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The Game of My Dreams
Topic Started: Aug 11 2010, 03:10 PM (4,281 Views)
T.Neo
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The problem with torps or missiles is that between the firing and impact, the ship has moved several kilometres. This is at close range.


Yes, but you have also moved several kilometers. If you're close enough to another ship to consider boarding it, you'll have already synced velocity.

Mind you relative target velocity can be a problem, but it'll be more of a problem with unguided projectiles than guided ones.

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A guided pod full of antimatter, contained by a magnetic field, can follow the ship or perhaps intercept its vector as a missile could but far more accurately due to constant on board updates.


Can't we dump the antimatter, and just have a guided rocket-or-electromagnetically-propelled kinetic kill vehicle? :rolleyes:

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A pod of anti-matter. If we're going with that one might as well build a space vehicle that manoeuvres in space by adjusting it's limbs like a astronaut in a space suit, Active Mass Balance Auto Control or AMBAC as it is also know but greatly increase it's size to allow it to take on other. A Mobile Suit if you will.


Astronauts don't move about like that. There's nothing to act against in space, so flailing your arms wildly won't help at all. If you managed to change your angular momentum though, it'd be very uncontrolled and you'd just end up making a mess of everything.

Real spacecraft use thrusters. Or attitude wheels, and thrusters. If you want to move around rapidly though, I'd go for thrusters. Making a gigantic spacecraft that looks like a human is just stupid.

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Actually a first person shooter/mecha simulator would be pretty badass.


I'm still waiting for the District 9 video game... :rolleyes:
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Holben
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T.Neo
Aug 20 2010, 02:37 PM
Quote:
 
The problem with torps or missiles is that between the firing and impact, the ship has moved several kilometres. This is at close range.

Yes, but you have also moved several kilometers. If you're close enough to another ship to consider boarding it, you'll have already synced velocity.
Mind you relative target velocity can be a problem, but it'll be more of a problem with unguided projectiles than guided ones.
Can't we dump the antimatter, and just have a guided rocket-or-electromagnetically-propelled kinetic kill vehicle? :rolleyes:
Astronauts don't move about like that. There's nothing to act against in space, so flailing your arms wildly won't help at all. If you managed to change your angular momentum though, it'd be very uncontrolled and you'd just end up making a mess of everything.
Real spacecraft use thrusters. Or attitude wheels, and thrusters. If you want to move around rapidly though, I'd go for thrusters. Making a gigantic spacecraft that looks like a human is just stupid.


Surely the enemy spacecraft would be constantly thrusting to avoid that very syncing?
No! Antimatter is needed to power the pod and blow stuff up on the other side.
Accelerating a blob from the ship requires stupidly big radiators.

Giant humanoid spacecraft are just silly. The fact half the body is useless, being designed for walking, doesn't help. ANd who wants manipulators in space? If you grab something moving at 3km/s...
Edited by Holben, Aug 20 2010, 02:42 PM.
Time flows like a river. Which is to say, downhill. We can tell this because everything is going downhill rapidly. It would seem prudent to be somewhere else when we reach the sea.

"It is the old wound my king. It has never healed."
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lamna
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Astronauts can't propel themselves anywhere by moving their limbs, but they can adjust their orientation very well. Being able to make fine adjustments without using fuel for thrusters would be very useful.

Really watch footage of people in microgravity, you move by twisting you body and pushing off things. It's not easy to see as most of the time people are weightless they are in very small spaces, but if you look it's there.

Why do you need legs? To push off things and save thruster fuel. And you you know, fight on land. Screw square-cube law, it's cool.
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T.Neo
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Surely the enemy spacecraft would be constantly thrusting to avoid that very syncing?


Of course, but it wouldn't be km/s at a time. The accelerations would be far too much.

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No! Antimatter is needed to power the pod and blow stuff up on the other side.


Why antimatter? It's very overkill for the task. Batteries can power the systems onboard the pod, and it can just be inert to do damage to the target (at those velocities, there'll be an explosion anyway).

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ANd who wants manipulators in space? If you grab something moving at 3km/s...


See Canadarm and Canadarm 2. They're basically cranes for moving stuff around though, not for catching stuff moving at 3 km/s...

Quote:
 
Astronauts can't propel themselves anywhere by moving their limbs, but they can adjust their orientation very well. Being able to make fine adjustments without using fuel for thrusters would be very useful.

Really watch footage of people in microgravity, you move by twisting you body and pushing off things. It's not easy to see as most of the time people are weightless they are in very small spaces, but if you look it's there.

Why do you need legs? To push off things and save thruster fuel. And you you know, fight on land. Screw square-cube law, it's cool.


They're usually pushing off stuff (either inside a spacecraft or on the exterior) when they do that. If they could maneuver using their arms and legs in space, the MMU wouldn't have rotation jets.

If you want to rotate but save a bit of thruster fuel, use reaction wheels. They make megaparsecs more sense than flailing arms and legs.

Pushing off things in space doesn't really work, because, well, y'know, space is empty...

And you probably won't get very good velocity with legs either.
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lamna
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Have you seen space suits? You can't move properly in them. And you'd still need thrusters to go places.

And if there is nothing to push off, why are you fighting over nothing?
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T.Neo
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Have you seen space suits? You can't move properly in them. And you'd still need thrusters to go places.


It isn't about the "move properly". It's about legs and arms not being useful for changing your angular momentum.

Notice I said rotation jets. Rotation and translation are two different things, and if you have translation capability you'll probably have rotation capability as well.

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And if there is nothing to push off, why are you fighting over nothing?


Space is empty. It isn't like stuff is going to be conveniently floating around for you to push against.

And pushing against stuff is going to be a pretty poor propulsion method...
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Holben
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T.Neo
Aug 21 2010, 03:18 AM
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No! Antimatter is needed to power the pod and blow stuff up on the other side.

Why antimatter? It's very overkill for the task. Batteries can power the systems onboard the pod, and it can just be inert to do damage to the target (at those velocities, there'll be an explosion anyway).
Quote:
 
ANd who wants manipulators in space? If you grab something moving at 3km/s...

See Canadarm and Canadarm 2. They're basically cranes for moving stuff around though, not for catching stuff moving at 3 km/s...

But batteries don't cause the enemy to asplode. Or go so fast. Depends on the battery, really. Nanotube batteries would be handy but wasted.

Yeah, but they grab things which are slow (relative to the craft) and aren't too long.
The alternative is tractor beams, so...
let's stick with the arms.

Time flows like a river. Which is to say, downhill. We can tell this because everything is going downhill rapidly. It would seem prudent to be somewhere else when we reach the sea.

"It is the old wound my king. It has never healed."
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T.Neo
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You don't need antimatter to get the enemy to asplode. Just a block of plain old aluminium or garbage or whatever will do the trick.

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Yeah, but they grab things which are slow (relative to the craft) and aren't too long.
The alternative is tractor beams, so...
let's stick with the arms.


Yeah. Tractor beams... yeah right...

Arms are handy, but they don't influence a sort of "mobile suit" design. They're really just microgravity cranes.
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Sliver Slave
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I'm going back to basics.

This game will never hold up to the hype.
Something is upsetting the ostriches.

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Holben
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I'm doubting its success too.

Fine, just a lump of metal fired from a gun or something cheap/efficient.
Time flows like a river. Which is to say, downhill. We can tell this because everything is going downhill rapidly. It would seem prudent to be somewhere else when we reach the sea.

"It is the old wound my king. It has never healed."
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Sliver Slave
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I'm going back to basics.

A bag of water.
Something is upsetting the ostriches.

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lamna
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Anyone think you'll be able to get out of your ship if/when this game comes out?
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T.Neo
 
Are nipples or genitals necessary, lamna?
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T.Neo
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It wouldn't be nearly as fun if you couldn't.
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lamna
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I wonder how big the worlds will be. If they are anything like the size of a real world they could take a lifetime to explore.
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T.Neo
 
Are nipples or genitals necessary, lamna?
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T.Neo
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Yeah, that would be awesome...

I really would like to see a 100% scientifically accurate galaxy generator though. Y'know, with real physics and planetology and stuff...
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