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Traits and Perks
Topic Started: Jan 9 2009, 10:52 PM (51 Views)
Treizi
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Traits and Perks

Traits are selected at character creation and a maximum of three traits can be selected at a time. Traits provide certain bonuses, ranging from meager to great and each trait has a equal downside to it. You are not required to select any traits at all but if you want to further specialize your character or just get a nifty ability then by all means help yourself.

You pick two perks at character creation after that you gain a new perk for every 200 Spiritual Pressure you obtain.

Division exclusive perks are lost the moment you leave the division it belongs to and are gained automatically once you join a division if you meet the requirements.

Traits

Specialization
Select one attribute that will receive a permanent 100 point bonus and another one that will receive a permanent 100 point penalty. The attribute receiving the bonus can exceed the normal limit by 1000 points whereas the attribute receiving the penalty will have a 1000 point lower limit. This trait can be selected three times but the same attribute may never be selected more than once.

Enhanced Hearing/Sight/Smell
Increase the potency of one of your senses at the cost of another. Not really much that you gain from this other than access to certain perks and being prohibited to select others. This trait can only be selected once.

Enhanced Hand-To-Eye Coordination/Balance/Concentration
Increase the potency of one of the above at the cost of another. Like with the above trait you don’t really gain or lose anything from this trait aside from access to certain perks and being prohibited to select others. This trait can only be selected once.

Perks

Increased Hand-To-Hand skill
When not wielding a weapon, aside from fist weapon such as knuckle irons or the like (Note: You cannot attach a huge ass blade on your knuckle iron and call it a fist weapon), you gain a 50 point bonus in your Close Combat(Dexterity) attribute.
Requirements: None

Increased Hand-To-Hand brutality
When not wielding a weapon, aside from fist weapon such as knuckle irons or the like (Note: You cannot attach a huge ass blade on your knuckle iron and call it a fist weapon), you gain a 50 point bonus in your Close Combat(Strength) attribute.
Requirements: None

Increased Hand-To-Hand knowledge
When not wielding a weapon, aside from fist weapon such as knuckle irons or the like (Note: You cannot attach a huge ass blade on your knuckle iron and call it a fist weapon), you gain a 50 point bonus in your Close Combat(Analyze) attribute.
Requirements: None

Increased Weapon skill
When wielding a weapon, aside from fist weapon such as knuckle irons or the like, you gain a 50 point bonus in your Close Combat(Dexterity) attribute.
Requirements: None

Increased Weapon brutality
When wielding a weapon, aside from fist weapon such as knuckle irons or the like, you gain a 50 point bonus in your Close Combat(Strength) attribute.
Requirements: None

Increased Weapon knowledge
When wielding a weapon, aside from fist weapon such as knuckle irons or the like, you gain a 50 point bonus in your Close Combat(Analyze) attribute.
Requirements: None

Increased Hohou speed
When utilizing any Walking Method technique you gain a 50 point bonus in your Hohou(Speed) attribute.
Requirements: None

Increased Hohou distance
When utilizing any Walking Method technique you gain a 50 point bonus in your Hohou(Travel Distance) attribute.
Requirements: None

Increased Hohou knowledge
When utilizing any Walking Method technique you gain a 50 point bonus in your Hohou(Analyze) attribute.
Requirements: None

Increased Bakudo Power
You gain a 50 point bonus to your Kidou(Bakudo) attribute.
Requirements: Must be a Shinigami/Vaizard

Increased Hado Power
You gain a 50 point bonus to your Kidou(Hado) attribute.
Requirements: Must be a Shinigami/Vaizard

Increased Kidou knowledge
You gain a 50 point bonus to your Kidou(Analyze) attribute.
Requirements: Must be a Shinigami/Vaizard

Increases Purity/Corruption Power
You gain a 50 point bonus to your Purity/Corruption(Power) attribute.
Requirements: Must be either a Human or Hollow

Increases Purity/Corruption Length
You gain a 50 point bonus to your Purity/Corruption(Length) attribute.
Requirements: Must be either a Human or Hollow

Increases Purity/Corruption knowledge
You gain a 50 point bonus to your Purity/Corruption(Analyze) attribute.
Requirements: Must be either a Human or Hollow

Increased Quincy Cross/Bow Power
You gain a 50 point bonus to your Quincy Cross/Bow(Power) attribute.
Requirements: Must be a Quincy

Increased Quincy Cross/Bow Speed
You gain a 50 point bonus to your Quincy Cross/Bow(Speed) attribute.
Requirements: Must be a Quincy

Increased Quincy Cross/Bow knowledge
You gain a 50 point bonus to your Quincy Cross/Bow(Analyze) attribute.
Requirements: Must be a Quincy

Increased Spell Power
You gain a 50 point bonus to your Spells(Power) attribute
Requirements: Must be a Quincy

Increased Spell Speed
You gain a 50 point bonus to your Spells(Speed) attribute
Requirements: Must be a Quincy

Increased Spell knowledge
You gain a 50 point bonus to your Spells(Analyze) attribute
Requirements: Must be a Quincy

Increased Hierro Strength
You gain a 50 point bonus to your Hierro(Strength) attribute
Requirements: Must be an Arrancar

Increased Hierro Maneuverability
You gain a 50 point bonus to your Hierro (Maneuverability) attribute
Requirements: Must be an Arrancar

Increased Hierro knowledge
You gain a 50 point bonus to your Hierro(Analyze) attribute
Requirements: Must be an Arrancar

Weapon Finesse
Instead of using your Close combat (Strength) attribute to determine your base damage you use your Close combat (Dexterity) attribute.
Requirements: 1575 Spiritual Pressure (Given to members of the 1st and 2nd divisions for free once they gain 1275 Spiritual Pressure)

Battle Frenzy (Division Exclusive)
Gives you the Ability Battle Frenzy. Once per thread when your total health has been reduced by half you may activate the ability. Battle Frenzy takes 1 post to activate after which it remains active for 4 posts. During those 4 posts you gain a 20% increase to your Close Combat(Strength and Analyze) attributes.
Requirements: Must be a member of the 11th division. (Given for free once you obtain 1575 Spiritual Pressure)

Stealth (Division Exclusive)
Gives a 40% point bonus to your Spiritual Pressure Control attribute for the purpose of suppressing your Spiritual Pressure.
Requirements: Given for free when 1950 Spiritual Pressure has been acquired. Must be a member of the 2nd division.

Sneak Attack
When the opponent is unaware of your presence or has his back turned to you at the end of his post you gain a 25% bonus to your damage dealt should the attack connect.
Requirements: 900 Spiritual Pressure. (Given for free to members of the 2nd division once they obtain 800 Spiritual Pressure)

Hated Foe
Shinigami gain a 25% increase to the damage they deal to Arrancars and vice versa.
Requirements: Must be a Shinigami or Arrancar, given for free.

Spiritual Sensitivity (Soul Class Exclusive)
Humans gain a 50% increase in the Spiritual Pressure Control attribute for the purpose of detecting other spiritual beings.
Requirements: Must be Human, given for free.

Spiritual Susceptibility (Soul Class Exclusive)
All spiritual abilities that increase or decrease a person’s stats are doubled in length when cast on a human.
Requirements: Must be Human, given for free.

Plane Based Potency (Soul Class Exclusive)
When in either Hueco Mundo or Soul Society Quincy gain a 50% increase to their base damage as well as the damage of their damaging spells and doubles the duration of their binding spells.
Requirement: Must be Quincy, given for free.

Borrowed Reiatsu (Soul Class Exclusive)
When casting a spell that requires one or more Reiatsu capsules you may draw on the Reiatsu in the air to cast that spell without it the capsule. The spell’s effectiveness is reduced by half unless you are in Hueco Mundo or Soul Society.
Requirements: Must be Quincy and completed the specified trial.

Reiatsu Replenishment (Soul Class Exclusive)
Quincy can reduce the amount of damage they make when they form an arrow to replenish their reiatsu. For every point of damage they reduce, a point gets added to their spiritual reserve.
Requirements: Must a Quincy, given for free at 1100 Spiritual Pressure.

Hado potency (Division Exclusive)
The power of Hado is increased by 25%.
Requirements: Must be a member of the 5th division or Kidou Corps, given for free.

Bakudo Potency (Division Exclusive)
Doubles the duration of Bakudo.
Requirements: Must be a member of the 6th division or Kidou Corps, given for free.

Fiendish Strike (Division Exclusive)
When an opponent blocks your strike you gain a 25% increase to your Close Combat(Strength) for the purpose of breaking through the block. (NO DAMAGE INCREASE)
Requirements: Must be a member of the 11th division, given for free.

Cursed Blade (Division Exclusive)
Three times per thread you may double the damage you deal to your opponent, you also receive half of that damage.
Requirements: Must be a member of the 11th division and have 1050 Spiritual Pressure.

Brainstorming (Division Exclusive)
Grants a 50% increase to your Close Combat(Dexterity) and your Primary Fighting Type(Analyze) for 2 posts. Can be used 2 times per thread.
Requirements: Must be a member of the 10th division with 1275 Spiritual Pressure given for free.

Communication Link (Division Exclusive)
Allows you to communicate with the entire 13th division, but only one at a time, unless you’re a Vice-Captain or Captain. You cannot communicate with those that are in a different world, unless you’re the Captain.
Requirements: Must be a member of the 13th division, given for free.

Sneaky Bastards (Division Exclusive)
Allows you to detect a spiritual being even when you’re suppressing your own Spiritual Pressure.
Requirements: Must be a member of the 3rd division, given for free.

Shell (Division Exclusive)
Places a protective barrier around a critically wounded ally (the target must be below 25% health). The barrier can take up to the user’s Kidou(Bakudo Power) attribute in damage. Within the barrier all healing effects are doubled.
Requirements: Must be a member of the 4th division and have 1275 Spiritual Pressure. Given to those members for free.

Give Life (Division Exclusive)
Allows you to transfer your own health into an ally, can not exceed the target’s maximum health. CANNOT REVIVE THE DEAD!!!
Requirements: Must be a member of the 4th division and have 1050 Spiritual Pressure. Given to those members for free.

Improved Healing (Division Exclusive)
Your Healing techniques are 25% more effective.
Requirements: Must be a member of the 4th Division, given for free.

Homeland Security (Division Exclusive)
While in Soul Society you take 50% less damage.
Requirements: Must be a member of the 9th division with 1050 Spiritual Pressure, given for free.

Shunpo Potency (Division Exclusive)
You gain a 50% increase in your Hohou (Speed and Analyze), you only gain the Analyze bonus for the purpose of handling your speed.
Requirements: Must be a member of the 8th division with 1275 Spiritual Pressure, given for free.

Tough Skin (Division Exclusive)
Your arms have three times the normal health.
Requirements: Must be a member of the 7th division with 1275 Spiritual Pressure, given for free.

Ultimate Knowledge (Division Exclusive)
You gain all the knowledge perks for free (Hand-to-Hand and Weapon knowledge count as one for Close combat).
Requirements: Must be a member of the 12th division, given for free.

Home field advantage (Soul Class Exclusive)
Increases your health by 50% while in Hueco Mundo or Soul Society.
Requirements: Must be Hollow, given for free.
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