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| Three Gods, Three Prophecies; Fantasy/Dystopian DC RP. MG RP to be? | |
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| Tweet Topic Started: Jul 28 2009, 03:45 PM (153 Views) | |
| Latanya | Jul 28 2009, 03:45 PM Post #1 |
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lawful good intelligent asshole
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Theme music: Divide & Conquer (Many thanks to Attila for allocating it) PLOT Three prophecies have been made within the last three decades. Why they had been made, no-one knows and only few dare to speculate – and even those only after a massive consume of alcohol. In stormy nights when the public likes to assemble in taverns to wait for the sun, a visitor might hear an old drunkard talking about these prophecies being heralds of a sure and inevitable end of the world, convoked by the gods for they were displeased with mankind. Another sot might contradict, declaring these forecasts to a trial; to the last chance the human race had to please the gods and to earn their place on this world. There’s hardly anyone, though, who would contradict that the prophecies had been made to teach mankind a lesson for the ideology that some of them had developed; an ideology declaring them to equivalent to the Gods themselves. One of these prophecies, sent by the oracle of the Lady, the highest goddess in the whole of Sarimar, declares war in between of the three major powers in the country. Some people say that these news were brought by a priestess who came directly from the Siren Island, a place shrouded in mystery which is said to be the residence of the Gods; a place far too holy to be entered by a human foot. Others say that the Tyrant, direct representative of the Lady in the mundane world, has learned this prophecy directly from his goddess herself. And yet others assert, although never loud enough for anyone to hear, that this so-called prophecy is based on one Tyrant’s nightmares. The second one has been made by Doom, god of death and destiny. He proclaimed that he would usurp all three nations in Sarimar within ten years, which would mean the downfall of every intelligent life. There no doubt about this forecast; for when the archpriest of Doom; head torturer only subordinate to the Tyrant and his God, has announced it in public, the god of death had sent a meteor shower devastating large parts of the trading routs right outside of the city of Salerim as if to underline his sepulchral divination. The third prophecy has never been announced formally. It is a rumor everyone knows but no-one dares to belief. A persistent buzz that spreads secretly, for it has been forbidden by the Tyrant, leader of Relikan and priest of the Lady, and is avenged by death penalty. Still it is the last, forbidden hope the people of Sarimar have. An oracle spoken by a goddess without temples, without priests and oblations, but admired and worshipped by every single man in the country, without cognizant noticing, yet only helping those not asking for her aid. An oracle told by Fortune herself, probably the most powerful and certainly the most erratic being ever to exist. ”Doom will fall, heaven will burn, the Lady will leave her glorious throne and take her armory to fight those not able to abide her rule any longer. However, her weapons will revolt against helping her who has never treated them with the respect they deserve. Her armament will burst with the first strike, for it has been abused with shielding her against the minor difficulties and bagatelles of her subordinates. She will die with the second strike of mankind, and so will her priests and minions. You will be free, my children. If you have suffered enough…” One prophecy has been fulfilled. The three nations of Relikan, Conjenteron and Razar-it are at war; a war that has been started and planned by the Tyrant himself. The second one is lurking in near future. The third one… The third one is the last hope the people of Sarimar have. It is up to them if they fulfill it. Fortune is a goddess helping those who help themselves. Experience has told mankind that hoping and waiting will lead to certain death. You had to fulfill your part to be worth Fortune’s attention. But how will you be able to do what you have to if you don’t know the task? Will the inhabitants of Sarimar be able to work together properly, despite their inherited hatred? And how would you trust a goddess who is infamous for ignoring those pleading for help? SARIMAR ![]() RELIKAN The fact that the leader of Relikan is entitled the Tyrant might tell enough about the country and its inhabitants already. The Relikanians are a people forced to loyalty towards the highest goddess, ruled by a man representing both the king and the archpriest at the same time. Within generations, under strict observation and with severe punishments awaiting anyone breaking the laws, may it be not obeying a priest, forgetting the prey at the given times in the morning and in the evening or pickpocketing, the will of most of the inhabitants has been broken. They have become servants, obeying their orders without scrutinizing them, driven to allegiance by fear, not by trust or love. However, within the last years, the shimmer of hope sent by Fortune has given some Relikanians the braveness to revolt against the strict rule of the Tyrant and his minions. A little group of rebels under the former priest Reiha Kethrel, has settled in the Faterian Forest, planning to attack Salerim, the capital of Relikan, once the time had come. A strict hierarchy is obtained, ostensible for is the will of the Gods, and established many centuries ago by a man called Sayyid, the first human being ever to be blessed by the Lady and the first one to carry the title ‘Tyrant’. The Tyrant, who is appointed directly by his predecessor, on the top, directly followed by the higher priests and the secular powers and the army leaders, simple soldiers and workmen coming at last. Merchants, savants, although these were rare outside of the lines of priests, and others in similar functions could be found on various different steps of this hierarchy, depending of their reputation and their acquaintances. A man is unaccountable by his interferers, but at the mercy of those above him. Women are seen as a good in Relikan; being sold, bought and killed just as their masters pleased, for they are not seen as intelligent creatures but as toys the Lady had created and given to her minions. From the day of their birth onwards, every woman carries a brand on the right to show their status and owner. The only way for a woman to gain at least a little safety is the way of a priestess. Although still at the mercy of her male colleagues they stand above the rank and file and have the right to possess mundane goods, money and land. SALERIM The capital city of Relikan and the Tyrant’s domicile is called Salerim, located in the wastelands on the edge of the Faterian desert. It has been home to the greatest heroes of Relikan’s history, from Sayyid, the first man ever to be blessed by the Lady, to Siverron Hjekit, voice of the gods. Salerim is the bloom of Relikanian architecture. Doom’s underground temple stretches under the whole of the city and beyond, forming a town and a labyrinth in itself only the priests of Doom are allowed to enter. Many rumors have been made about this temple, the greatest one in Sarimar, although quiet, and certainly now while a loyalist of either the Lady or Doom is around. This temple is said to be the entrance to hell; to a place under Doom’s strict control und full of pain and torture to honor him. Other say it is hell and again other say that the priests raise creatures down there who will be responsible for the end of the world. The Tyrant and his staff are home to a castle, also functioning as a temple for the Lady, bigger and more beautiful than anything seen before; a defensive fortification on a little hill in the middle of the city. The city itself is surrounded by a wall with a thickness of over three and a height of more than ten meters. There is only one gate allowing travelers to pass, yet still under strict regulations. Isolated from most of the trade routes and far away from the Conjenteronian border, it is, although the seat of government, still not the military base; the only soldiers stationed being the guards under the Tyrant’s direct order. Yet crime rate is, compared to the other cities in Relikan, amazingly low, since every crime is taken as resisting against the god’s highest orders and punished, depending on the rank of the criminal, either with execution, with life imprisonment or with forced recruiting. FATERIAN DESERT Most important cities are situated on the coastline, far from the fatal heat of the Faterian Desert and near the Sea where trading and fishing can take place. The desert itself makes the greatest part of Relikan uninhabitable. It is a place notorious not only for the deadly heat but also for the multiple beings living beneath the surface of the sand, only revealing themselves if they have a warrantable chance of a meal. The most dangerous beings are called sandsharks; reptiles mainly found towards the desert’s edge and as dangerous as their namesakes home to the seas. The further you walk towards the centre of the desert, the greater and mightier the creatures are said to be. No-one has ever returned from a trip through the desert to verify the opposite. Even the Relikanian army on the way to Conjenteron avoided setting too deep into the desert, keeping to the rather safe edges near the Kimerean Sea. FATERIAN FOREST AND REBELS’ LAIR Easterly of the desert you will find the Faterian Forst, a place of a less wasting climate but of the same fatality. Insect swarms carrying fatal diseases will start to bug you as soon as you have reached to outskirts of the forest. Snakes, scorpions and spiders there are far more poisonous than their relatives in Salerim, most of them being able to lame an adult human for hours, and others to kill him within seconds. There are multiple predators big enough to see an average human being as a nice appetizer and quite a few birds of prey who wouldn’t refuse a child for supper. The rebels against the Tyrant’s strict rule have chosen this place, relatively close to the Sanderan Mountains and thus to Conjenteron, the country they would ally to if the possibility to contact them, as their headquarter, despite the dangers literally lurking behind every tree and every bush. They consider the multiple dangers to be more effective than every shelter, even if they lose a few men every month. If they had to act under the vicious eye of the Tyrant their losses would have been far greater. In fact, the Rebels’ Lair is not much more than a little wooden village surrounded by a few fences. However, the inhabitants are determined to survive and to dispossess the Tyrant, no matter under which conditions; an attitude that makes them far more dangerous than any weaponry could. RUKKAM The other two bigger Relikanian cities are called Serufern and Rukkam. Rukkam is a city of crime and corruption; a paradise for criminals of every kind and attitude. The Tyrant has given up gaining control over the city; he contents himself with the annual taxes without further interference. Instead, the city is guided by four families; the Balsen family responsible for the harbor, the Tattiegas for the land routs giving access to the city and the Riikan and the Restraf family for the rule in the city among the inhabitants. No soldier who has not deserted, no tradesman who doesn’t use the service of thieves and hired murderers is to be found there. Fair-mindedness can be set equal with the death sentence. A traveler passing through the city without enough money to buy his life back at least four times is deemed to death. A rumor says that the Tyrant was raised in this city; yet rumors have not too validly in Relikan. The city has an own harbor, allowing the travel to Conjenteron. No captain would to make the far journey to Razar-it; the currents around the cape of Relikan would smash any ship trying to pass. Doom, god of death and destiny, is the patron of the city. SERUFERN Serufern is a harbor and a trading city, the only one to be found in the whole of Relikan. It is a relatively new settlement, counting only three hundred years of existence. For centuries it has been known for the relatively large amount of foreigners allowed to settle and to live there. However, within the last decades it has become a military base due to the easier access to Conjenteron and Razar-it across the sea without major currents. Most boats have been drafted for exploration and invasion purposes, leaving the former wealthy tradesmen without any opportunity to work and gain money. Some traders have begun to build ships secretly, anchoring in a small fisher harbor nearby dirty enough to prohibit soldier coming along out of free will, and started to pirate ships from Conjenteron and even from other parts of Relikan. CONJENTERON Conjenteron is a country of reformations and evolution. It is probably the most advanced of the four countries. In the multicultural and multilingual state xenophobia is nearly unknown, even if the hatred towards Relikan and the priests of the Lady has increased radically within the time of the war. Gender, skin and hair color doesn’t play any role in this community; the only things that matter are wealth and skills. Only a few decades ago Conjenteron has established a new kind of government. Every five years the inhabitants – if they are not slaves, too young, too old, poor or otherwise not trustworthy –choose a leader and entitle him Swell. This chosen ruler is given absolute power for the interval of his governing. Within this time his might over his people is as great as the Tyrant’s, even if most Swells take care or their people in order not to be killed by an enraged crown at the end of their mandate. A Swell can’t mandate for longer the five years the people grants him; after his reign he obligated to leave politics for ever, no matter how good his rule was. However, five years are more than enough for an adept man to branch off enough to live in luxury for the rest his life, which is why must Swells are more than satisfied with this rule. The Conjenterian army might be smaller than the Relikanian’s, but due to more advanced technologies, their powers are balanced. As the only power in Salerim, the Conjent has found electricity and how to use it, although their research is not too far yet. While they have developed cars and trucks, these vehicles cannot drive any faster than an average horse and are very limited in number; only about 50 currently existing. Also rather primitive firearms have been developed; yet all of these arms still demand powder and to be reloaded after every shot, with is a very time consuming procedure taking up to five minutes. In the cities elevators, illumination and electric kitchen equipment have become standard. CONJENT The harbor city Conjent is Conjenteron’s capital, a place with a total of fourteen official languages and about two hundred common cultures united in Conjenteron. It literally is the heart of Conjenteron, the place where the country is leaded and controlled, the biggest market in the whole of Sarimar and a city due to its beauty often called the Blossom of North East. The impressive buildings, most made of marvel, and the streets, paved in beautiful patterns, gave it the reputation of a place where the gold can be collected from the ground. However, if you take a look in the less pompous streets you will find the other face of the city, a face turned downwards with shame. The majority of people live in the slums with the rats and starve without a roof overhead. The main function of Conjent is not the governmental seat but the giant market area stretching through the whole city. Everything can be bought there, from fruits from Razar-it over materials and metals from Relikan to human lives, artifacts long forgotten and all kinds of drugs and alcohol legally forbidden. Every native in Conjent is a salesman in the or the other way. CONJENT MOORS Conjent itself is surrounded by an area of fen. For those who lose the paths in the darkness, the chance to find their way out again is small. The moors will not suck you in easily, but the walking in mud is hard and tiring. As long as you move, you are safe. But as soon as you take a rest you will start to sink into the moors, and be gone after less than two hours. However, the fen is lanced by a network of more of less good reads that make crossing it safe and easy, at least compared to a few decades ago. SANDERAN MOUNTAINS Relikan is separated from the country of Conjenteron by a giant mountain range known as the Sanderan Mountains. Crossing those mountains without a guide will result in your certain death. The harsh climate and the current danger of the half-intelligent, birdlike creatures entitled Banshees due to their ability of projecting fear into the hearts of intelligent beings by sound alone, living in the upper regions of the mountains are enough to make this journey a death trap. During a war, Conjenteronian soldiers have created an artificial and relatively safe pass to allow their army to invade the other countries by surprise. However, the Relikanians have soon driven the intruders back and a merciless fight has begun. SAND VALLEY Deep within the Sanderan mountain range you will find a valley, a place that can very well be entitled paradise. This valley balances the two extremes of the world of Sarimar to a steadily cool and pleasant climate. Wild creatures avoid this place for some unknown reason. A little spring supplies the valley with enough water, the bushed and trees are full with fruits, berries and eatable roots. However, there are few human beings knowing of the existence of this little valley. Being hidden deep within the mountains, it can’t be accessed over the common paths but only if you pass the mountain tops directly, which no-one would try out of free will. Rumors say that this valley is the residence of Fortune, given that a goddess who is everywhere and nowhere could be in the need of something like a home. MORONN RIVER The Moronn River is the greatest and most famous river in the country of Conjenteron. It is home to a variety of fish and crabs, a paradise for cooks of all sorts. It is one of the greatest ways of transportation crossing the country. PROSA On one of Moronn’s river bends you will find a city called Prosa. Prosa is not a commercial town like Conjent, nor is it otherwise important for economy or defence. The only thing remarkable is its history and culture. The academy in Prosa is over five hundred years old the city itself nearly three times this much. In the giant libraries you will find the collected knowledge of three countries and millenniums of research. FALLERON Falleron is Conjenteron’s most isolated city. It is used as a training camp for soldiers and as an asylum when the Conjenterons are in severe danger. It is surrounded by walls with a thickness of more than three meters and additionally protected by the Sanderan mountain range to the west and giant cliffs in the south and west. The small passage in the north can easily be defended by a small military unit. RAZAR-IT Not much is known about Razar-it. The continent has never been fully recorded; the map above yet is to be completed. The only thing known for sure about Razar-it is that the inhabitants don’t see themselves as a unit. The continent consists of dozens of smaller tribes permanently in war. However, due to the Relikanian invasions, most tribes have joined forces to become a power to be reckoned with. After having been attacked by Relikan the unified tribes of Razar-it have declared war on Conjenteron as well, for the simple reason that a Razar doesn’t make a difference between one country or another – anything from the outer world is allied. ARIMEN RIVER The Arimen River is the biggest water body in Razar-it. Few of the creatures living under the surface can be seen as prey; most of them are, alone or in a shoal, capable of eating human beings, just as the creatures going there to drink. FERIM Ferim is the biggest city in Razar-it known to the southern world located near the Arimen River. Although not even being near the size of Conjent or Salerim – in fact in any other country it would be regarded as not more than a village –and has always been the only city trading with the outer world in Razar-it. Ferim’s defensive walls are by far not strong enough to resist any attack by one of the two other powers. However, it is highly unlikely that anyone not home to the great forests of Razar-it would find the way through the woods housing as many yet mainly still unknown dangers as the Faterian Forest. Additional to that anyone foreign runs risk to become a victim of one of the guerilla attacks by the united tribes. URIUM Ulrium is the only other city known in Razar-it. It has been built by one of the few tribes not included in the unity. The inhabitants are determined to be the chosen race of Doom, acting hostile against anyone but themselves. The city is made of stone, the only one on the whole continent. It is the only thing known about it. No-one has ever returned from the inside. ICE CAP In the north east of Razar-it you will find the field not covered with woods in the whole of Razar-it. Nothing is growing on the ice cap, nothing but snow and frost. Nothing lives there, no animals, no humans and no other creatures. Only the spirit of ice and death. It is the surrounding a good of destiny would fit in. KIMEREAN SEA The Kimerean Sea has an average temperature of -30°C. If you have the bad luck of falling into it, you will die instantly. Even the coasts of the desert country Relikan are too cold to survive due to a cold stream moving from the north east down to the south west. The water itself is inhabited by all kind of fish and reptiles. You will find everything from whales to tuna, sharks and water snakes that possess a poison strong enough to kill an adult man instantly. SIREN ISLAND Within the Kimerean Sea, you will find an island with the reputation of fatality. The few who have dared exploring it were never to return, and the sinister songs resounding at night time are enough to scare anyone away. Rumors, in Relikan forbidden by the Tyrant himself, say that this island is the home of the gods. The Lady and Doom are said to live there in endless rivalry, together with dozens of minor gods serving them – which is a reason more to stay away from the island, believer or not. From far away the island seems to be a paradise, similar to the Sand Valley. What dangers or wonders lurk deeper within the island is unknown. CHARACTER SHEET Username: Name: Age: Race: Side: Labor: Personality: Description: Other (including equipment, weaponry etc): History: Starting Location: RULES
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