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[Denied]Nakamura, Daemon; Division 12 Captain
Topic Started: May 14 2010, 12:48 PM (571 Views)
Sazhuy
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Shinigami Template

General
Name: Nakamura, Daemon
Nickname: Naturalist
Age: 696 looks about 20
Gender: Male
Division: 12
Rank: Captain


Description
Height: 6 feet / 2 inches.
Weight: 199 pounds
Hair: Black hair, cut totally uneven longest is down to his shoulders although most of it is short.
Eyes: Dark Blue eyes that look like the ocean at night with a little bit of moon light.
Appearance: Slim body that looks like it hasn't gotten enough nutrients to it, people might even call him a skeleton from how his body looks. Almost bleach white skin, that doesn't burn or tan. It is fairly smooth and has no scars. He is well groomed as he has even cut nails that are completely clean at almost all times. He can't grow a beard for the life of him and he has very thin arm hair.
Clothing: He usually wears the normal captain uniform but if he was going out into the real world he would wear a all white button up shirt, short sleeved. A black jacket with white buttons. Has a black tie he wears very loosely around his neck. Black hard shoes, something you might see going to a dance with a silver buckle. Black slacks for his pants. He has also a few earings in the top of his ear. He wears a few bracelets too, one that looks sort of like black barbed wire on his left arm. One that is a black with silver spike chain bracelet on his right and two more simple black ropes ones on his right.

Picture


Personal
Personality:
He is and acts like a Scorpio


He represents a mix of both the good side and the dark side of a Scorpio. Some of the things he will go for the destructive aspects of his personality and at other times he will take the high road. Examples, is he will choose to save the world then destroy the scum off of it. He would be represented closer to the phoenix when it comes to the totem of Scorpio but he has allot more Scorpio tendencies then to the lizard. The phoenix is the positive side trying to accomplish the goal. The lizard is the neutral where they tend to be destructive against themselves. Then Scorpio is the evil the vengeful half where they would cause pain.


Goals: To learn as much possible information as possible to be able to use it to his advantage.
Modo: Knowledge is power.
Fears: His biggest fear is unknown, main reason he is one to try and know everything. So not knowing something freaks him out mostly if he can't find a way to explain it in any fashion.

History: He had a casual childhood for the soul society he wasn’t raised poor or rich. His class was standard. This never bothered him much. He went into the shinigami academy. While he was there he was a good student not the best student ever had by any standards but he was good enough to be one of the best in his year in about everything. This got him to be accepted as a shinigami.

He joined squad four when he completed the academy. He always wanted to do something for other people. This was the best squad to do it. He was descent enough at it. He went up the ranks at a casual rate. The only thing that made him stand out from the others was he was to aggressive for normal division four. He finally got to the sixth seat in division four and he got himself transferred to division two.

Although he was sixth seat in division four he got transferred to seat eleven of division two. He didn’t mind the lower in rank he wasn’t used to the line of work any ways. He wasn’t bad at it although it took him awhile to adjust from saving people to killing people when he finally got over that fact he was able to do his job easily. This is about when he learned his shikai. When, he had learned how to do this the ability to control plants made it so much easier to handle this line of work. He was now able to easily accomplish his missions without getting his hands dirty. He went up rank until he got to third seat. He was fascinated by it having to master the art of hand to hand martial arts. He was descent at this job yet he craved a more peaceful life there was to many battles in this line of work for him. Right before he left division two he learned bankai.

He then went back to squad four to be the vice captain. He was easily accepted as the vice. Usual when it came to serious fights he was one most people called upon or at least wanted. As most division four was picked on he changed that. He himself had made it so that the division four wasn’t as picked on. While he was vice he went and taught much of the division four how to use their strength in combat.

After the war started the division twelfth captain got killed in the war. There wasn’t anyone but Daemon that was qualified for a captain spot that was available at the time. He hadn’t ever considered twelve as an options as a division. Mostly because it was considered the mysterious division and no one knew what truly it was about. When he was offered the captains spot he was sort of delighted he was finally going to get to uncover the mystery that was division twelve. What he didn’t know was that this division he was made for. He started to love this division he would get to do just about everything he wanted in this division.

Now as captain Daemon is trying to figure out what is happening with this world. As there is a war going on he wants to know why it started and wants to know how to stop it all. Even though he cares more on the science field and would do anything to make sure it worked well in his favor he is loyal to the shinigami and will do anything to preserve them.

Combat Info

Kidou:
Name: Sai
Number: 1
Type: Binding
Element: None
What is it?: Locks a target's arms in place behind their back. A simple binding spell indeed, it doesn’t take much more than physical force to break free from this spell, meaning it wouldn’t make sense to use it on a strong opponent.
Activation Command/Chant: "Bind their hands."

Name: Shitotsu Sansen (Beak-Stab Triple Beam)
Number: 30
Type: Binding
Element: None
What is it?: Three beams of light are created, lancing out of the user’s hand to slam into the opponent, often used to pin them to a certain surface. The beams themselves are six feet in length, and fire forward towards three key places- each of the shoulders and the waist.
Activation Command/Chant: The wayward raven searches for the lost."

Name: Rikujôkôrô (Six Rods Prison of Light)
Number: 61
Type: Binding
Element: None
What is it?: Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place. Each beam forms out of reiatsu expelled into the air by the user, and as the last few words as the incantation are chanted, the reiatsu suddenly fires forth from about a meter away from the opponent, aiming at their midsection. Accuracy and strength of such a technique surely are dependent on how much focus is put into it, so using to succeed another technique is not recommended.
Activation Command/Chant: Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"

Name: Danku (Splitting Void)
Number: 81
Type: Binding
Element: None
What is it?: Danku creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89, for the reason that many of the higher arts attack in an indirect fashion. When directly confronted, it is commonly believed that no kidou can breach Danku, but this is mere sterile conjecture. Physical assaults also seem to be impeded by the barrier, but it is far more likely that such an assault will breach the barrier than a kidou.
Activation Command/Chant: "Grimace and reflect, be the fissure between the divide, the stalwart defender shall precede."

Name: Byakurai (White Lightning)
Number: 4
Type: Hadou
Element: Lightning
What is it?: By concentrating reiatsu at the fingertip, the user draws forth a great deal of their reiatsu, causing it to course through their body. From there, the energy is converted into a white lightning at the origin of its use, a fingertip, and fired out in a beam about two inches in diameter, with a fifteen foot range. Although energy has piercing properties, it should be understood that they are limited, especially when foregoing the usual attack command, but it remains a dangerous technique due to the sheer voltage it shoots through the target.
Activation Command/Chant: "The Heaven sent blaze."

Name: Sōkatsui (Blue Fire, Crash Down)
Number: 33
Type: Hadou
Element: Fire
What is it?: The sister technique to demon art 31, a blue glow of energy is concentrated in the user’s hand as they chant. Upon completion, a sort of missile violently fires from their hand. This small period of charge time has a great payoff, however, as the orb created is a potent concentration of energy. It shoots off at high speeds to the target, exploding in a great blast of fire and forced, with a twenty meter range and a five meter blast radius, also firing out a beam of blue flames for five meters after impact.
Activation Command/Chant: "Ye lord! Mask of flesh and bone, claw out the world's evils!"

Name: Ketsueki o umeru tame ni (to fill with blood)
Number: 23
Type: Healing
Element: N/A
What is it?: This kidou refills a body with blood. If not used right it could be disasterous to use for you have to make sure you use the right blood. So this kidou needs allot of concentration to use. Although it is fairly dangrous to use if not known how to do properly it is fairly easy to do. Has to be touvhing someone to do this kidou. It also takes a post to able to get ready this and 7 to restore all the blood to an average size man.
Activation Command/Chant: "They are drained from loss of blood I ask you now to fill them."

Name: Chiyu no ranpu (healing light)
Number: 41
Type: Healing
Element: None
What is it?: This ability forms a reiatsu energy to the users hand. It makes the hands glow in a glow of light. This energy has healing qualities to it it is able to mend broken bones. It is a fairly easy technique to use but to get it so it is strong enough takes a descent amount of practice.
Activation Command/Chant: "The powers of light give me the power to heal."

Name: Saisei (regeneration)
Number: 61
Type: Healing
Element: None
What is it?: One of the hardest healing kidou to learn then master. It is a restoration to the body and uses self healing. It can go from able to slightly increase your physical health to mending you body as in the skin damage. The down fall of this technique it is hard to control and waste allot of reiatsu if not mastered completely. More reiatsu used doesn’t mean that you get healed more if not able to control it at that strength all it would do would make a waste of reiatsu.
Activation Command/Chant: "Heaven’s regen my body. Make it new. Restore my cuts and make my skin as new."

Abilities: Technique understanding: This ability allows Daemon to understand how to master abilities faster. It also allows him to identify the power or the understanding on how an opponent’s ability or techniques work. This doesn’t allow him to understand fighting style or how they can use it just how it is used. (Example knows how they gather up the spit but doesn’t know what they will do with it.)

Strengths: He has a high amount of attack combo. He also has high power and precision, making him a formidable ally or a devastating enemy. He is also powerful in figuring out what is best used at what time.

Both Strength and weakness: He won't attack unless he knows what he is doing. For example that if he makes sure if he needs to use bankai or shikai or kido. Without knowing which one would be the one he should use he will not test the waters, but if he does learn what is the best makes it even tougher for the enemy to handle. Doesn't mean if he is in mortal danger he won't fight to defend himself but that is about where his line is, although if he can he would rather run away then fight a battle he is not prepared for.

Weaknesses: Daemon is a clean cut man. He has to do something exact which does leave openings, if he can't do his attack with a clean cut for example he will stop. Leaving an opening for an attack. Also he is a 9 strike man, so when the ninth strike is done he is open. Nine because that is his favorite number. He also has only a ok defense so he can only take so many hits, his main thing is that he should get things done fast or not at all. He is not great at anything which make him at a disadvantage when someone is an expert at something and has to fight in that type of combat.

Techniques:
Hakuda (white strike):
Hakuda is the simple name of the Shinigami Martial Arts. White Strike means nothing more than applying reiatsu to a blow that will add a marginal amount of power to it. Hakuda is simple for a shinigami who can be trained in unarmed combat, and the art is easily developed on.

Kuroda (black strike):
Kuroda is the advanced version of Hakuda name of the Shinigami Martial Arts. Black Strike means applying reiatsu to a blow that will add a higher amount of power to it then Hakuda. Kuroda is advance for a shinigami who is trained in unarmed combat, and the art is usually learned by the second division’s third seat.

Hanki (Reverse Demon):
Hanki is the answer and irrefutable counter to Shunko. It operates on much the same principle of Hakuda and its subsequent abilities, but Hanki requires a degree of control that only the most adept kidou users can manage. The difficulty of the technique is not in manipulating the energy, but rather matching it to the opponent's and negating it. Once this has been achieved, the user can essentially cancel out any kidou based attack...that is if the user is within arm's length of the caster. Close range is essential for this ability, and at that close range it may well be impossible to negate fired kidou.

Hohou (walking method):
Hohou is the simple practice of mimicking Hakuda for another aspect of everyday life. This method of movement, once mastered can be extremely useful, as it propels the user at high speeds in the direction they wish to travel, but not faster than a skilled eye can see. Fighting essentially requires a combatant to use Hohou rather than shunpo, as the reiatsu used to propel the movements is a fraction of that with shunpo.

Shunpo (Flash Step):
When Hohou is inadequate, the shinigami may rely on a much more powerful form of Hohou. Shunpo is widely regarded as the most expedient way to travel anywhere, and when used by a light-footed captain or vice captain, Movements at this speed are very difficult to catch or read by the unskilled, and to most it would seem that the user simply vanished before reappearing before them. Shunpo is widely reputed, but it comes with a marginal price. The amount of energy required to execute shunpo is several times that of hohou, so careless use of this would merely lead to exhaustion.

Utsusemi(Molting Cicada):
Utsusemi has long been legendary in the shinigami circles, and for the fact that the ability required one to match Hermes' in a run (so the legend said) it is widely regarded as impossible. The more realistic and reasonable shinigami realize otherwise, and when Utsusemi is mentioned, only a laugh is heard. Utsusemi propels the user at such intense pace that the eyes of a normal shinigami simply cannot follow. Appearing from one instance to another and leaving what appears to be a solid replica, Utsusemi is an ability used solely for one purpose; and that purpose is a quick fatal blow against a stronger opponent. The primary reason for this is the sheer amount of energy needed to propel oneself at that speed, and the technique has been known to injure shinigami who use it carelessly.

Zanpakutou Info

Zanpakutou Name: Osore
Sealed Zanpakutou: The blade is normal katana except for its color. It is a white sword with a black blade. It has wrappings around the handle that makes diamond shape patterns. The wrappings are black, while the diamonds are white. The reason he has a strange blade like this is for the fact he believes that a cut should be clean, meaning that there should only ever be blood on the black part of his blade, he had to learn this before he could get his shikai name.

Shikai
Release Phrase: Makikomi, Tsurukaiga
Shikai Appearance: The sword becomes vines three twisted up making the blade. Three for the handle guards which look like hooks. The vines come from the bottom of his sword and wrap around his arm. The vines are about size of a half dollar think at it's thickest. The color of the vines are forest green. When the sword transforms the tip is the only sharp part of the weapon.
Shikai Abilities:

  1. Daemon's shikai allows him to control plants, in a fifty foot radius and only two plants at a time but doing both is pushing it for him. He can do it for 3 posts with a cool down of 1.
  2. Daemon makes thorns on his shikai. He either can use them for the physical fight or launch them at his opponent. Even when launching it is pure physical and he makes about twenty of them.
  3. Daemon takes seeds he has on him and makes them grow. In so doing he can make a plant armor when the seeds are on him (although not very strong as it can only block the weakest of Kidou).
  4. Daemon creates plants that either can cure an illness or can heal wounds to a small degree.
  5. Daemon makes or controls vines in the area to become like a giant worm from the ground. He uses this to either attack or defend. The plant doesn’t have any control over itself so to do this Daemon has to pay full attention to it. The vines are about as thick as a silver dollar and can range in size to about 15 feet. It is only a normal vines that are being manipulated. It can hurt someone by a blunt force like club or whip or can stab them with sharpness of a thorn at the end of the vines. This can be used for 2 posts cool down 4.

Zanpakutou Spirit Name: Shinrin
Spirit Personality: Shinrin acts similar to Daemon in the fact of being a scorpio. The difference between them is that they are like their personality is from two sides of the same coin. If Daemon would want to be on the dark side of a scorpion issue Shinrin would be the light side and visa versa.
Spirit Appearance:
Picture


Inner World Description: The world is a forest but the tree trunks are grey and the leaves and grass are black. The sky is as though it was night time if anyone else ever found there way into the world it would have a creepy feel. the trees are also set up as a maze making it difficult to navigate and if Dameon didn't defeat that maze he would have never gained his bankai as that was one of his reguirments. This is where Shinrin is at least there may be more to the world just more it is not seen.

Bankai
Bankai Name: Shirin
Bankai Release: Osore no Shinrin Bankai!
Bankai Appearance: When it goes into bankai it turns into little circles of energy. The site of it changing looks like evaporation in a way. There is one orb for all the abilities he can perform. They can change size at will. The sizes can go from a marble to a soccer ball in size. They have no substance normally unless a certain one says different.
Bankai Abilities:

  1. One of the Orbs goes into a person’s body of Daemon’s choice. Which, he can restore reiatsu to that person either by taking some from Daemon or the sword. [this can hold 25% of Daemon's max reiatsu at all time.]
  2. Another orb can take reiatsu away slower the method harder it is for them to notice. Even though it takes some spiritual energy to handle. The orb moves as directed by Daemon and it is fairly slow as trained humans could dodge it without trying hard. The orb's stealing can no be stopped but it is easy to get away since it can not attach itself and it being fairly slow.[Orb goes into the enemy to absorb can only absorb like leach sead about 15% of Daemon's reiatsu can transfer this energy to other orbs]
  3. Since reiatsu is a form of life, Daemon can have this orb go into inanimate objects and plants, since this is one orb only one object at a time. He does this to manipulate them but it does not manipulate things like someones zanpakutou, things that have a spirit he has no effect on. He can almost make it look alive with this ability (if it is an inanimate object). He can do this for 4 posts with a 2 post cool down. One whole session would use 33% of his reiatsu.

Other: He wears his sword horizontally across his back right below his hip bone. He also carries around of gadgets that are test items of division twelve, he is always making himself the test dummy for the projects since he doesn't want to hurt anyone else for the creations.

He carries four kinds of seeds.
Willow Tree Seeds x3
Rose Bush Seeds x5
Poison Ivy Seeds x2
Potato Bush Seeds x3
Edited by Sazhuy, Apr 13 2011, 12:15 PM.
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Tenken
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Harbinger
So yeah just edit this to the current template when you can.
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Sazhuy
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The only thing I did not have was the color the new look >.> Everything was still on there. I changed it though, I am keeping other and modo though since it just fits for him and info needed for others better.
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Tenken
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Harbinger
Yes but I'd like it under the new template.
You can add the other parts into it if you want to keep them.
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Sazhuy
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Yeah I already did that o.o
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Tenken
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Harbinger
Ah yes my apologies I missed it. Now:

-Too many kidou: you have 10 and Captains are only allowed 9 at creation.

-You need a more concrete weakness, from what I can tell he's all-around good at most things but if that is the case he can't actually be great at anything.

-When you release your blade and it becomes vines, are the vines then able to cut the foe like a sword?

-You say control plants; how many, how far can he and how often can he control them?

-How many thorns can he create and do they deal any damage besides physical when launched at a foe?

-What seeds do you have on you? How many? How strong is the armour? Can it block kidou?
Also remove the 'get into the foe and paralyse/kill them' thing, that's ridiculous.

-Your giant worm-vine reads more like a Bankai technique.

-How many orbs does his bankai turn into exactly? Can they be used to attack or defend physically? Can they be broken?

-The restore reiatsu thing but make is 25%
-Can someone block the reiatsu-stealing orb? How? How fast is it and can it be dodged, does it home in or do you have to direct it's path?

-How many things can you manipulate with your last bankai technique? How fast does it drain your reiatsu? How long can you manipulate them for?
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Sazhuy
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Edited

-What seeds do you have on you? How many? << Put that in extra.

-Your giant worm-vine reads more like a Bankai technique. << I edited it to make it a little weaker.

-How many orbs does his bankai turn into exactly? Can they be used to attack or defend physically? Can they be broken? << three orbs since one for each ability o.o Not the ones I have at the moment, if I can gain more even if later then they might be able to be physical.
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Sazhuy
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Never mind I am not doing this character anymore. I have it as a copy on my computer. I have a new character I am going for that will be taking a position that there are multiple of.
Edited by Sazhuy, Apr 18 2011, 11:00 AM.
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Tenken
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Harbinger
So would you like this one shelved then?
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Sazhuy
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Shelved, deleted either way it doesn't matter. I have it, if I decide to bring him back I can always just repost him.
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