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Eisenheim D. Schrödinger; S-rank human Massive WIP
Topic Started: Apr 7 2011, 03:17 AM (210 Views)
Remagus

Human Template

General
Name: Eisenheim D. Schrödinger
Nickname: MR.Pinstripes
Age: 34
Gender: Male
Occupation: Cafe owner
Rank: S

Description
Height: 5'11
Weight: 190lb
Hair: Black
Eyes: Brown
Appearance: Eisenheim is a rather elegant looking man. His body it very well maintained and trim. Although he is not bulky, one can see that he has a somewhat muscular trim. His hair is near jet black and would reach down to his shoulders where is not for the fact that he ties it back in a pony tale. He normally has a care free look on his face as he tries to not take life to seriously. His facial features are well defined and seem almost sculpted. are his overall posture is rather relaxed and almost uncaring. His movements seem to be slower and more casual than those of your average person. there is a small cut on his left eyelid, this has caused his left eye to be slightly more closed that his right one.
Clothing: Eisenheim dresses in a fashion that would make him look like a bartender. he wears glasses are black and frame-less at the bottom. He wears a dark purple pinstripe dress shirt with the cuffs open. Over this dress shirt is form fitting black vest. Normally Eisenheim wears black pants (similar to dickies) with black belt. There is a silver chain attached to the belt that goes from the from the front of his pants to back. Eisenheim wears a silver bracelet on his left hand. On his feet he either wears black wing-tip shoes or sneakers (like converse). on rare occasion he can also be seen wearing a pinstripe suit and hat.
Picture:

Personal
Personality: Eisenheim is a calm individual. While his job has made him the type of person who rather enjoys having a stimulating conversation with people, he does enjoy the calm and quite that come with solitude. Eisenheim enjoys dancing quite a bit and has grown to be very fond of the jitterbug. As a result Eisenheim is a big fan of swing and jazz music, such a big fan that there are times when he will use lines from songs when he speaks. He often whistles the tune of songs and practices a few dance steps when he is bored and has the time. The way he carries himself is akin to a 1940's swingster.

When in a fight he becomes what most people would call a different person. he begins to ignore the people around him and fights simply do destroy his opponent. he generally will 'try' to avoid killing friendlies but if he sees an opportunity to attack he will not hesitate to kill a teammate in the process. His in combat philosophy is that only those who are strong enough to fend for themselves should be allowed to live in the end. He also tends to give commands when in a combat situation unless there is a person who is clearly more skilled and knowledgeable than him in the fight (and on his side). However that person is still subject to his friendly fire.


Goals: To own the most successful jazz club in the world: Eisenheim has always loved jazz music and doing the jitterbug. As a natural result he one day wishes to own his own jazz club and he hopes to make it the best of its kind.
Fears: hypodermic needles/injections (trypanophobia): Ever since he was a small child Eisenheim has had an irrational fear of needles. this stemmed from seeing his brother die from a lethal injection when he was 8.

History: coming soon

Combat Info
Strengths: As a necessity of his ability, Eisenheim is able to deal with multiple things at once, this allows him to keep track of many targets at once or attack from many angles at once.
Weaknesses: His ability requires a large amount of focus and precision movements, as a result he must be able to think clearly and move with exact measurements. he become drastically less accurate if he can't focus and drastically less damaging should he lose the ability to move precisely.
Combat Style: Eisenheim uses the length and multitude of his wires to his advantage. against melee opponents he will let them get in close enough so that his opponent is in in the middle of the wires reach (the half way point from his hand to the end of the wire) at which point he will try to lash at them form many different angles and cut them to ribbons. He will try to use the maximum distance of his wire when he is engaging a long range opponent and will try to lash at the limb that holds the weapon or fires the skill. on both ranges he will try to disable the opponents legs first.


Abilities

Ability name: GenoHaradan
Release Phrase:
"We are shadow, darkness and night. We are less than a whisper or a thought."

Description: By focusing his spiritual energy at the tips of his fingers Eisenheim is able to create wires of raw spiritual energy. his offence and defense all revolve around the manipulation of these wires.

Techniques:

GenoHaradan - The beginning: This is the most basic skill in Eisenheims arsenal, without this he is no better than a normal (albeit stronger than average) human. This technique allows Eisenheim to create a series of wires (ten in total, one from each fingertip) with a length of thirty feet each. the wires deal damage as if they were incredibly sharp blades and or manipulated by Eisenheim via an intricate series of finger and arm movements. The spirit wires are also controlled through Eisenheims will but that control is used for the most part to guide the wires and make sure they hit their targets. after creating the wires he can lash out with them to attack normally.

GenoHaradan - The lovers: The ends of each wire connect to the same fingers wire on the opposite hand. and then rapidly decrease in length as they pull whatever is in their wake towards Eisenheim or cut it apart in the process.

GenoHaradan - The lance: Any wires that are currently out cease to exist when Eisenheim uses this tech. This technique recreates the spirit wires from Eisenheim fingertips, however this time they are shot out in a straight line as a projectile. each wire can be aimed at a different target but they do not have homing.

GenoHaradan - The bulwark: Eisenheim calls back the wires and makes them from a cocoon around him at about 6 inches distance from his body. The wires then blend together to create a solid barrier. This barrier can last up to 3 post and must cooldown for 2 afterwards

GenoHaradan - The Legion: Eisenheim can create ten extra wires (one from each finger) for a duration of three posts. These new wires are identical to the original ten wires. this Increases Eisenheims combat potential exponentially however it draws a lot of concentration from him. it must cool for four post and can only be used twice per thread.
Edited by Remagus, Apr 7 2011, 08:33 PM.
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Tenken
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Harbinger
OK I know it's a WIP but:

I take it for his strengths and weaknesses that he's neither great or terrible at any of the offense/defense/speed trio and so he's a Jack-of-all-Trades, Master-of-None deal then?

OK so the Lovers: Basically you wind the wires around someone and then pull them in close? How can someone dodge this, just a normal way?

The Bulwark uses all the available wires yes? I hope so.

Other than that I have to ask, what happens when a wire is broken, does it come back or is that one gone permanently for the rest of the thread?
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