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Character Application Template; Come here to find out how to make a character
Topic Started: Feb 21 2010, 10:21 PM (643 Views)
mikdatv
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I am the Very Model of a Scientist Salarian

Name: Whats your characters name?

Species: What species is your character?

Age: How old is your Character?

Place of Birth: Where was your character born?

Occupation: What does your character do for a living?

Class: *See Note at bottom*

Appearance: Whats your character look like? Pictures are nice but at least a paragraph here people.

Personality: What is your character like?

History:Where does your character come from. what was his past life like? What events occurred in his life that lead him to this point?

Items: What items does your character currently posses. can be anything from weapons, armor and trinkets.

Powers: What Biotic or Tech powers does your character posses.

Genetic Enhancements: Genetic modification that your character has undergone wither it was from birth or the military upgrading you.

*NOTE* Classes are what your character specializes at. The classes you can pick are as follows.

All Classes Get Two Ammo Abilities

Solider: Specializes in Combat (Can carry up to 5 Range weapons. Can carry 4 weapons and a heavy weapon. Or four weapons and 2 soldier powers)
Engineer: Specializes in Tech (can have 6 techs and 2 range weapons)
Infiltrator: Specializes in Tech and Combat (3 Techs and 3 range weapons)

Adept: Specializes in Biotics (Can select 6 Biotics and 2 range weapons)
Vanguard: Specializes in Biotics and Combat (Can select 3 biotics and 3 range weapons)
Sentinel: Specializes in Tech and Biotics (can select 3 biotics, 3 tech and 2 range weapons)

Only Soldiers can carry heavy weapons
Edited by Drake, Apr 13 2012, 12:32 AM.
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Odan Thos
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Having Legion around is just…begging for a rifle up your ass. Without the sweet talk.

*Soldier Abilities*
Adrenaline Rush

Carnage

Frag Grenade


*Biotics*

Barrier: Barriers use Mass Effect Fields to protect a user from damage similar to that of a Kinetic Barrier

Charge: Charge is a biotic power exclusive to Vanguards in Mass Effect 2. The Vanguard uses biotics to augment speed and strength, and charges across the battlefield towards a target. This culminates in a powerful collision that sends enemies flying backward, inflicting massive damage. The collision negates the mass of an enemy, allowing for even the largest of enemies to be sent flying backwards.

Lift: Using Lift will cause enemies to float helplessly in the air, making them more vulnerable to attack.

Leash: Leash disables the target by grabbing hold of it and allows the biotic to whip the target around with the force of 600 newtons.

Reave: The power employs mass effect fields to biotically attack the target's nervous or synthetic systems and prevent healing. Restores health and gives a temporary health bonus when the power is used against organics

Shockwave: When used, the power sends out a series of explosive biotic impacts in front of the user. It can be unleashed along the ground to launch all enemies in its path into the air, or used against airborne targets.

Singularity: Singularity is a biotic ability that creates a point in space that can pull objects towards it with tremendous force.

Stasis: Stasis causes an enemy to be temporarily locked in a mass effect field, freezing the target in place and making them unable to attack.

Storm: storm creates a persisting sphere of destruction, damaging anyone within it with chaotically shifting mass effect fields.

Throw: Throw uses mass effect fields to hurl a target away from the user with damaging force.

Warp: Warp works by creating rapidly shifting mass effect fields that shred a target apart.


*Tech*

AI Hack: Hack synthetic enemies or turrets temporally taking control of them

Combat Drone: The power spawns a tech drone that draws enemy fire and can electronically stun targets while damaging their shields.
Note: Only one drone per character can be active at a time.

Sentry turret: deploy a stationary turret that fires various ordinance using an automated VI targeting program.

Cryo Blast: When activated, the user's omni-tool fires a mass of super-cooled subatomic particles capable of snap-freezing targets within a certain radius.

Decoy: creates a holographic replica of you to provide a distraction for enemies to shoot at. Can also shock enemies in close proximity to the decoy.

Energy Drain Energy Drain saps enemies' kinetic barrier power to boost your shields. Like Overload, this ability will even damage unshielded targets provided they are synthetic.

Incinerate: It is a high-explosive plasma round fired from the user's Omni-tool that ignites all nearby enemies. It also stops their health regeneration and is very effective against armor.

Neural Shock: Neural Shock paralyzes organic enemies for a brief amount of time by overloading their nervous system.

Overload: When activated, the user's omni-tool to launch a EMP round at their target. It shuts down an enemy's shields, rendering them vulnerable to attack. Overload is typically used to take down shields or synthetics, but will also cause any unshielded enemies using flamethrowers to explode.

Tech Armor: The power generates an energy armour suit that boosts the user's shields. When the armour is destroyed, it sends out a pulse of energy, knocking back and damaging nearby enemies within a certain radius.

Tactical Cloak: When activated it instantly renders the user invisible to all enemies, organic or synthetic for a short period of time. However it also halts health and shield regeneration, leaving the user vulnerable once the cloak wears off.

*Ammo Powers*

Disruptor Ammo

Cryo Ammo

Shredder

Warp

Armor Piercing

Incendiary Ammo
Edited by mikdatv, Apr 21 2012, 08:51 AM.
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