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Suit rundown; Which is best to kell wut.
Topic Started: Aug 31 2008, 09:39 AM (841 Views)
zeph
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The Overmind
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Standard suit can kill every suit 1 on 1. True story.
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darvarda93
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Why aren't they in DoW2?
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One word, nade-launcher.
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Cador_2004
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Hm. Are the other suits going to be described in the first post sometime, or not? Whether they are or not, I'd like to add descriptions to a couple of specific ones.

Disruption Suit: The heaviest, slowest, and the highest defense of the suits barring the defense increased heavy suit, it's unique in that there's only one that you can get, which is the bottom suit cage of the weapons lab. Has the ability to warp/blink with a limited range, it's mostly good for warping past locked doors or walls of barricades. Every time it attacks it stuns whatever it hits, at the cost of an incredibly slow rate of fire and 5 point mana cost per shot. Overall its main use would be to get to a captain (parasite or not) that locked themselves into the bridge and targeted everyone. It should probably be considered to be very useful for early stage parasites, as it can let them bypass a locked or barricaded BT or containment blockade that they want to destroy. I suggest just having it your inventory while using another suit, so you don't have to be bothered by how slow you are when in it.

Maverick Suit: Another fairly rare suit, you can only get it from either the single caged one in the weapons lab or among the suit vendors in the Cargo area. Its main abilities involve keeping your enemy from running or retreating, and has three active abilities instead of an active and a passive ability like many of the others. Two of the abilities are meant to delay or keep the target from running away. The other one just increases the fire rate of the suit. The specifics of the other two are as follows: One, when activated, causes anyone that they shoot at to warp beside the person in the suit for several seconds, keeping fleeing parasites or humans from running away. The other one is similar to the Blood Mage's banish ability, but the target once hit can't be harmed or cause harm in anyway(Not sure if that applies to abilities/bombs too), nor can they move at all. It only lasts about 3 seconds, however. This ability is great for if you plant a bomb next to someone then use the ability to keep them from running while you activate it. It's also good for when you have to run away from someone or you want to keep them from running. It's mostly a support suit though, as its normal attack isn't very effective. If someone wanted to be a support unit I would recommend this suit and the medic suit.

I think I may have overdone the descriptions, although I think I may have overlooked a couple key points to them.
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zeph
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The Overmind
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Putting a bomb next to you, banishing the enemy, thermalling and detonating, then teleporting him next to you = winzorz!
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darvarda93
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Why aren't they in DoW2?
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Can someone check for me whether you can banish yourself with Mav suit? If so, it could probably be used as a protection against bombs.
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NoobCake
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Your Friendly Artist
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Not sure if any one has talk about nuke suit

Nuke Suit is practically a killing machine even to itself, when u have fast reactor on and drugs, u can take down almost anyone (except brutes and tanks)
and plus the nuke suit exploding by itself is an even greater way my suit exploding has made me won many battles esp. when they dont have termal shield.
and sometimes even i forget that lol. funny part is is when im protecting a guy whos afk from getting killed by para and thats when the suit started to explode
lol i killed the poor guy along with the para who had locked himself up with me and the afker

funny lol

PS: dave u can banish urself ...or was that with my bloodmage...
Edited by NoobCake, Feb 4 2009, 09:48 PM.
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