|
Solis Group 4; Kinzo x Courier x Julia
|
|
Topic Started: Jul 7 2013, 10:22 PM (747 Views)
|
|
Atlas
|
Jul 7 2013, 10:22 PM
Post #1
|
|
- Posts:
- 439
- Group:
- Admins
- Member
- #27
- Joined:
- Jul 27, 2010
|
|
|
|
| |
|
Leens
|
Jul 8 2013, 11:28 PM
Post #2
|
|
- Posts:
- 74
- Group:
- R3aperz
- Member
- #26
- Joined:
- Jul 25, 2010
|
Julia walked into the designated area, her weapon already in hand. Ready to fight. Yay.
She waited for the other combatants to get show up.
Stats Eve HP: 80/80 Reiatsu: 90/90 Strength: 15 (21) R-Control: 12 Speed: 21 (23) Defense: 16 (18)
Traits
Manipulative: Eve does 20% more damage with Energy, but she takes 20% more damage from Space.
Tenacity: When Eve is below 50% HP, she does 10% more damage. When she is above 50%, she does 10% less damage.
Introvert: Eve takes 20% less damage from Dark, but takes 20% more damage from Light.
Human: Eve is normal.
Techniques
R0 (T) Snap Kick (Melee) 0.5xStr, 0.8xSpd, No Cost (No specials.) [Blunt]
R1 (T) Leg Sweep (Melee) 0.3xStr, 0.8xSpd, -3 Reiatsu (Opponent’s next Melee attack is at +5 to Block or Dodge. Speed and Strength EF’s are increased by 0.2 if used after Evasion.) [Blunt]
R1 (N) Evasion (Dodge) 0.5xSpd, -3 Reiatsu (EF’s increased by 0.3 against Ranged and Kidou.) [None]
R2—Seelentrinker (N) Scraping Parry (Block) 0.6xDef -8 Reiatsu (When Kidou is blocked, Eve gains Reiatsu equivalent to what her opponent spent to use the Kidou technique, regardless of whether or not it was fully blocked. When Melee is blocked, Eve deals Energy damage to her attacker equal to the damage blocked divided by 2.) [Energy]
R2—Seelentrinker (T) Shieldbreaker (Melee) 0.5xStr, 0.7xSpd, -8 Reiatsu (Blocks are at -5. If blocked, Strength EF is increased by 0.5.) [Energy]
R3—Seelentrinker (T) Overdrive (Kidou) No EF -14 Reiatsu (All EF’s utilizing Seeletrinker are increased by 0.4 for 2 rounds. Eve is unable to use Techniques that utilize Seelentrinker for 2 rounds after Overdrive ends.) [None]
Equipment Eve’s Seelentrinker grants her 6 Strength, 2 Speed, 2 Defense and enables some special techniques.
Edited by Leens, Jul 9 2013, 07:24 AM.
|
|
|
| |
|
Akira
|
Jul 8 2013, 11:42 PM
Post #3
|
|
- Posts:
- 39
- Group:
- Titans
- Member
- #51
- Joined:
- Jun 6, 2013
|
Kinzo walked into the place like what up I got a big c- now im just hopped up on some shit from the Bazaar shop.
Kinzo Kinzo Utaka HP: 110/110 Reiatsu: 110/110 Strength: 11 R-Control: 27 Speed: 20 Defense: 11
Traits
Mental Strength: Kinzo takes 20% less damage from Kidou attacks, but takes 20% more damage from Melee attacks. Rei-Enthusiast: Kinzo deals 20% more damage with Energy attacks, but takes 20% more damage from Blunt attacks. Arrancar: Due to their Hierro, Arrancar regain 1 more defense per turn, but 2 less speed per turn than normally (after dodging/blocking). Also, Arrancar only start with 2 standard traits, and get access to their last one after Release.
Techniques
R0 - (T) Potshot (Kidou) 0.5xR-Con, 0.7xSpd, No Cost (No specials.) [Energy] R1 - (T) Stagger (Melee) 0.6xStr, 0.8xSpd, -7 Reiatsu (If used after a Dodge, opponent is Confused for the next 2 rounds.)[Slashing] R1 - (N) Prediction (Block) 0.6xDef, -4 Reiatsu (If opponent is Confused, this block is at +5.)[Slashing] R2 - (N) Flickerstep (Dodge) 1.0xSpd, -5 Reiatsu (No specials.)[None] R2 - (T) Cero Barrage (Kidou) 0.8xR-Con, 0.8xSpd, -17 Reiatsu (Hits all opponents.)[Energy]
(T) Ressurrección: Kamome-o Maki (Release) No EF, -10% of max Reiatsu (Increases Kinzo's speed by 15% and his defense by 10%.)
Clawed: Kinzo deals 20% more damage with Slashing attacks, but takes 20% more from Blunt attacks.
R3 - (T) Dark Wings, Crowned Kings (Kidou) No EF, -13 Reiatsu (S. Usable once per combat. Applies Pressured to all opponents for 3 rounds. Until end of combat, Kinzo gains 1 speed per round.) [Space]
Status - Pressured: Cannot use Melee attacks.
|
|
|
| |
|
K1ng
|
Jul 9 2013, 12:43 AM
Post #4
|
|
- Posts:
- 38
- Group:
- R3aperz
- Member
- #50
- Joined:
- Aug 6, 2011
|
Courier skidded to a halt as he entered the combat area. "Oh... H-hey Julia, is this the fighting place thingy?" He scratched the back of his head a bit. He didn't want to fight at all, let alone against Julia. Maybe he could just help her beat this other weird looking guy.
Courier Stats Current Stats HP: 75 Reishi: 80 Strength: 13(15) R-Control: 13(15) Speed: 32(38) Defense: 13
Traits
Slippery: Courier takes 20% less damage from Wind, but 20% more damage from Ice. Street Smarts: Courier takes 20% less damage from Blunt attacks, but takes 20% more damage from Piercing techniques. Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them. Human: Courier is normal!
Techniques
R0 (T) Shin Kick (Melee) 0.4xStr, 0.8xSpd, No Cost (Target’s next attack is at +3 to dodge.) [Melee]
R1 (N) Improvise (Block) 0.6xDef, -5 Reiatsu (Blocks attacks at +5 if fighting in an urban environment.) [None]
R1 (T) Swipe (Melee) 0.5xStr, 0.7xSpd, -5 Reiatsu (If this technique deals damage, Courier may steal one of the following items from the target’s current inventory and add it to his own: Red Candy, Blue Candy, Purple Candy, Hell Jerky, Odd Drink, Chewy Cookie) [Blunt]
R2—Quincy Cross (N) Can’t Touch This! (Dodge) 1.1xSpd, -6 Reiatsu (No Specials.) [None]
R2—Quincy Cross (T) Accelerator (Kidou) 0.6xR-Con, 0.8xSpd, -5 Reiatsu (Increases EF of next Can’t Touch This! by 0.4.) [None]
R3—Quincy Cross (T) Escape Artist (None), No EF, -10 Reiatsu (Courier leaves the battle after the next three rounds. This technique is interrupted if he takes any damage in those three rounds.) [None]
Equipment
Quincy Cross Courier’s Quincy Cross grants him +6 speed, +2 strength, +2 R-Con. They also enable access to some of his techniques.
Edited by K1ng, Jul 9 2013, 12:44 AM.
|
|
|
| |
|
K1ng
|
Jul 11 2013, 07:01 AM
Post #5
|
|
- Posts:
- 38
- Group:
- R3aperz
- Member
- #50
- Joined:
- Aug 6, 2011
|
"Julia, I'm going to go ahead and let you win, so let's tag team this guy." With no inkling of a plan, Courier ran wide around his target. He was getting a good view of the actual field where they were battling. Mostly flat, not many barriers to use, and definitely not urban enough for his tastes. This was going to be pretty straightforward combat, and he was not looking forward to it at all. With a sigh, Courier changed his path, and B-lined towards their mysterious opponent. He didn't know much about the guy which made it a bit risky, so he decided to use a ranged attack. Jumping up in the air, he whipped his right foot toward the opponent, shooting a quincy arrow from his quincy cross anklet. The arrow streaked towards the unknown man.
Turn R2—Quincy Cross (T) Accelerator (Ranged) 0.6xR-Con, 0.8xSpd, -5 Reiatsu (Increases EF of next Can’t Touch This! by 0.4.) [Piercing]
Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them.
.6 * 15 = 9-(9*.1)= 8.1 so 8 Damage .8 * 38 = 30.4 so 30 Speed
Current Stats Current Stats HP: 75 Reishi: 75/80 (-5) Strength: 15 R-Control: 15 Speed: 38 Defense: 13
Traits
Slippery: Courier takes 20% less damage from Wind, but 20% more damage from Ice. Street Smarts: Courier takes 20% less damage from Blunt attacks, but takes 20% more damage from Piercing techniques. Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them. Human: Courier is normal!
Techniques
R0 (T) Shin Kick (Melee) 0.4xStr, 0.8xSpd, No Cost (Target’s next attack is at +3 to dodge.) [Blunt]
R1 (N) Improvise (Block) 0.6xDef, -5 Reiatsu (Blocks attacks at +5 if fighting in an urban environment.) [None]
R1 (T) Swipe (Melee) 0.5xStr, 0.7xSpd, -5 Reiatsu (If this technique deals damage, Courier may steal one of the following items from the target’s current inventory and add it to his own: Red Candy, Blue Candy, Purple Candy, Hell Jerky, Odd Drink, Chewy Cookie) [Blunt]
R2—Quincy Cross (N) Can’t Touch This! (Dodge) 1.1xSpd, -6 Reiatsu (No Specials.) [None]
R2—Quincy Cross (T) Accelerator (Ranged) 0.6xR-Con, 0.8xSpd, -5 Reiatsu (Increases EF of next Can’t Touch This! by 0.4.) [Piercing]
R3—Quincy Cross (T) Escape Artist (None), No EF, -10 Reiatsu (Courier leaves the battle after the next three rounds. This technique is interrupted if he takes any damage in those three rounds.) [None]
Equipment
Quincy Cross Courier’s Quincy Cross grants him +6 speed, +2 strength, +2 R-Con. They also enable access to some of his techniques. Edit: Fixed a typo in the technique I used
Edited by K1ng, Jul 16 2013, 05:10 AM.
|
|
|
| |
|
Leens
|
Jul 14 2013, 02:23 AM
Post #6
|
|
- Posts:
- 74
- Group:
- R3aperz
- Member
- #26
- Joined:
- Jul 25, 2010
|
"Let me win?..then why even show up?" Well, Julia was only really here to build some reputation. And if Courier was willing to help her attain such a thing, then she would not contest him. She took a step forward and activated her arrow-sword thing.
"Solis, here I come." With a burst of energy (and I suppose a surge of confidence) Julia ran forward, bringing her Seelentrinker to bear against the outsider.
fighting R2—Seelentrinker (T) Shieldbreaker (Melee) 0.5xStr, 0.7xSpd, -8 Reiatsu (Blocks are at -5. If blocked, Strength EF is increased by 0.5.) [Energy]
Manipulative: Eve does 20% more damage with Energy, but she takes 20% more damage from Space.
Tenacity: When Eve is below 50% HP, she does 10% more damage. When she is above 50%, she does 10% less damage.
Mental Strength: Kinzo takes 20% less damage from Kidou attacks, but takes 20% more damage from Melee attacks.
Unblocked .5xstr*21=10.5 10.5*1.3=13.65 so 13 damage .7xspd*23=16.1 so 16 speed
Blocked 1xstr*21=21 21*1.3=27.3 so 27 damage .7xspd*23=16.1 so 16 speed
Block is at -5
Stats Eve HP: 80/80 Reiatsu: 82/90 (-8) Strength: 15 (21) R-Control: 12 Speed: 21 (23) Defense: 16 (18)
Traits
Manipulative: Eve does 20% more damage with Energy, but she takes 20% more damage from Space.
Tenacity: When Eve is below 50% HP, she does 10% more damage. When she is above 50%, she does 10% less damage.
Introvert: Eve takes 20% less damage from Dark, but takes 20% more damage from Light.
Human: Eve is normal.
Techniques
R0 (T) Snap Kick (Melee) 0.5xStr, 0.8xSpd, No Cost (No specials.) [Blunt]
R1 (T) Leg Sweep (Melee) 0.3xStr, 0.8xSpd, -3 Reiatsu (Opponent’s next Melee attack is at +5 to Block or Dodge. Speed and Strength EF’s are increased by 0.2 if used after Evasion.) [Blunt]
R1 (N) Evasion (Dodge) 0.5xSpd, -3 Reiatsu (EF’s increased by 0.3 against Ranged and Kidou.) [None]
R2—Seelentrinker (N) Scraping Parry (Block) 0.6xDef -8 Reiatsu (When Kidou is blocked, Eve gains Reiatsu equivalent to what her opponent spent to use the Kidou technique, regardless of whether or not it was fully blocked. When Melee is blocked, Eve deals Energy damage to her attacker equal to the damage blocked divided by 2.) [Energy]
R2—Seelentrinker (T) Shieldbreaker (Melee) 0.5xStr, 0.7xSpd, -8 Reiatsu (Blocks are at -5. If blocked, Strength EF is increased by 0.5.) [Energy]
R3—Seelentrinker (T) Overdrive (Kidou) No EF -14 Reiatsu (All EF’s utilizing Seeletrinker are increased by 0.4 for 2 rounds. Eve is unable to use Techniques that utilize Seelentrinker for 2 rounds after Overdrive ends.) [None]
Equipment Eve’s Seelentrinker grants her 6 Strength, 2 Speed, 2 Defense and enables some special techniques.
Edited by Leens, Jul 14 2013, 02:24 AM.
|
|
|
| |
|
K1ng
|
Jul 18 2013, 02:16 AM
Post #7
|
|
- Posts:
- 38
- Group:
- R3aperz
- Member
- #50
- Joined:
- Aug 6, 2011
|
Courier's arrow passed right through the man as he vanished in a puff of smoke, never to be seen again. A bit dumbfounded, he sat there and stared at the char marks remaining on the ground. What in the hell had just happened? He approached the marked spot on the grass, and began to look around the immediate area. He couldn't really find anything. Just a perfectly round black ring of ash. It was probably one of the oddest things he had ever seen. Solis must have been playing tricks on them or something. Despite the oddness of it, it now seemed that this was a one on one match between himself and Julia. Since they were comrades, he wasn't really afraid of her killing him, so he figured he might entertain her with a friendly spar.
Jumping to his feet, and dashing towards her, Courier wound his foot back, and swung it forward with deadly precision. The swift kick swung with momentous speed and raced towards the young females shin. If it should hit, her shin would be mighty sore. "S-sorry." The word was uttered in conjunction with the attack. Hopefully she wouldn't be too mad about it, considering it was a bit of a surprise.
Turn R0 (T) Shin Kick (Melee) 0.4xStr, 0.8xSpd, No Cost (Target’s next attack is at +3 to dodge.) [Blunt]
Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them.
.4 * 15 = 6-(9*.1)= 5.4 so 5 Damage .8 * 38 = 30.4 so 30 Speed
Current Stats Current Stats HP: 75 Reishi: 75/80 (-5) Strength: 15 R-Control: 15 Speed: 38 Defense: 13
Traits
Slippery: Courier takes 20% less damage from Wind, but 20% more damage from Ice. Street Smarts: Courier takes 20% less damage from Blunt attacks, but takes 20% more damage from Piercing techniques. Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them. Human: Courier is normal!
Techniques
R0 (T) Shin Kick (Melee) 0.4xStr, 0.8xSpd, No Cost (Target’s next attack is at +3 to dodge.) [Blunt]
R1 (N) Improvise (Block) 0.6xDef, -5 Reiatsu (Blocks attacks at +5 if fighting in an urban environment.) [None]
R1 (T) Swipe (Melee) 0.5xStr, 0.7xSpd, -5 Reiatsu (If this technique deals damage, Courier may steal one of the following items from the target’s current inventory and add it to his own: Red Candy, Blue Candy, Purple Candy, Hell Jerky, Odd Drink, Chewy Cookie) [Blunt]
R2—Quincy Cross (N) Can’t Touch This! (Dodge) 1.1xSpd, -6 Reiatsu (No Specials.) [None]
R2—Quincy Cross (T) Accelerator (Ranged) 0.6xR-Con, 0.8xSpd, -5 Reiatsu (Increases EF of next Can’t Touch This! by 0.4.) [Piercing]
R3—Quincy Cross (T) Escape Artist (None), No EF, -10 Reiatsu (Courier leaves the battle after the next three rounds. This technique is interrupted if he takes any damage in those three rounds.) [None]
Equipment
Quincy Cross Courier’s Quincy Cross grants him +6 speed, +2 strength, +2 R-Con. They also enable access to some of his techniques.
|
|
|
| |
|
Leens
|
Jul 18 2013, 02:25 AM
Post #8
|
|
- Posts:
- 74
- Group:
- R3aperz
- Member
- #26
- Joined:
- Jul 25, 2010
|
Though vaguely startled by her opponent's sudden disappearance, it didn't seem to really phase Julia. Instead she turned to Courier, and with a slight shrug she began walking his way. It couldn't hurt to have a quick spar. It seemed that Courier had the same idea, so with no verbal recognition having been made he kicked her. Admittedly, it had hurt, but it wasn't the type of attack Julia really feared.
"No big deal. Just don't regret this later." She hoped it hadn't sounded too serious, but Courier probably knew her well enough to know that she wasn't seriously threatening him. With a quick movement of her own she put one foot forward and brought the other upwards, twisting her torso and snapping her knee forward, launching a kick aimed right for Courier's midsection.
shounen kick Julia gets kicked and takes 5 damage.
Julia kicks Courier back.
R0 (T) Snap Kick (Melee) 0.5xStr, 0.8xSpd, No Cost (No specials.) [Blunt]
.8xspd*23=18.4 so 18 speed
Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them.
Street Smarts: Courier takes 20% less damage from Blunt attacks, but takes 20% more damage from Piercing techniques.
Tenacity: When Eve is below 50% HP, she does 10% more damage. When she is above 50%, she does 10% less damage.
.5xstr*21=10.5 10.5*.6=6.3 so 6 damage
Stats Eve HP: 75/80 (-5) Reiatsu: 82/90 (-8) Strength: 15 (21) R-Control: 12 Speed: 21 (23) Defense: 16 (18)
Traits
Manipulative: Eve does 20% more damage with Energy, but she takes 20% more damage from Space.
Tenacity: When Eve is below 50% HP, she does 10% more damage. When she is above 50%, she does 10% less damage.
Introvert: Eve takes 20% less damage from Dark, but takes 20% more damage from Light.
Human: Eve is normal.
Techniques
R0 (T) Snap Kick (Melee) 0.5xStr, 0.8xSpd, No Cost (No specials.) [Blunt]
R1 (T) Leg Sweep (Melee) 0.3xStr, 0.8xSpd, -3 Reiatsu (Opponent’s next Melee attack is at +5 to Block or Dodge. Speed and Strength EF’s are increased by 0.2 if used after Evasion.) [Blunt]
R1 (N) Evasion (Dodge) 0.5xSpd, -3 Reiatsu (EF’s increased by 0.3 against Ranged and Kidou.) [None]
R2—Seelentrinker (N) Scraping Parry (Block) 0.6xDef -8 Reiatsu (When Kidou is blocked, Eve gains Reiatsu equivalent to what her opponent spent to use the Kidou technique, regardless of whether or not it was fully blocked. When Melee is blocked, Eve deals Energy damage to her attacker equal to the damage blocked divided by 2.) [Energy]
R2—Seelentrinker (T) Shieldbreaker (Melee) 0.5xStr, 0.7xSpd, -8 Reiatsu (Blocks are at -5. If blocked, Strength EF is increased by 0.5.) [Energy]
R3—Seelentrinker (T) Overdrive (Kidou) No EF -14 Reiatsu (All EF’s utilizing Seeletrinker are increased by 0.4 for 2 rounds. Eve is unable to use Techniques that utilize Seelentrinker for 2 rounds after Overdrive ends.) [None]
Equipment Eve’s Seelentrinker grants her 6 Strength, 2 Speed, 2 Defense and enables some special techniques.
Edited by Leens, Jul 18 2013, 03:47 AM.
|
|
|
| |
|
K1ng
|
Jul 18 2013, 04:28 AM
Post #9
|
|
- Posts:
- 38
- Group:
- R3aperz
- Member
- #50
- Joined:
- Aug 6, 2011
|
Courier was surprised that she took the kick. She could have blocked it easily, but she took it. She must want a fair spar, where they just take blows back and forth. Courier wasn't used to such a fight, but he was't really opposed to it. "Ohh, I see how it is." Planting his feet, Courier stood firm and waited for her to respond. It came rather quickly.
Courier watched in awe as Julia twirled around, legs flailing, and caught him right in the stomach with a swift kick. Courier gagged, his vision went white, and he could feel tears rolling down his cheek. Fighting sucks. Fighting really sucks. "What the heck Julia? I thought we were sparring, why did you kick me so hard!??!" Turning his back to the cruel bitch, Courier took off running in the opposite direction. He didn't want to fight anymore.
Turn Courier takes 6 damage.
R3—Quincy Cross (T) Escape Artist (None), No EF, -10 Reiatsu (Courier leaves the battle after the next three rounds. This technique is interrupted if he takes any damage in those three rounds.) [None]
Current Stats Current Stats HP: 69/75 (-6) Reishi: 65/80 (-5)(-10) Strength: 15 R-Control: 15 Speed: 38 Defense: 13
Traits
Slippery: Courier takes 20% less damage from Wind, but 20% more damage from Ice. Street Smarts: Courier takes 20% less damage from Blunt attacks, but takes 20% more damage from Piercing techniques. Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them. Human: Courier is normal!
Techniques
R0 (T) Shin Kick (Melee) 0.4xStr, 0.8xSpd, No Cost (Target’s next attack is at +3 to dodge.) [Blunt]
R1 (N) Improvise (Block) 0.6xDef, -5 Reiatsu (Blocks attacks at +5 if fighting in an urban environment.) [None]
R1 (T) Swipe (Melee) 0.5xStr, 0.7xSpd, -5 Reiatsu (If this technique deals damage, Courier may steal one of the following items from the target’s current inventory and add it to his own: Red Candy, Blue Candy, Purple Candy, Hell Jerky, Odd Drink, Chewy Cookie) [Blunt]
R2—Quincy Cross (N) Can’t Touch This! (Dodge) 1.1xSpd, -6 Reiatsu (No Specials.) [None]
R2—Quincy Cross (T) Accelerator (Ranged) 0.6xR-Con, 0.8xSpd, -5 Reiatsu (Increases EF of next Can’t Touch This! by 0.4.) [Piercing]
R3—Quincy Cross (T) Escape Artist (None), No EF, -10 Reiatsu (Courier leaves the battle after the next three rounds. This technique is interrupted if he takes any damage in those three rounds.) [None]
Equipment
Quincy Cross Courier’s Quincy Cross grants him +6 speed, +2 strength, +2 R-Con. They also enable access to some of his techniques.
|
|
|
| |
|
Leens
|
Jul 18 2013, 04:35 AM
Post #10
|
|
- Posts:
- 74
- Group:
- R3aperz
- Member
- #26
- Joined:
- Jul 25, 2010
|
"That was..a normal kick..." With a dejected sigh and a slight twinge of sadness, Julia watched as Courier ran off. Maybe she should have been easier on him.
"No. That would defeat the purpose of a spar." She followed him quick as she could, and though he was quick, she was able to gain on him. Just as she caught up she jumped forward and threw her leg out once more, this time aiming right around head level.
"You'll never learn if you always run, Alfred!"
flying kick Julia kicks Courier.
R0 (T) Snap Kick (Melee) 0.5xStr, 0.8xSpd, No Cost (No specials.) [Blunt]
.8xspd*23=18.4 so 18 speed
Pacifist: Courier takes 10% less damage from all damage types, but also deals 10% less damage with all of them.
Street Smarts: Courier takes 20% less damage from Blunt attacks, but takes 20% more damage from Piercing techniques.
Tenacity: When Eve is below 50% HP, she does 10% more damage. When she is above 50%, she does 10% less damage.
.5xstr*21=10.5 10.5*.6=6.3 so 6 damage
Stats Eve HP: 75/80 (-5) Reiatsu: 82/90 (-8) Strength: 15 (21) R-Control: 12 Speed: 21 (23) Defense: 16 (18)
Traits
Manipulative: Eve does 20% more damage with Energy, but she takes 20% more damage from Space.
Tenacity: When Eve is below 50% HP, she does 10% more damage. When she is above 50%, she does 10% less damage.
Introvert: Eve takes 20% less damage from Dark, but takes 20% more damage from Light.
Human: Eve is normal.
Techniques
R0 (T) Snap Kick (Melee) 0.5xStr, 0.8xSpd, No Cost (No specials.) [Blunt]
R1 (T) Leg Sweep (Melee) 0.3xStr, 0.8xSpd, -3 Reiatsu (Opponent’s next Melee attack is at +5 to Block or Dodge. Speed and Strength EF’s are increased by 0.2 if used after Evasion.) [Blunt]
R1 (N) Evasion (Dodge) 0.5xSpd, -3 Reiatsu (EF’s increased by 0.3 against Ranged and Kidou.) [None]
R2—Seelentrinker (N) Scraping Parry (Block) 0.6xDef -8 Reiatsu (When Kidou is blocked, Eve gains Reiatsu equivalent to what her opponent spent to use the Kidou technique, regardless of whether or not it was fully blocked. When Melee is blocked, Eve deals Energy damage to her attacker equal to the damage blocked divided by 2.) [Energy]
R2—Seelentrinker (T) Shieldbreaker (Melee) 0.5xStr, 0.7xSpd, -8 Reiatsu (Blocks are at -5. If blocked, Strength EF is increased by 0.5.) [Energy]
R3—Seelentrinker (T) Overdrive (Kidou) No EF -14 Reiatsu (All EF’s utilizing Seeletrinker are increased by 0.4 for 2 rounds. Eve is unable to use Techniques that utilize Seelentrinker for 2 rounds after Overdrive ends.) [None]
Equipment Eve’s Seelentrinker grants her 6 Strength, 2 Speed, 2 Defense and enables some special techniques.
|
|
|
| |
| 1 user reading this topic (1 Guest and 0 Anonymous)
|