Welcome Guest [Log In] [Register]
Welcome to Clan Infestation. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
New Parasite Ideas; Lets see your ideas
Topic Started: Sep 2 2008, 11:23 AM (519 Views)
notaleaver
Member Avatar
Chestburster
[ *  *  * ]
I think they should make a tier 5 for both physical and mental.

EDITTED Tier 5 Physical should be a GIANT sludge monster thing
abilities: spawns that die come back by spawning off the giant sludge monster. The cerebrate however loses half hp automatically happens on spawns deaths can't happen more than once every 3 minutes.

goo spray: shoots a ranged attack that damages the enemy for 300 hp and slows them down by 50% for 10 seconds.
Consume: Consumes a weakened human that is below 30% at melee range killing them instantly.
goo wall: makes a wall similar to the wildkins move Except that when attacked the target gets hurt slightly.
The enemy can only see the parasite when it is in 500 range away. Obviously this is bad unless your paying VERY close attention you could die very quick this way.
HP: 1800 carapace
Attack: 100 cooldown 1 second melee
move speed: slighly slower than most other paras.
Trackers will last for 1 minute but cant be removed until then
Like my idea? OBviously getting within melee range of this thing is a very dumb idea :D
Edited by notaleaver, Sep 2 2008, 05:59 PM.
Offline Profile Quote Post Goto Top
 
notaleaver
Member Avatar
Chestburster
[ *  *  * ]
editted Mental Tier 5: The Forgotten one model ( the giant eyeball tentacle thing)
abilities: can talk to everybody but pose as others like in phase killer
silence: silences a target from all communication for 1 minute
permananet vision: has a permanent 100 range vision arround all humans and spawns (not ai)
burrow: burrows under ground and moves much quicker. Lasts 20 seconds. A shockwave in an area arround the cerebrate stuns all humans for 10 seconds once burrow is cast. Humans can;t be attacked while under this stun.
Spawn switch: instantly switchs places with a spawn.
Tentacles: spawns a huge tentacle that does 50 damage every 2 seconds. This can be summoned onto any player on map but tentacles cant move. LIfe: 500 cooldown 20 seconds.
Defenseive tentacle: auto spawns when cerebrate under attack
HP: 1000
Attack: NONE (use tentacles)
Movement speed: very very slow

Do you guys like my tier 5 ideas?
Edited by notaleaver, Sep 2 2008, 05:54 PM.
Offline Profile Quote Post Goto Top
 
Lord-Dread
Member Avatar
Rick Rolling your face
[ * ]
They should make it so the guys are heroes and they can lvl up so we arnt just nooby little humans all game =D
Offline Profile Quote Post Goto Top
 
zeph
Member Avatar
The Overmind
[ *  *  *  *  *  *  *  *  *  *  * ]
I like the mental one better, except spawn switch doesnt seem right. How about the ability to control spawns?
Offline Profile Quote Post Goto Top
 
darvarda93
Member Avatar
Why aren't they in DoW2?
[ *  *  *  *  *  *  *  *  *  *  * ]
Firstly, both too imba (people would only go mental)

Secondly, A consuming spell is hacked if you don't make the ms of sludge monster next to nothing.

Thirdly, Mental's burrow must be visible to thermal flare.
Offline Profile Quote Post Goto Top
 
b5whun13r
Member Avatar
Too damn old for this shit
[ *  *  *  *  *  *  *  * ]
notaleaver
Sep 2 2008, 11:23 AM
I think they should make a tier 5 for both physical and mental.

Tier 5 Physical should be a GIANT sludge monster thing
abilities: spawns that die come back by spawning off the giant sludge monster. The cerebrate however loses half hp automatically happens on spawns deaths can't happen more than once every 3 minutes.

goo spray: shoots a ranged attack that damages the enemy for 300 hp and slows them down by 50% for 10 seconds.
Consume: Consumes a weakened human that is below 30% at melee range killing them instantly.
goo wall: makes a wall similar to the wildkins move Except that when attacked the target gets hurt slightly.

HP: 1500 carapace
Attack: 100 cooldown 1 second melee
move speed: slighly slower than most other paras.

Like my idea?
I reckon a bettle cerb could kill this, it has an uber increase in defence, moar hp than it (I think) A mana burn a 5 sec stun and some other ablity that would probaly help.
Offline Profile Quote Post Goto Top
 
notaleaver
Member Avatar
Chestburster
[ *  *  * ]
ok i will edit a bit look at the top comments
Offline Profile Quote Post Goto Top
 
NoobSaucey
Member Avatar
Chestburster
[ *  *  * ]
notaleaver
Sep 2 2008, 11:23 AM
I think they should make a tier 5 for both physical and mental.

EDITTED Tier 5 Physical should be a GIANT sludge monster thing
abilities: spawns that die come back by spawning off the giant sludge monster. The cerebrate however loses half hp automatically happens on spawns deaths can't happen more than once every 3 minutes.

goo spray: shoots a ranged attack that damages the enemy for 300 hp and slows them down by 50% for 10 seconds.
Consume: Consumes a weakened human that is below 30% at melee range killing them instantly.
goo wall: makes a wall similar to the wildkins move Except that when attacked the target gets hurt slightly.
The enemy can only see the parasite when it is in 500 range away. Obviously this is bad unless your paying VERY close attention you could die very quick this way.
HP: 1800 carapace
Attack: 100 cooldown 1 second melee
move speed: slighly slower than most other paras.
Trackers will last for 1 minute but cant be removed until then
Like my idea? OBviously getting within melee range of this thing is a very dumb idea :D
Well Not too bad but the consume is too gay
Offline Profile Quote Post Goto Top
 
darvarda93
Member Avatar
Why aren't they in DoW2?
[ *  *  *  *  *  *  *  *  *  *  * ]
Just over-looking the spawn re-growth...

That would mean that a spawn would have to stay after dieing...for anything less then 3 mins?

Would the player get vision of....ANYTHING? I mean seriously, A fogged-of-war up'd screen is a bore to look at.

And what if two spawns get asploded by a bomb at the same time? Would the one the game registered as dieing first, come back first? This in it's self could lead to ragequits by the impatient players who play wc3.

I believe that some serious revision of your parasites are in order.
Offline Profile Quote Post Goto Top
 
Sephiroth
Member Avatar
Mind Parasite
[ *  *  *  *  *  * ]
i got an idea, what if there was a way to make a view blocker follow a specific thing?

like a wall of darkness following u
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Parasite 2 Discussion · Next Topic »
Add Reply