!!! http://s4.zetaboards.com/jasonguppy/index/

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Russwallac
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I'm just not convinced that teaching being beings with the ability to level cities how to kill people is a good idea...
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trex841
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We could go with the super code of not killing people.

So super civil rights are a go. And what do you mean by daily life? Aren’t they at war? I don’t think there would be many supers not fighting at wartime.
F.I.N.D.R Field Incident Logs
A comprehensive list of all organisms, artifacts, and alternative worlds encountered by the foundation team.

At the present time, concepts within are inconsistent and ever shifting.

(And this is just the spec related stuff)
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Kamidio
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Russwallac
Apr 18 2012, 12:08 PM
I've always thought of superhuman law as essentialyl exempting supers from normal military use, especially against their will. This would prevent things like "that one nuke guy we were training just broke up with his girlfriend and blew up our base." It would make more sense to have some sort of registering law, and maybe a group of supers who help with super-related problems (think a government-sponsored Justice League or Avengers, but WAY bigger).


The Avengers are government funded.

trex841
Apr 18 2012, 02:03 PM
We could go with the super code of not killing people.

So super civil rights are a go. And what do you mean by daily life? Aren’t they at war? I don’t think there would be many supers not fighting at wartime.


I think what they mean is that it would be morally wrong to force supers to register with the military at the same time as joining the super school. Some supers could be potentially unstable or unfit for service. It'd only be logical for some supers who have mild powers, like gills or enhanced strength, but for others, it'd be a different story.

Normally powers get harder to control the more complex they are. Unless they manifest at birth. Then they just get taught by their parents or other guardians.

You know? That sounds good. A fourth branch of the U.S. government charged with taking care of super-based problems, ranging from giving acknowledged superheros bases of operations to providing educational services for Normal humans that give birth to a super. Logically they'd have to balance with the other three branches, so I'd suggest giving them the power to deal with bills involving supers. They'd also enforce super laws and deal with super trials, as well as a specialized branch of the military for supers, called the Guardians.
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dialforthedevil
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Makes a lot of sense :)
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ALSO!!! JOIN THE NEW RPG SITE!!! FOR ALL MEMBERS!!! IM GOING TO RUN MA GLOBAL SIMULATORS THERE!!! http://s4.zetaboards.com/jasonguppy/index/

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trex841
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I like that idea.

Also I was thinking that Man-X would be an accidental mutant, which is why he doesn’t fit in with the government super classes.

Also also this.
F.I.N.D.R Field Incident Logs
A comprehensive list of all organisms, artifacts, and alternative worlds encountered by the foundation team.

At the present time, concepts within are inconsistent and ever shifting.

(And this is just the spec related stuff)
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Canis Lupis
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Oh, Man-X would fit. There's a class of supers whose powers work by manipulating the laws of physics. Manipulating physics (such as by bending gravity and teleporting) is the first tier. Second tier involves doing things that are outlawed by the laws of physics (such as travelling faster than the speed of light and being in two places at once). The third tier involves by operating under completley different laws of physics (like cartoon physics).

There are actually five classes of supers (FYI, the classes don't work to classify supers; they classify the superpowers, so technically a super can be a member of more than one class and tier (though this is rare)):



Class 1: The physics class (called H-class ("H" for "Hawking")), which I've already described. Man-X would fall under this category.

Class 2: The zoological class (called Z-class ("Z" for "Zoological")). This class works by enhancing bodily functions to superhuman levels (i.e. superstrength, speed, enhanced sensory, and flight). Powers that enhance perception (i.e. senses) fall into tier 1. Powers that enhance locomotion (i.e. speed, flight, and (for aquatic supers) fins/gills) fall into tier 2. Powers that enhance physical attributes (i.e. strength, elasticity, and color change) fall into tier 3.

Class 3: The elemental class (called E-class ("E" for "Elemental")). This class works by giving the super the ability to manipulate classical elements of nature. These include, but are not limited to: ice, water, plants, fire, lightning, air, rock, sand, light (by extension, lasers), and metal. Each tier is focused on how much control the super has over their respective element (typically, E-class supers only control one element, but they very rarely can control two. The most common elemental combinations are ice/water and rock/sand). Tier 1 asserts that the super is able to survive in quantities of the element that would be lethal to a normal human. For example, a tier 1 super could survive in a raging inferno (if they were fire benders) or buried in the sand (if they were sand benders). Tier 2 asserts that the super is able to control the element but can't produce it. This is what Pyro from "X-men" ( http://en.wikipedia.org/wiki/Pyro_(comics) ) would fall under. Tier 3 asserts that the super is able to produce the element and thus control it (sort of like the Firebenders from "Avatar: The Last Airbender").

Class 4: The mental class (called M-class ("M" short for mental)). This class is a direct descendent of what the United States was working on during the Cold War (which, in this timeline, actually came to blows, so let's call it the Heated War). This class houses members that can control things with their mind (such as telekinesis, ESP, and levitation). Tier 1 of this class involves using your mind to gain information in nonconventional ways (such as mind-reading and astral projection). Tier 2 involves using your mind to influence your opponent's perception of the world (such as through thought-influencing, hallucination, invisibility of self/other objects, and mentally-induced paralysis). Tier 3 involves using your mind to gain a physical advantage over you opponent (such as through force fields, levitation, and mental-punches).

Class 5: The shifting class (called the S-class ("S" for "shapeshifting")). This class is a direct descendent of what the Soviets were working on during the Heated War and is focused on shapeshifting into another object, person, or creature. Tier 1 of this class involves shifting only one part of your body into something else (often the arms). Think the Absorbing Man from "Thor," but focused on only one part of the body (come to think of it, Generator Rex would be a better visualization). Tier 2 involves changing your entire body into something else, but you can only change into one thing. This is like the Animagi from "Harry Potter" and like Bruce Banner in "The Incredible Hulk." Tier 3 involves changing your entire body into various multiple things. This is almost like the Animorphs from, you guessed it, "Animorphs" and the Chameleon from the Marvel Universe.






Anyway, the above are just ideas I've been tossing around. Feel free to pick them apart. They're just what gets put on the card as part of the Superhuman Registration Act.

Oh, as for that school I was talking about, it's not mandatory. It's more like a police academy than an actual school. Supers that are interested in fighting crime LEGALLY (yes, there are illegal crimefighters out there) must obtain a Vigilante Liscence from this school. They are paid by the government to fight crime (much like police officers) and are automatically a part of a team of supers tasked with taking care of internal security of the United States (sort of like the Justice League or The Avengers).

Also, fighting in the military is in no way required. There is no military draft for supers, just like there is none for nonsupers (even in our timeline, there is no military draft (at least in the USA. I'm not sure about any other countries)). If a super does, however, wish to fight in the military, he goes to a special training school. For the first year, he/she will be trained along with nonsupers (meaning that any potential supersoldier cannot use their powers this first year). After that, the supers and the nonsupers will be split up. It is at this time that the supers receive training in using their powers in a military setting.
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Kamidio
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I think military service is mandatory in Switzerland.


Also, what would a Zooper with mechanical enhancements be called? (Think of the bosses from Megaman X.)
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