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Enma Kasei; Leader-level Vizard, WIP
Topic Started: Apr 6 2011, 08:18 PM (304 Views)
Enma Kasei

Enma Kasei



General
Name: Enma Kasei
Nickname: The Vampire
Age: 152 (looks like 17-year old)
Gender: male
Division: General Infantry (Division 4)
Rank: Leader
Reiatsu Color:Pure white, dark gray in Bankai, pitch black with hollow mask.

Description
Height: 1,79 meters (about 6 foot)
Weight: 122 lbs
Hair: Enma has gray hair which he wears in a ponytail. His hair stands up in a way which annoys him, because it makes him look like he has dog ears, but he doesn't pay too much attention to it.
Eyes: His bright yellow eyes are friendly and he can inspire a man just by looking at him, because his dedication and loyalty is always present there. In combat, however, his eyes seem vicious, as if he's a snake, ready to strike.
Appearance: Enma is a slender young man with a heavy life behind him. He is covered in scars, and his body is quite toned because of his years as an officer.
Clothing: He wears a pair of dark pants with white stripes across the front, with brown boots underneath, which are usually open. On his upper body, he wears a dark green coat with a golden eagle on the left shoulder. It has a very large collar which he puts over the bottom half of his face during battle. He also carries what looks like a large belt across his shoulder, but it is in fact a cylindrical bag which can be folded and buttoned on the inside to look like a belt. He also wears black leather gloves.

Picture:

Picture


Personal
Personality: Enma is a generally easygoing person, often not all too worried about whatever is going on. He is also very nice and doesn't like to punish his subordinates. This personality has made him very popular with his division. However, even though he is easygoing, he is more dedicated to his work than anyone. Whenever one of his subordinates is in danger, no matter how low the rank, he can't resist helping them. Also, in battle, he can be very calculating, usually planning most of his attacks out before he actually does anything. This sounds hard, but his quick mind allows him to create such plans in mere moments. He is also humorous and has moments of wisdom, and occasionally, he can be a little cynical.

Goals: To find his older brother who was lost a long time ago, and to bring peace back to the world so that he can relax again.
Fears: Losing a friend and spiders. He absolutely hates spiders and cowers from all of them.

History: Enma and his brother, Raito, grew up in the Vizard community like any other Vizard. He was always a boy who quickly took leadership, and it wasn't long before he joined the Vizard ranks as a member of the Combat Division. He lived and fought with them for years and years, and he quickly rose through the Vizard ranks because of his leadership capabilities. To most of his men he was like an older brother (the Vizard often didn't judge him by his youthful appearance) but at age 54 -Enma was 51 at the time- his brother disappeared during a mission.

Enma was struck with sorrow and locked himself up in his room for days on end, sobbing quietly in a corner. When he came out, he was different than before. He had been impulsive, quick to act and sometimes a little damp, but now he thought before he acted, and he had become intelligent and calculating in search of his brother.

Not long after that, he proved himself worthy of becoming a Leader, since he had attained Bankai not long before that. Thanks to his increasing popularity, the Vizard offered him the position of Leader of the General Infantry, a position he gladly accepted.

That was a hundred years ago.

Throughout the years, Enma had fought like a madman, being one of the Vizard's top ranked. When he war broke out, it was him who fought the most powerful enemies. His soldiers were the ones who had to check the general things, provisions, escape routes, everything. Even though he looked young, he is now experienced, strong and flexible. But stronger enemies have been appearing, and he has started doubting himself. Which of the fallen died because of his commands? Only god knows... Now, he is concentrating on being a leader. Self-doubt can come later.



Combat Info
Kidou:
Bakudou

Hadou


Techniques:
Spoiler: click to toggle

Strengths: Enma is fast and very proficient in reiatsu control (sensing, Kido, Sonido etc.) and relies mainly on said speed to win battles.
Weaknesses: Enma lacks the physical endurance and strength of other leader-level Vizard, and usually uses his kido and speed to make up for that, since he has no Hierro.

Combat Style: Enma fights carefully, planning his moves ahead whilst dodging and blocking attacks from his enemies. This gives him a generally defensive style, after which he suddenly releases huge barrages of Kido and Cero.

Zanpakutou Info
Zanpakutou Name: Kazenejiru Mokushi (Wind Torture Apocalypse)
Sealed Zanpakutou: In his sealed form, Kazenejiru has a wooden hilt and sheath that come together seemessly, making it look as if he's just a training sword until Enma actually unsheathes it. This sometimes gives him the element of surprise over enemies who underestimate him thanks to his small stature and 'training sword'. Off the hilt, there dangles a single stone on a white cord, pure white in itself to indicate his wind-based abilities.
Spirit Name: Maku-dono (Lit. Lord Wind)
Spirit Appearance:
Picture


Spirit Personality: Maku-dono loves to fight. He craves for blood every moment of the day, and is often bugging Enma about it. He represents the darker side of Enma's personality, and he's good buddies with the Inner Hollow. On the other hand, he is Enma's most trusty companion, and where many Shinigami and Vizard are just regular friends, Enma and Maku are like brothers to each other. He often gives Enma advice mid-battle when needed.

Shikai Release Phrase: Rip them to shreds! Kazenejiru!
Element: Wind
Shikai Appearance: Enma's blade takes the shape of a medium-sized torture wheel on his right arm. It's not capable of defending against a lot, but it can spin and function like a propellor.

The Wheel

Shikai Abilities:

Kamaitachi (Whirlwind Cut): Enma punches straight forward and sends out a shockwave of reiatsu that doesn't do damage but can dissipate or at least weaken most attacks, although most high-level attacks just blast through with ease. Cooldown is 2 posts.

Minishimirukaze (Piercing Wind): Enma spins the shield around and creates several wind wires which follow his movements and can cut through low-level kido, weak hierro and flesh. Cooldown is 1 post.

Tatakikowasu (Shatter): For two posts, Enma's attacks hurt worse when they hit, although they don't actually do more damage. This goes for all of his attacks. 4 post cooldown.

Semeku (Torture): Enma sends out a small beam of reiatsu from the axel of the weel, and when it hits, his reiatsu spreads through the enemy and gives them a hugely painful but non-damaging shot of pain through their entire body by stimulating all the nerves in the opponent's body at once. 2 post cooldown.

Semetateru (Heavy Torture): This can be used between 1 and 3 posts after Semeku, and it reactivates and reinvigorates the spread reiatsu, causing the enemy to feel horrifying, gruesome pain. However, physical contact is required to do so. Cooldown for Semetateru is 3 posts.

Kappuku (Disembowelment): Enma's most powerful Shikai attack. Enma charges up energy for a single post and then sends a somewhat transparent blade of reiatsu from the wheel which can destroy hierro and can disembowel lower-level enemies with a single shot, and wound higher level enemies if it cuts through their Hierro. It's a very concentrated attack, and can be dispersed by stabbing it in the right spot. Can only be used twice per thread with at least 3 posts between uses.

Bankai Release Phrase: Devour their Souls, Kazenejiru Mokushi!
Bankai Appearance: In his bankai state, Kazenejiru Mokushi turns into a couple of large, black torture wheels which Enma can use much like Wind-And-Fire Wheels. His clothes are replaced with a white coat with black tribal accents with hood and black pants and boots underneath. The coat has a black zipper all the way from his collar to the bottom, but it's zipped open from the bottom up to his middle. His skin gets slightly darker and his hair grows longer
Image

Bankai Abilities:

Shiniwa (Death Wheel): Enma raises his clawed hand and summons a large, black torture wheel, similar to his Shikai, made of reiatsu. It can block all but the strongest attacks. It can be used 3 times per thread with a pause of at least 2 posts in between.



Inner Hollow Info
Inner Hollow Appearance:
Enma's inner hollow takes the form of a bat-like humanoid, not quite a vampire, but close. His body is covered in gray fur and he wears white pants held up by a black belt. A pair of large black wings are present on his back, and often cover his body like a cloak. his face, however, is youthful and his stature is also that of a teenager.
Inner Hollow Personality:
Enma's inner hollow (whom he has nicknamed Shiro) actually has a more friendly personality than his Zanpakutou. In combat, he makes Enma more cruel, not hestitating to release huge barrages of painful, non-lethal strikes at his enemies, sheerly for the fun of torture. His reiatsu is pitch black and makes you feel nauseous.
Hollow Mask Appearance:
Spoiler: click to toggle

Hollow Mask Boost:
Edited by Enma Kasei, Jun 28 2011, 06:00 AM.
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Numa
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Amun in a Mirror
Ok, I'm not the best yet.. but here are a few things.

One: Just a suggestion, I'd put 4 next to Division and General Infantry. Just so people would know which one out of the numbered divisions.

Two: A recommendation, I'd split your kidou up into two: Bakudou and Hadou. Just makes it easier, that's all.

Three: Your Vampire Cero... I'm not fully sure about it. Should have a limit on how much it absorbs or a cooldown. (Ten or Ry can debate and decide a final thing about it.)

Four: Some of your techs need cooldowns. Especially some of the Shikai techs. Yochihakaisha Suisei and Yochihakaisha Seijoutai need limits on how often they can be used in a thread, and on how long they last, plus comparable power levels. (Like is Yochihakaisha Suisei equal to a Gran Rey Cero level? And how strong of attacks can Yochihakaisha Seijoutai block against? For some like a full blown Ceros Oscuras will probably wipe through it.)

Your bankai techniques also need a limit and cooldown. There should be a limit to how much or how powerful of an attack Kyoken Ipponhou can absorb/defend against.

(What I said can be overruled by Ten or Ry, but the first couple of changes are recommended.)
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Tenken
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Harbinger
  • Since you have no picture you need at least another paragraph (4+ sentences) of physical description.
  • And another personality of personality. The stronger your character the longer and more detailed your bio needs to be, just so you know.
  • I'm going to say "Hell to the No" in response to Shokireme, since you say you have limited physical offense and you have this pseudo-Shunko Kidou, so that's a no.
  • Yeah Cero Vampiro is iffy, give it a hefty cooldown (like 5 posts) and say it drains only like 10% of their reiatsu and you only gain 5% increase.
  • OK so he's good at speed and kidou but sucks at physical offense and defense? If this is so then good.
  • Aaaaand then I saw your Shikai. So you have sucky offense but your kidou is literally all about physical attacks and so I'm gonna have to say change your weakness or change your release.
  • Your Bankai attacks lack a theme... completely lack one in all ways. But that's ok I suppose, but you'll need charge-ups, cooldowns and use-limits on every single technique. Once again you say you suck at offense but these are like uber-offensive attacks.
  • The Hollow Mask boosts... you gain an increased durability/speed/reiatsu but I'd like % increases please.
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