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Shinigami Template
General Name: Rai Takeru Nickname: Age: 19 Gender: Male Division: 2 Rank: Leader
Description Height: 5'10" Weight: 155Lb Hair: Blonde Eyes: Blue
Appearance:
Appearance Rai has golden blonde hair, his eyes are a bright blue, his skin tone tan. His face is smooth, his eyes sharp. He has a decent amount of muscle, but manages to keep a light stature. His hair is spiky, and bangs obscure his eyes. His body is toned ( six pack ) His eyes are dark around the edges, and shadows from his bangs obscure his facial expressions from time to time. His lip size is average, although his lower lip is a bit bigger then his top. His hands are callused from the arts of swordsmanship, and his thy's are nothing but muscle. Clothing:
clothing Besides his usual captain robes, Rai tends to wear a more flexible set of clothing under his robes. This is of course, combat related. His formal garments obscure movement, where as his leather clothing allows him to move freely. He wears a black tank top, made from leather, a long with two elbow pads. The base of the pads are created from leather, but hold a metal plate in the center. He wears leather pants, along with a pair of leather boots. The clothing is of course, black, making it easier for stealth missions and Recon. Rai is of course a scout, and must be able to blend in with his surroundings. Besides this, Rai spots two Zanpakutou sheaths. They are both fastened to his back, creating a cross as the sheathes intersect. Rai wears a pair of black gloves, however, the fingers have been cut out for easier grip.
Picture:
Picture
Personal Personality:
personality Rai Is very laid back, and almost always In a good mood. He is a cheerful character, and always does his best to make everyone around him feel comfortable. He's a very kind, and giving person. He tends to think outside the box, and thanks to his squad, he always remembers to look at every detail before judging something, or someone. Rai tends to stay out of arguments, and only allows himself to become tangled up in such trivial matters only if the situation demands it. He is a natural born leader, and will always give his life for his comrades. He takes the rules to heart, but his morality comes first. He's not always sure If he's right, but when he stands for something, he doesn't back down. He's willing to die for his beliefs, as well as his pride.
Goals:
His goal is to become stronger, faster, and better. To be the strongest Soul Reaper Is his dream, and he will stop at nothing to achieve it. This is so he can honor the memory of his fallen family, always pushing himself forward so he never has to look back. Fears:
Well being of his friends, family, after the incident of loosing his friends, he's constantly paranoid about the status of his comrades.
History:
History Rai grew up in the soul society by himself. It took awhile, but he was soon taken in by a group of outcast. The kids treated each other as if they were brother and sister, Their bonds growing and becoming stronger. Weeks passed as the family learned and grew mentally, as well as emotionally. They would go each day, fishing, playing, and even stealing for food. They took care of themselves, and that's all they needed. After a few months of living each day to the fullest, horror would strike the group. The kids were playing around in the forest, sparing with wooden swords when a group of hollows would attack. There was roughly around six to ten hollows against five kids. Rai tried to defend his family, yelling at his friends to run. As his friends ran, the hollows would chase, ignoring Rai. Rai turned around, running after the beast, but was smacked with the brutal force of the remaining hollow. It watched Rai, noticing his bravery.
"You're truly noble, but you will die I'm afraid."
The hollow exclaimed, now running at Rai with full force. The kid tried to move, but found himself unable to. His injuries were far greater then he expected. He closed his eyes, expecting the beast to kill him. After a few seconds of waiting, he would open his eyes, only to see a soul reaper standing in front of him. The Soul Reaper would turn around and smile, before facing the Hollow. With one flick of the blade, the hollow would die. Soon more death gods appeared, but their faces were filled with sorrow. The other four kids had died, the Shinigamis had been too late. Rai looked down, throwing his fist into the ground. He would shout to the heavens, tears filling his eyes. The Soul Reapers would look away, only to be drawn back by the insane amount of pressure being exerted from the child. They looked at him in disbelief, Rai now falling to the ground unconscious. They would pick Rai up, and bring him with them. They would adopt him, take him in, and show him the ways of the Shinigami. Many years passed, and soon he tried out for the tweleve squads. He was appointed to the second squad, and made his way up to the Captain ranking.
Combat Info
Kidou:
NOTE: All Kidou over Rank 85 are Forbidden and require both a Training Thread from the Captain of the Kidou Corps AND permission from the Soutaichou to learn. The Soutaichou may do the Training Thread in place of the Kidou Corps Captain if necessary. Only Captains may learn these spells and only if they are considered good enough in Kidou.
Techniques:
Kidou based Name: Sai Number: 1 Type: Binding Element: None What is it?: Locks a target's arms in place behind their back. A simple binding spell indeed, it doesn’t take much more than physical force to break free from this spell, meaning it wouldn’t make sense to use it on a strong opponent. Activation Command/Chant: "Bind their hands."
Name: Byakurai (White Lightning) Number: 4 Type: Hadou Element: Lightning What is it?: By concentrating reiatsu at the fingertip, the user draws forth a great deal of their reiatsu, causing it to course through their body. From there, the energy is converted into a white lightning at the origin of its use, a fingertip, and fired out in a beam about two inches in diameter, with a fifteen foot range. Although energy has piercing properties, it should be understood that they are limited, especially when foregoing the usual attack command, but it remains a dangerous technique due to the sheer voltage it shoots through the target. Activation Command/Chant: "The Heaven sent blaze."
Name: Seki (Repulse) Number: 8 Type: Binding Element: None What is it?: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it through a shock to the user's nerves by the electrically based kidou. The paralysis is very fleeting, and after several seconds all movement will be restored, but striking the tiny fist-sized shield will likely leave oneself vulnerable. Activation Command/Chant: “Repulse!”
Name: Geki (Strike) Number: 9 Type: Binding Element: None What is it?: Upon the incantation's completion, a bright red light emanates from the user, which engulfs the target to completely freeze them for a few seconds. It’s a full body immobilization, it is broken by a rise in the target’s spiritual pressure or a significant enough physical effort. Activation Command/Chant: "Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!"
Name: Tsuzuri Raiden (Reading Lightning) Number: 11 Type: Hadou Element: Lightning What is it?: Similar to Byakurai, the user’s energy is converted into a surging electric current. Projecting it through any object that could conduct electricity, or even an object that could conduct spiritual energy, the user provides a current with a voltage upwards of five thousand volts. Activation Command/Chant: "Weaving light springing from the source, follow my hand."
Name: Sekienton (Red Smoke Escape) Number: 21 Type: Binding Element: None What is it?: Creates a blast upon activation and is used like a ninja's smoke bomb. Activation Command/Chant: N/A
Name: Tenran (Orchid Sky) Number: 58 Type: Hadou Element: Wind What is it?: Unique in the sense that it takes a zanpakuto to accomplish, this kido is executed by the user spinning their weapon before them as the name of the kido is recited, unleashing a spiritual energy that fires a tornado directly in front of them that stretches 90 meters high and 40 meters wide.. The angle and direction of the tornado is not definite, but it is apparent that the effect cannot be aimed after its power is unleashed. The winds unleashed could be compared to a naturally occurring F3 tornado, easily able to level small structures and objects weighing hundreds of pounds. This Hadou is more of a throw than anything else, with damage characterized by the force with which the enemy is thrown plus the impact they suffer with the object that stops their momentum. At speeds well over 200 mph, it’s safe to say this technique is one not to be caught in. Activation Command/Chant: "Wings of the eagles, the greatest birds that have come to assist."
Name: Kakushitsuijaku ( Summoning of the Tracking Sparrows) Number: 58 Type: Binding (Tracking) Element: None What is it?: Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude. Activation Command/Chant: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain.
Name: Raikōhō (Thunder Roar Cannon) Number: 63 Type: Hadou Element: Lightning What is it?: A wave of pure white energy is fired out with a concussive pulse, sending a great beam to consume the opponent. The beam itself is fired in a beam with a diameter of eight meters even all around, causing massive damage. Though it cannot achieve a piercing effect through it’s strength, the beam is more than enough to break down barriers with slightly higher grades. Moreso, it’s range stretches just inside fifty meters, making this spell enough to level a city block in only one use. Activation Command/Chant: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
Name: Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down) Number: 73 Type: Hadou Element: Fire What is it?: Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety. Range is increased to fifty meters, with the blast radius now spanning fifteen, and the after-impact beam of energy released piercing outwards for twenty. Each shot is independent of one another, though the enhanced potency is only achieved if both projectiles hit. replenished. Activation Command/Chant: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens.
Non Kidou Tech Kakeashi (Running Step) A useful maneuver and almost the prelude to Shunpo, Kakeashi allows the one who uses it to increase their speed as soon as any momentum is gained in their movement, meaning that the longer someone keeps running the faster they will become as reiatsu gathers around their moving form and pushes them along. This technique is replaced by Shunpo if the latter is obtained.
Hakuda (white strike): Technique used in hand-to-hand combat. This type of combat often involves great danger because the shinigami is fighting unarmed.
Assaku (Pressure): The simplest use of a Shinigami's reiatsu when they have enough to throw around, this technique allows a Shinigami to temporarily boost the power of their next technique by roughly 25% by sacrificing 10% of their overall energy by focusing all their reiatsu into a large boost around their body.
Shunpo (Flash Step): A movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time.
Utsusemi (Molting Cicada): A highly advanced speed technique which creates a perfect, lasting replica of the user. It allows for a movement at great speed leaving an after-image behind. The afterimage may even appear to have taken damage.
Senkouken (Flash Blade): With this technique, similar to shunko, the user combines kidou with a physical ability, in this case substituting Hakuda with Zanjutsu. The user of this technique focuses their reiatsu into their zanpakutou lining the edges of it with tightly coil bundles of it, then when they swing the sword they rapidly release this stored reaitsu causing an explosion from above the blade and slightly bellow it. This releases energy makes it possible to crack even the densest, most durable of armor and it also, when used by someone skilled in it's use, able to cut the strongest of diamond hard heirro.
Shunko (Flash Release): A technique which combines Hakuda and Kidou. Condenses and explodes bursts of spiritual power to add power to the users attacks. Can also be used to make limited, powerful non-elemental kidou blasts but this can only be done thrice. (Adds spirit power to attack; Requires the person to know Hakuda)
Strengths:
Physical fighting, very potent in the arts of martial arts, and incredibly fast, some even argue one of the fastest out of the twelve squads. Hadou Kidou.
Weaknesses:
He holds weakness to Ice, water Kidou. He holds a weakness towards enemies who use water as their main fighting style. Bakudou Kidou. Foes who are faster, or have the means of stopping Rai from using his speed.
Combat Style:
Rai tends to fight with his dual blade swords half of the time, but he is very found of his kidou, and always inter grades his physical attacks with his kidou. Very fast, and almost aways uses his speed against others as his main advantage.
Zanpakutou Info
RaiRyuu Zanpakutou Name: RaiRyuu Sealed Zanpakutou: A Silver Blade, the blade length is 60CM, a black hilt. Spirit Name: Furasshu no supaato Spirit Appearance: The spirit's hair is a spiky silver. He wears a mask over his mouth, and usually stands with a sense of superiority. His skin is pale white, and he's quite muscular. His eyes are low, one of his eyes obscured by his usual headband. He wears a white yukata, covered with yellow dragons. The lining of his robe is sky blue. Furasshu Spirit Personality: Furasshu Is very rampid, crazy and almost psychotic. He always thirst for for battle, no matter who stands in the way. He isn't one to be timid, or even scared, he's very In your face, loud, and obnoxious. He likes to show off, and Is always willing to demonstrate his power. He never gives up, and rather die then loose. He is very prideful, arrogant, and will insult anyone who says otherwise. Shikai Release Phrase: "Strike with your Might Furasshu!" Shikai Appearance: The blade Is pure lightning, the only physical part of the blade is the hilt, which is seven inches long, two inches wide. The blade is a bulk of lightning, however lightning continuously sparks around the lightning while Furasshu is released. Shikai Abilities: While Furasshu is released, the shinigami of the blade can control and manipulate the body of the sword (lightning) and use it as he wishes. He can use the lightning as a long ranged, guided attack (slow attack) or can manifest the lightning into a solid state, and use it in close combat as a normal blade. The blade can turn into that of a bow, firing it's own generated lightning as an attack. Rai has absolute control of the lightning, and can manipulate it's direction. However, after the attack, the lightning will be slow, and MUST return to the sword after a post of manipulation.
KajiRyuu Zanpakutou Name: KajiRyuu Sealed Zanpakutou: A Black Blade, the blade length is 60CM, white hilt. Spirit Name: Kumo no supaato Spirit Appearance: Kumo, Like Furasshu, has spiky black hair. His eyes are red, and his skin complexion is very tan. He's very fit, but not quite as muscular as Furasshu. He wears a set of black robes, with white dragons etched into the fabric, a deep red outlining the robe. Kumo Spirit Personality: Kumo Is very relaxed, but always hostile when provoked. Kumo can be very generous and forgiving when treated with respect, but when his pride, or way of life is insulted, or threatened, his releases the full effects of the hurricane among his foes. (Pun) He always goes all out, but Is constantly keeping control of himself. Very respectable, polite, basically the opposite of Furasshu. Shikai Release Phrase: "Glide through your foes Kumo No Supaato!" Shikai Appearance: Similar to his brother Furasshu, the blade itself is a manifested form of pure wind. The blade appears to be that of a small tornado, wrapped around the seven inch, 2 inch wide hilt. The hilt Is white. The vortex of wind is around three feet In height, and eight inches in width. Shikai Abilities: Again, similar to his brother, Kumo can be used as a long distance attack, or the wind itself can be summoned to take effect in the environment, pushing or dragging enemies towards what ever location Rai chooses. The blade acts In support of Furasshu. The wind can also become condensed into a blade, and used as a physical attack. The blade can be throw at opponents, only to return to Rai's hand after the attack ends.
Bankai Release Phrase: "Merge, into one, become the storm!"
Bankai Appearance:
The two hilts join together, now forming into the color: Purple. Once the blades join together, the condensed wind, and lightning forms together, now turning into a storm blade. The lightning and wind will merge together, becoming a black cloud of wind, lightning sparks surrounding the blade.
Bankai Abilities:
The blade becomes two handed, but the user can basically control the two elements as one. With every long distance thrust, the the wind/lightning will fly towards the enemy, as the enemy is bombarded by wind, lightning will branch out of the wind, striking the opponent as If it were a thunderstorm, lightning shooting down with direct precision and speed from the safety of the clouds (the wind).
Edited by Madge, May 12 2011, 11:51 AM.
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