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Solis Group 4; Kinzo x Courier x Julia
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Topic Started: Jul 7 2013, 10:22 PM (746 Views)
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K1ng
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Jul 18 2013, 05:21 AM
Post #11
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Courier sprinted onwards, unawares of Julia's position. Once he felt he was safe, he turned to see where she was. Just in time too, as a foot was coming straight a him. Shooting an arrow from his anklets to the side, he propelled himself out of the way of the incoming foot. Afterwards, he kept on running.
Once he was further away, he slowed down his pace, and his anklets seemed to glow. Blue energy enveloped his feet, and seemed to appear around his abdomen where he had been kicked. The light faded in both areas, but afterwards, Courier felt rejuvenated, and the pain was completely gone. "Stay away!" Courier once again sped up and kept running from Julia.
Turn R2—Quincy Cross (N) Can’t Touch This! (Dodge) 1.1xSpd, -6 Reiatsu (No Specials.) [None]
1.1 * 38 = 41.8 so 41 Speed
R4 (N/T) Nirvana (Kidou), 0.4xR-Con, 15 Reiatsu (Courier heals himself and regains 5 effective speed. Can only be used if Courier did not attack in the previous round. Once per battle, he can use his turn to remove all debuffs and negative status effects on him, even if stunned, silenced, etc.) [Healing]
.4 * 15 = 6 so 6 Health
Current Stats Current Stats HP: 75/75 (-6)(+6) Reishi: 44/80 (-5)(-10)(-6)(-15) Strength: 15 R-Control: 15 Speed: 38(29 effective speed)(-14)(+5) Defense: 13
Traits
Slippery: Courier takes 20% less damage from Wind, but 20% more damage from Ice. Street Smarts: Courier takes 20% less damage from Blunt attacks, but takes 20% more damage from Piercing techniques. Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them. Human: Courier is normal!
Techniques
R0 (T) Shin Kick (Melee) 0.4xStr, 0.8xSpd, No Cost (Target’s next attack is at +3 to dodge.) [Blunt]
R1 (N) Improvise (Block) 0.6xDef, -5 Reiatsu (Blocks attacks at +5 if fighting in an urban environment.) [None]
R1 (T) Swipe (Melee) 0.5xStr, 0.7xSpd, -5 Reiatsu (If this technique deals damage, Courier may steal one of the following items from the target’s current inventory and add it to his own: Red Candy, Blue Candy, Purple Candy, Hell Jerky, Odd Drink, Chewy Cookie) [Blunt]
R2—Quincy Cross (N) Can’t Touch This! (Dodge) 1.1xSpd, -6 Reiatsu (No Specials.) [None]
R2—Quincy Cross (T) Accelerator (Ranged) 0.6xR-Con, 0.8xSpd, -5 Reiatsu (Increases EF of next Can’t Touch This! by 0.4.) [Piercing]
R3—Quincy Cross (T) Escape Artist (None), No EF, -10 Reiatsu (Courier leaves the battle after the next three rounds. This technique is interrupted if he takes any damage in those three rounds.) [None]
Equipment
Quincy Cross Courier’s Quincy Cross grants him +6 speed, +2 strength, +2 R-Con. They also enable access to some of his techniques.
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Leens
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Jul 18 2013, 05:30 AM
Post #12
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This would have been annoying if it was a real fight. Luckily that wasn't the case for Julia, so she would just keep attacking Courier until he managed to book it. Well, she had at least managed to make him use an ability she didn't know he had developed.
"Progress is still progress, even if he's still running." She managed to catch up once again, though he seemed to be progressively getting faster. Sooner or later Julia wouldn't be able to keep pace, and she knew this. Once more she lashed out with her leg, though this time she aimed for his ankles, trying to sweep his feet out from under him.
low kick Julia tries to kick Courier again.
R1 (T) Leg Sweep (Melee) 0.3xStr, 0.8xSpd, -3 Reiatsu (Opponent’s next Melee attack is at +5 to Block or Dodge. Speed and Strength EF’s are increased by 0.2 if used after Evasion.) [Blunt]
.8xspd*23=18.4 so 18 speed
Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them.
Street Smarts: Courier takes 20% less damage from Blunt attacks, but takes 20% more damage from Piercing techniques.
Tenacity: When Eve is below 50% HP, she does 10% more damage. When she is above 50%, she does 10% less damage.
.3xstr*21=6.3 6.3*.6=3.78 so 3 damage
Stats Eve HP: 75/80 (-5) Reiatsu: 79/90 (-8)(-3) Strength: 15 (21) R-Control: 12 Speed: 21 (23) Defense: 16 (18)
Traits
Manipulative: Eve does 20% more damage with Energy, but she takes 20% more damage from Space.
Tenacity: When Eve is below 50% HP, she does 10% more damage. When she is above 50%, she does 10% less damage.
Introvert: Eve takes 20% less damage from Dark, but takes 20% more damage from Light.
Human: Eve is normal.
Techniques
R0 (T) Snap Kick (Melee) 0.5xStr, 0.8xSpd, No Cost (No specials.) [Blunt]
R1 (T) Leg Sweep (Melee) 0.3xStr, 0.8xSpd, -3 Reiatsu (Opponent’s next Melee attack is at +5 to Block or Dodge. Speed and Strength EF’s are increased by 0.2 if used after Evasion.) [Blunt]
R1 (N) Evasion (Dodge) 0.5xSpd, -3 Reiatsu (EF’s increased by 0.3 against Ranged and Kidou.) [None]
R2—Seelentrinker (N) Scraping Parry (Block) 0.6xDef -8 Reiatsu (When Kidou is blocked, Eve gains Reiatsu equivalent to what her opponent spent to use the Kidou technique, regardless of whether or not it was fully blocked. When Melee is blocked, Eve deals Energy damage to her attacker equal to the damage blocked divided by 2.) [Energy]
R2—Seelentrinker (T) Shieldbreaker (Melee) 0.5xStr, 0.7xSpd, -8 Reiatsu (Blocks are at -5. If blocked, Strength EF is increased by 0.5.) [Energy]
R3—Seelentrinker (T) Overdrive (Kidou) No EF -14 Reiatsu (All EF’s utilizing Seeletrinker are increased by 0.4 for 2 rounds. Eve is unable to use Techniques that utilize Seelentrinker for 2 rounds after Overdrive ends.) [None]
Equipment Eve’s Seelentrinker grants her 6 Strength, 2 Speed, 2 Defense and enables some special techniques.
Edited by Leens, Jul 18 2013, 05:52 AM.
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K1ng
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Jul 18 2013, 05:43 AM
Post #13
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This time when he continued to run, he made sure he routinely checked behind him. The last one was close, and he didn't want to take the risk of getting surprised again. His caution paid off. Just as he had expected, Julia once again caught up to him. But he was prepared. He shot an arrow to the side, but the angle was a bit off. Her kick came close, but he did manage to dodge it. He needed to be more careful, but it was hard to dodge consecutively.
"Julia, just stop! I don't like this." The phrase was mumbled as he kept running when he said it. He could feel that he was getting closer to an escape route, and he was speeding up. Soon enough he would be able to outrun her, he just needed to buy time. Once again, his anklets began to glow with blue light, and he could feel himself being slightly rejuvenated.
Turn R2—Quincy Cross (N) Can’t Touch This! (Dodge) 1.1xSpd, -6 Reiatsu (No Specials.) [None]
1.1 * 29 = 31.9 so 31 Speed
R4 (N/T) Nirvana (Kidou), 0.4xR-Con, 15 Reiatsu (Courier heals himself and regains 5 effective speed. Can only be used if Courier did not attack in the previous round. Once per battle, he can use his turn to remove all debuffs and negative status effects on him, even if stunned, silenced, etc.) [Healing]
.4 * 15 = 6 so 6 Health
Current Stats Current Stats HP: 75/75 (-6)(+6) Reishi: 23/80 (-5)(-10)(-6)(-15)(-6)(-15) Strength: 15 R-Control: 15 Speed: 38(20 effective speed)(-14)(+5)(-14)(+5) Defense: 13
Traits
Slippery: Courier takes 20% less damage from Wind, but 20% more damage from Ice. Street Smarts: Courier takes 20% less damage from Blunt attacks, but takes 20% more damage from Piercing techniques. Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them. Human: Courier is normal!
Techniques
R0 (T) Shin Kick (Melee) 0.4xStr, 0.8xSpd, No Cost (Target’s next attack is at +3 to dodge.) [Blunt]
R1 (N) Improvise (Block) 0.6xDef, -5 Reiatsu (Blocks attacks at +5 if fighting in an urban environment.) [None]
R1 (T) Swipe (Melee) 0.5xStr, 0.7xSpd, -5 Reiatsu (If this technique deals damage, Courier may steal one of the following items from the target’s current inventory and add it to his own: Red Candy, Blue Candy, Purple Candy, Hell Jerky, Odd Drink, Chewy Cookie) [Blunt]
R2—Quincy Cross (N) Can’t Touch This! (Dodge) 1.1xSpd, -6 Reiatsu (No Specials.) [None]
R2—Quincy Cross (T) Accelerator (Ranged) 0.6xR-Con, 0.8xSpd, -5 Reiatsu (Increases EF of next Can’t Touch This! by 0.4.) [Piercing]
R3—Quincy Cross (T) Escape Artist (None), No EF, -10 Reiatsu (Courier leaves the battle after the next three rounds. This technique is interrupted if he takes any damage in those three rounds.) [None]
Equipment
Quincy Cross Courier’s Quincy Cross grants him +6 speed, +2 strength, +2 R-Con. They also enable access to some of his techniques.
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Leens
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Jul 18 2013, 05:52 AM
Post #14
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- Posts:
- 74
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- R3aperz
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- #26
- Joined:
- Jul 25, 2010
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Courier would leave soon. While it had been annoying fun trying to chase him down, it was apparent that Julia wouldn't be able to catch him before he escaped. It seemed that one kick was enough to scare him out of a fight. Julia was sprinting at max speed now, barely keeping up with the fleet-footed Courier.
"Almost...there..." With one last leap, she came flying in for another kick, this one likely to knock him right on his ass. Or to just miss again. It didn't really matter, in a moment Courier would likely escape (as he was known to be so good at doing) and effectively allow Julia to move on. I mean, come on, it's not like he could've won anyway.
Probably.
last ditch effort kick Julia tries to kick Courier again.
R0 (T) Snap Kick (Melee) 0.5xStr, 0.8xSpd, No Cost (No specials.) [Blunt]
.8xspd*23=18.4 so 18 speed
Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them.
Street Smarts: Courier takes 20% less damage from Blunt attacks, but takes 20% more damage from Piercing techniques.
Tenacity: When Eve is below 50% HP, she does 10% more damage. When she is above 50%, she does 10% less damage.
.5xstr*21=10.5 10.5*.6=6.3 so 6 damage
Stats Eve HP: 75/80 (-5) Reiatsu: 79/90 (-8)(-3) Strength: 15 (21) R-Control: 12 Speed: 21 (23) Defense: 16 (18)
Traits
Manipulative: Eve does 20% more damage with Energy, but she takes 20% more damage from Space.
Tenacity: When Eve is below 50% HP, she does 10% more damage. When she is above 50%, she does 10% less damage.
Introvert: Eve takes 20% less damage from Dark, but takes 20% more damage from Light.
Human: Eve is normal.
Techniques
R0 (T) Snap Kick (Melee) 0.5xStr, 0.8xSpd, No Cost (No specials.) [Blunt]
R1 (T) Leg Sweep (Melee) 0.3xStr, 0.8xSpd, -3 Reiatsu (Opponent’s next Melee attack is at +5 to Block or Dodge. Speed and Strength EF’s are increased by 0.2 if used after Evasion.) [Blunt]
R1 (N) Evasion (Dodge) 0.5xSpd, -3 Reiatsu (EF’s increased by 0.3 against Ranged and Kidou.) [None]
R2—Seelentrinker (N) Scraping Parry (Block) 0.6xDef -8 Reiatsu (When Kidou is blocked, Eve gains Reiatsu equivalent to what her opponent spent to use the Kidou technique, regardless of whether or not it was fully blocked. When Melee is blocked, Eve deals Energy damage to her attacker equal to the damage blocked divided by 2.) [Energy]
R2—Seelentrinker (T) Shieldbreaker (Melee) 0.5xStr, 0.7xSpd, -8 Reiatsu (Blocks are at -5. If blocked, Strength EF is increased by 0.5.) [Energy]
R3—Seelentrinker (T) Overdrive (Kidou) No EF -14 Reiatsu (All EF’s utilizing Seeletrinker are increased by 0.4 for 2 rounds. Eve is unable to use Techniques that utilize Seelentrinker for 2 rounds after Overdrive ends.) [None]
Equipment Eve’s Seelentrinker grants her 6 Strength, 2 Speed, 2 Defense and enables some special techniques.
Edited by Leens, Jul 18 2013, 05:52 AM.
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K1ng
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Jul 18 2013, 06:11 AM
Post #15
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- Posts:
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- R3aperz
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Courier was well in front of her, but once again she was closing the gap. It must have been a last ditch effort on her part to hit him, but he wasn't going to let her. He didn't want to slow down his run speed, since he was just under his maximum escape speed, so he decided to show some of his 'street smarts'. There was a rock coming up in front of him so he started to lean forward. With a front flip, he grabbed the rock, and lifted it above his head and behind his shoulders, blocking Julia's attack.
He then kept pace, and started breathing calmly to steady his rhythm. He didn't need to do anything except remain calm, and maintain his composure. No need to waste energy doing anything when he was just about to escape. Courier did have the faint notion that Julia had been holding back. It was a kind enough gesture, but her kick still hurt. With mixed feelings in mind, he ran of into the distance, well out of the fighting area.
Turn R1 (N) Improvise (Block) 0.6xDef, -5 Reiatsu (Blocks attacks at +5 if fighting in an urban environment.) [None]
.6 * 13 = 7.8 so 7 Blocked
The Grand Canyon <S> The R3aperz control the Grand Canyon, granting them +2 to speed recovery on turns that they recover speed. This effect is doubled when defending this relic.
Rested .2 * 80 = 16 so 16 Reishi Gained
3rd turn after using Escape Artist, Courier leaves the battle.
Current Stats Current Stats HP: 75/75 (-6)(+6) Reishi: 34/80 (-5)(-10)(-6)(-15)(-6)(-15)(-5)(+16) Strength: 15 R-Control: 15 Speed: 38(29 effective speed)(-14)(+5)(-14)(+5)(+7)(+2) Defense: 13(5 effective defense)(-8)
Traits
Slippery: Courier takes 20% less damage from Wind, but 20% more damage from Ice. Street Smarts: Courier takes 20% less damage from Blunt attacks, but takes 20% more damage from Piercing techniques. Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them. Human: Courier is normal!
Techniques
R0 (T) Shin Kick (Melee) 0.4xStr, 0.8xSpd, No Cost (Target’s next attack is at +3 to dodge.) [Blunt]
R1 (N) Improvise (Block) 0.6xDef, -5 Reiatsu (Blocks attacks at +5 if fighting in an urban environment.) [None]
R1 (T) Swipe (Melee) 0.5xStr, 0.7xSpd, -5 Reiatsu (If this technique deals damage, Courier may steal one of the following items from the target’s current inventory and add it to his own: Red Candy, Blue Candy, Purple Candy, Hell Jerky, Odd Drink, Chewy Cookie) [Blunt]
R2—Quincy Cross (N) Can’t Touch This! (Dodge) 1.1xSpd, -6 Reiatsu (No Specials.) [None]
R2—Quincy Cross (T) Accelerator (Ranged) 0.6xR-Con, 0.8xSpd, -5 Reiatsu (Increases EF of next Can’t Touch This! by 0.4.) [Piercing]
R3—Quincy Cross (T) Escape Artist (None), No EF, -10 Reiatsu (Courier leaves the battle after the next three rounds. This technique is interrupted if he takes any damage in those three rounds.) [None]
Equipment
Quincy Cross Courier’s Quincy Cross grants him +6 speed, +2 strength, +2 R-Con. They also enable access to some of his techniques.
Edited by K1ng, Jul 18 2013, 06:14 AM.
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Leens
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Jul 18 2013, 06:46 AM
Post #16
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- Posts:
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- R3aperz
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Courier had finally managed to get away. All in all, Julia felt a bit disappointed. He hadn't really embraced the whole 'sparring' thing, but he sort of did get some practice. Ish. Sorta.
"He had said he was going to let me win. Whatever." With another shrug Julia turned on her heel and began walking off the field, mentally preparing for a real fight in the next round. She wondered who her next opponent could be, and she hoped that she would make it to Solis and claim the glory.
YAY Julia wins! Moves on to the next round! Whatever.
Edited by Leens, Jul 18 2013, 06:47 AM.
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