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New Parasite Ideas; Lets see your ideas
Topic Started: Sep 2 2008, 11:23 AM (520 Views)
darvarda93
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Why aren't they in DoW2?
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You mean like a cloud doodad that follows the parasite that has a permanent invisibility aura that affects other nearby objects?

Yes I've seen it done before lolz. It's done in JASS and is very complicated, you quiet literally make an windwalk aura lolz.

Would be very interesting as the the person I've seen do it, wasn't able to remove the dot from the mini-map, thus not exactly making in WW but more like removing the object from their sights.
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Sephiroth
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Mind Parasite
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ya, but making it follow the para from behind or infront in a wall , or a box, it could be an activated ability
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zeph
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The Overmind
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The aura windwalk thing doesn't sound that complicated to me, although my idea probably doesnt work XD
Event: X enters 500 of Cerbloc
Condition: X != human
Action: make triggering unit learn permanentinvisibility

And then a similar one for a unit leaving the area. I imagine it would work for units but not doodads or terrain and such, but wouldn't this be a windwalk aura thing?
Ps: I expect it won't work, just curious to know whats wrong about that way of getting around it.
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darvarda93
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Why aren't they in DoW2?
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Nah, Dusty wanted a View Blocking Cloud, the closest I can think of is a WW aura that affects terrain and doodads, would have to be done on JASS...and we all know what that's like...
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zeph
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The Overmind
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how about the cloud graphic?
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darvarda93
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Why aren't they in DoW2?
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Duh...You could make it blackish purplish.
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Sephiroth
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Mind Parasite
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i like purple
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b5whun13r
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Too damn old for this shit
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How about moving LOS blockers?
Or the cold blocks LOS full stop.
Or pick every 0.0X seconds pick every unit in the game that has the bluff clod(cerb gives an aura with it) then give them invi, then add em to a group, if they dont have the bluff, remove invi...
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darvarda93
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Why aren't they in DoW2?
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Good idea BSW.

Cept I got no clue how to do it.

Thats your department remember?
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b5whun13r
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Too damn old for this shit
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Well, I made this spell while i was AFK, it doesnt work 100% Units that are in the aura dont lose there invis, and it doesnt block LOS. But it is MUI up to 20 units. ( you can have up to 20 instances of it running at one time)
Here is the code! (We need code tages)
Quote:
 
Cloud Cast
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(immolation))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
MUI Less than or equal to 20
Then - Actions
Set MUI = (MUI + 1)
Else - Actions
Set MUI = 0
Set Location = (Position of (Triggering unit))
Unit - Create 1 Cloud for (Owner of (Triggering unit)) at Location facing Default building facing degrees
Set CloudCaster[MUI] = (Ordered unit)
Set Cloud[MUI] = (Last created unit)
Unit Group - Add (Ordered unit) to Clouds
Unit - Set the custom value of (Ordered unit) to MUI
Custom script: call RemoveLocation(udg_Location)
Quote:
 
Cloud Hide
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Clouds and do (Actions)
Loop - Actions
Set Location = (Position of (Picked unit))
Unit - Move Cloud[(Custom value of (Picked unit))] instantly to Location
Set UnitGroup = (Units within 300.00 of Location matching ((((Matching unit) has buff Cloud (Target)) Equal to True) and ((Unit-type of (Matching unit)) Not equal to Cloud)))
Unit Group - Pick every unit in UnitGroup and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of CloudInvis for (Picked unit)) Not equal to 1
Then - Actions
Unit - Add CloudInvis to (Picked unit)
Unit Group - Add (Picked unit) to CloudTargs[(Custom value of (Picked unit))]
Else - Actions
Custom script: call DestroyGroup(udg_UnitGroup)
Unit Group - Pick every unit in CloudTargs[(Custom value of (Picked unit))] and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Cloud (Target)) Equal to False
Then - Actions
Unit - Remove CloudInvis from (Picked unit)
Unit Group - Remove (Picked unit) from CloudTargs[(Custom value of (Picked unit))]
Else - Actions
Custom script: call RemoveLocation(udg_Location)

Quote:
 
Cloud End
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(unimmolation))
Actions
Unit - Kill Cloud[(Custom value of (Triggering unit))]
Unit Group - Remove Cloud[(Custom value of (Triggering unit))] from Clouds
Unit Group - Pick every unit in CloudTargs[(Custom value of (Triggering unit))] and do (Actions)
Loop - Actions
Unit - Remove CloudInvis from (Picked unit)
Custom script: call DestroyGroup(udg_CloudTargs[GetUnitUserData(GetOrderedUnit())])
Ahh well, try and find the problem =P
Edited by b5whun13r, Sep 27 2008, 03:41 PM.
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