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| Shin, Katsuro; ..again | |
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| Tweet Topic Started: Sep 25 2009, 12:53 AM (808 Views) | |
| TheMessenger | Sep 25 2009, 12:53 AM Post #1 |
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Contact Info: < Character Info > Name: Shin, Katsuro Age: 17 Gender: Male Height: 5’9” Weight: Eyes: Sky Blue Hair: Medium-length, pure black. Straight and smooth, hanging down over the face, whilst jagged and uneven at the ends. Appearance: Picture Katsuro appears ghost-like, his skin so pale that it almost glows. His face is typically expressionless and the absence of strenuous facial muscle movements over the years has left him with a distinct lack of wrinkles. His eyes constantly dart back and forth, calmly calculating from their place behind his dishevelled fringe. They seem dark and almost lifeless, holding no color, unless of course he is seeing into the world of spirits during which his eyes glow blue. His eyelids often hang, as though he is tired, and occasionally the bottom eyelid of his left eye will twitch. The dark bags under his eyes do not seem to show tiredness, but maturity and insight. His face is thin but rather rounded; the same could be said about his nose. His ears can barely be seen through the mass of hair. His teeth are as pale as his skin and his canines are considerably more pointed than is usual, though unnoticeable without a thorough inspection. Generally speaking, his face appears quite soft and unthreatening. When his hair is not covering his face it is clear to see he is quite attractive, though his apathetic expression seems to cause others to overlook him in a crowd. The boy’s height is nothing of particular interest, being practically average. His body has worked its way around his fighting style; with no need for physical strength his build is lithe and slim, sacrificing muscle for increased speed and ease of movement. He always appears immaculately clean with no dirt under his nails and no hairs on his clothing. His hair, though jagged and uneven, is never greasy and is in fact quite silky. It is so clean that it often reflects light, quite a site under moonlight as the bright reflections contrast against his otherwise dark appearance. His skin is smooth and clean, quite remarkable for someone his age whose skin should rightfully show signs of acne. His clothes are always clean and rarely hold creases, appearing as good as the day they were woven. The lack of dirt on his clothes and skin even during battle is often surprising; it seems almost as though dust works its way around him. During a mission, Katsuro wears a black kimono, held to his form by a series of buckles at his back. The neckline is rather low, his collarbone typically visible, and the kimono itself is tucked neatly into the lower half of his clothing. The sleeves of the kimono run down over his hands and have rather wide openings to allow for freedom during summonings. They also have large slits running up the forearm for increased arm movement. He wears traditional samurai hakama; wide, baggy trousers that appear almost like a divided skirt. The hakama are held fast to his waist with a leather belt. A majority of his kimono is covered by a kataginu;, a sleeveless, quilted jacket with wide, stiffened shoulders, which stick out almost like wings. The right side of the kataginu is emblazoned with Katsuro’s personal badge, a symbol depicting a hand holding a blue flame. Typically, Katsuro ties the jacket together with a strip of material so as to conceal a menagerie of ninja weapons and summoning tools attached to his belt. Around his neck hangs a shaman’s necklace holding a variety of sacred beads and animal teeth. A similar styled bracelet is always worn on his right wrist, close to his primary summoning hand. When outside of work Katsuro takes a far less traditional approach to his appearance. The majority of his clothing is very dark and gothic, covered in straps, buckles and an ample supply of pockets. He normally wears long sleeved shirts and pants, often covering himself with a jacket or vest. He continues to wear his shaman bracelet and necklace, though pays less attention to making them visible to the public eye. Most of his clothing is relatively thick and warm, a habitual dress code maintained from his life in the high, freezing mountains of his clan village. Due to his intolerance to sunlight, Katsuro always wears square, red-tinted sunglasses when gracing the world during the day. All in all, Katsuro exudes a feeling of total nonchalance. A carefree and bored expression constantly covering his face, the young ninja appears to be someone who would be far too lazy to be capable of killing. His place as a circus sideshow is far more believable than his natural place as a silent and efficient killer. For the most part, his choice of dress and hairstyle leave many to see him as strange, lacking sanity or at least potentially problematic. However, it is rare that he is noticed at all. A natural ability to blend into either a crowd or the shadows leaves Katsuro out of most people’s attention, a place he’d prefer to be. During battle, however, his appearance changes significantly. The boy exudes an entirely undeniable spiritually aura, often visible as a slight glow in the darkness as he performs a summoning. His white skin is disturbingly ghostly as his face creases into a deadly snigger. His movements, though entirely lacklustre and flowing, hold a strong sense of bloodlust and killer intent. As his eyes open the gateway between the worlds they glow is a highly unnatural way, unnerving most who have the misfortune of staring into them. The only thing worse than being forced to stare upon the shaman’s ghostly visage during battle would be not being able to see it at all. Personality: One word to describe Katsuro would be apathetic. Another, more apt description would be closet maniac. Generally speaking, Katsuro exudes an atmosphere of utter nonchalance in any situation whilst proceeding to see the world in a morbid, slightly deranged light. He looks at a decapitated body and bets as to when the blood will stop. While many would be focused on the horrific amount of blood strewn across the room, Katsuro is wandering what time it is. Generally speaking, he’s as desensitized as it gets. It’s not that he’s evil; not at all. It’s just he doesn’t quite see death as negatively as most everyone else. He’s spent his entire life beside it and seen what occurs after it and, for the life of him, he can’t understand why everyone sees it as such a big thing. To him, death is just part of a long, elaborate and often very boring game. This way of thinking leaves him with what many may consider a warped view of life, though also leaves him with an ability to kill with the efficiency and creativity of any murderer. This ability is mostly unappreciated in everyday life, though the life of a ninja and assassin welcomes it with open arms. Katsuro is a torturers worst nightmare. He has no fear and does not understand the concept of pain. Pain to him is just another feeling, like ‘rough’ or ‘lukewarm’. He by no means enjoys pain; he simply faces it with the same apathy he holds towards most things. The ghosts and horrors that many fear lurk in the darkness are his good friends and death would be like a boring car trip to an amusement park for him. His mind is simply incapable of worrying or fretting in any shape or form. He is more likely to lean over the edge of a cliff to get a better look at something than to worry about falling off. In no way is this because he could save himself if he was to fall, he simply wouldn’t care if he did. A strong spirit and constant meditation-like trances mean Katsuro requires little sleep and, as a result of strict training rituals, he is rarely hungry or thirsty. All in all, his apathy really has few enemies. Having no fear of death, Katsuro’s only goal is to find enjoyment in life: a buzz that’ll fight back the boredom. Most of the time it comes from carnal pleasures or from the thrills achieved through battle. Because of this he often drinks sake (though the alcohol has little to no effect on him), eats sugar-filled foods, partakes in assassinations, murders and fights, and is overall quite promiscuous. The thing that most gives him a thrill is fighting, summoning and eventually winning. To hold a life in his hands is a form of exhilaration that truly overcomes his apathy. However, he rarely takes a life, as he finds it a waste. Why kill someone who may potentially provide you with a buzz later on in life? Why, you could say, take a fish out of the aquarium? The thoughts that flow through his mind follow a path of total rationality, never being obstructed by emotion. Many would consider revenge after defeat; Katsuro considers a nap. He is simply not the type to get angry or irritated and so these emotions do not cloud his judgements. His strangely calm behaviour in all situations can be slightly disconcerting to those around him; no one is supposed to be that composed when they’re, say, enclosed in a ring of flame. However, most find his calm nature to be quite, well, calming. Those with high tempers or stress find him to be a fountain of serenity and his laidback nature tends to be accepted in most social settings. Most of all this calmness affects his battle stance. Rather than attack with ferocity and power, Katsuro lazily deflects oncoming attacks and attempts to wear down his enemy enough to accomplish his mission. He is more likely to be engrossed in a book during battle than to be wondering where the enemy is. His utter dislike: sunlight. Katsuro is a night owl in every sense of the word, far preferring to the walk the streets in pitch darkness as the clubs rage and the streetlights beam down then to endure the heat, noise and light of day. His sleep pattern generally entails sleeping through the day and awaking when the sun has set, though he often spends entire nights awake. His lazy lifestyle and spiritual strength mean he requires little sleep, and often only sleeps for purpose of appearing normal or even just to eat up a few extra hours. He dislikes strong heat and tends to stay inside during very hot days, another good reason for a nocturnal nature. He detests noise and will do his best to stay away from it. Understandably this leads him to prefer slow, more classic music over fast paced, powerful music; though he rarely considers music at all. Katsuro has quite a habitual nature which is rather apparent from his obvious idiosyncrasies. He finds it very difficult to stop doing what are essentially useless habits. These include, but are by no means limited to, the chewing of a toothpick or lollipop stick, the flipping of a coin, whistling, humming, chewing gum, rhythmically tapping on objects such as tables and fiddling with his bracelet. Often times these habits can become irritating to those around him, but stopping him only leads to agitation. The habits don’t quite come from nervousness, as Katsuro rarely feels nervous at all, but from an intolerable feeling of ennui. This boredom also leads Katsuro to occupy himself with a variety of hobbies. As Katsuro isn’t much for physical exertion, he tends to spend his time with more intellectual pursuits such as reading, writing and consorting with various spirits. Most people who spend time with Katsuro know he has an affinity with high places which means he can often be found in incredibly tall trees, on the rooftops of high buildings or on the edge of cliffs. These are the places he escapes to when he feels the need to relax. Katsuro is a slow learner, no doubt based on his often infuriating penchant for losing focus. Even in the most pressing situations his eyes may glaze over and he may simply zone out. Because of this Katsuro has found it difficult to learn techniques and jutsu throughout his life, even despite his evident natural ability. Katsuro is by no means friendly, he rarely shows kindness and is often far too apathetic to provide any emotional support. However, his tolerance to those with bad attitudes, aggressive behaviours and extremely disturbed minds leave him many friends. He is also, as cliché as it sounds, a good listener. He takes in everything he hears and, with a strong and rational mind, can provide fantastic counselling. Those he despises the most are those he cannot understand. He prefers people who don’t attempt to conceal themselves; people who speak their mind, or at least those who are very good at pretending to be what they’re not, whose skill he almost admires. In terms of teamwork, Katsuro works best on his own; after all, a summoner summons his allies. However, Katsuro far prefers to be with others than to be alone. Katsuro hopes to find a partner to be at his side constantly; not for emotional support or motivation, simply someone to talk to when boredom strikes. A solitary childhood gave Katsuro the urge to be with others, but with the love of being alone. Serenity finds him best when he is alone and under stars, away from the noise and hustle and bustle of highly populated areas. Though his apathy insists he turn away from unnecessary conversations, he does possess the ability to put on a very convincing fake smile when the need arises. Though he is, by no means, a social butterfly, he is quite capable of appearing to be a friendly and trustworthy person. History: A lot of people say life is hard. I, however, think it all depends on the way you look at things. Personally, I think everyone makes life hard for themselves. For example: stop doing all that stuff you find so difficult. Not that you shouldn’t do difficult stuff...uhhh...wait....I’ll word it differently. When you do something difficult that you don’t enjoy, I’d call that hard. When you do something difficult that you do enjoy, well that’s more...challenging. Now what life is....life is boring. It doesn’t seem to be for most people, most people seem to be able to find excitement in the most mundane of tasks. Maybe it’s a skill that I’m lacking....or maybe people just try harder than I do. Either way, life can get pretty dull for me. I find interesting stuff to do though...most of the time. Right now, however, life couldn’t be more boring if it were a rock. And not just any old rock, oh no, I mean one of those rocks that don’t have any particularly defining features; they just blend with the rest. At times like this it’s good to reminisce. My father always told me that the path to happiness was in reflection. I’ve found it to be mostly true; far truer than most of the ‘truths’ I’ve heard in my life, anyway. Problem is there’s rarely anything reflecting back. I suppose I might as well start from the beginning, the night is intrinsically long, after all.... The beginning was well...where it started. Not the beginning of everything, of course. Not even the beginning of me. Just the beginning of the story. The history of my clan runs pretty deep - they’re all about tradition. Even after they got pummelled into the dirt, what’s left of them chooses to hang onto what tradition they can. Seems to me to be an act defiance against the disagreeable fate they met. As such, my parents chose to name me after the hero of our greatest legend, Katsuro the Seer. Of course, he couldn’t just be Katsuro. He wouldn’t be legendary unless his name was followed by ‘the’ and some kind of obscure reference to his strength....sigh. I don’t like the name, if you haven’t guessed. The thought of inherently being related to another man in the minds of anyone I meet it-....well it’s stupid. Not only that but they used to end my name with a ‘the’ – ‘the fifth’ to be exact. I don’t I like being called the fifth of anything, it’s feels like I’m late for something or that I came Our clan was apparently quite remarkable though. However, they started off like everyone else. They were nomads, wandering around in hopes of finding somewhere to escape the undignified world; just a bunch of people trying to live. They did so better than most though, having the intellect to hide from the rest of the world inside what was colorfully named ‘The Forest of the Lost’. If you haven’t guessed, people used to get lost in it. More specifically, all the big baddies who came to try and steal their money or food - or whatever was considered theft-worthy in those days - got horridly lost in a never-ending mass of trees and mud. There were quite a few of them too, baddies I mean. Back before the unification things were quite....barbaric, or so I’ve heard. People heard of the prosperous oasis in the forest and came a-plundering. Still, if anyone were to get through the trees they wouldn’t have trouble stealing all of the clan’s glorious old-timey treasures; the guys were weak. And when I mean weak I do mean weak. The thieves would’ve stormed up with their mighty battle-axes and broadswords and my ancestors probably would’ve thrown a stick at them and missed. That’s when ‘Katsuro the Seer’ came in. Apparently, according to what is no doubt an overly-exaggerated legend, he entered the realm of the dead in his sleep and made a pact with Death himself. Supposedly the great god recognized his power and potential and whatnot. What’s more....wait....what was I saying? Something...about....the dead guy....ok! I’m back. Yeah, my clan made him their leader after that. He led them into a time of great advancements and power. They used their connection with Death to dominate the surrounding villages and eventually develop into a rather threatening superpower. They lasted like that for a while. About 300 hundred years after the birth of Katsuro I, Katsuro, was born. My parents were descendants of Katsuro – the original one, I mean. Legend had it that....whatever number generation I was from Katsuro himself...sigh...the fifth.....the point was that everyone considered me to be some kind of potential prodigy, destined to be the strongest warrior in the history of the clan. That prophecy was forced upon all of Katsuro’s descendents, none met the expectations of the clan. For me, the prophecy looked promising at first as I was naturally skilled at whatever it was they expected me to be naturally skilled at. Unfortunately, I was also unusually apathetic. By apathetic I of course mean less uselessly enthusiastic than my friends and family. Their expectations did not meet my motivation which led to them becoming very frustrated. My lack of understanding as to what frustration was only led to an increase in their anger. Unfortunately I failed the goals they had assigned to me and all options outside of those goals were stripped from me. People didn’t want to socialize with me, they saw me as the legend, not as a person. No doubt that fuelled my detachment and, in turn, made it difficult for me to socialize. What you could call a vicious cycle. It’s somewhat..interesting, contemplating how the same circumstances affected my predecessors. None them seemed relatable to me, especially not my father. My friends were the spirits I was forced to pull into the living realm. It may have been that I learnt from them, or that they learnt from me, but as is common with friends I found myself holding a number of similarities with the bizarre creatures I summoned. Their way of viewing the world – both worlds – resonated with my own. My first summon – well, my first real summon – was a small group of creatures that called themselves ‘imps’. There were five of them, each with their own highly unique and totally eccentric personality. At first they weren’t quite fond of me. It wasn’t that they were mean; they simply had little respect for me. They were natural jokers and tricksters and their over the top badgering was what inspired me, more than anything else at the time, to pursue greater ability. When the greater ability was eventually found the small pack of would-be warriors began to listen to my commands. Over the years they became my best friends. Of course, I’ve summoned a multitude of spirits and creatures over my time, few have ever made it into my list of favourites. Some are weak, some are annoying, some try to bite my arm off. It isn’t easy to find the level of quality in a partner that I found in Mukai. She was perfect. Her personality was refreshing, her beauty unmatched and her smile made me smile; not an easy feat. At that time I was nine, one year younger than her. I had a good grasp of my spiritual abilities, yet, from some reason, it took me a few moments before I realised she was dead. Any relationship that starts with the words ‘how’d you die?’ is bound to be an aberrant one. It was; it is. When I first met her she was sad, she didn’t know why. I knew why. Spirits don’t stay on earth for no reason and the most common cause for a spirit to grasp hold of its mortal coil is a painful death. Unfortunately, most tend to forget their deaths and for that reason she couldn’t answer the first question I asked her. We learn a technique for that stuff pretty early on in medium training, I’d never had the chance to try it out though. Of course, I pulled it off. She was left free of burden, light enough to drift away. She didn’t drift away though, luckily for me she stayed. She made a good companion and a good friend but she also made for a powerful weapon. The strength of a spirit grows exponentially from pivotal events during life, most notably events of great happiness or of great sadness. Having experienced neither of these emotions I’m not quite professional on the matter, though I’ve heard the latter can be quite difficult. Mukai was murdered, but not before watching her parents die. The details are unimportant, what matters is that the event gave her potential far beyond most spirits. Partnered with me, that potential is slowly being fulfilled. As I age, so does she. Her body, anyway. Her mind seems to remain quite childish in nature – though by no means innocent. Most of my life was quite cradled, as they say. I had never suffered through anything that could be considered hardship, though on the other hand I believe that what is considered a hardship is entirely a matter of personal opinion. Anyway...my village was shook by an onslaught early in my life. I was around ten years old when they destroyed the village; apparently our superpower status was a little too threatening for the ninja to just leave our clan be. They called themselves the Cloud Village, I can only assume due to the position of their home. They killed pretty much everyone, including my parents. My father, despite being rather overbearing, had a significant amount of wisdom I could’ve made use of. There was a lot of blood. Now that I think of it, all that blood would’ve attracted a lot of wild animals...anyway no need to stray off-topic. I wasn’t quite the one for fervent battle, I chose to observe the speedy removal of my clan. The ninja were quite effective at what they did, disposing of resistance with ease and style. Watching all that battle...for the first time in my life, I felt invigorated. Power being power, our attackers couldn’t let up an opportunity to grab something that may prove useful in later assaults. So, unfortunately, they chose to keep me alive. They chose to keep a few others alive as well, but most of them were too troublesome and had to be killed. If it weren’t for my lack of energy, and possibly the intoxication of battle, maybe I could’ve struggled a bit. I never thought they’d load me with so much responsibility....then again, I wouldn’t have gotten as many chances for fun if I hadn’t joined the Cloud Village. Oh, sorry, not up to that part yet. Well I am...I’m just not past that part yet. They enlisted into the ninja training academy where I was told I had a flare for the arts. After I accidentally sent a boy to the hospital they decided my flare was a little on the unique side. Oh, and by accidentally I do mean purposely, but without any real killer-intent. They sent me to what could be considered the underbelly of the professional ninjutsu world, a place where people didn’t stress so much about death and all that jazz. In fact, they kind of encouraged what they called murder. Quietly, of course. For some reason they thought it was inappropriate to encourage such things openly. I suppose when you consider the opinions of the majority it would be inappropriate, but I’ve never really considered the majority to exactly be a goldmine of good opinion and wisdom. The point is I was employed for what the higher-ups considered my personal talent. You see, there’s one thing my clan could do that no other clan ever could – we could talk to the dead. That skill alone meant I immediately met the standards of the secret operations. My lack of outward emotion and indifference toward killing put the bow upon the present box that was Katsuro the assassin. Assassin...that’s what they called me from the start. Someone who’s sole purpose it was to kill. Despite the implications of the name killing rarely made its way into my life; not necessary killing anyway. I could often complete the missions I was assigned with little to no loss of life. Death may give me strength, but I find that it’s quite a waste to go around killing without reason. The thrill of a good battle is enough to fight away the doldrums of life. I’ve been promoted pretty fast in my short career, due to both my ability as an assassin and my level of loyalty. They call it loyalty and I let them, but in truth I think it’s just a lack of motivation to protest. My rank is Special Jounin, quite an achievement but overall entirely useless. It just makes it harder to remain undetected. I’ve learnt that fame is something unavoidable when one is doing anything well. Despite my best efforts I’ve become quite well know. Fortunately few know me by face or name, only by technique. Ah, the sun is rising. I’d better find somewhere undercover to sleep. Somewhere far enough away from the village to avoid being found, though they always seem to find me....sigh...life can get so annoying. |
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| TheMessenger | Sep 25 2009, 12:55 AM Post #2 |
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< Combat Info > Class: Sp.Jounin/A-rank Village: Earth Village Elemental Affinity: Raiton Main Fighting Type: Ninjutsu/Kuchiyose no Jutsu Main weapon(s): Katars Blades hidden in highly advanced mechanical constructs beneath the gloves. Certain hand and finger movements cause various sized blades to slide out over, under or on either side of the hand. Incredibly quick but difficult to use and with limited length. Far more effective in short range fights and perfect for assasinations. | Required – 9 Reflex | Damage – 8 + (1/2 Speed) | Flute A mystical flute carved from ancient chakra infused wood. When a skilled user plays the flute, together with a small amount of chakra, it can have a mesmeric affect on summoned creatures and even on people. Certain notes are played to create certain reactions in those who are being controlled. An enormous amount of skill and focus is required to properly articulate the notes being played, though in return the flute offers perfect control over powerful beings. Also, the flute can be made to play beautiful music in capable hands. | Required – 5 Control | Roll of Cloth - Ittan Momen A simple piece of cloth infused with the spirit of a Yōkai or spirit used by many shamans. The cloth has a mind of its own but is quite predictable in its attack pattern. When thrown at an enemy it flies toward its target and attaches itself to an enemy. It slowly begins to drain their chakra and will not stop until it is removed. Its primary aim is to attack the face, smothering the target, though few ninjas are held down by such tricks for long. The cloth itself cannot be destroyed but is easily dazed and sent hurtling to the ground. It does not awaken again until it returns to the hands of a shaman. It will not stop until it hits its target or until it is knocked down. | Drains 5 chakra (Per post) | Cloth can be removed with roughly the difficulty of removing sticky tape from one’s clothing | Sacrificial Blade A small dagger roughly the size of a tanto blade. Both its blade and handle have been created and fervently decorated by highly skilled hands. Though unfortunately, its aesthetic appeal does not speak for its effectiveness as a typical blade. Its edge is rather dull, it’s quite heavy and its shape is rather unorthodox. Its usefulness comes in its ability to channel spiritual energy and the strength of its ethereal charge. An experienced shaman can channel a spirit through the blade, changing its shaping and blessing it with almost magical qualities. In this way, the strength of the blade is almost entirely dependent on which spirit, if any, inhabits it. | Requires 2 Strength | Damage- 2+(1/2 Reflex) | Strengths: Katsuro is a skilled assassin, as such he has a certain ingenuity when it comes to incorporating and blending techniques during battle. He rarely wastes a move, flowing from one technique to another with barely a change of expression. He is constantly assessing and reassessing his strategy and he does so in an almost subconscious manner. Because of this he rarely requires a great deal of focus during battle, giving the chance to focus on other things, though he often wastes this focus on things such as reading. Katsuro has little knowledge of pain and as such is never distracted by it. A broken arm can be snapped back into place with little more than a sigh and a kunai to the shoulder may go unnoticed. When pain would usually overpower a warrior, leaving them to collapse or give up in search of medical treatment, Katsuro will continue to act in the exact same manner as he did when the battle began. Often times he’s surprised by his own body as it gives out on him, unaware he had been injured at all. He may not have a great deal of physical strength but he is strong spiritually and he may hold his damaged body in a working condition for hours after it would typically collapse. Usually he is capable of fighting normally until his time of death or until his body utterly collapses. His casual approach to fighting and death means he is rarely distracted by emotions or fears, leaving him with a clear mind. Typically, his quick wit can get him through most situations. However, when Katsuro‘s wit does not prevail his reflexes usually will. The significant lack of surprise, worry or fear leave plenty of room for quick decisions and movements in Katsuro‘s mind. Also, when many would make a hasty and dangerous move in a split second decision, Katsuro is more likely to carefully consider his options and react with ease and grace. An impressive handle on summoning techniques means that Katsuro will never need to fight alone and will, in most situations, never have to engage his enemy at all. His summons are impeccable when it comes to both offence and defence and his genjutsu often provide him with much needed opportunities. A strong mind and a total inability to feel fear, pain or concern leave him with a strong resistance to genjutsu. His mind simply does not understand how to feel emotions and they cannot be forced upon him, at least not easily. He is also very skilled at noticing illusions because his perception is constantly strong. Finally, Katsuro is a master of escape. He can turn invisible and disappear at will and has a very good knowledge of how to distract an enemy. He is fast and very good at detecting his enemies. He quickly takes in his environment and can use it in an escape attempt. Whether or not he makes the effort for such a complicated escape is the real question. Weaknesses: A significant amount of detachment means that Katsuro is never confused by emotions, but also that he can find no motivation in them. When human nature would normally kick in during a near death situation, providing a fighter with a much needed boost of strength and adrenaline, Katsuro is left with nothing but apathy. He is also not naturally cautious. When many ninja spend a great deal of thought on watching where the enemy will next strike from, Katsuro is completely unfazed. This often leads him to be struck by many the surprise attack. Also, when tired he may not care enough to fight back against an attack, choosing instead to be struck. He may also choose to forfeit a fight when it becomes boring or dragged out, and is very capable of escaping. This may be considered a positive to many, but essentially he will have lost the fight. Speed is Katsuro‘s forte and as such his strength is lacking. Left to his own devices, bare-handed and without summons, Katsuro is near-doomed. He cannot lift heavy objects without the need to utilize his chakra, nor can he hold back a great amount of weight of force. He knows no taijutsu and when face-to-face with a true fighter he never holds the upper hand. His own long range attacks are lacking and his strength lies in short range, fast-paced battle or utilizing the long range techniques of his summons. His health is not exactly abundant and, though he can push himself far, his body will not last long under strong attack. His body has not endured much physical abuse and thus does not know how to defend against it. He has no callous’ on his fingers and he is not thick-skinned. His body takes the full brunt of any attack and is often injured when most other ninja would only be bruised. He is generally someone who would not survive well in the wild, not without the tools he has become accustomed to anyway. Traits Elemental Affinity: Raiton Elemental Affinities represent a character having come to realize their innate affinity and bring it to bear, making their attacks that utilize it more efficient than another shinobi who has not. All people in the world have an affinity, even if they don't utilize it. As such, even members of a clan have their acadamy slot taken by their affinity. | Point costs of chosen elements reduced by 10% (.3 For E-Rank, .6 For D-Rank, 1.2 For C-Rank, 1.8 For B-Rank, 2.5 For A-Rank, and 4 Points for S-Rank) These points are saved to be used later.| Taken at character creation for a specific branch of jutsu| |Mixed element bloodline characters also have their second Trait slot taken by their second element as an affinity| Genin Clan Prodigy: The Connection [Enko] The bloodline ability of the Shin clan allows them to connect to and communicate with the world of spirits and monsters. It is an ability that comes naturally and the basic form of the technique, communication, is possessed by all members of the clan. Once an Shin member is capable of rising above the barrier that divides our world and that of the afterlife they are capable of developing relationships with ghostly and mystical creature. This, in turn, allows them to call on these creatures during battle. This technique is required for all spiritual summoning techniques of the Shin clan and may also be used to gain information from those already dead. | Passive | User may communicate with the dead | Point costs of spirit related techniques reduced by 10% | Chuunin Specialization: The Art of Spirit Summoning [Seirei Kuchiyose no Jutsu] Due to their heavy dependence of summoning techniques, the Shin clan long ago developed an effective style to training in the art. The style develops one’s methods of summoning and helps bridge the gap between our world and the spirit world. Students of the art learn to move together with a constantly changing flow of spiritual energy and to exist in two parallel worlds at the same moment. Eventually, pulling creatures through the void between our world and the spirit world becomes easier, more fluid and far less strenuous. As the power of a spirit summon is directly tied to the ability of its summoner the creature itself grows in strength. | The chakra cost for using a summon drops 10%, rounded to the higher cost, and all of their stats are increased by 1 per 3 ranks, starting with Chuunin | 10 exp Jounin Natural Well You’re a natural focal point of the energies of the world, channeling the very power of the cosmos through your body unconsciously. For whatever reason, your body just holds more chakra than other peoples. The implications of this are clear, of course. |+50 Chakra per Rank| Sp. Jounin Insomniac The Sandman does not like you. Maybe he’s afraid of you? Maybe you smell bad or something? Who knows, but for whatever reason sleep, or other altered states of consciousness, come a whole lot less naturally to you than most others. This may be a blessing or a curse, depending on how it’s used. The body needs sleep and deprivation of this most vital of body functions comes with highly undesired consequences. An insomniac need seek out a different way to rest themselves or deal with the derogatory symptoms. Your mind is also resistant to other attempts to draw it out of a proper state of consciousness, such as alcohol or drugs. | You’re particularly resistant to sleep or losing consciousness and will remain awake and aware longer than anyone else | TECHNIQUES E-rank Transformation Skill [Henge no Jutsu] This genjutsu causes the user, including any equipment he may be carrying, appear different. You can appear up to 1 foot taller or shorter. You may appear thin, fat, or in between. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. This jutsu does not give the user any special ability to mimic mannerisms, nor does it change tactile or sound aspects of the user. | Chakra- 1 (Every Post) | E-Rank | 3 points (free) Clone Skill [Bunshin no Jutsu] A basic technique which creates false clones of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking and disappear if directly hit. | Chakra- 5 (per clone) | The bunshin has as much Speed and Reflex as the creator | Effect lasts 5 Posts | E-Rank | 3 points (free) [Raiton] Conductor Skill [Doutai no Jutsu] The basis of all Raiton jutsu, Doutai no Jutsu allows a shinobi to absorb ambient electricity from the environment for use in electricity and lightning related skills. This collection of ambient electricity is a passive form of this skill, and thus can be used without exerting chakra. Large amounts of wind or humidity make it difficult to accumulate and transfer charge. Colder weather is also preferable to warm | Passive - absorption of ambient electricity | Does not count against the one jutsu per post limit | E-Rank | 3 points | Does not work in humid or windy environment; Increase cost of all [Raiton] and electricity based jutsu without this technique or when unusable by 1/3rd normal cost rounded up; Penalties are halved in a cold environment; Increase damage to Doton barriers by ¼ Jutsu damage (if Doton weakness exists in specific jutsu, take better bonus) D-rank Cancel [Kai] A jutsu that destroys/cancels out an illusionary jutsu on either the user or an ally by stopping his or her chakra flow temporarily. Unfortunately, the process causes a massive "leak" in chakra temporarily, how big of a chakra loss is dependent on the skill of the genjutsu user and the complexity of the genjutsu being used. | Chakra- (1/2 the cost of the jutsu being canceled) + 10 (Per point of Control the genjutsu user has more then you) | You must first realize that you are in a genjutsu through RPing before you may use this.| D-Rank | 6 points False Place Technique [Kokohi no Jutsu] Kokohi no Jutsu is a basic genjutsu technique that the user can use to change the appearance of a nearby object with the intention of tricking the opponent. That is by no means the limit of this technique as its use can be extended to change the appearances of the nearby surroundings. Using this the user can trick the target into walking around in circles. | Chakra – 15 | Lasts three posts | D-Rank | 6 points B-rank Demon Flute: Illusionary Warriors Manipulating Melody [Mateki: Genbusō Kyoku] The user summons three Doki; large, lumbering ogres. Their eyes, ears, and mouths are all covered, though all can hear normally. One Doki holds an enormous club, the second has claws strapped to his forearm while the third strikes with enormous spines protruding from its head. All three are roughly the height of a tall house. The user plays various melodies on a chakra infused flute in order to control them, each melody causing them to perform different actions. All three are incredibly strong and fast. In addition, they can open their mouths to release a many-mouthed, worm-like creature. These "spirit worms" are attracted to physical energy, and absorb it on contact, allowing them to weaken an opponent. The worms move quickly and erratically and are almost endless in supply, though are easy to destroy and take some time to recuperate. The user is incapable of moving whilst controlling the Doki, as an enormous amount of focus is required to play the correct notes, though the user may stop playing in order to quickly avoid an attack. When the user stops playing, the Doki stop as well, standing lifelessly like statues. The creatures are quite quick, though it is their strength and worm-like parasites that make them truly fearful during battle. | Chakra – 100 + 10 per post after the first | Doki have 30 HP each | Each Doki can release a single, multi-mouthed worm | Spirit worms are destroyed after one hit and may not be released again for two posts | Damage – 20 (Basic attack) | ‘Spirit worms’ drain 10 chakra per post whilst in contact with enemy | Requires – ‘Flute’ weapon | B-rank | 18 points. A-rank Summoning Technique; The Great Demonic Gate Rashoumon [Kuchiyose no Jutsu; Daionikado Rashoumon] Rashoumon was once the greatest gate the world had ever seen and it guarded the entry way into the most splendid of cities. After years of war and disrepair however the gate fell into horrible shape and soon became a place of thieves, corpses, and unwanted babies. It was said that the great gate was eventually possessed by a powerful demon. This jutsu is performed in the same manner of most other summoning jutsu but instead of summoning a great being to help fight, the user summons the gate Rashoumon to his aid. The gate is said to be impenetrable. The gate had chakra nullifying properties that make it impossible to perform a technique within few feet of it, user or opponent, and is capable of negating any technique that is too weak regardless of its nature, that includes genjutsu. One of the more notable details about this summoning is that it is large enough that it requires the user to use both hands in the summoning | Chakra – 150 | Is not damaged by any technique that is lower than A-Rank | Cannot perform jutsu within 10 feet of the gate, anything chakra based that goes near it will cease to work and/or disappear | Gate is considered to have 150 HP |A-Rank | 25 points -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Advanced Bloodline: Seirei (Spirits) Advance Bloodline Techniques: E-rank Ethereal Radiance A simple technique in which the user blends chakra with ghostly force to instigate a natural glowing effect. Any part of the user’s body can begin to shine in this way and the intensity of the light can be altered, varying from a dull glow to a powerful human spotlight. The highest level of light is enough to momentarily blind an opponent, at least to make them blink. Not particularly useful for offensive purposes but when in the hands of a skilled strategist it can be used for a quick getaway. Its true potential is appreciated in dark conditions. | Chakra – 3 per post (5 for bright flash) | E-rank | 3 points (free). D-rank Spirit Eye Technique [Ikiboushi no Jutsu] A technique that is developed early on in an Shin clan member’s life. As the child grows they begin to see the spirits of people around them. The spirits appear as glowing flames surrounding the individual, often varying in color. The next step which also, quite unfortunately, comes naturally to members of the clan is the ability to see the spirits of the dead. Though these techniques can often be quite traumatic to the young children who develop them, they are integral to the power of the Shin clan. Once a user learns to control their technique and switch between ‘corporeal sight’ and ‘ethereal sight’ they can sense the spirits of the dead and the living. The technique is exceptionally useful during tracking, assassinations or searches as the user can easily spot any spirit in their close vicinity despite physical obstructions. The user typically says ‘Ikiboushi no Jutsu: Hotokekusai’ when entering ethereal sight and ‘Ikiboushi no Jutsu: Yuutai’ when entering corporeal view. While this technique is activated the user’s eyes glow a light blue. | Chakra – 5 per post | The user can see the spirit of any living or dead in a 3 metre radius, regardless of obstructions of vision| The user cannot see anything other than spirits | Requires – The Connection [Enko] | D-rank | 5 points. | Summoning Technique – Will’o’wisp [Kuchiyose no Jutsu – Hitodama] Hitodama are the souls of the newly dead taking form of mysterious fiery apparitions. These flames appear as pale blue, sometimes green, spheres with long tails and are believed to be tricksters. Using the Connection, an Shin clan member can summon these flames and enlist their assitance during battle. The flames are capable of exerting a minor burst of spiritual energy before disappearing, enough to repel most techniques. As the force itself is quite incorporeal it is capable of repelling both physical and chakra-infused techniques. Also, as the spirits are those of the recently deceased they are far easier and far quicker to summon than most other spirits. Basically, the Hitodama are tiny, quickly summoned shields offering minor protection. | Chakra – 10 (Per Hitodama) | Hitodama have 10 HP each and disappear after blocking one attack | Once initial summoning is complete, Hitodama may be summoned consistently without requiring additional summoning procedures | Hitodama move freely and are effective anywhere within roughly 20 meters of the user | D-rank | 8 points | Summoning Technique – Spirit Fox [Kuchiyose no Jutsu – Kitsune] The user summons a demon fox or Kitsune through use of The Connection [Enko]. Kitsune are servants of the great Inari, a kami or spirit, and possess otherworldly abilities including the power to assume human form. Kitsune act as perfect messengers, trackers or agents, possessing highly refined senses, a natural furtiveness and the ability to change their form at will. Highly faithful and loyal when called upon, Kitsune will follow any instructions given to them and will take whatever means necessary to return to their summoner. Kitsune come as either zenko, benevolent and kind, or yako, mischievous or even malicious. There particular type is usually evident by their appearance, zenko being far more light in color and occasionally surrounded by holy garments, yako being dark and often surrounded by thick mist. Both appear near identical to regular foxes. Kitsune are far more comfortable in packs and the user may choose to summon a group as large as 10. | Chakra – 10 (Per Kitsune) | Kitsune have 5 HP | Kitsune may use Transformation Skill [Henge no Jutsu] and all foxes are capable of speaking and perfectly mimicking human mannerisms | D-rank | 6 points | C-rank Summoning Technique: Imp Squad [Kuchiyose no Jutsu: Jaki Buntai] Imps are strange and mischievous creatures, often absent-minded and childish. However, when their actions are ordered and directed by a summoner they become highly effective (though often rather eccentric) soldiers. This technique allows the user to summon a squad of up to three imps that the he or she has previously made a pact with using the ------------- technique. As imps, like human beings, are all unique no two attack in the same fashion or even have the same battle statistics. All imps, however, are known to attack in highly unfair and irritating ways, choosing to torment their victims rather than out and out kill them. | Chakra – 50 for first imp + 20 for each additional imp | Imps have 10 base HP, 1 base point in each stat (strength, speed, reflex, endurance and accuracy) and a maximum of 14 additional stat points that may be distributed | Attack power of each imp is equal to the stat most closely attributed to their attack form e.g. the attack power of an imp who attacks by throwing knives is roughly its accuracy, while an imp who attacks by way of a katana could be equal to its speed. | Requires – The Connection [Enko] | C-rank | 12 points. Changing Creature - Spirit Fox [Bakemono - Kitsune] All members of the Shin clan, even those who have not been trained in ninjutsu, are naturally capable of transforming themselves into a fox, raccoon dog, badger or cat. A member may only transform themselves into one of the four mystical creatures, usually the one the individual most closely associates with. This particular technique transforms the user into a spirit fox or Kitsune. Unlike other transformations, this particular jutsu is entirely natural; as such the transformation is completely perfect and unnoticeable after it is completed. No manner of chakra detection or vision technique is capable of detecting the transformed individual as anything out of the ordinary. Also, the transformation is quiet quick and can be done almost absentmindedly, eventually becoming as easy as walking. In their animal form an Shin clan member is incapable of wielding weapons or performing jutsu, though normal mental processes such as reflex and speech are maintained. | Chakra – 10 | Transformation is quick and requires only a single hand seal | Weapons and jutsu may not be used in animal form | Stats are maintained in animal form | C-rank | 12 points. | B-rank Ikiyro Release Not only are the dead able to manifest their reikon for a haunting. Living creatures possessed by extraordinary jealousy or rage can release their spirit as an ikiryō, a living ghost-like force that can enact its will while still alive. Special training allows the user to hold this force within them during battle, to build it up and then release it with enormous consequences. Without the need for handseals, an Shin clan member can release their ikiryō and cause significant damage to anyone nearby. The release comes in the form of a howling, screaming wave of sheer emotion that travels at incredibly high speeds in all directions from the centre of the user’s body. The force is so powerful that it flings back anyone hit by it, sending them flying away from the user. Because the technique is a construct of emotion not energy, it does not require chakra. However, the payment comes in the form of damage to the user’s own body, which can often be as devastating as the attack. | Damage – 60 | Self Damage – 60 | Throws back anyone within 8 ft. of the user with great force | B-rank | 16 points | Summoning Technique: Gaki [Kuchiyose no Jutsu: Gaki] Gaki are known to be the ghosts of those who were jealous or greedy during life. As a result they are punished in the afterlife with a monstrous form and an insatiable hunger. Gaki may be summoned by members of the Seirei clan through the use of the ------------ technique and used as weapons of destruction during battle. The appearance of a Gaki varies greatly from one to another, sometimes appearing lizard-like, other times more human. However, all Gaki are very big, usually 10 ft. tall, and considerably fat, usually weighing close to a tonne. Gaki are typically enormous, lumbering, stupid and narrow-minded, focusing only on satisfying their voracious hunger by eating whatever crosses their path. A pact allows the user to control the Gaki, using it almost like an attack dog. As Gaki are generally quite incompetent they are incapable of following complex orders and the more direct ‘point and kill’ order tends to be more effective. A Gaki’s main strength is, in fact, its strength, which comes from its enormous girth. Gaki are also incredibly thick skinned and are almost impervious to blades and blunt objects. These attributes, coupled with an absolute ignorance to pain and a one-track mind, is usually enough to dispel any barrier that stands in the creatures way. | Chakra – 175 | Gaki has 250 HP | Damage – 20 | Gaki has a defence of 5 to all physical attacks | Gaki is considered to have a strength of roughly 30 but little in terms of other stats | Requires – The Connection [Enko] | B-rank | 18 points. A-rank Ikiyro Burst An evolution of the Ikiyro Release. The user opens the gateway between the two worlds and begins to draw negative energy from the spirit world into themselves. Mingling this energy with ample amounts of chakra results in a highly condensed form of the otherwise unpredictable and uncontrollable force. Therefore, this technique is not only building upon the strength of the ikiryo but also the control. The user requires several moments of focus (roughly seven seconds) to complete this technique, but afterwards can release this ethereal shockwave in any direction they like, or simply blast out in all directions. The technique moves quickly and destroys anything in its path. | Damage – 150 | Self Damage – 40 | Chakra - 70 | User can send a shockwave in any direction or create a large blast around their entire body | Directional shot reaches 30ft, Blast reaches 16ft in all directions | Requires ‘Ikiryo Release’ | 16 points | A-rank | S-Rank Summoning Technique: Innocence [Kuchiyose no Jutsu: Muzai] A very early level of Shin ninja training is the ability to communicate with and summon a Yurei, or ghost. Katsuro’s first summon, Muzai, has stayed with him throughout his life and has grown in power as he did. A child at death, Muzai maintains the maturity and mind of a 10 year-old but holds a morbid interest in death that rivals that of most of the greatest killers in history. The summon itself is frightening; the area around the user begins to change, gradually being engulfed in darkness. A cold chill fills the air and a child’s laughter rings through the enemy’s ears. Muzai appears, black hair draped over her face and wearing a white dress that contrasts against the darkness. She attacks in a highly distinct way, screaming so deafeningly loud that the enemy’s ears bleed. The sheer force of the scream is enough to throw most ninja back, or at least interfere with oncoming attacks. The force, capable of blasting though brick walls, travels in the direction Muzai is facing. Muzai is no ninja, and does not dodge well or run fast, however her movement pattern is erratic. Being held to the corporeal plain only by a thin line of chakra, she seems to disappear and reappear as she moves. Her eyes constantly see into the spiritual plane, seeing only the spirits of her opponents not their actual bodies. She cannot make out physical obstacles; instead she holds the chilling ability to never lose the sight of her target. This summon was deemed forbidden by Katsuro’s own clan after Muzai’s displays of torturous violence toward defeated enemies. Because she holds no feelings of empathy and because or her childlike nature to ignore demands, Muzai is a dangerous summon for both the enemy and the summoner. | Chakra – 350 + 5 per post | Muzai has 250 HP | Damage – 250 (Blast) 40 (Scream) | Scream cancels out all attacks under 80 damage that it comes into contact with | Physical attacks toward Muzai hit only ½ the time | Accuracy of all those in large area around summon is decreased by 5 | Requires – The Connection [Enko] | S-rank | 40 points. Stats: HP: 740 Chakra: 1370 Stamina: 1010 Strength: 3 Speed: 10 Reflex: 19 Control: 25 Endurance: 5 Accuracy: 5 Points: 1 Sample RP: Edited by TheMessenger, Sep 26 2009, 11:08 PM.
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| Tenshi | Sep 26 2009, 06:12 PM Post #3 |
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Iwagakure's Head Advisor
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Ok apperance, personality and history are all for a lack of a better word, great. Probably one of the better apps we see here on KG. No doubt deserving of additional points. But one thing is the distribution of the stats which is done wrong. Let me get you a copy of the real rules on it so you can figure it out and change it.
Simply put, the points you get towards stats aren't just directly put into them. You spend the stat points according to the system I showed you. Edited by Tenshi, Sep 26 2009, 06:16 PM.
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| Lord Rakuran | Sep 26 2009, 07:21 PM Post #4 |
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Hokage
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Yeah. The app part is great...fix the stats, and here are the rules regarding summons:
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| TheMessenger | Sep 26 2009, 11:16 PM Post #5 |
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Thanks, glad to hear it's good :D. I changed the stats so they should be alright now; totally skipped over that rule : P. I played around with the summons but I'm not sure exactly what has to be changed? How restrictive are the...restrictions? Cos the Desert Behemoth technique in the Suton is "| Chakra- 250 | Behemoth has 500 HP and 75 Strength | S-Rank | Kinjutsu | 40 Points" and that's an S-rank. Is it more just as long as it's not overpowered? But yeah I'll probably need some more help finetuning the techniques if they're still not right : P. Also, you said summons can't use genjutsu. One of my summon creatures is only useful for the Transformation Technique, do I need to get rid of that? Cos if I do that technique is basically useless
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| Lord Rakuran | Sep 26 2009, 11:26 PM Post #6 |
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Hokage
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Transform is fine. Just don't want people summoning things to mind rape people. Summons need to be stated up like a character. Summons abilities need to be stated up like normal jutsu. |
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| Lord Rakuran | Sep 29 2009, 06:22 PM Post #7 |
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Hokage
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Just letting you know summons have been changed. Go check the new rules on them. |
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| TheMessenger | Sep 30 2009, 07:40 AM Post #8 |
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Hey thanks. I'm working on it but still a bit confused, there's lots of rules : P. Is this any better: "Summoning Technique: Innocence [Kuchiyose no Jutsu: Muzai] A very early level of Shin ninja training is the ability to communicate with and summon a Yurei, or ghost. Katsuro’s first summon, Muzai, has stayed with him throughout his life and has grown in power as he did. A child at death, Muzai maintains the maturity and mind of a 10 year-old but holds a morbid interest in death that rivals that of most of the greatest killers in history. The summon itself is frightening; the area around the user begins to change, gradually being engulfed in darkness. A cold chill fills the air and a child’s laughter rings through the enemy’s ears. Muzai appears, black hair draped over her face and wearing a white dress that contrasts against the darkness. She attacks in a highly distinct way, screaming so deafeningly loud that the enemy’s ears bleed. The sheer force of the scream is enough to throw most ninja back, or at least interfere with oncoming attacks. The force, capable of blasting though brick walls, travels in the direction Muzai is facing. Muzai is no ninja, and does not dodge well or run fast, however her movement pattern is erratic. Being held to the corporeal plain only by a thin line of chakra, she seems to disappear and reappear as she moves. Her eyes constantly see into the spiritual plane, seeing only the spirits of her opponents not their actual bodies. She cannot make out physical obstacles; instead she holds the chilling ability to never lose the sight of her target. This summon was deemed forbidden by Katsuro’s own clan after Muzai’s displays of torturous violence toward defeated enemies. Because she holds no feelings of empathy and because or her childlike nature to ignore demands, Muzai is a dangerous summon for both the enemy and the summoner. | Chakra – 450 + 5 per post | Muzai has 350 HP | Accuracy of all those in large area around summon is decreased by 5 | Requires – The Connection [Enko] | S-rank | 40 points. Muzai Stats HP: 350 Chakra: 400 Stamina: 400 55 Strength: 1 Speed: 1 +14 Reflex: 1 +9 Control: 1 +19 Endurance: 1 +9 Accuracy: 1 +4 Howling Scream The massive force of negative energy born from horrific circumstances during life is released from the ghost’s mouth through the medium of an ear-piercing scream. A powerful force travels at the speed of sound from the spirit’s mouth, wiping out anything in its wake. There are few who can withstand the powerful scream without being thrown miles. Those who can dodge the technique still have difficulty avoiding the painful pitch of the scream, most noticeable from the target’s ears which begin to trickle blood. The force, being entirely ethereal in nature, is capable of forcing back both chakra-based and physical attacks, acting as a minor defence as well as a powerful offence. | Chakra – 100 | Damage – 250(Blast) 40(Scream) | Scream cancels out all attacks under 80 damage that it comes into contact with | S-rank | 40 points | Shift A somewhat unintentional technique, the ‘Shift’ move is more of side-effect of the difficulty for a spirit to maintain a corporeal form. Due the thin line that holds them to this earthly plane, some spirits ‘shift’ out of a physical existence, becoming invulnerable when concerning physical abilities. This technique is not intentional and will occur mostly at random. | Chakra – 20 | User is invulnerable against physical moves for a single post | Shift will occur once every (HP/100) posts (rounded up)| B-rank | 16 points | Dark Embrace A highly powerful and entirely horrifying technique. The user enters a trance-like state, the spiritual equivalent of a long line of hand symbols. In this state they cannot move or attack. The summoner can interrupt the technique abruptly but by no means quickly. During this time the area around the user (approximately half a mile in diameter) begins to slowly darken. The changes are subtle and almost unnoticeable, like day gradually turning to night. Of course, the area around the user is already dark, so this is less of light to dark as dark to pitch black. The target’s ability to see quickly deteriorates and eventually they are enveloped in darkness. The darkness then quickly takes form around the target and forms an almost inescapable room. Leaving little time for the target to respond, the user awakens and begins the onslaught. Hands reach out from the darkness and begin to grasp the target, crushing their muscles and bones. The number of hands grows exponentially and the user is unable to move. Anyone who can survive the technique will escape badly injured, horribly bruised and no doubt significantly traumatised. This technique can only be avoided by attacking the user before the darkness takes hold, or escaping the wide area around them. | Chakra – 200 | Damage – 400 | Preceded by a two post preparation in which the user cannot move, defend or attack |S-rank | 40 points |" Edited by TheMessenger, Sep 30 2009, 08:05 AM.
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| Lord Rakuran | Sep 30 2009, 03:55 PM Post #9 |
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Hokage
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Are the three techniques the summons, or yours? |
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| TheMessenger | Oct 1 2009, 01:18 AM Post #10 |
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The summons. Is that right? |
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| Lord Rakuran | Oct 1 2009, 09:18 AM Post #11 |
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Hokage
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Alright, then... The summons total cost is 1530+25 per post The 1530 can be divided between Chakra and HP, but no more than 1/2 the cost can come from HP. The 25 per post has to be chakra. |
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| TheMessenger | Oct 7 2009, 01:28 AM Post #12 |
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HOLY MOTHER OF....! That's a lot . I think I get it though, it was the combined total of the health, chakra and stamina plus the exp cost and jutsu right? For some reason I thought the stamina and chakra didn't count. Anyway, I'll fix it up tomorrow. It's taking me a while cos it's the end of uni, exams and stuff; just in case you were wondering : P. |
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| TheMessenger | Oct 23 2009, 01:12 AM Post #13 |
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Ok I’m free from so I can focus on straining my brain over this : P. I’m pretty confused how you got the costs....the base cost of the combined stamina, chakra and health is 1150. The exp cost of the 55 stat points is 110 and twice the cost of the jutsu is 192. Throw that all together and you get 1452, which isn’t what you had : s. Am I missing something? I also don’t have a clue where the per post comes from. Because it all costs so much I’m hoping to cut some stuff down, namely getting rid of stamina because, as a ghost, stamina doesn’t really make much sense : P. I was going to set it to 0. Does that really still need to cost me more? |
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| Lord Rakuran | Oct 23 2009, 03:15 AM Post #14 |
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Hokage
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Stats exp cost scale. 2-5 = 2 each, 6-10 = 3 each, 11-15 = 4 each, and so on. The per post is your cutting down someones stats. That's 5 per post per stat point. Removing stamina completely would cost 250, so you'd save 150 off the final cost. |
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| TheMessenger | Oct 23 2009, 08:53 AM Post #15 |
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Oh ok, musta been scaling wrong. I might work on lowering the stats and stuff. What if I just set the stamina very low? That would save me quite a lot. What are the results of losing stamina anyway? Darn I'm regretting making a summoner : P. |
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