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| Shiroyuki Saskana | |
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| Tweet Topic Started: Sep 21 2009, 10:15 PM (410 Views) | |
| Saska | Sep 21 2009, 10:15 PM Post #1 |
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Contact Information: Dyuu, you should already know it... [Character Information] Name: Shiroyuki Saskana Age: 27 Gender: Female Height: 5'7" Weight: 145 lbs Eyes: Green Hair: Red Appearance: Saska's figure is, for her fighting type, a very small, ectomorph-style body. Her face possesses nile-green orbs, almost shaped, with an inner fire seeming to burn from within them. Gentle, well-manicured eyebrows accent the thick, long black lashes which frame her gemlike green eyes. A small, most obviously unbroken nose settles itsel between two strong, prominent cheekbones. Her angular, sharp-boned jaw accents her short neck, which flows into very slight shoulders and arms. Her torso is very thinly curved and gentle, with a small set of hips and a thin waist. As well, her chest is not as large as some, though it does add quite a curve to her body. Her legs are long and fairly muscular, though not very. The muscle mass of the young woman's body is very strong yet lean, giving her a lot of strength and power yet very little muscle to show for it. For clothing, Saska is most commonly clad in a simple, black cotton tank top, worn discreetly underneath her ANBU breastplate. Her arms are most usually bare except for her sleek black armbands which form into full-finger gloves. Overtop are her standard ANBU forearm guards, which a little bit of white and black wrapping around her elbow. Her left leg is clad in a full-leg nylon legging, with her leg holster attached to her thigh and her hip holster on the back of her hip. Her pelvic area is covered in the same sort of fabric, as is her right leg. However, her right leg is covered in a peach or ivory-coloured nylon legging, the same shade as her skin, and slightly more transparent. On the back of her right thigh is an ANBU tattoo, visible through her nylon leggings. Around her leg, just below her right knee, is more black wrapping. Her feet are clad in standard zori ninja sandals, high-covering, with her shinguards overtop. Saska's hair is a fiery red colour, with short bangs that frame above her emerald eyes well. She allows a strand on either side of her face to flow freely, which reaches to just below her breasts. The rest of her hair is trapped back in a tight ponytail, which reaches to her waist or so. She also carries the standard porcelain ANBU mask, her the face of a ferocious, feral mountain lion. Personality: Though many words can describe the young Special Jounin, there are only a select few that could truthfully describe her personality. As one that possesses strong leadership skills, she is the type of girl that likes to be the boss, the one that orders people around. Now, she does not necessarily order them to do everything - she is very selective and meticulous in what she asks of a person. Compromisation of her leadership ability is something that she does find quite irritating. Though quite sassy, she is also known to be a wiseass. Rioting retorts and angering comebacks are something that she is quite often known for, though she is not the type to blatantly insult a person. Smart remarks are a part of her - if one were to see her in such a situation which she did not come up with some sort of smart remark to what was at hand, they would most likely assume her to be an impostor. Either that, or know the girl very well. No matter how much of a wiseass extraordinaire she might be, Saska is also a very calm, mature person when the situation calls for such things. She knows how to think through a situation calmly and affermatively, which adds to the skill at leadership she possesses. Strong and hard-headed, when she makes a decision that she feels is best, she rarely changes her mind, unless there is some hidden aspect to compromise the situation that suddenly surfaces itself. Then, of course, a change in tactics is something that may be needed. Emotionless when in both a defensive and offensive battle state, she has been known to be one of the most secretive types of shinobi, rarely giving any emotional leeway for her opponent to use against her. Along with this, however, comes a strong need to persevere, to continue, to not give up and be the loser. While this makes her a sort of hard-headed person who would try her best no matter the situation, it can also be a deadly asset to her, potentially causing her fatalities in a situation. Rudeness, no matter how much of a smartass she is, is not something that is common. Blatantly insulting a person, no matter how deep the stake of hatred might be driven into her, is not something that comes without instigation. However, when instigated, her temper can easily overcome her, causing insults to come spewing out of her mouth unintentionally. Pleasantry and politeness, however, are always a priority when there is no fuel to instigate the blaze. It would be a hard thing to tell whether she hates a person or not, due to this strong trait. Respect for her higher-ups is a definite must. History: "Now, as one might have guessed, yes, I was born to two parents, though none would have guessed the twosome being from the Hidden Mist Village. Yes, the Hidden Mist, I say. My heritage still stands in that village, although I myself do not stand amongst their shinobi ranks. I was born, normal, with nothing special to separate me from everyone. I was mostly average height and weight for my age, though I was usually a little bit bigger in the muscle department compared to most other females my age. And really, it wasn't much of a big deal, anyways. Most of those girls freaked out when they broke their nail. Did I? No. I broke the nail, tore it off, and kept going. Of course, I did like having long nails – they made for nice weapons in close-quarters combat. I grew up fairly regularly, and I was the second sibling of the family – I had an older brother by the name of Shiroyuki Saori. I was, most literally, the baby of the family. The little girl that everyone loved, mostly. Of course, like my brother, I entered the Academy later than everyone else. I entered into the Mist Village's academy when I was seven, but I never finished that route. Riot was breaking out in the mist, and assassinations of random, innocent families were common. My family was one of them. I got lucky, though - they hadn't been given details as to how many people really lived in the house. I was hiding in my room when it happened. I didn't even glance out to see the details. I ran, after knowing what was going on. My brother had always told me he would protect me, because I was his little sister. I loved him, and I knew he loved me. They knew, somehow, that someone else was hiding in the house. Luckily, he blocked the door off in time for me to climb out the window and run, as fast as my short little legs would carry. I didn't hear him scream when he died. I was too scared to look back. When I thought things had died down, which was actually a few days, I managed to slip back into my house through an open window. There was an investigation going on, and they knew that I had survived the moment they saw me. Of course, they had assumed that I was alive after they had searched the house and found only three bodies. By the time I had come back, all of the bodies were gone. No blood. They had cleaned up, though I could still smell blood, just a bit. It didn't bother me, though. There was a search, and eventually the culprits were found. Yes, rioters of the Hidden Mist. It was a desolate, ugly place, and these men were brought to order and punished... The Mist village way. In other words, in those days, they were killed, executed, beheaded, whatever you might like to imagine it as. In other words, they died for their crime. A punishment I didn't like to watch, but that I thought suited them. Losing their own life for taking the lives of another, leaving a young child orphaned. I was sick of the Hidden Mist by now. I was only about a quarter way through, and had inherited all of my family's money. We were sort of rich, I guess you could have said, but not really. I spoke to them and told them that I wanted to leave. And of course, they allowed this. Why, I'm not sure, but I had heard rumors that it was because I was now a targeted family member, therefore meaning they didn't want to have anything to do with me. After then, I was transferred to the academy of the Hidden Rock Village, where I lived in a foster home for quite a while. I had chose the Hidden Rock because, well, I was fairly sick of the Mist's climate, and I didn't want too much of a change. Really, the Hidden Rock had a general climate similar to the Hidden Leaf, but much hotter, and I liked sunlight. Until I was sixteen, actually, and those years weren't so bad. I was a shinobi in the Academy at first, and although I can't say I passed like a prodigy, I passed well. I whizzed through the Taijutsu and the Kenjutsu stages easily, passing with flying colours, though I had a little bit of trouble with the Ninjutsu part. I wasn't horribly bad at it, but I wasn't the best, either. Just slightly under average. And of course, the Genjutsu aspect wasn't bad, either, but I would certainly have a better chance at working with Ninjutsu than I ever would with Genjutsu. I actually failed the test, once, but was allowed a retake later on. I eventually got the hang of it, and passed that just barely. Life being a Genin was hard, actually, quite hard. I didn't think it would be as perilous as it was, but it was pretty perilous. Not the easiest thing I've ever done, that was for sure. I passed the first test, which was to find, ironically, a needle in a haystack. No really, we had to find a needle in a haystack. And of course, I found the needle, so I got lunch while the others had to sit and watch, hungry as they were. Of course, I wasn't really a selfish person, nor was I as hungry as the amount of food that I got. So, as the person that I was, I shared my food with them. I had thought I would get a scolding from doing so, but my sensei actually congratulated me. He said it was an amazing show of teamwork and keeping your team alive. It certainly shot my pride up a few notches, that was for sure. Then came a much harder part - after spending two years of being a boring Genin, having graduated the academy at fourteen, I was now sixteen, moved out of the foster home, and was living on my own. It wasn't hard, really, but then we were sent to the Chuunin exams. I was hanging around with people younger than me on my team, as my two teammates were fourteen, but we got along well - they saw me as a leader, and I was a lot like a big sister to them, they had said. I didn't think things had worked like that, but I guess they had. It was then, however, that the wars started. I wasn't really involved in them because I was a Genin, but we were left behind to work as guardians for those members of the village that couldn't fight. There were a lot of losses in the first war, but, whatever. We lived with them. My own mother was killed in there, not that I really cared. I was never on good terms with my family... My mother was a Genjutsu-using medical nin and my father a Ninjutsu/Genjutsu mixture. When I took up Kenjutsu and Taijutsu, they basically disowned me, even though I lived with them still. After a while, us Genin were allowed out onto the battlefield, to fill in the spots that had been left by various dead members. In other words? We were basically meat shields, or rather, replacements. I was one of the lucky ones. My skill took me through each battle with ease and almost perfection; well, I myself called it perfection, at the very least. As a result, I received a field promotion to Chuunin, and was finally placed in a platoon. By now, I was only what, fifteen years old? Yeah, I think I was fourteen. Pretty young for a Chuunin, but it was necessary. Finally, the war ended, and there was some semblance of peace. However, it didn't last long, not until Sunagakure no Sato was attacked by Konoha. As a result, all Suna members were forced to flee into our lands and beg for our help. I remember one girl I worked with at one point; a ranger, yes, and she had one hell of a shot. Though, it seemed, when she was aiming, she couldn't hear fuck all... Talk about concentration, huh? Nonetheless, we took down Konohagakure in the Bloody Rocks war eventually, and it was one hell of a battle, too. It was then that I ended up with another field promotion; I was promoted now to Jounin status, and moved back to the Hidden Rock. By now, I was a Jounin, and only twenty-five years old. I was sent on a few missions, mostly recon missions to make sure Konoha was being good little bitches and staying on their side of the border. The missions themselves were rather successful, surprising as it might seem. Konoha knew better. They weren't going to try to invade Sunagakure, not now that there was an alliance between them and Iwagakure. After that, I was promoted to Special Jounin status, and now I'm stuck with taking care of a bunch of baby Genins... Rather, beating the shit out of them. Now that is something I'm definitely looking forward to." [Battle Information] Class: Special Jounin Village: Iwagakure no Sato Elemental Affinity:Doton & Katon Main Fighting Type: Main weapon(s): Scrolls (x4) (20 weapons) These are basic scrolls for tool summoning. Each scroll has the ability to hold 5 weapons of any size or shape, and are light and easy to carry, unlike the actual weapon. They are useless without the Kenzan no Kuchiyose jutsu. ::| Medical Supplies |:: Sterile Medical Gloves (10 pairs) These are gloves designed for use when performing medical surgeries. Often times it is not uncommon to see medical shinobi carrying such things. They are able to keep bacteria from coming off of the hands, as well as prevent the oils of a person's skin going through. They can be used for numerous situations, such as preventing fingerprints from coming on to a surface. ::| Armour |:: ANsatsu Senjutsu Tokushu BUtai Torusoyouei The standard torso armour worn by all ANBU. The memory foam and metal sheets on top of it, are stitched inside dark grey cloth. The body of the armour is latched together by shoulder straps and can be taken off and put on by the straps on the sides, but many prefer to slide it on over their heads. | Armour's HP - 50 | Stamina Drain - 150 [100 with Light Mastery] | Light Armour ANsatsu Senjutsu Tokushu BUtai Sunegoei The standard shin guards worn by all ANBU. The metal sheets are stitched inside dark grey cloth. The body of the guards are secured to the arms by a few straps. | Armour's HP - 25 | Stamina Drain - 75 [50 with Light Mastery] | Light Armour ANsatsu Senjutsu Tokushu BUtai Udegoei The standard forearm guards worn by all ANBU. The metal sheets are stitched inside dark grey cloth. The body of the guards are secured to the arms by a few straps. | Armour's HP - 25 | Stamina Drain - 75 [50 with Light Mastery] | Light Armour ANsatsu Senjutsu Tokushu BUtai Fukumen The standard porcelain masks worn by all ANBU. These masks come in various colours, and usually resemble animals. The animal on the mask is symbolic of the wearers' individual talents. Though the masks have no battle purposes, they are very useful when used for concealing one's identity. | Non-combat | ANBU only ::| Weapons |:: Scroll 1: Kouchiwa A large rice paper fan designed for a mixture ninjutsu and taijutsu. The user can close the fan and use it as a club. Otherwise they can open the fan up in to use certain wind ninjutsu such as the Fuusajin and Kamaitachi no Jutsu. | Requires 4 Speed | Damage - 6+(½ Strength) Bladed Tonfa The bladed tonfa is a regular version of the tonfa, which consists of, most commonly, a wooden or metal bar with a handle attached to the side. However, a bladed tonfa is a blade, not a bar, and can be used as a defensive weapon as well as an offensive weapon. | Required 5 Reflex | Damage - 7 +(1/2 Speed) Tessen The tessen is a small iron folding fan with sharp outer spokes which are designed to look like regular, harmless folding fans. The tessen is useful for melee combat (mostly for parrying and quick slices), fending off arrows and darts, as a throwing weapon, and as an aid in swimming, like hand-flippers. | Requirement - 3 Reflex | Damage - 3 + (1/2 Strength) Bladed Leather Whip Made of what appears to be regular brown leather, this simple leather whip is a one-inch diameter cylindrical strip of leather, with a slightly thicker, steel handle. The whip itself is about six or seven feet in length, and makes for a great offensive weapon, that is, if there is enough range - it is fairly useless in very close-quarters combat. It also has a retracting blade in the handle as well as a short, three inch, double-bladed knife on the end. | Required 8 Speed | Damage - 12 + (1/2 Reflex) Scroll 2: Kwandao Another Chinese polearm that has a blade that is straight for 2/3 of the surface area, then making a sharp curve upward and into a point, almost making a right angle, the top of the broad blade is jagged. The staff is 2/3 bigger than the blade and at the end of the staff is a weighted steal spike which can be thrusted at an opponent. | Required- 9 Strength | Damage- 13+(1/2 Reflex) or 5 + (1/2 Accuracy) Naginata A Naginata is a versatile weapon which is capable of felling horses and combating foes efficiently. Japanese warrior women made this popular by swinging and swirling it gracefully. The blade of a Naginata are similar to that of a Nihonto, but are considerably broader. The cutting power of Naginata is slightly stronger than its thrusting ability, but it still has thrusting ability. | Required- 6 Strength | Damage- 9+(1/2 Reflex) or 6+(1/2 Accuracy) Yari A Japanese spear. The length varies and so does the blade design. The blade of generic Yari is usually is a straight double edged blade. The thrusting power of this is stronger than the cutting power. | Required- 5 Strength | Damage- 7+(1/2 Accuracy) or 3+(1/2 Speed) Yumi A Japanese bow, they vary in size, but the long-bows are famous for having great power and accuracy. The arrows have various types of steal heads that serve different purposes, like armor piercing or rope setting. | Required- 5 Strength | Damage- 8+(1/2 Accuracy) Bo, Jo, Hanbo (Bo) A fighting staff. Bo is the biggest, over 5 feet. Jo is around 3-4 feet and the smallest one can be as tall as your palm is wide. Regardless of the size, these can be dangerous weapons and parrying tools. | Required- 3 Reflex | Damage- 5+(1/2 Strength) Scroll 3: Qing Tai Chi Sword (x2) This type of Tai Chi sword is closely similar standard design of Tai Chi Sword, more so than the others. The sword guard is about the only thing that differs from the standard design, which is usually a flying bat design or a bird of some sword. This sword is mainly useful for thrusting rather than cutting. | Required- 5 Strength | Damage- 7+(1/2 Accuracy) Nihonto (Katana) This is, by name, a Japanese Sword. Even though Japan does not exist in the Naruto world, this is still a weapon that exists. It also goes by the name of Katana, but Nihonto is the correct name. It is a curved blade of folded steal and a work of art in its craftsmanship. The curve accentuates its cutting ability, when cutting, more of the surface area of the blade is in contact with its target. | Required- 5 Strength | Damage- 7+(1/2 Speed) Sai (x2 / 1 pair) An excellent dagger made for parrying and trapping blade. Sai is a thrust dagger with two other, shorter projections next to it. Usually used in pairs. | Required- 3 Speed | Damage- 4+(1/2 Accuracy) Scroll 4: - Unused At The Moment - Traits: Elemental Affinity: Doton Elemental Affinities represent a character having come to realize their innate affinity and bring it to bear, making their attacks that utilize it more efficient than another shinobi who has not. All people in the world have an affinity, even if they don't utilize it. As such, even members of a clan have their acadamy slot taken by their affinity. | Point costs of chosen elements reduced by 10% (.3 For E-Rank, .6 For D-Rank, 1.2 For C-Rank, 1.8 For B-Rank, 2.5 For A-Rank, and 4 Points for S-Rank) These points are saved to be used later.| |Taken at character creation for a specific branch of jutsu| |Mixed element bloodline characters also have their second Trait slot taken by their second element as an affinity| Specialization: Taijutsu Specialization is the strenuous study of a specific branch of Jutsu (Specific weapon, taijutsu, or a specific element). This represents a comprehensive and in depth training, and as such, a characters ability with that particular type is enhanced. Characters often have a specialization with their natural element, but this is not always the case. |Chakra(or stamina) cost of Specialization jutsu reduced by 10% rounded up, so that all fractions are raised to the higher chakra cost. Damage increased by 5% rounded down, so that fractions are rounded to the lower damage| Light Mastery The world is your play thing. You honestly barely even feel the armor on you any more. You may sleep or even shower in your armor sometimes, forgetting its even there. |The Stamina cost of your armor is cut to a 1:2 ratio from 1:3.| Spring Time of Youth Lets go go go! Another hundred laps around the village you say? Lets do this! The spirit of youth flows through your veins, encouraging you to great heights and far more energy and lasting power than most other people. The fire in your eyes, the spring in your step...let the others talk, you know the true spirit of youth. |+50 Stamina per Rank| Thick Skinned Theres just something about you. Maybe you've taken a lot of beatings and your skins toughened up. Maybe you have dense bones, or literal metal coursing through your body, or perhaps your just overweight and have an extra layer of coushin between you and all those blows coming your way. Regardless of the reason, you just have more ability to last than most ordinary people. |+50 HP per Rank| Strengths: Saska's abilities are, most definitely, something that could easily be rivalled by another. Her strong leadership skills have proven themselves many times over, pulling her and teammates through nitty-gritty situations. This ties in very strongly to the perseverance she possesses, giving her quite an edge personality-wise. Her physical speed, amazing reflexes, and impending strength and power are quite amazing for a female of her size. It complements fairly well her abundance of skill in Taijutsu and Kenjutsu, giving her a much more lethal style of attack. The lead, hard muscle she possesses often times allows her opponents to underestimate her, therefore giving her the means for a surprise attack. The high pain threshold that Saska appears to carry is most definitely something that has been built up over quite a few years of hard training. Pain is not something that has a lot of an effect on her – this also ties into her perseverance, her 'never-give-up' mindset. As well, she has a not-bad skill with chakra, though it is most definitely not as high as one would expect from a Special Jounin. Saska's ability to fight at different ranges, mostly with her weapons, is a feat rarely accomplished by Taijutsu and Kenjutsu majors. She has the ability to fight close-range, mid-range, and long-range, having a seven-foot reach with her whip. As well, the diversity of use with her weapons has become very useful to her. Weaknesses: Genjutsu is, most definitely, Saska's main weakness. She absolutely has no ability to recognize it, and the fact that she is not some clanny like a lot of her other companions she has been around is another downfall. However, that does not mean she does not have skill - she can still execute simple Academy-rank Genjutsu, such as the Clone Skill or the Transformation skill. However, she tries to keep this on par as well. As well, her sour attitude, most of the time, is a thing that people tend to shy away from. Though a leader, she is quite rash and impulsive with decisions, rarely thinking things over before she does things. However, she does sometimes think before she does things, though it is quite a rarity. She tries to nearly force herself to do this and make it a habit, but so far, she still leans to impulsive acts. Chakra control is not something that Saska is very well-known for. She rarely practices with her chakra, but she does have a reserve there that she uses for different aspects of her Taijutsu. Of course, she does have a fair bit of control with it, and has learned very well to release it in time with her Strong Arm skill, causing massive amounts of damage as well as earth-shattering quakes. Techniques: <E-Rank> - Body Switch Skill [Kawarimi no Jutsu] A basic skill involving quickly switching the body with another plant, animal or inanimate object that has been previously prepared. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape. | Chakra- 15 | The user's speed is increased by 4 when switching locations with especially prepared object that is within 1' for every 2 Control the user has. | E-Rank | 3 points - Clone Skill [Bunshin no Jutsu] A basic technique which creates false clones of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking and disappear if directly hit. | Chakra- 5 (per clone) | The bunshin has as much Speed and Reflex as the creator | Effect lasts 5 Posts | E-Rank | 3 points - Secret Information Cards [Nin Shiki Kaado] A technique which conceals information of an individual on a card. The information is burned on to the cards with chakra and can only be revealed by the user's chakra. Of course, this technique can also be used to store information on a different object and conceal it, like a wall, a door, or scroll. | Non-Battle Skill | E-Rank | 3 points - Transformation Skill [Henge no Jutsu] This genjutsu causes the user, including any equipment he may be carrying, appear different. You can appear up to 1 foot taller or shorter. You may appear thin, fat, or in between. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. This jutsu does not give the user any special ability to mimic mannerisms, nor does it change tactile or sound aspects of the user. | Chakra- 1 (Every Post) | E-Rank | 3 points - Magic Cloak of Invisibility Technique [Kakuremino no Jutsu] Kakuremino no Jutsu is a very basic ninjutsu technique that, like the name alludes to, requires a cloak of some sort to use. By covering their body, and whatever they are carrying, with a large piece of cloth the user can pump chakra into it and cause it to take on the appearance of the background leaving them invisible to the naked untrained eye. Unfortunately the technique is heavily dependent on the user of the cloak. If the cloak is moved in anyway it could give away the user’s place. When any sort of ill weather is present this technique is rendered useless. | Chakra – 3 (per post) | E-Rank | 3 points - Soften Modification [Nan Kaizou] After having the user’s body modified through a medical process they can use this ability. It allows the user to wiling dislocate their bones, lengthen any part of their body, and use chakra to modify the muscles within their body. This allows the user to use chakra to become stronger, faster, or more durable than they are already. Dislocating bones and lengthening different body parts are simple techniques that require about the same level of chakra control as water walking does, allowing the user to utilize this ability without affecting their chakra pool or their one jutsu per post rule. Increasing muscle however does take chakra to perform. | Chakra – 20 (per stat that is increased) lasts three posts | E-Rank | 3 points [Taijutsu] Knowledge of Speed [Jinchi Binsoku] This isn't a technique in terms of a jutsu, but it is knowledge. For all academy students that can't control their chakra well enough for the basic Ninjutsu, they can learn Taijutsu. Taijutsu doesn't need a massive chakra, so you don't really need to control your chakra well. This knowledge helps a Taijutsu user move around must better, and faster, then most shinobi. He learns how to react to attacks, with his movement, and then learns how to use chakra while in motion. | Stamina: 10, 5 per post | +1 Speed | E-Rank | 3 Points <D-Rank> - Cancel [Kai] A jutsu that destroys/cancels out an illusionary jutsu on either the user or an ally by stopping his or her chakra flow temporarily. Unfortunately, the process causes a massive "leak" in chakra temporarily, how big of a chakra loss is dependent on the skill of the genjutsu user and the complexity of the genjutsu being used. | Chakra- (1/2 the cost of the jutsu being canceled) + 10 (Per point of Control the genjutsu user has more then you), or -10 per point of control you have over the opponent. Total cost to cancel Genjutsu never falls below 1/4 | You must first realize that you are in a genjutsu through RPing before you may use this.| D-Rank | 6 points - Chakra Hair Rope [Chakra Kami Nawa] By laying down large amounts of hair, the user can create a chakra infused rope that can bind an opponent's legs to the ground. This leaves the enemy open to various kinds of attack since they are unable to move. In order to be effective, the opponent must be standing on the hair. | Chakra- 20 | A strength of 4 is required to break the hair | D-Rank | 6 points - Explosive Tag Technique [Bakuyaku Sagefuda no Jutsu] One of the more basic jutsu, the ninja utilizes two layers of paper that contain a small explosive and is traced with a large seal. These explosive tags can be detonated remotely, or set up to detonate when triggered. Typically, the exploding notes are set up so that they explode when something comes near, the note is touched, or a certain amount of time has passed. The tag cannot differentiate between friend and foe, but it can differentiate between sizes, to a point. It is possible to set up an explosive tag that only you can bypass by sending the correct amount of chakra to the tag, thereby suppressing the tag long enough for someone to get through. Any more or any less chakra has no effect on the tag, and one must be aware of the tag's location to send any chakra. | Chakra- 20 (Per Note) | Damage- 15 (Per Note) | The amount of chakra needed to bypass the note is set when the tag is first used and can not be changed later. If the note is set to explode by being triggered, then the chakra cost of this jutsu is paid when the trigger is set, otherwise the chakra cost is only paid when the note is remotely detonated. | D-Rank | Tags have a blast radius of 5 feet | 6 points - Soldier Pill Utilization [Keisotsu Piru no Hakki] Soldier pills are commonly issued to ninja as a food substitute since they are high on nutrients. However, talented ninja are capable of utilizing those nutrients to gain chakra or remove fatigue. [Note: For obvious reasons, Soldier pills may not be utilized with Ijutsu, or other HP/Chakra restoration techniques. Thanks] | Chakra or Hp Cost- 4(Inc) | HP or Chakra Gain- 1(Inc) | D-Rank | 6 points - Tool Summoning [Kenzan no Kuchiyose] This jutsu utilizes a summoning scroll with various weapons or other tools sown into it. By using chakra and a small blood sacrifice, the user is able to pull the weapon or tool out of the scroll. | Chakra- 2 (Per Tool or Weapon) | Self Damage- 1 (Per Tool or Weapon) | Scroll may store up to 5 weapons| D-Rank | 6 points - Body Flicker Technique [Shunshin no Jutsu] Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. The technique is similar to the Kawarimi no Jutsu in that the user’s speed is momentarily increased but is used in a different manner and can be much more difficult to use. | Chakra – 10 (per flicker) | +2 Speed | If the user’s Speed is higher than their Reflex, this technique cannot be used to attack | D-Rank | 6 points [Taijutsu] Boulder Strike [Gangeki] A simple taijutsu that involves moving a large amount of chakra into the end of one’s hand and then performing a large arch, downward punch. The chakra increases the hand’s weight, which is then used to increase the damage the punch inflicts.| Stamina: -5 | Damage- Strength+5 | D-Rank | 6 Points [Taijutsu] Cannon Kick [Taihou Kyaku] A jutsu where one places a large amount of chakra into their leg and releases at the time of impact, they can add a small amount of explosive power to their attack. Unfortunately, the explosive force can not be too strong as it could harm the user as well. | Stamina: 2 (inc2), HP: -2(inc 2) | Damage- (Strength x 1.2) + 2(inc2) to your punch damage| D-Rank | 6 Points [Taijutsu] Cannon Punch [Taihou Sentou] A jutsu where one places a large amount of chakra into their hand and releases at the time of impact, they can add a small amount of explosive power to their attack. Unfortunately, the explosive force can not be too strong as it could harm the user as well. | Stamina: 2 (inc2) | Damage- Strength+2(inc2) to your punch damage| D-Rank | 6 Points [Taijutsu] Tornado Kick [Tatsumaki Kyaku] A high roundhouse kick that continues with an additional spin into a waist high thrust with the heel of the user's foot. It's followed with a third and final sweeping low kick at the ankles and is performed in a single smooth motion. The last kick is capable of tripping an opponent. | Stamina: -15| Damage - an extra 5 per kick, up to three kicks | D-Rank | 6 Points <C-Rank> [Taijutsu] Flight Punch [Koutei Sentou] It is called that because the user moves so fast that they look like they are almost flying. It is best used with two or three people. All the user does is just focus their Chakra to their feet and hands with some hand seals. Once this is done the user can go at amazing speed right for their target and once they get close enough they just jump and punch at the same time which could atleast knock someone off their feet for a bit. | Stamina: 25 | Punch Damage- +35 | Being that this is a physical skill the user can only do it once in a thread. It makes the user that does it pretty worn out and to do it again would make the user unable to move quickly enough to an attack. | C-Rank | 12 Points - Strong Arm Technique [Gouwan no Jutsu] Gouwan no Jutsu is a basic technique that utilizes ninjutsu to make up what the user does not possess physically. Instead of trying to increase the physical muscles of their body, which can be very chakra heavy, the user instead focuses chakra into the part of their body that is about to strike. At the moment of impact the user forces a large amount of chakra at whatever is being struck. It is not the chakra itself that causes the damage, by the releasing of the chakra because the movement thereof displaces a great amount of space which in turn is forced to make room for the chakra, causing effects that are similar to an explosion. This does take a toll on the user however and when more chakra is used, the more likely the user is to hurt themselves. | Chakra – 1 (inc) | Damage – Punch + 1(inc) | If the user uses an amount of chakra that is greater than 10 times their endurance, their limb breaks | C-Rank | 12 points - Guardian Spines [Hari Jizou] A technique that lengthens the hair and changes it to a coat of hardened spines, which covers the body. This technique can be used both offensively and defensively. The spines are also varying in texture and strength, often times only able to weather one attack (either received or dealt). | Chakra- 25 | Hair has 25 HP | Does 10 Damage to anyone that comes into contact with it | C-Rank | 12 points - Incendiary Explosive Technique [Hitsuke Kikenbutsu no Jutsu] By slowly providing chakra instead of rapidly, a ninja is capable of causing a tag to burn instead of exploding. In addition, the paper becomes sticky, creating an effect similar to that of napalm. Although far more damaging then their exploding cousins, Incendiary Explosions don't really explode, and there fore only effect what they are touching, making them almost useless for traps, although they can still be set up to trigger like normal explosive tags. | Chakra- 45 (Per Tag) | Damage- 15 (Per Tag, Every Post) | Effect lasts three posts before the tags burn out. Rapidly cooling the tags ends the effect, but simply attempting to rub them off is counter-productive. | Requires Explosive Tag technique | C-Rank | 12 points <B-Rank> [Taijutsu] Iron Body [Airon Shitai] The user focuses chakra to one point of the body where an attack is expected in order to create an effective defense against an attack. Unfortunately, this jutsu only capable of deflecting simple taijutsu and kenjutsu techniques. | Stamina: 15 | Reduces damage taken from one attack by 25 | B-Rank | 18 Points - Shadow Clone [Kage Bunshin no Jutsu] This jutsu creates a real clone of the user. The clone has the exact same stats as the user and uses the same amount of chakra to perform justu as the user. Each clone will poof after one hit or at will. | Chakra- 15 (per clone) | |May create up to 5 clones| B-Rank | Kinjutsu | 18 points <A-Rank> - Silent Homicide Technique [Muon Satsujin no Jutsu] Muon Satsujin no Jutsu is a powerful ninjutsu technique used by many ninja, especially for missions of assassination. Using chakra to mask their sounds the user attacks the opponent from their blindside in a quick manner so that they are injured before they could provide any sort of defense or counter attack. The fact that the opponent is unaware of the user increases the damage done by a large amount, though this ability is rendered useless once the user is discovered, though it has been used in conjunction with clones to great effect. | Chakra – 150 | Increases the damage of the next attack by 100%, cannot be a ninjutsu or genjutsu technique though taijutsu and kenjutsu are allowed. | A-Rank | 25 points - Summoning Technique; The Great Demonic Gate Rashoumon [Kuchiyose no Jutsu; Daionikado Rashoumon] Rashoumon was once the greatest gate the world had ever seen and it guarded the entry way into the most splendid of cities. After years of war and disrepair however the gate fell into horrible shape and soon became a place of thieves, corpses, and unwanted babies. It was said that the great gate was eventually possessed by a powerful demon. This jutsu is performed in the same manner of most other summoning jutsu but instead of summoning a great being to help fight, the user summons the gate Rashoumon to his aid. The gate is said to not only be impenetrable but also to be possessed by a demon. The gate had chakra nullifying properties that make it impossible to perform a technique within few feet of it, user or opponent, and is capable of negating any technique that is too weak regardless of its nature, that includes genjutsu. One of the more notable details about this summoning is that it is large enough that it requires the user to use both hands in the summoning | Chakra – 150 | Is not damaged by any technique that is lower than A-Rank | Cannot perform jutsu within 10 feet of the gate, anything chakra based that goes near it will cease to work and/or disappear | Gate is considered to have 150 HP |A-Rank | 25 points Stats: HP: 1060/1060 [860 + 50*4] + [additional 100 from armour.] Chakra: 900/900 Stamina: 1200/1200 [(1200 + 50*4) - (100 + 50 + 50)] Strength: 16 Endurance: 13 Speed: 15 Reflex: 15 Control: 6 Accuracy: 10 Stored Points: 2 points - jutsu only - character creation |
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| Tenshi | Sep 22 2009, 03:41 PM Post #2 |
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Iwagakure's Head Advisor
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Read the apperance y history. I'm going to assume the personality is the same as the last time. As always good job Saska, Stamped and Accepted. |
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| Zeig | Sep 22 2009, 03:45 PM Post #3 |
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Tsuchikage
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Moved. |
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| first | Mar 29 2013, 04:16 AM Post #4 |
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i just love cars....my passion is car driving,FREE FUNNY VIDEOSi try almost 15 different cars yet.disease Articles..i gives me great pleasure while driving... |
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