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Enkouchoui Keisuke; Bringing back the Doc as Chuunin!
Topic Started: Nov 16 2009, 12:34 AM (301 Views)
Haymaker W

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[Character Information]

Name: Enkouchoui Keisuke
Age: 19
Gender: Male
Height: 6'1
Weight:190 pounds
Eyes: Firey, red pupils
Hair:Jet black

Appearance:
This man stood meager 5'8 in height but compensated it by having buff arms and broad shoulders. His face had the noble look; high cheekbones and sharp, strong chin. Not to mention piercing emerald eyes full of pride and ambition. His hair had unnatural color; purple. Well-cared mantle of purple put in obedient, straight fashion which ends on his shoulders, only few disobedient strands breaking the order. His usual attire consists of royal purple gi, with torn off sleeves, which has scarlet lining and kanji characters all over it. Instead of sash, he wears a two-pin buckle belt which carries a scabbard for a kodachi. For legs, he has loose leather pants which go over sturdy boots fit for long travels. His hands are covered in black gloves. He carries an one-strap leather satchel, which is basically his 'field kit', containing all the necessary equipment of his duty. That belt of his tend to carry different kinds of pouches, usually filled with items to support his trade. His outfit is finished by a large oriental strawhat with black-lacquer and steel-brim and sometimes a large duster-style coat for rougher weathers. .

Personality:
An unpredictable fellow with impossible-to-guess intentions. His cold, calculating brutality is often hidden by a veil of distant friendliness. He's hard to approach by plain chit-chat, he's not one to do smalltalk.
But conversations with some depth interests him. Keisuke's ambition and hidden aggressions makes him look down at others quite often, but not in that snobby way. He does admit that he needs others. Also, he has this light obsession to call others 'mortals', to spread this illusion of him being immortal. It's hard to understand why. Keisuke is quite blunt with his words if you don't talk to him properly, he isn't afraid of chewing you out, no matter how strong you are. This bluntness is balanced by noble behaviour, he kind of follows the ethics of nobles.

Keisuke hungers for influence and knowledge, his life existance is to gain that influence while learn constantly new things and abilities. This hunger for knowledge has made him a researcher, he research new ways to use chakra and body, there are always new jutsus theorized. Also, he loves to play mindgames with other intellectuals. Psychological warfare is one of his greatest assets as well. Keisuke likes to manipulate some people as if they were puppets.

Keisuke is pretty good at faking his feelings. Therefore he can act well to manipulate a person. He is so capable of controlling his true emotions that even if he has uncontrolable urge to drive a fist through one's throat, he can just calm down and smile politely while talking about weather


History:

[Battle Information]

Class:Chuunin
Village: Sunakagure
Elemental Affinity:Wind

Main Fighting Type:
Keisuke is quite formidable fighter despite his Medical-nin training. Keisuke favors long range battle that involves constant battering of different jutsus.

Main weapon(s):

Kodachi
This is a sword whose length is between that of a Nihonto and a Wakizashi. Usually the blade of a Kodachi is straight, some have a slight curve, but not to the extent of a Nihonto. The tsuba of a Kodachi is usually square or rectangular. | Required- 3 Strength | Damage- 5+(1/2 Speed)

10x Hari/Senbon
A needle, or dart that is very easy to conceal in any area deemed useful. They are usually poisoned by the user to increase their effectiveness. | Damage- 1+(1/2 Accuracy)

3x Caltrops
Iron barbs that are thrown into the ground or an object to slow down an enemy that is chasing the user. | Damage- 5

2x Endan
Smoke bombs, thrown to conceal your self to make an escape or to hinder the vision of an opponent while you make an attack. Used as a dive version. Made in a similar way as metsubushi.


Innate Alchemist:

Traits:
Lifegiver!
For whatever reasons, you bring little bit extra from your own vigor when it comes to healing others. On the downside, you can and will run out of breath in excessive healing operations!
|For every 2 points of chakra spent on healing others (with Ijutsu), 1 point of stamina is reduced to heal 1 point extra. Ex. If the characters uses jutsu that costs 50 chakra points to heal an ally, he/she will heal 25 extra in expense of 25 stamina points|

Innate Alchemist
The mystical talent of creating powerful brews, potions and salves. The chemical reactions caused by different plants and herbs combined with knowledge of Ijutsu, you are capable of creating helpful items to support, hinder of even cripple with the brews you are capable of making. The more you know of Ijutsu, the more you know of Alchemy and the more readily you are stacked with "combat brews".
|For every B-rank Ijutsu, the character is allowed to have salve/potion/mystical herb in combat, that can either damage or heal up to 20 points. For every C rank Ijutsu, the character is allowed an item damaging/healing up to 30 points. For every A-Rank Ijutsu, the character is allowed an item damaging/healing up to 40 points. Each S-Rank Ijutsu allows the character an item damaging/healing up to 50 points.|

Strength:
Keisuke's most notable strenght is his intelligence and knowledge of anatomy and plants, even to the degree that he can use the mysterious way of ninjutsu to create compounds, salves and potions helpful to him and harmful to the team.

Weaknesses:
While his mind is keen as razor blade, but with his overanalyctic mind he is prone to get distracted and approach things as a scientist, even if in middle of battle as long as something worth of his interest shows up.

Techniques:
E-Rank

[Ijutsu] Chakra Scrub [Chakra no Sukurabu]
This jutsu uses chakra to clean off bacteria and other foreign elements from an object, causing it to become sterile enough to use for medical purposes. | Non-Battle Skill | E-Rank | 3 points


[Ijutsu] Life Preservation Technique [Ichimei Hoyou no Jutsu]
This jutsu is causes a small amount of chakra to cycle through the patient. The chakra spreads to all the bodily systems and smoothes everything out. Bodily temperature is regulated, blood flows better and the patient can breath better. This is only a temporary cure, however, as after the jutsu ends the patient will quickly relapse. This is used as an emergency means of stabilization until more comprehensive help can be applied. | Chakra- 5 (Every Post) | E-Rank | 3 points

[Ijutsu] Quarantine Technique [Shadan no Jutsu]
This jutsu utilized a large circular seal. The seal prevents things like diseases, bacteria, chakra, and other form of sicknesses from entering or exiting the quarantined area. This jutsu does not prevent larger objects, such as animals or greater, from entering and as such should not be considered full proof on its own.| Non-Battle Skill | E-Rank | 3 points

- Body Switch Skill [Kawarimi no Jutsu]
A basic skill involving quickly switching the body with another plant, animal or inanimate object that has been previously prepared. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape. | Chakra- 15 | The user's speed is increased by 4 when switching locations with especially prepared object that is within 1' for every 2 Control the user has. | E-Rank | 3 points

- Clone Skill [Bunshin no Jutsu]
A basic technique which creates false clones of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking and disappear if directly hit. | Chakra- 5 (per clone) | The bunshin has as much Speed and Reflex as the creator | Effect lasts 5 Posts | E-Rank | 3 points

- Secret Information Cards [Nin Shiki Kaado]
A technique which conceals information of an individual on a card. The information is burned on to the cards with chakra and can only be revealed by the user's chakra. Of course, this technique can also be used to store information on a different object and conceal it, like a wall, a door, or scroll. | Non-Battle Skill | E-Rank | 3 points

- Transformation Skill [Henge no Jutsu]
This genjutsu causes the user, including any equipment he may be carrying, appear different. You can appear up to 1 foot taller or shorter. You may appear thin, fat, or in between. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. This jutsu does not give the user any special ability to mimic mannerisms, nor does it change tactile or sound aspects of the user. | Chakra- 1 (Every Post) | E-Rank | 3 points

- Magic Cloak of Invisibility Technique [Kakuremino no Jutsu]
Kakuremino no Jutsu is a very basic ninjutsu technique that, like the name alludes to, requires a cloak of some sort to use. By covering their body, and whatever they are carrying, with a large piece of cloth the user can pump chakra into it and cause it to take on the appearance of the background leaving them invisible to the naked untrained eye. Unfortunately the technique is heavily dependent on the user of the cloak. If the cloak is moved in anyway it could give away the user’s place. When any sort of ill weather is present this technique is rendered useless. | Chakra – 3 (per post) | E-Rank | 3 points
D-Rank

[Ijutsu] Circle of Healing [Chiyu no En]
The user lays out a large mat with various seals inscribed on it. An outline of a human body with two large circles at the head and a map of the anatomy are the most predominant features. The medic places his hands in the circles and has the victim lie down. Once chakra is forced through the seal, it configures the chakra to act in a similar fashion to the healing hand technique. This provides a higher rate of healing than normal for its rank at the cost of its limited range and required preparation. | Chakra- 30(Inc2) | Health Healed - 40(Inc2) | D-Rank | 6 points

[Ijutsu] Flesh Binding Technique [Ikimi Baindingu no Jutsu]
This jutsu causes the skin of the victim to stretch, grow, and fuse together over cuts and bruises. The chakra is also very hot, and is commonly used to cauterize a wound as well. Unfortunately, this jutsu is, at best, a temporary fix and is only suitable to take care of bruises or cuts. Large gashes are outside of this jutsu's ability, and the use of this jutsu doesn't mean you shouldn't go to the hospital. | Chakra- 9(Inc 2) | Healed Damage- 6(Inc 2) | D-Rank | 6 points

[Fuuton]Suikaze [Vertical wind]
A technique where user goes through simple series of seals to create powerful gust of wind traveling upwards, able to pick up 200 lbs of weight at maximum and propel them upwards 20 yards at maximum. This technique is created to enhance jumping capabilities as the user can pull this off airborne, but with creativity one can use this jutsu as offensive/defensive tool as well.
|Chakra-15| D-Rank | 6 points |


B-RANK

[Ijutsu] Anatomic Analysis Skill [Kaibougaku Aneraiza no Justu]
After making physical contact, the user sends weak chakra pulses throughout the body. The chakra has no direction but instead follows along the patient's body normally. The pulses can then be read, giving a detailed analysis of the patient's body. Although performing the actual technique is very easy, reading the feedback is feat only trained professionals can accomplish. | Non-Battle Skill | B-Rank | 18 points

[Futon]Sengufuu [Horizontal Tornado]
Technique where user launches a stream of fastly spiraling wind, creating a horizontal tornado of cutting winds. The wind won't fan out, thus the power is harnessed all the way.
The wind's force is enough to pick up one human being with the stream, ending only after long trip or if there's an obstable in the way.
|Chakra-20(inc2)| Damage-20(inc2)| Takes the victim for a flight! | B-Rank | 18 points |


Stats:

HP:180 + 80 = 260
Chakra:230 + 160 = 390
Stamina:230 + 100 = 330

Strength:5
Endurance:4
Speed:4
Reflex:4
Control:8
Accuracy:3

0 skill points
Sample RP:
Edited by Haymaker W, Nov 16 2009, 04:01 AM.
 
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