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Suit-O-Matic; Got an idea for a suit?
Topic Started: Sep 25 2008, 10:42 PM (619 Views)
darvarda93
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Why aren't they in DoW2?
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Ok this is how this will work.

I got the Format you should present your suit. When adding one, present it as the following:

Quote:
 
---(Name)---

Armor type:
Weapon Type: (Impact, Energy, Temprature, Chemical, etc etc.)
Weapon Damage: (100-100 is max...need a good explanation though)
Attack Speed: (As in Very Fast, Fast, Average, Slow, Very Slow)
Move Speed: (As in Very Fast, Fast, Average, Slow, Very Slow)

Actives: (Normal skills E.G Assualt, Grenade Launcher)
Give An Explanation for your skill including Mana Cost, Cooldown and any other notes.

Passive: (If they got a passive stick it here)

Ultimate: (If you can think of a good skill, thats kinda haxed but not too haxed, chuck it here: Optional)

---(Location)---

(Any other notes)


Ok? Good.



Mine.


---Taser Suit---

Armor Type: Special (Takes 50% damage from Energy damage)
Weapon Type: Energy
Weapon Damage: 20
Attack Speed: Fast
Move Speed: Average

Active:

  • Taser Grapple: Fires a taser line at an enemy, dealing 5 damage a second. Lasts as long as the player stays in a range of 500 with the target. More then one grapple can be attached at once, stacking the damage. Mana cost 50. Cooldown 9secs.
  • Grapple Charger: Fires a charger grapple at your enemy at close range, charges an static shock for 5 seconds at 30 damage a second, if the connection is broken the shock is released, does a maximum of 150 damage. At max charge the grapple stuns for 3 seconds. Mana Cost 100. Cooldown 27s


Passive: Grapple Snap - When your grapple connection is severed, there is a 30% chance the frayed cord will release sparks damaging anything around them for 5 damage a second for 10 seconds. During this time, the target is visible to the player.

Ultimate: Cord spread - Fires live wires out in 8 directions, anything they come in contact are hit for 180 damage and are stunned, then slowed, for 6 seconds. If stunned units do not move 400 frames from the live cords on the ground, in 4 seconds, they will be hit again by the electrified floor and be damaged for 150, stunned for 2 seconds and be purged of any buffs. During this time, the player must remain stationary. Mana Cost 200. Channeling Spell.

---Can be found in special weapon vendors in Cargo and on Planet---

Incredibly weak normal attack, this suit requires Percission, Stamina...and alotta stims in order to keep up. Suit spells can synergize well if energy packs are used generously.



So thats how I want it folks. Keep the suits coming.
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b5whun13r
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Too damn old for this shit
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Omega Suit

Armor type: Light
Weapon Type: Chemical
Weapon Damage: 8 damage
Attack Speed: 0.25 Attackspeed
Move Speed: Light Standard
Actives: Omgea Ward: Creates a ward, that causes all aliens around it to move 30% slower, and take 1.5 damage every second. Ward has 100 hp.
Humans cannot get parasited while in the wards effect.
Passive: Omgea Burst: Ever 1.4 seconds, a large group of omgea parasites will merge together, and attack the nearest cyo parasite, they deal 15 damage, and deal 3 damage every second, Cyos that die under this effect spawn omgea parasites that have 50 hp and .
Cyo Protection: The Omega Suit cannot get the parasite bluff, if it is attacked by a cyo, the cyo will take 5% of its dealt damage.


Chemicial Vendors

The Omgea suit is a good anti parasite suit, it would have a good protecting from cyo parasites, and could be a good supporter, it could also seal up containments with no real harm.
Edited by b5whun13r, Sep 26 2008, 05:28 PM.
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zeph
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The Overmind
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---Bright Suit---

Armor type: Heavy
Weapon Type: Energy
Weapon Damage: 70-70
Attack Speed: Slow (2 seconds)
Move Speed: Average

Actives: Light Burst
Charges for 1.5 seconds and releases a burst of light which blinds and slows enemies, and deals damage. Costs 50 mana.

Passive: Blinding Light
Each attack drains 10 energy but gives a 10% chance to make all the targets attacks miss for 2 seconds.


Ultimate: Bend light
Drains 10 mana per second, but while active a mirror image of the target is created around the user with 50 health and deals a little bit of damage.

---Corners of power gen room---

Mainly used to get rid of low level phys paras and noobs. Very energy dependant and situational, but it can deal damage quickly and incapacitate opponents. Only 4 in the game since they cant be bought by vendor.

Also, wheres ur ninja suit??? :O
JOO PROMESED UZ A NINGA SOOT!!!
Edited by zeph, Sep 29 2008, 04:51 PM.
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Sephiroth
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Mind Parasite
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ninja suit

farsight spell on instant cooldown and reveals entire map, lasts for an hour and requires no mana
porta-super-omega-blood-tester-wtf-l33t - can test any1 on the map and it is 10000% accurate
ninja hax - blinks to anywhere ingame and also farts on a random person, which will kill them instantly
100000000000 chaos dmg on .0 attack speed, 1000000 move speed 50 hp 100000 mana

5000000000000000000000000000000000000000000000000000000000000000000000000000 divine armour

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zeph
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The Overmind
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Dusterk, methinks that suit needs some balancing issues. Here, ill fix it.
Patch 1.01
Farsight spell is now passive.
porta-super-omega-blood-tester-wtf-l33t now also tells you what class the target will be for the next ten games.
Ninja hax has been removed.
Ninja haxxor has been added to the ninja suit. Ninja haxxor costs 10 mana and spawns a random tier 4 parasite under your control, releases odesa, sets the self destruct button on both planet and station, puts the ninja in control of all ships, finishes all vendor cooldowns, activates all spare ai bodies for you to control, and lets you insta move like the spawner from dobrp (or sotdrp).
Due to complaints, the Ninja suits stats have been reconsidered. The ninja suit now has no armour and only 100 mana, but to balance this nerf it now has an increase in attack speed. It now attacks and kills everyone as soon as you enter range, even before you consider attacking. The ninja suit can now also dodge 100% of attacks, spells and explosives for authenticity.
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darvarda93
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Why aren't they in DoW2?
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---Ninja Suit---

Armour Type: Light
Attack Type: Puncture
Weapon damage: 30-30
Attack Speed: Average
Movespeed: Fast
Only has 100 Mana

Actives:
Camoflage - The Ninja suit uses it's camo system to blend into its surrondings...making it harder to notice, by making it very transperant, removing the icon off the mini-map and not showing buffs or other effects. Manacost 25. Lasts 5secs. 6 sec Cooldown.

Fly Kick - The Ninja suit activates its spike covered turbo boots, and bursts forward at high speed. Any units it comes in contact with are pushed aside and damaged (12% chance to stun for 2 seconds). Manacost 75. Cooldown: 11secs

Passive: Energy Saber - The Ninja suits attached energy saber has a 15% chance to deflect some ranged attacks (Tempreture, Chemical and microwave suit are not reflected), disregarding all damage and causing the attacker to take the attack. Cooldown between reflects 0.25 secs. Drains 5 mana per deflection, when mana is 0, deflections will cease.

Ultimate (Unlikely inclusion): Indenceriay Shuriken - The ninja suit fires a indenceriay shuriken at a target, which becomes jammed in their suit. The shuriken is on a timer to explode, and after 20secs explodes removing 80% of the targets hp. Hp cannot be reduced below 1. Can be debuffed thanks to absorber. Manacost 100. Cooldown 120secs.

---Found in containment room below BT in a magic pen---

The Ninja suit is the 2nd melee suit included in parasite, with the user attacking with their energy saber. It is very flexible and stealthy, and will cause players to have to turn on shadows if they want to play parasite 2 >:D. Only 1 suit per game.


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DarknessPrince
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"D"
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---Suit of the Dark Prince---

Armor type: Light
Weapon Type: Energy
Weapon Damage: 30-30
Attack Speed: Average
Move Speed: Average

Actives:
Spirit of Vengeance
Summons a Spirits of Vengeance which are invulnerable and deal 5-5 damage, will disappear after 60 seconds or when the suit is unequipped.
10 mana, 5 second cooldown.

Shadow Walk (Wind walk ripoff)
Makes the unit invisible for 30 seconds, when the unit attacks and breaks invisibilty, that attack has 60% chance to do twice the damage.
50 Mana, 60 Second cooldown



Passive: Embraced Darkness
Increases Increases Attack Damage, Attack Speed, and Movement Speed by 50% While Power is off, 75% during a solar storm.

Ultimate:
Vortex of Darkness
Creates a portal which lasts 6 seconds, any unit to move into the portal will be teleported to a random spot on the station/planet.
80 Mana cost, 120 second cooldown

Note: All skills require Power Off to use.


Yess I changed it a bit, instead of a blink i have a vortex and i haz a passive :D

PS) I have an idea for the nota suit.. it should be able to spawn the captains keycard! :D lol
Edited by DarknessPrince, Sep 30 2008, 08:42 PM.
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zeph
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The Overmind
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Deepee, dont you think that would really annoy people? (even if we ignore the teleport ultimate)
Humans are supposed to want power on, and a stubborn deepee suit wearer could really get on peoples nerves by repetedly turning off power.

oohoohooh!
Pirate suit.
Weapon type: puncture
Armour type: light
Weapon damage: 40-40
Attack speed: fast
Move speed: fast

Actives: Call the fleet
Calls 10 ufo's under your control to space.

Being bombarded!
Launches a bomb on the planet if in station, or places a random bomb in front of you when on planet.
Passives:
Pirate lord: controls station and is always captain. Yeeharr.

Note: converts the wearers speech into pirate gibberish and tk'ers must 'walk the plank' into space rather tha being jailed. Mellee attack, attacks with a blade the width of a molecule. (Which means it can cut through anything larger than a molecule. yay!)
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DarknessPrince
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"D"
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zeph
Oct 1 2008, 08:26 AM
Deepee, dont you think that would really annoy people? (even if we ignore the teleport ultimate)
Humans are supposed to want power on, and a stubborn deepee suit wearer could really get on peoples nerves by repetedly turning off power.
of course it would be annoying, but hey, that's what i do
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darvarda93
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Why aren't they in DoW2?
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Lawl, Your saying DP's Teleport is annoying, and u want a spell that gives you control of 10 UFO's?

Btw Zeph, have another look at the format at the top, thats how I want it.
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