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Sasada Mayumi
Topic Started: Sep 15 2009, 01:15 PM (432 Views)
Sweets
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NOTE: Not sure if I did the stats right. The rules change around here so often, I can't keep up. :P

< Character Info >

Name: Sasada Mayumi
Age: 25
Gender: Female
Height: 5'2
Weight: 125lbs
Eyes: Deep Red
Hair: Dark Purple
Appearance:
Formal Picture

Mayumi stands at 5'2 with a fairly petite build. because of her petite build, Mayumi has very poor strength. When not barefoot, Mayumi wears sandals.The kimono in which she wears outside of ninja work, is worn quite loosly and baggy. Mayumi's dark purple hair is quite long and straight. A thick section of hair on the right side is seen wrapped with a red ribbon. Her red eyes stand out beautifully, matching her hair and Kimono. Her complexion is close to perfect, with her body being unscathed, barely showing any record of the many battles of her past. The tone of her skin is light, but not pale.

Mayumi hand made her red and purple Kimono. This Kimono is quite large and seems pretty over sized for Mayumi's small body. although when Mayumi walks, the bottom of the Kimono drags, there seems to be no frays or rips. The kimono has a unique design, containing flowers on one layer, and leaves on another, alternating over the 4 layers total. She is seen wearing the elegant piece of clothing when off duty so to speak. Obviously such baggy and formal clothing would be no good for fighting.

When in battle, Mayumi is seen in the typical jounin uniform. Black pants, Black short tank top and occasionally the green jounin Vest. In the pockets of the vest and pants, she usually keeps basic medical items. Her hair is tied up in a pony tail, with the same ribbon used to make a bow.

Mayumi's Kodachi is usually slung across her back. Mayumi has hidden tantos (daggers) concealed in various places around her body. One on her back, one on each hip, three on her left thigh and ankle, and two on each arm. Another throwing pouch, containing only shuriken and kunai is on her right arm, easily accessible with her left hand.

Personality:
Mayumi is quite talkative and friendly, always trying to make new friends. She is very outgoing and usually doesn't hold back what she thinks, not including disrespectful things to her superiors. She enjoys teaching and loves the field of medical jutsu. Her love of traveling has is equal to her love of teaching, but in the past she has turned down the opportunity to lead a genin team every year so she could continue her travels. Although usually serious, Maymui tries to make light of any situation and tries to make things humorous. Mayumi has shown she has excellent leadership skills, which have brought her past teams several victories.

When not traveling or training, Mayumi enjoys reading and painting. She also spends a lot of time with friends, especially training with her old team mates. She's often found helping teach at the academy, getting more students interesting the less popular fields of the ninja art.

While in the past Mayumi had a phobia of being imperfect, she began to mature and no longer feels she must be best. She can now laugh off her weaknesses and use them for motivation to improve, instead of being a burden to carry around.

When on the battle field, Mayumi brings her personality out when fighting, but her humor fades away and a more serious side is shown, after the occasional taunt. She feels most comfortable when working with groups of people, but will also accept solo missions. She is always trying to improve in one way or the other. When on teams, she can be strict, always emphasizing training on their own time and improvement. While the completion of missions are important, Mayumi avoids any thing that would put her team in danger.


History:
During Mayumi's first few years of life, her parents and neighbors noticed the way she adapted to her surroundings and learned things quickly. She began walking at eight months, and reading at about four. Even at the age of six months, although unable to speak, Mayumi used quite fluent sign language to communicate with those around her. After her parents realized Mayumi's potential to learn, they immediately started training her to become a ninja. Because Mayumi's mother taught at the academy, Mayumi learned the things of an academy student before she was even old enough to attend the academy.

At five years old, Mayumi joined the Academy, excited to learn new things. she was soon upset when the teacher only taught things Mayumi already knew. Disappointed, she confronted the teacher, who told her to study new things in her spare time, outside of the Academy. The teacher recommended Medical Jutsu. So Mayumi spent her time learning the basics of medical justu. She focused a lot of her time learning basic things from the mother of one of her friends, who in fact, was a medical ninja.

After graduating from the academy and joining a genin team at the age of 12, she could more easily study because her jounin was the medical ninja who had taught her while she was in the academy. Not to mention she learned real jutsu and could use these in "real life scenarios" on missions. Around this time she also began to form her leadership traits. She always spoke her mind about options, and her team usually followed her lead. This lead the team to do well on every mission they were assigned to.

She often got compliments on her abilities and ability to learn quickly. Being the young girl she was, she enjoyed the attention, which was motivation for her to train harder. She felt the better she did the more attention she would get from people. This was true. The times that her team and Mayumi did fail, Mayumi became frustrated, worried her friends and family would see her as a failure. In her eyes, if she binge trained, she would prove herself worthy of such compliments and attention.


three years for the team at the genin level, and missions came and went. There was seldom anything that involved leaving the village, and seldom anything that Mayumi felt was overly challenging. Yet she kept this to herslef. In return she often sparred with her parents. This was the family's way of bonding, all three enjoyed it. Because of her expertise in medical jutsu, Mayumi didn't have much of an offense to work with. She hated close combat because of being so weak, but most of her offensive medical jutsu required close ranges. To fix this weakness, Mayumi focused on learning ranged weapons skills, focusing on tantos (daggers), her yumi (bow), Shobos, and Kodachi. She learned a weapons summon as well to be able to use any weapon quickly without having to carry them everywhere.

Finally, at the age of 16, the chuunin exams arrived. Mayumi was excited when their Jounin annouced they would be attending. The day came and Mayumi met her team excited for the day of testing. Confident the team would do well. Suprisingly to everyone, including Mayumi, all three of the team passed.

After they officially became chuunins, the three stayed together on a team with their jounin. Mayumi furtherd her studies in the medical art, but left the team after about four years when she had been promoted to ANBU. Her leadership skills did not go unnoticed. It was then when her these skills were tested to their full extent, when she led a five member squad on elite missions.

As Mayumi matured, so did her habits of always wanting to be the best and her drive for attention. She could laugh off her weaknesses and use them for motivation, instead of always obsessing over being the best.


Five years later she was, again, promoted to her current rank of special jounin. Because of her ANBU ranking, she went straight to special jounin and passed the normal Jounin rank. When she was an ANBU, she had found a love for travel, so she often asked for any and all missions that involved long amounts of travel. Because of so much travel, she has never had a genin team to lead. Currently she has retarded most of her travels to take on a genin team. She hopes that she can teach her medical ways the way her jounin did.
< Combat Info >

Class: Medical Special Jounin
Village: Hidden Sand
Main weapon(s):
Basic Ninja Kit

Kodachi
This is a sword whose length is between that of a Nihonto and a Wakizashi. Usually the blade of a Kodachi is straight, some have a slight curve, but not to the extent of a Nihonto. The tsuba of a Kodachi is usually square or rectangular. | Required- 3 Strength | Damage- 5+(1/2 Speed)


Nihonto (Katana)
This is, by name, a Japanese Sword. Even though Japan does not exist in the Naruto world, this is still a weapon that exists. It also goes by the name of Katana, but Nihonto is the correct name. It is a curved blade of folded steal and a work of art in its craftsmanship. The curve accentuates its cutting ability, when cutting, more of the surface area of the blade is in contact with its target. | Required- 5 Strength | Damage- 7+(1/2 Speed)

Tanto
A Japanese dagger that is easily concealable and can be a good second or third option to the Nihonto. Like with all bladed weapons, lengths vary, but usually a Tanto is between 10 and 17 inches. | Requires 3 Strength | Damage- 5+(1/2 Reflex)

Kunai
A Multi-purpose tool and throwing dagger. Kunai have a triangular, double edged blade. Some Kunai do not have a hilt, instead a ring that makes up the tang in the end made for quick grab, throw, and swing if you attach wire or rope to the ring. Also, Kunai blades in both end of hilt exist. The shape of a kunai can be a make-shift shovel and it does not always serve the purpose of weapon. | Damage- 3+(1/2 Reflex) or 3 + (1/2 Accuracy)

Shuriken
Shuriken are multi-pointed, flat throwing weapons with sharp edges. These can be thrown efficiently and proper usage may result an instant kill. Penetrating metal objects like armor is incredibly difficult, the shuriken end up glancing off usually. | Damage- 2+(1/2 Accuracy)


Hari/Senbon
A needle, or dart that is very easy to conceal in any area deemed useful. They are usually poisoned by the user to increase their effectiveness. | Damage- 1+(1/2 Accuracy)

Caltrops
Iron barbs that are thrown into the ground or an object to slow down an enemy that is chasing the user. | Damage- 5

Endan
Smoke bombs, thrown to conceal your self to make an escape or to hinder the vision of an opponent while you make an attack. Used as a dive version. Made in a similar way as metsubushi.

Yumi
A Japanese bow, they vary in size, but the long-bows are famous for having great power and accuracy. The arrows have various types of steal heads that serve different purposes, like armor piercing or rope setting. | Required- 5 Strength | Damage- 8+(1/2 Accuracy)



Metsubishi
A "grenade", which is a container containing sand, gunpowder etc. etc. to blind the enemy.

Shobo
Small weapon used to attack pressure points. The weapon has a ring in the middle where a finger is slipped in, the striking part of weapon is a sharp or dull piece of wood or metal. | Required- 4 Reflex | Damage- 6+(1/2 Accuracy)

Strengths: Mayumi is very specialized in the Medical field. She uses her speed and ijutsu to silently disable ninjas on stealth missions. She's quick to heal, keeping her team in top shape for as much of the battle as she's able.

Because of her good leadership skills, she works well in groups and alone. Her experience in the ANBU gives her a cool head in tight conditions and she's able to direct her team in a successful way in any condition.

Not only does she have a vast array of medical jutsu to use to her advantage, Mayumi is also very skilled with weapons and can summon and use many efficiently. She prefers ranged fighting.

Weaknesses: Although Mayumi is quite fast, she's also weak. Because of this she dislikes close ranged fighting, espacially taijutsu and will do anything to avoid it, hence why she brcame strong at ranged fighting.

She only knows medical ninjutsu, knowing no genjutsu or taijutsu, which can sometimes be a problem. If she's in a situation where she needs to fight back using force, she's easily overtaken. She falls easily for genjutsu, never realizing it until it's too late, or someone tell her. Because of her dependency on Ijutsu, Mayumi is quick to run out of chakra, especially when she has to heal multiple times. When this happens, she's kind of screwed, relying only on her weapons.

Mayumi takes a lot of things lightly, which can get her in deep trouble occasionally when it comes to serious fights.

Techniques:

Academy-
- Body Switch Skill [Kawarimi no Jutsu]

A basic skill involving quickly switching the body with another plant, animal or inanimate object that has been previously prepared. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape. | Chakra- 15 | The user's speed is increased by 4 when switching locations with especially prepared object that is within 1' for every 2 Control the user has. | E-Rank | 3 points

- Clone Skill [Bunshin no Jutsu]
A basic technique which creates false clones of the user. The clones are used as a diversion while the user attacks. The clones are incapable of attacking and disappear if directly hit. | Chakra- 5 (per clone) | The bunshin has as much Speed and Reflex as the creator | Effect lasts 5 Posts | E-Rank | 3 points

- Secret Information Cards [Nin Shiki Kaado]
A technique which conceals information of an individual on a card. The information is burned on to the cards with chakra and can only be revealed by the user's chakra. Of course, this technique can also be used to store information on a different object and conceal it, like a wall, a door, or scroll. | Non-Battle Skill | E-Rank | 3 points

- Transformation Skill [Henge no Jutsu]
This genjutsu causes the user, including any equipment he may be carrying, appear different. You can appear up to 1 foot taller or shorter. You may appear thin, fat, or in between. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. This jutsu does not give the user any special ability to mimic mannerisms, nor does it change tactile or sound aspects of the user. | Chakra- 1 (Every Post) | E-Rank | 3 points

- Magic Cloak of Invisibility Technique [Kakuremino no Jutsu]

Kakuremino no Jutsu is a very basic ninjutsu technique that, like the name alludes to, requires a cloak of some sort to use. By covering their body, and whatever they are carrying, with a large piece of cloth the user can pump chakra into it and cause it to take on the appearance of the background leaving them invisible to the naked untrained eye. Unfortunately the technique is heavily dependent on the user of the cloak. If the cloak is moved in anyway it could give away the user’s place. When any sort of ill weather is present this technique is rendered useless. | Chakra – 3 (per post) | E-Rank | 3 points

- Soften Modification [Nan Kaizou]
After having the user’s body modified through a medical process they can use this ability. It allows the user to wiling dislocate their bones, lengthen any part of their body, and use chakra to modify the muscles within their body. This allows the user to use chakra to become stronger, faster, or more durable than they are already. Dislocating bones and lengthening different body parts are simple techniques that require about the same level of chakra control as water walking does, allowing the user to utilize this ability without affecting their chakra pool or their one jutsu per post rule. Increasing muscle however does take chakra to perform. | Chakra – 20 (per stat that is increased) lasts three posts | E-Rank | 3 points

[Ijutsu] Chakra Scrub [Chakra no Sukurabu]
This jutsu uses chakra to clean off bacteria and other foreign elements from an object, causing it to become sterile enough to use for medical purposes. | Non-Battle Skill | E-Rank | 3 points

[Ijutsu] Life Preservation Technique [Ichimei Hoyou no Jutsu]
This jutsu is causes a small amount of chakra to cycle through the patient. The chakra spreads to all the bodily systems and smoothes everything out. Bodily temperature is regulated, blood flows better and the patient can breath better. This is only a temporary cure, however, as after the jutsu ends the patient will quickly relapse. This is used as an emergency means of stabilization until more comprehensive help can be applied. | Chakra- 5 (Every Post) | E-Rank | 3 points

[Ijutsu] Quarantine Technique [Shadan no Jutsu]
This jutsu utilized a large circular seal. The seal prevents things like diseases, bacteria, chakra, and other form of sicknesses from entering or exiting the quarantined area. This jutsu does not prevent larger objects, such as animals or greater, from entering and as such should not be considered full proof on its own.| Non-Battle Skill | E-Rank | 3 points

D-Rank



[Ijutsu] Flesh Binding Technique [Ikimi Baindingu no Jutsu]
This jutsu causes the skin of the victim to stretch, grow, and fuse together over cuts and bruises. The chakra is also very hot, and is commonly used to cauterize a wound as well. Unfortunately, this jutsu is, at best, a temporary fix and is only suitable to take care of bruises or cuts. Large gashes are outside of this jutsu's ability, and the use of this jutsu doesn't mean you shouldn't go to the hospital. | Chakra- 9(Inc 2) | Healed Damage- 6(Inc 2) | D-Rank | 6 points

[Ijutsu] Numbing Technique [Jinto no Jutsu]
As its name suggests, this jutsu acts as a local anesthetic, numbing the nerves around an area and dulling one's sense of pain. This jutsu is generally proffered to narcotics on the battlefield since it doesn't hinder the mind. This will numb all sources of real pain, so its also an effective way of testing to see if odd pain is the result of a genjutsu. The downside of this is that your less likely to notice wounds, and thus it can result in you causing more damage to yourself. | Chakra- 5(per post, per wound) | D-Rank | 6 points

- Tool Summoning [Kenzan no Kuchiyose]
This jutsu utilizes a summoning scroll with various weapons or other tools sown into it. By using chakra and a small blood sacrifice, the user is able to pull the weapon or tool out of the scroll. | Chakra- 2 (Per Tool or Weapon) | Self Damage- 1 (Per Tool or Weapon) | Scroll may store up to 5 weapons| D-Rank | 6 points

C-Rank

[Ijutsu] Chakra Scalpel [Chakra no Mesu]
A technique that focuses chakra into the hands to form a blade of energy. It possibly was a skill used primarily for medical treatment (ie. surgery), but when combined with hand-to-hand skills, it becomes a dangerous weapon. The blade is capable of severing internal blood vessels and muscles during battle without breaking the skin. A fatal hit can be attained by attacking the heart or neck when used offensively. | Chakra- 30 | Damage- 30 | In addition to dealing hit point damage, you may restore or reduce any stat area except control by 1 for an additional 10 chakra| |Effect lasts for three posts. | C-Rank | 12 points

[Ijutsu] Healing Hand Skill [Chiyute no Jutsu]
A technique that concentrates chakra into the hand. The user then transmits the chakra into the patient through touch. The chakra seeks out and regenerates destroyed cells by enhancing the body's own natural healing process. | Chakra- 30 (Inc3) | Healed Damage- 30 (Inc3) | C-Rank | 12 points

[Ijutsu] Muscle Seeker [Zuiikin Shiikaa no Jutsu]
Upon physical contact the user can send chakra to the surrounding muscles, causing them to spasm and cramp. This makes moving that muscle difficult and painful, but causes no lasting damage. | Chakra- 15 | Reduces Speed, Strength or Accuracy by 1 | The stat is restored in five posts. | C-Rank | 12 points

[Ijutsu] Physical Stimulant Technique [Zuiikin Yobimizu no Jutsu]
The user touches the patient and sends a small amount of chakra into the brain. The chakra causes the release of endorphins and adrenalin, inducing a fight or flight response. This gives the patient a small power boost, but it also puts strain on the body of whoever it's used on. | Chakra- 15(Inc 5) | Damage- 10(Inc 5) | Increases any of the physical stats of the person it damages by 1(Inc 5) | Effect lasts 5 posts. | C-Rank | 12 points

B-Rank

[Ijutsu] Anatomic Analysis Skill [Kaibougaku Aneraiza no Justu]

After making physical contact, the user sends weak chakra pulses throughout the body. The chakra has no direction but instead follows along the patient's body normally. The pulses can then be read, giving a detailed analysis of the patient's body. Although performing the actual technique is very easy, reading the feedback is feat only trained professionals can accomplish. | Non-Battle Skill | B-Rank | 18 points


[Ijutsu] Harvest of Life [Karitoru Itonami no Jutsu]
Considered an abomination of a technique by most in the medical profession, this jutsu uses touch to transmit some of the user's chakra into the victim, after which the chakra seeks out and sucks the energy out of the victim's cells. That energy is transmitted back into the user, were it is used to regenerate his own body. | Chakra- 30(Inc3) | Damage- 30(Inc3) | Healed Damage 15(Inc3) | B-Rank | 18 points



[Ijutsu] Tranquilization Technique [Annonbuji no Jutsu]
This jutsu uses chakra to break down the chakra and nervous system temporarily. The breakdown renders the muscles around the area touched unable to move for a short amount of time. This can only effect an area at max the size of a limb. | Chakra- 50 | Effect lasts 3 posts. | B-Rank | 18 points


A-Rank

[Ijutsu] Reactive Regeneration Technique [Saisei Kousei no Jutsu]
The user implants some of his or her chakra into the patient. The chakra then sits within the patient's body and flows through his chakra circulatory system. The chakra is healing in nature, and adapts to the patient's body to best heal him or her. The chakra can be activated with a mere thought on the part of the user, but it will also trigger if the patient is severely injured. A common tactic is actually to use this jutsu on someone before they are harmed, after which the chakra is used to instantly heal the patient. | Chakra- 40(Inc3) | Healed Damage- 60(Inc3) | The chakra dissipates after five posts if not used. The chakra can not be used to heal in the same post it's implanted. | A-Rank | 25 points

[Ijutsu] Cellular Degeneration [Akka no Saibou]
Through physical contact, the user sends a wave of chakra through the victim's body. The wave of chakra breaks down cells into simple chemicals, literally rotting the part of the body touched and a large area around it. Both incredibly painful and devastating, this jutsu is considered forbidden do to the inhumane way in which it destroys its victims. | Chakra- 75 | Damage- 125 | A-Rank | Kinjutsu | 30 points


Stats:

Health: 770
Chakra: 1170
Stamina: 900

Strength: 6
Endurance: 10
Speed: 19
Reflex: 11
Control: 15
Accuracy: 19

Edited by Sweets, Sep 18 2009, 03:21 PM.
 
Zeig
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Tsuchikage

Stats were off. >_>

Health: 770
Chakra: 1170
Stamina: 900

Strength: 6
Endurance: 10
Speed: 19
Reflex: 11
Control: 15
Accuracy: 19

 
Sweets
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Thanks for that. I blame you guys. :P
 
Karmage


Kodachi
This is a sword whose length is between that of a Nihonto and a Wakizashi. Usually the blade of a Kodachi is straight, some have a slight curve, but not to the extent of a Nihonto. The tsuba of a Kodachi is usually square or rectangular. | Required- 3 Strength | Damage- 5+(1/2 Agility)

Did you copy this app from somewhere? We havent had agility for a long time so I guess just change that to speed
 
Sweets
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Oops. Sorry I left it on from the old app. Mah bad. I'll find the right one...
 
Saska
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Kazekage

OI! I call dibbs on the first stamp as Kazekage. Muwahahaha~!

Hmm, just a couple eensy teensy small little things.

I'd like to see a little more in her strengths and weaknesses. Another paragraph will do for each. : )

Also, for your jutsu, you also get all of the E-Rank general jutsu free... i.e., Bunshin no Jutsu and all that lovely crap. So you might wanna grab those, 'cause obviously she's gonna know them, no?

The Kodachi should be somewhere in the current weapons list, if you're looking. : )
 
Sweets
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Made the changes. :D
 
Saska
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Kazekage

Looks all fine to me now.

STAMPU~!
 
Zeig
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Tsuchikage

Stamped, moved.
 
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