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| The Gelbaron Saga; The Original Story | |
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| Tweet Topic Started: Dec 23 2008, 05:46 AM (6,465 Views) | |
| Mercinus3 | Dec 23 2008, 05:46 AM Post #1 |
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The English Kitty Ninja
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In the world called Gelbaron, which was split by three known gigantic continents, the largest of which was around 3 times larger than that of Pangaea. Each continent held the extremes of Earth’s harshest terrain. The continent of Galacteo, the smallest of the continents, still 1.5 times larger than that of our own supercontinent, holds the hazards of ice and freezing temperatures. Only the edges of Galacteo hold the urban lands, since the Icy Wastelands were very hostile, and remained uninhabitable since time began. The continent of Celberon, holds the harshest of deserts. This is the continent which holds the largest of all the deserts, the Celberrean Desert, which stretches for millions of miles. Many cross the desert, for the Festival of the Thousand Lights, the trek is from Qucndel (Ooh-kaen-delle) to the capital of Conuence (Con-ooh-hence). This is also the continent that holds the only volcano in the known world, the Volcano of Caern (Ssa-erne). Both the mountains of Celberon are impressive in area. The Amaroth Mountains were the largest of the two ranges, and the Head of Celberon had the highest mountains. However, these mountain ranges are overshadowed by the mountain range in the final continent. The final continent of Gelbaterron, being over 3.5 times larger than Pangaea, held the mountains and rolling plains. It is this continent that holds the mountain range, known as the Gateway to Gelbaterron, though not as massive as the Celberean Desert, holds endless paths leading from the capital of Terrubane and the city of Galbeez (Gael-bee-se). However, during the times when the roads were made, several road builders made roads that led through the mountains, either leading to a longer road to either of the two cities, or to an inevitable death. All around Gelbaterron knows this about these mountains; if you are unprepared, and enter the Gateway, you will never reach the other side of it, leading to the hands of starvation or the hands of the hostile life forms that dwell inside. In the Northeast of Chaldon, the mountain range, which was given the nickname of The ‘Werepyre’ Mountains, because of the terrible creatures that dwell in every crook, and will kill any being that they can see. Between the two mountain ranges, lie the rainforests of Garresch (Gar-rhesh) and the capital of Terrubane. The massive networks of rivers, although having no piranhas or crocodiles, unlike our Amazon River, are a host of nightmarish creatures that dwell on the shores of the rivers. All of the continents of Galacteo, Celberon anf Galbeterron are split up by the impressive Aranth Ocean and its little brother, Beloth Sea, with large islands, all of which were exotic and untouched by pollution and urbanization. Solitude Island is a perfect example of this beauty, which can be tainted by its neighboring group of islands, Axehead Islands, which are renowned for being a dwelling for pirates. However, while Axehead and Solitude Islands held beauty, both are haunted by the final group known only as the Unforgiven Islands. Once renoun for being the paradise sanctuary of the famous blacksmith Calelotte, they were also the islands that led to his downfall. At one time it had been a lush green environment. Now only black ground and death hold back the crashing waves of time.(Thank you Oracle for the better description.) ----------------- It was only a few hundred years ago did an undeniable evil emerge from both the Amaroth Mountains and the ‘Werepyre Mountains’, and started to spread throughout the world. Chaldon and Qucndel were the first civilized cities that had fallen to this evil and Berenol was under siege by it. Terrubane, being the capital of Gelbaterron, also fell under siege by the Werepyres, but it still stands, with thanks to a band of mercenaries repelling the evil from their city. Ever since the Siege of the Scourge, Terrubane has been known as the Capital of the world and the Beacon of Hope. However, in these dark days, the Werepyres, under the lead of an unknown man called Lord Sacremento, managed to wipe nearly all of the mercenaries out, and completely destroyed Terrubane. Only a flicker of hope is left on the backs of the few mercenaries left. However, the burden to restore peace throughout Gelbaron… rests on the shoulders of Mercinus Greyback… Plot Summary: Right… This is an epic war between an unknown force and the withering forces of the mercenaries. It is up to the mercenaries to vanquish the dark forces that hold the world in the delicate balance. You can play as the mercenaries, hoping to destroy Lord Sacremento and his forces. Or… you can play as the minions, under the rule of Sacremento, and try to rule the world with a dark, iron fist. Unlike the same RP on DCF, I'm not going to start the RP with a flashback, since it confused everyone. ------------------------- What has happened so far... Here's the link to The first part of Gelbaron, with the fight for the Drægar's cavern. Now then… here are the rules for this RP; -No cussing. It is unnecessary. -Violence is allowed. If you don’t have a strong stomach with the detail, then I recommend that you don’t join this RP at all. -Romance is allowed, just, don't go into detail. I mean, seriously, no vulgar descriptions of sex or suggest any inappropriate innuendo in this RP. -This is a Literate/Advanced RP, and the minimum requirements of a post are 3 paragraphs of 7-9 very detailed sentences. If anyone consistently going underneath these requirements of this RP, I have the right to ask you to leave the RP, unless you have a good reason why. -Although this is based around the medieval area, I am allowing guns on characters. However, if you want big guns/swords, you’ll need to have swords (knives/daggers)/pistols, so that there is no power play/god modding in this RP. -OOC chat should be double brackets -If there are any newcomers to the RP, check to see if there is a balance between the two sides. If is unbalanced by 3 character, you have to join the other side. -Maximum of 3 characters -MY WORD IS LAW. If I ask you not to do something, I mean it. It can lead to me kicking you off the RP. -The usual RP rules apply as well, so no GM, PP, Mary Sues, and all that jazz. --------------------------------- Here is the character sheet for this RP Username: Name: Age: Race: Side (Either Mercenaries, Bystanders or Evil): Personality (at least 1 paragraphs of at least 7 sentences): Description (no pictures, I’ll need you to describe him. Minimum of 1 paragraph of 9 sentences): Other (This section, you may include equipment): History (At least 3 paragraph of 7-9 sentences): Here's my character, as an example; Username: Name: Mercinus Greyback Age: 24 Race: Human Side: Mercenary Personality: Mercinus has, although being someone around his early 20s, the wisdom of any of the Elders. He has a warm and kind personality when anyone sees him in a tavern. However, in battle, he is a completely different person. He shows no mercy and is fierce to all of his foes. He is rather quick-witted and can leave people in confusion in what he says, allowing time for him to formulate a plan for any situation. His charisma and determination makes him an ideal leader for a group of mercenaries. However, he is a little bit paranoid after all of the events that fell upon him in his teenage years. Description: Mercinus is of a large, well-built frame, standing at about 5”11/6”0 with a weight of 145lbs. His hair is semi-long and dark blonde, nearly dark brown. His eyes are of a deep, crystal blue color, showing an unnatural knowledge in them. A scar runs across his face, overlapping his right eye, and ending at the bottom of his left cheek. He usually ties his hair back, showing the extent of that scar. His usual apparel is a simple studded leather jerkin over a simple, slightly rusted breastplate. He wears a pair of gauntlets, which are slightly rusted and the spikes on them are worn and pointless. He wears a simple pair of slightly rusted greaves. His boots are in a similar shape of riding boots. Other: Mercinus has a swords and a pistol. Although his pistol is rather powerful at a range, he favors fighting with his claymore, Silver Moon. Silver Moon: Silver Moon is a claymore of fine craftsmanship. The blade, which stands at an impressive 1.3m, is of a flawless icy blue color, glinting with a righteous aura within it. The metal is not of ordinary steel. It consists of a rare mineral called Blue Rite, which gives the sword the beautiful glow. The guard is of pure gold, the tips of it curving slightly in the direction of the pommel. The handle is also of pure gold with a turquoise-colored fabric on it, the same color as the pommel. Silver Moon is the last weapon to be made by the famous Callelotte before he made the Forsaken Weapons, and was also made the same time as its twin, whose name is yet to be discovered. History: Mercinus came from a family with no honor or fame. His mother was a freelancing prostitute and his father was a corrupted member of Terrubane Police Force. His school life was of no interest to him, since he was bullied constantly by people larger than him and the teachers themselves. So many times did he try to commit suicide because of the terrible events, to all of which were thwarted by his caring mother. His last suicide attempt, which he nearly succeeded in killing himself, an entity, appeared in his dying vision. This entity, whose name still eludes Mercinus, gave Mercinus the strength to carry on living. From that point on, he had beaten back the bullies and the corrupted teachers. When he turned 16, he had an interest in a girl, who had a well known and rich family, Alexandria. He asked her many times if she would want to go out with him. However, every attempt was thwarted by a bully called Hunter. Mercinus and Hunter always fought with each other, Mercinus being the victor of all of them, to Alexandria’s liking. It was the night of the prom, the night where Mercinus was his happiest ever, since Alexandria accepted his offer for him to take her to the dance, when a great tragedy befell him. Hunter grabbed Alexandria and tried to rape her. Mercinus caught him red handed, and pushed him away from the girl of his dreams. Hunter brought out a flick knife and slashed him across the face. Furious, Mercinus grabbed the knife from Hunter’s hand and stabbed him. Realizing what he had done in front of Alexandria, he ran away from the school, never to be seen by Alexandria or his family again. It was while he was roaming the streets of Downtown Terrubane did he encounter the people that made him become a mercenary. Walking up to them, he asked if he could join them, having nowhere to go. The leader of the group of mercenaries, Damenth, accepted him and taught him everything that he knew about fighting. Then one fateful day, Mercinus, Damenth and two mercenaries were ambushed by a group of bandits. Damenth was mortally wounded and the two mercenaries were struck down. Mercinus managed to fend off the bandits, only to have witnessed the death of his mentor. Damenth told Mercinus to take his claymore, Silver Moon, and some advice. “Always be strong, and figure ways to solve any situation that you may face…” Damenth spoke before he drew his final breath. Mercinus took Silver Moon and the weapons of the other mercenaries, which consisted of a katana and a pistol. He carried on being a mercenary until he was known throughout the capital. Mercenaries Mercinus Greyback Sindra Bane Mark Castle Edelte Deresaeu Alyre Veralidaine Seerwater Evil Saninan Reion Vathako Seminaia T'chlorphlair Gerald River Bystanders/Neutral Valhurth Eld'erro Jeyne si Eldara Arechiarnaw Luman Eiz Morak Toma-Kali Oddballs (Only one member in this group only) Menza ---------------------- Map of Gelbaron ![]() Spoiler: click to toggle Cities/Towns in Gelbaron: Terrubane: Terrubane is the capital city of Gelbeterron, and is the largest city in Gelbaron. This was the city where it was the host to the greatest mercenaries that had ever existed, from Galreth to Mercinus Greyback. Here, the crime rate is around 0.1% in every crime possible, with thanks to the mercenaries. This is also the city that is home to all of the greatest inventions ever created, especially to the engineer Mark Castle and the Castle family. It was with Mark’s father that the city was the first to have electricity and applications for it. The first kind of elevators have been implemented here, making it possible for the city to tower over the expanse of Garresch Rainforest. The city was founded by a man called Terranus Ar’ren Bane, who wanted to create a haven for individuals who could not enter the gates of Conuence. Ever since the founding of Terrubane, all of the poor people, living outside of the walls of Conuence, started to congregate at the new settlement, and started to expand. However, this expansion wasn’t let off without a price. The soldiers of Conuence noticed that there was a new settlement, and had started to wage war against the small city. Despite the massive army, and well trained soldiers, the new town had fended the attackers off, and became Terrubane’s first of many victories against its rival. The only battle that the Beacon of Hope had lost against was when the Galacteans defended the continent on the shores of Chalder and Galacteo Port. All of the city is of a run-down, slum like appearance, but that is only because of the last Werepyre attack during the Destruction of Terrubane. Before that fateful battle, it had the same beauty and presence as Conuence, with all of the sturdy, new blocks of granite and marble. Silvæa Silvæa is the second capital city of Gelbeterron. This city is based within the heart of Jaeltreg Forest, a mythical pine forest. The various elven races belong within these forests, and use the actual trees as the buildings. Most of the elves relax within their homes in the heart of the trunks, which was made by the magical traditions that runs within every single elf. When the first High Elf, Tal’lethra Giirl, discovered the location of where the city now stands, he cast a powerful spell on the grounds. Now, not only does each tree react to the ancient magics that the elves possess, but they also protect the entire city with a magical aura, which could be seen during the night. The virtually indestructible mantle can be seen as small balls of magic, which can regenerate their potency after every conflict. Some rumors that the ancient race, the Silvaneans used to reside around the area where the city was, and that the city was made on the foundations of the old capital of the Silvanean Empire. However, these rumors have been denied by the Elders, and nothing else has been spoken about it. However, there is one region in the city that is forbidden by everyone, save the Elders and the king of the elves. Although there was not a lot of wars that happened to Silvæa, but there is always skirmishes between the city and the nightmarish humanoids that reside in the Gateway. Conuence: Conuence is the capital of Celbaron and is the second largest city in the world, beaten by Terrubane by only a margin. This city is for the academia, and is known for the universities and various schools. The ambience of the grand city is immense, with the people that are there willing to talk to you, and the markets is bustling with activity, as the merchants and artisans haggle to passers by. Conuence used to be the capital of the world, until one member of Galbeez, Terranus, had created Terrubane. The city responded by sending over 500,000 soldiers over to where the actual settlement was. Only 1,000 of those soldiers had returned, leaving all of the injured and dead behind in Garresch Rainforest. Suffering this defeat, the armies of Conuence and Berenol sailed over to Galacteo, and placed a fortress on the coastline, near Galacteo Port and Chalder. Using them, they managed to thwart the armies of Terrubane, but was set upon, and lost against the Galacteans. The city is set near the coastline near Beloth Sea, on top of the cliffs. Parts of the city is actually set in the cliffside. This is the place where couples go and stay, since the sun setting over the ocean is one of the best views in the world, as the sun brings out vivid colours across the water’s surface. For everyone who had crossed the Celbarean Desert would think that Conuence as a utopia. The General of the Conuence Army is a man known as Maximillian Moonraker, though most people call him either Maximillian Broadside or just Broadside. He is the wielder of one of the legendary Forsaken Weapons, and is well guarded, just in case someone tried to assassinate him. Galbeez: Galbeez is one of the major cities in Gelbeterron, and it is twinned with Berenol and Chalder. Like Conuence, it is a city for the academia, though it is not as good as the capital. Galbeez is surrounded by a wall, which was built shortly after the time of Terrubane’s founding. Galbeez is a city which is known for its ancient landmarks, ranging from the castle that resides in the centre of the city, to the cathedral. It is also here where Terranus Ar’ren Bane was born and raised during his life. However, during the years of Terrubane’s growth, Galbeez has been a victim to a horrifying rise with the rate of the undead rising. The undead threat is under control, but by then, it was too late, as the news about the undead rising has already attracted a huge gathering of necromancers. They have set up a massive, dark tower that looms over the entire city, known as the Watchers Tower. Within this tower, all of the necromancers started to study, and raise nightmarish creatures of the night. Some of those creatures ,that are rumored to have risen, include all of the Werepyres that have been slain during the Destruction of Terrubane, though whether they are real or not is elusive to the citizens. The tower is protected by all sorts of ancient wards, and it prevents any mages, that are strong enough to face the necromancer and beat them, from entering. Word has it that the head of the necromancers is a wielder of one of the three battlewands that the famed blacksmith created eons ago. Berenol: Berenol is one of the major cities of Celbaron, and is slightly larger than the other city, Qucndel. This is a place where all of those who are magically able reside. Al sorts of shops are set up, selling varieties of magical equipment, from small potions that could cure any injury, to orbs that carried powerful magical spells. Berenol is built in the same time that Conuence was being constructed, and didn’t finish its first stage until the founding of Terrubane. Unlike Galbeez or Chalder, Berenol does not have a wall surrounding the city. Instead, the location of where the city is used as its defense. The city was built in the heart of the Celbarean Desert, so the builders thought that there was no need of walls. People of the city get their water supplies from the massive network of caverns that was built underneath the entire city. Unfortunately, during the recent years, Berenol has been in the eye of thieves and murderers, who congregate within the alleys of the beautiful city. The supposed leader of the thieves, Harphain, watches over the happenings of the city, his eyes concentrating on a mythical weapon that is rumored to be resting. Unknown to him, one of the people that was under his command had left him, bringing the mythical weapon with her. Chaldon: Chaldon is the other of the major cities of Gelbeterron, and it is twinned with Qucndel. This once beautiful city is the haven for all of the criminals of all sorts. Fights of all sorts are always occurring throughout the city, and it is a real hazard to all travelers that come here to try and stay here. The city was once a city for all of the travelers that come here from regions further south of the known map. It was the only stop that was there for the merchants, who could travel across the nearby mountain ranges, or try to gain access to the ocean from its small port. Chaldon is a subject to Werepyre attacks, and is ruined from those attacks, since the criminals didn’t bother with repairing the city of the damages. Mercenaries have tried to reach the city before, and clear it of its inhabitants, but none have made the crossing across the small band of mountains, where the Werepyres reside. It was here that rumours of Lord Sacremento being born and raised here came about, but those have been denied by all that have been in the city before. It has been denied by the Lord himself, though whether he is hiding the past or not is a different matter. In the heart of the city, rests a shrine where the Forsaken Weapon Kolzucho rests. It was only when the sword was taken from the shrine when all of the events befell the city. Qucndel: Qucndel is another of the three major cities of Celbaron, being larger than Fisdemont, but being smaller than Berenol. The city was built for the sole purpose for people to cross the dangerous river that runs off from the Amaroth Mountains. The banks of the river is lined with ferry transport within the city, since the rapids further down is filled with sheer drops and whirlpools. The city is built in a high place, since it is flooded every year, during the winter months. Small islands are visible to both banks of the city, though houses are not upon them. Forts are a usual sight on those islands, since they fight off any threat that happens to the city. The city is split into two halves, with only the river splitting the two sides. On the left side of the river, which is the one closest to Fisdemont, is home to the aristocrats, and all of the fair folk. This side of the river holds the laws and justice systems, and everyone obeys them. The other half of the city is home to the folk known as the Desert People. These are a vile, cruel group of people that swarm over to cities, and tries to kill any living thing that tries to cross the city and the desert. A year before the Beacon of Hope’s siege, Qucndel had fallen to the Desert People, under the command of Lord Sacremento, and only a few of the ferry transports remain, trying to transfer help to the army that is marching towards Fisdemont. Chalder: Chalder is one of the major cities of Galacteo, and it is the only city shown on the known map of Gelbaron. It was built before the armies of Terrubane and the armies of Conuence conflicted each other for the conquest of Galacteo. The city draws closer and closer to nearby sea, since it is built on top of a glacier. The city is built with the glacier ice from another glacier, and has a blue appearance to any travelers that come to Chalder. It is also one of the few cities that can be seen by Conuence, and shares the view over the ocean. Chalder is also the only city in Galacteo which can view the auroras that float over the skies at night, and is a spectacle for any traveler. Once, every 2500 years, the auroras change their colours from green and turquoise to every colour that is possible. No painter has painted a picture of the event, since it usually ends in one hour, so it could not be viewed by people who live anywhere else across the world. Another landmark that is in the city is the frozen ship that is used by the explorers, who have discovered the continent. Fisdemont: Fisdemont is the final major city in the known Celbaron. Starting out as a small fishing community, it is the leading city for its seafood exports in the world, selling over 50 million tonnes of fish per year. All varieties of fish, shellfish and mollusks can be sold here to anyone. Fisdemont is also the leading city for its cuisine of all varieties, ranging from curries and oriental dishes, to Gelbeterron cuisine. All of the prices vary from little, for general people who goes through the city, to the most expensive, reserved for only the richest people in the known world. Fisdemont is also home to a small group of Drægar riders, though this species is smaller than the ones seen on Galacteo’s shores. These riders are the sworn protectors of Fisdemont, as it is a city that can be easily cut off from armies on land. These men are usually gifted with water magic, and only a few mages from Berenol get to join the prestigious group. The leader of the Riders had lost his Drægar a long time ago, which he had befriended himself during his time in Galacteo, and is slowly turning evil, trying hard to find his own Drægar, or find a new companion of a larger size. Galacteo Port: One of three ports that are known in Gelbaron. This port is much warmer than any other place in Galacteo, but it is still cold, reaching around -50 Fahrenheit. Like with all of the ports, walls surround both the city on the land and the harbors in the sea.. Like Chalder, it was built before the conquest of Galacteo by both Terrubane and Conuence, but the port was the key location that had won the battle against the two armies. However, in doing so, the entire Galactean Garrison was moved here, and protected the city, until the entire plaza where the fighting was blown up. Since then, a small percentage of people actually have a career as a soldier, since there is no one who would want to take the jobs available. Gelbeterron Port: The second of the three ports known in Gelbaron. This port is on par with Celbaron Port with size, and trails behind it for the most activity. Gelbeterron port is the least attractive port out of all three of them, with all of the factories here, working on preserving all of the perishable items until they are ready to be transported to Terrubane and Galbeez. Due to all of the factory work, all of the hotels for all travelers are on the outskirts, further away from the factories and the factory worker’s homes. Celbaron Port: The final known port in Gelbaron. This port is the best port in the world, with Gelbeterron and Galacteo Ports agreeing with the statement. Not only is the port is bustling with life, but it is also on par with Galacteo’s port for the most beautiful port. Although there are factories within, they are usually built exactly on the shores, and a bit further away from the harbor itself, so that it doesn’t spoil the view of the port for incoming travelers. ---------------------- The Forsaken Weapons During the time of the legendary Blacksmith, Callelotte, he created 16 weapons that would lead him to his downfall. These were the Forsaken Weapons, the weapons, when brought together, would bring about the Apocalypse and end Gelbaron. Realising that these weapons were too catastrophic to be with him, Callelotte, and a few sages, seperated the weapons throughout the world, and were lost to the sands of time. Unfortunately, some of these weapons have been discovered. You can have these weapons yourself. However, you'll need to send me a PM and a reason why you want the weapon of your choice, since there is a few weapons, and not enough to go around. The weapons in bold are the weapons and have been found are available. Now, without anymore delay, here are the weapons; Spoiler: click to toggle
Edited by Mercinus3, Mar 18 2009, 10:34 AM.
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![]() This is true. I will go ninja kitty on your asses if you do... *glowers and sharpens claws*
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| Oracle | Dec 24 2008, 02:57 AM Post #2 |
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Head of Diplomatic Affairs
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((Using the same character)) Username: The Dragon Whisperer Name: Sindra Bane Age: 26 Race: People of the Ice - the True Humans Side: Mercenaries Personality: Sindra is very independent. She would rather do and experience for herself, than depend on the wisdom of others. Her wandering spirit leads her to be constantly traveling, exploring something new. Inquisitive and curious about everything, she is eager to learn. She has a fierce warrior's heart. Although she can cook, she is not inclined to settle down and cook for a man and raise a family. She is full of self assurance and belief that she can accomplish all she sets out to do. To her honor is everything. Lying and deceit are beyond her comprehension. Description: Sindra is tall for a woman, 5'4", with a lithe, athletic build. Her skin, like that of all her tribe, is very light, almost white. Her waist length hair too, is white, but has an icy blue cast in the sunlight. She allows it to fall loose, except in battle. Only her crystalline blue, almond shaped eyes, stand out as having any defining color; while her full, slightly pink lips, pale in comparison. Her features are fair. In the cold recesses of her homeland, she garbs herself in heavy furs. However, as her travels take her into the heart of the world, she has adopted much lighter clothing. A simple light-weight white tunic, and loose fitting white pantaloons are her main apparel. The belt and clasp, around her waist is a family talisman, and connects her to the power of the Northern Ice. Her simple boots come to mid-calf and are of supple white leather. Her hunting bow and arrows are slung across her back, from her left shoulder. In her left hand she carries her mithril shield. It is round, and highly polished to throw sunlight into the enemies face. Her sword hangs from her left hip. Other: Her claymore was passed down, from her Grandfather, to her father, to her brother, to her. It looks like normal steel, till grasped by one of the People. Then it turns icy blue and radiates a freezing aura. It's grip, intricately carved from Northern Serpent bone, is warm and smooth to the touch. Between the blade and the grip is a mythril hand guard, rising like a half moon to deflect blades. She also carries several stilettos. One strapped to her right thigh, and one tucked into her belt at her waist. History: Sindra grew up at the side of her adored older brother, Brodin. Her first steps were taken, clinging to the fringe of his leggings. The icy cold of the Tundra, mattered not a whit to her so long as she was with him. Instead of learning the ways of the women, she learned of the warrior and the hunt. She reveled in his lessons and was an adept student. Putting his every word and example to use, she mastered the bow almost before she was tall enough to hold it upright. His nod of approval meant the world to her. Though she had to put up with the giggles, and pointing fingers of the rest of the tribe, she didn't let it bother her. She took pride in her abilities and thought her peers would be better served by busying themselves, rather than making fun of her. She just brushed the snow from her shoulders and continued being Sindra. By the time she was nineteen, she was a more accomplished hunter than most of the boys from her village. As they traveled the fringe of Western Galacteo, she kept her family well supplied with meat, and the skins necessary for survival. It was this same year that her brother left on his manhood journey. He would be gone a year or two, to prove his prowess. Then return to the village, respected, or if failing, to never return at all. She recalled the tears that fell, as she was required to turn her back on him as he left. That person would never return, in his place would be a warrior renown. She slept that night with the tears still trailing her cheeks. During his absence Sindra grew ever more reclusive. Spending her days alone on the tundra, studying the ways of the wolf and bear. With her brothers cast off sword in hand, she practiced mock battles with the ever elusive Werebeasts. Supposedly half man half beast, tremendous in size and fierce beyond reason. Her muscles an sinew strengthened. Her stride and running, new no equal in the tribe. Even had she been willing, none of the men would have her to wife. They would laugh nightly around the fire about who would tame the wild Sindra. And so, the years passed with no return, or word of Brodin, till her twenty-fifth year... FIRST POST: Sindra exited the domed ice house to the excited cries of the villagers. It was Gaspar, the trader, always welcome, and a reason for celebration. Surely this would be a good day, full of news from the other world. He spun fanciful tales of a sun so hot there was no ice, stories of far off battles and great deeds of valor. Sindra raced to the fore, to greet the old man, as she did everytime he came through the village. This time there was a hint of regret in his look that froze her heart mid-beat. Then his gaze dropped, unable to look at her any longer. "Gaspar, what is it? Have you news of Brodin?" "Yes, but it is not good." He shuffled to the sled, continuing to talk as he rummaged through the gear. "At the Galbeterron Port, I was given this by the port authority. A friend of Brodin hand delivered it that far." From under the coverings he pulled her brothers claymore. In stunned disbelief she took it from his hands. She had no recollection of how long she stood there, but the sun had settled to the horizon, and the villagers were gone. The following morning she stood before them, the only woman to ever walk the warriors path. A smile crossed her face at their turned backs, I will be back, and I will have a name. I will be cited in the list of warriors, and the generations will tell of my deeds. Without looking back she began her long journey to the other world. The icy wind soon blowing away all traces of her passing. For a year she traveled. From the far north of Galacteo, across the Tundra. From there she booked passage to the Galberterran Port. Though none remembered her brother, she gathered much news of the war raging in the south. With an enemy as evil as this Sacramento purported to be, she was certain that was where her brother would have gone. She felt the call to lend her arm in battle, to bring some sort of revenge and closure to the wound still ravaging her heart. Without further thought she continued her journey south, seeking the fabled Beacon of Hope. She had enough of sea vessels, and though it was reported impassable she crossed the Gateway. The people of these lands had never endured lonely months on the frigid plains of Galacteo. As far as she was concerned, the Gateway was a trek full of bountiful food and pleasant weather. Her difficulty arose in the more tropical zone as she approached Terrubane. Her winter clothing had been cast off long before her arrival at the ravaged capitol. Edited by Oracle, Jan 21 2009, 11:27 AM.
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I Role Play because the people in my head tell me to. TUESDAY AFTERNOON It is God who can transform the lowest into the highest, who humbles the proud, and causes that which is in darkness to become light.~Horace ![]() | |
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| Mercinus3 | Dec 24 2008, 02:04 PM Post #3 |
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The English Kitty Ninja
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((Right... Characters accepted.)) |
![]() This is true. I will go ninja kitty on your asses if you do... *glowers and sharpens claws*
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| SilverQ | Dec 28 2008, 09:02 PM Post #4 |
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Username: SilverQ Name: Gicel' Gahlin Age: 205 Race: Ice Elf Side: Mercenaries Personality: Gicel has always loved young children, and enjoys imparting his knowledge on them. He is kindhearted, and not easy to provoke- but if is provoked he gets terribly angry. He is talkitive and has a tendancy to talk very fast, which can get annoying to the people he's speaking to. He always tries to keep a smile on his face and be optimistic- pessimism is one of the things he cannot stand. Compared to his fellow Ice Elves, he is much more energetic- always exploring Ice Caves and climbing mountains. He cannot stand when people speak like know-it-alls and degrade him; and if you dare be rude or cruel to a young child when he is there..... Description (no pictures, I’ll need you to describe him. Minimum of 1 paragraph of 9 sentences): Other (This section, you may include equipment): Description of Ice Elves: The Ice Elves are a mysterious brand of elves that have adapted to the harsh tempurtures and now have the ability to control their internal tempurtures. Ice is their best friend. I'm sure you've heard that Eskimos have eleven words for snow; well Ice elves have fifty words for ice( ten of which it is considered a capital punishment to tell to a non Ice-Elf). The Ice Elves are master craftsmen and create beautiful works of art with ice, they have discovered a magic that makes ice stronger than steel and makes it so that it will never melt. They have created many cities of ice, they are the most beautiful cities in the world. The Ice Elves are deep thinkers, they have a long life and no enimies that can gain entrance to their cities. Since they are able to get all the nutrients they need from eating ice and do not die of age, they often hole up in thier cities and study philosophy, science, and math. They have discovered many secrets of the universe and have a giant library with over ten million books in thier main city- Amm' rioee. Some have devoted their lives to studing magic, and it is rumored that deep under the ice is a hidden city of those who study the magics- and that many secrets are held therein. The current king has been king for 10,000 years- he is a good and wise king that the people love. The oldest of the Ice Elves is a man named Sanas who is over one hundred thousand years old. He has built himself a castle deep under the ground and every elf at their "coming of age" when they reach 100 years makes the long and dangerous city to visit Sanas- when the reach his castle he shares with them some of his wisdom and often decerns for them what dirrection their live should take. History I have to go now, I will edit and finish this post in a bit Edited by SilverQ, Dec 30 2008, 09:17 AM.
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"I make people that make weird people look normal look normal." ~SilverQ | |
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| Mercinus3 | Feb 17 2009, 11:37 AM Post #5 |
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The English Kitty Ninja
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((I'm glad to say that, after several hours of transferring all of the posts from TGS on DC to my archives, this RP is back, and it will continue from here. All characters that were in the RP over there are automatically approved, and Tes' character is approved.)) |
![]() This is true. I will go ninja kitty on your asses if you do... *glowers and sharpens claws*
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| Dark Jack | Feb 18 2009, 05:17 AM Post #6 |
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The Phantom Poster
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(So, is the story starting all over again, or does it continue from where it left off in the DC forum?) Username: DarkJack Name: Gerald River Age: 413 years Race: Lich Side: Evil Personality: Gerald has little love for Lord Sacramento and the Werepyre forces under the Lord's command, and would be very likely to ignore any orders he received from them if he deem that they were not of a better judgement, instead following only his own plans unless forced to do otherwise. Cunning and deceptive, he would rather use trickery and treachery to lure his enemies into an ambush than face them himself. Having given up a mortal life, ironically enough, Gerald also now in his sub-immortal state developed an all-consuming fear of death that keeps him from putting himself in overwhelming danger, yet at the same time, his thirst for power keeps driving him onward on his quest of conquest. Description: Having given up everything human about himself when he performed the Ritual of Eternal Night and became a lich, Gerald sacrificed his blood, flesh and skin, leaving only his bones, making him more or less just a skeleton walking around. However, in effort to avoid looking less like a mindless undead servant, he wears a black plate armor on his torso with artful ornaments in silver, a pair of bracers around his wraist, likewise in black and decorated with several rubies, and his lich-crown always on his head, with long spikes pointing upwards on the golden piece of jewelry, and small pieces of ivory along the lower edge of it, shaped as skulls. He is of average height, although this varies according to how much he has been standing up during the day, since he seems to shorten more significantly during the day than a man of flesh and blood. Otherwise his features are quite simply that of a skeleton, except from the fact that, in his otherwise empty eye sockets, red whisps now make his new, magically engineered eyes. Other: Seeing that he wears no clothes and thereby has no pockets, Gerald really only have what he is wearing, being his more decorative than functional armor and his long staff, made out of ebony and with a malachite merged into the tip of it. His crown is, of course, quite important as well, since it was the item he used to bind his soul to in his Ritual of Eternal Night, and thus as long as he wears the crown, he is immortal... but the moment the crown is taken off his head, he will collapse instantly as a pile of lifeless bones. The crown is indestructible, though, and if the crown is returned to his skull, he will return to life, and thus he can never truly be destroyed. History: As a young man, Gerald found himself victim to a cliché as his wife and two daughters were killed by a pack of Werepyres, and only he managed to survive. However, although his body continued to function and he seemed to be alive, Gerald's heart had died with his family, and he no longer cared for his own life, but instead became obsessed with finding a way to bring his family back to life. In order to do so, Gerald devoted himself to studying the finesses of necromancy, searching all scrolls, books and ancient tomes he could find about the darkest of magics, but despite that he spent his entire life studying, he never managed to find a way to bring back his loved ones as anything but mindless corpses or faint specters. Of course, Gerald's studies continued his entire life, but despite that he had sought for a way to ressurect his family for several decades, Gerald had not gotten any closer to being reunited with them than when he started. As an old man, he felt that his mortal life had almost come to an end, but in order to give himself more time to research necromancy and achieve his goal, Gerald found himself forced to perform the Ritual of Eternal Night, turning himself into a lich by binding his soul to an item in the mortal world, this object being his lich-crown, which he at the same time made sure to use his magnified magic powers, which he also received through his ascendance to lichdom, to make the crown indestructible so that he could continue his studies for all eternity. The regular people of the lands did not understand his obsession, however, and deemed him an abomination and ran him out of their towns and cities, driving him back to the Werepyre Mountains, where he finally found a place to continue his research. But in order to do so, Gerald had to ally himself with Lord Sacramento and his minions and serve them as he could... submitting to the very creatures that had once been the ones to kill his family. Now his priorities have changed, however... because he does not wish to bring back his family to a world that think them and himself creations of evil, he has sworn venegance against the entire world for their betrayal, and hopes to help the Werepyre forces take over the world... so that he may, once, take the throne himself and give his family the second life they deserved, as the rulers of the world. FIRST POST: (I will wait with this until I know just where in the storyline we are.) |
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| Mercinus3 | Feb 18 2009, 10:44 AM Post #7 |
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The English Kitty Ninja
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((We are carrying on from where we were on DC. As I have said before, all characters that were on the DC version is accepted, and here's the posts from where we shall be continuing from...)) --------------Silvermourn-------------- Watching the spirit that had once been animated as the Draegar, Valhurth simply smiled. Yet another being from this world that he didn't completely understand. This one wasn't a foolish enigma, but it was yet another who thought it new better than every other. Wrapped in the pure power of the Mourner he watched the sphere of power move towards him. The stored power of the spell was significant, yet he worried how it would react with the Mourning. He attempted at first to release the power, but he could never release the power quick enough and still keep himself from harm. The spell made contact with him and the power was altered by the Mourning. Invested with his own power the spell was changed from that which it had once been, to something of that made from the pure destruction that only Valhurth could wield. It was hard for Valhurth to wield spells of any other nature in his normal form. In this one nearly every drop of Eldritch that made him up was consumed by the raging storm of silver power. It was his strength, his emotions fueled it to new heights, and his magic burned with destructive power. Standing near them he finally felt safe allowing the power that burned around him to flow away for a moment. The silver power once clearly evident to mages, and in some ways even evident to those without magic faded away to nothing. Reforming in the silver walls he could feel within his mind, wrapping him once in the comfort of it's presence, yet taking the exhilarating feel of the power flowing through and from his body. With his magic fading into nothing he could feel himself growing calmer. The anger that had once flowed from him receding to nothing, and the calm returning. He was left only with a feeling of loss, and the homesick feeling that was left in the place of thoughts of his Susan. Watching the others he refrained from speaking, for now he had failed and he would simply watch. --------------DarkLorienne-------------- The young man was busy observing the mercenary group's techniques and fighting the Werepyre. Saninan knew that this wasn't a moment to hold back; his claymore, Kaljo-Rejjio appeared in his hands as he sliced at the Werepyre but his attempts to damage him failed. This annoyed him, he hadn't expected Bloodfang to be this good. He had seen him fighting several times and never was too amazed by his skills, but having him as an opponent was something entirely else to experience. Damn that Werepyre... But at least he's not holding back against me - that could reveal who I really am... Unfortunately, Saninan had to stop thinking because his throat almost got pierced by Bloodfang's blade. His pupils grew wider from an emotion which he was unable to recognize - he didn't want to admit that he was afraid to die. And then Sindra saved him by distracting the Werepyre. The young Delituro was traumatized for a few seconds but eventually forced himself to stand up and grabbed his claymore once again. That stupid monster won't get away with almost killing me! Saninan's prodigy-pride was raging. Something like this never happened before, and he couldn't understand why his situation was this worse. It's just... not fair! He was about to cut in Bloodfang's wing membrane when Mercinus sent him flying against the rocky wall with a tackle - and the Werepyre wasn't using his own wings. The young man would have grinned at this thought if he hadn't noticed that Sindra was stabbed by a blade. He judged that Semanaia threw it due to her position and distance from the northener. The Delituro froze: this wasn't what he wanted. Somehow, he felt... indebted. She saved my life... I'll have to pay that back one day. He could have killed her now that Mercinus was charging at the assassin, but decided to wait. Because of his debt and because it was enough for one of Lord Sacremeto's spies to reveal herself during this fight. Hah, so my suspicion turns out to be true... I'll be of more use later on. Then, he noticed the Drægar's change. Lord Sacremento had done something to the enormous serpent - was it turned into a servant of evil? It might be on my side or not, standing near the mercenary group with the angry serpent around is foolish... But before he knew it, Lord Sacremento and his other servants vanished, but so did the group change location. They were in some kind of... black space, along with the dying Drægar. And it was talking to them. After its talk, their surroundings changed again. Mercinus was embracing Sindra who was miraculously healed again. The actions of the couple made the Delituro smile somehow which was a very uncommon thing to happen. He was smiling mindlessy, and to his great shock it was a true smile. His Delituro well of empathy was endlessy deep so he shared the two's happiness. Happy humans actually can be entertaining after all. He listened to the mercenary's words and nodded rather enthusiastic, "Galbeez, we are coming!" --------------Neutual Demon-------------- "Well done for revealing your allegiance. I was hoping that your job would be successful, then you could kill them. It doesn't matter now. My objective is done, and has collected not one, but two Forsaken Weapons." Semanaia peered though her fingers and glared at him with her dark purple eyes. "You're damn welcome." She wasn't in a very good mood at the moment, with all of the fury of so many crazy things happening at once, it was enough for now. But when she finally sat up, the crazyness wasn't over. "What the hell..." The place was very different to what she was used to, and the female Sacremento was talking to...Semanaia glared at her until she walked off, biting her tounge so she wouldn't start cursing. The place was too off, way too crazy for her to understand. Too complexed too. "This place is very, very off..." She made a face. She didn't like the place at all. With a 'hmmph' Semanaia stood up, all the way up to her seven foot frame, and crossed her arms. The only good thing about the place was that it had high ceilings, so at least she didn't feel closaphobic or anything, like most places she'd seen. Other than that, she thought the whole place was absolutely revolting, and the sour look on her face said exactly that. But a curious look came into her eyes, but her sour look remained. "What's this 'project' you're talking about, or is it something you're not going to tell me like 99% of everything else? But if it has to do anything with magic, don't even tell me." She added the last sentence, her face growing even more sour at it. --------------Mercinus3-------------- Mercinus smiled at the small group. He was glad to be in the company of great people, one of which he had fallen in love with. It had already been 4 days since he had left Terrubane, but he already had a feeling that this journey was far from over. Altogether, the group was able to tackle any problems that may face them. With three of the Forsaken Weapons in this group's possession, he felt that they are able to complete the task at hand, and fend off the attack of The Dark Ancient. However, he had also faced the prospect of losing someone very close to him twice, with S.I.N nearly falling into the quicksand, and nearly lost Sindra as she neared the gates of the Great Sanctuary. He promised himself that he would not let anyone get injured again. Not while he was still breathing. Saninan, although he had tried to help out to vanquish the Werepyre, nodded with enthusiasm, knowing that they were travelling towards their next destination. "Galbeez, we are coming!" Mercinus chuckled with happiness. He set Sindra down onto the ground, and hugged her. He nodded at Saninan, and started to lead the group away from the Gateway, and towards the Abandoned Plains of Mercet, and towards the city of Galbeez. Inside his backpack, Merrano Derrevato glowed out its powerful aura, as it was in company with two of its family members. ----------------------------------------- Sacremento looked at Semanaia, and smirked. "Although I would like to give you the details of the 'project', I cannot reveal what it is until the group has met the scientist, and is captured by them. However, we're not sure whether or not the 'project' has any magical abilities, since the sample that we had didn't signify anything of the sort at all. Until then, you must be patient. As of now, you are under the command of the scientist. You are to accompany her to the Plains of Mercet, and ambush your former comrades. You may be able to see the 'project' which is called MZ5205 real soon." The Lord nodded at her, and walked out, dragging the unconscious body of Bloodfang. ----------------------------------------- A few days later, and Mercinus and the group have reached the other side of the Gateway, and were on the border of the Abandoned Plains of Mercet. Mercinus turned around to the rest of the group. "Alright guys... We must be on our guard. Rumour has it that the Plains of Mercet have creatures that can outrun a horse in a matter of seconds. Although these are just rumours, the plains are very flat, and everything on the mountains can watch us. Although we may be able to continue our journey through the mountains, or along the border's edge, going through the plains is the quickest way to Galbeez. We will know that we are halfway through Mercet is a small woodland area, which changes its location everyday, including the habitants as well." He set the pack down onto the ground, the weight of it tiring his shoulders. "While we rest from the hike, I'll ask everyone what we shall do. Go through the Plains of Mercet, go along the border of Mercet and the Gateway, or just travel along the Gateway for the rest of the journey." --------------Neutual Demon-------------- "Although I would like to give you the details of the 'project', I cannot reveal what it is until the group has met the scientist, and is captured by them. However, we're not sure whether or not the 'project' has any magical abilities, since the sample that we had didn't signify anything of the sort at all. Until then, you must be patient. As of now, you are under the command of the scientist. You are to accompany her to the Plains of Mercet, and ambush your former comrades. You may be able to see the 'project' which is called MZ5205 real soon." Semanaia crossed her arms and glowered. Man, did she have to work with that lady from before? From what she got out of her, she was a snob, someone who needed to get their nose broken in five different places. "Yeah sure, whatever." She muttered, watching him drag the Werepyre away. Several days later, Semanaia was still in the place she was brought to by Sacremento a few days earlier, and in a very sour mood. She hadn't seen the 'scientist' or whatever, since she left to work on the 'project'. "How am I suppose to accompany her to the plains if she doesn't even come out of the hole she's hiding in?" She muttered to herself, glowering at the opposite wall. "It's going to be one of those 'leave the one person behind and do everything by yourself to make youself look good' sort of things. If it is, I swear I'm going to pound her into hell." Semanaia huffed a sigh. This was sure getting worse by the hour. --------------Oracle-------------- Sindra watched Saninan over Mercinus' shoulder, he seemed genuinely happy that they were alive. But, it seemed so out of character, and after what had happened with Semanaia, she trusted no one anymore. Burying her head against his neck for a moment longer, she revised that thought, she trusted no one...but Mercinus. She was momentarily grieved for the loss of the Draegar, but it seemed he had simply been released from the confines of his mortal form. Her heart was at peace about him, knowing the fight was over. He had gone to the better place. ----- The trek over the Gateway had been much more pleasant this time. The company of Mercinus and the others helped to pass the day. The small, quiet talk at night before falling asleep, snuggled next to Mercinus, was even more precious. They had bonded so quickly, it was hard to imagine she was ever without him. Each night during her turn at guard duty she secretly worked on the piece of fur from their kill. It was the one feminine gift she excelled at. None in her village could stitch together a finer garment. Once the buttons were attached it would be complete. This morning as they reached the edge of the Gateway, he gathered them to discuss the route they would take to Galbeez. Mentioning more beasts that she had not encountered on her travels across the expanse, she decided if there was danger she did not want to present her gift after it was too late. As they took their break she pulled out the almost finished item, and began sewing the buttons with the engraved Draegars carefully in place with her remaining sinew. "I am not familiar with these creatures you speak of, but we are a formidable group. I think it would be best to head across the expanse. From the maps I saw when I passed through Gelbeez, it would take considerably longer to pass around the area. I also have a prickly feeling as if someone follows in our wake. The open plains will expose any enemy that seeks to harm us." As she spoke she ran her hands over the finished work. The vest was simple yet richly made. Inside she had painstakingly stitched pieces of her own link mail to the skin for added protection to his heart and back. As the others contemplated the various options of which route to take, she knelt beside Mercinus, and held out her gift to him. "May it protect you, as you protected me. I know it is a simple garment, but your armor was destroyed by that stomach acid. I do not want to see you unprotected until we reach Galbeez. If you choose you can replace this with something better from the merchants there." Eyes down cast in case he rejected the item, she held her breath. Among her people the acceptance or refusal of such an item, was equivalent to the acceptance or refusal of a proposal. Never had she made garments for another man except for Brodin. With trembling breath she added, "You do not have to accept it." --------------Dark Jack-------------- Several times, the sun and moon had passed over Gerald's head, sinking down beneath one horizon and rising in the opposite direction in a matter of time afterwards, repeating the eternal cycle it was caught in, and always would be caught in. The shadows first growing shorter as the sun rose, and then longer again as it set, until the darkness of the night covered the world, the moon and stars being the only source of light available. And each time this cycle repeated itself, Gerald and the group he stalked had traveled further, new terrain took the place of the old one and the weather changed ever so slightly. But that was really the only thing the passing of days meant to Gerald... time meant nothing to him anymore, not since he sold his humanity in return of immortality. He never slept, he never ate or drank, and mere physical activity did not require him to channel sufficient amounts of mana through his body to exhaust him, so he did not need to rest either. To Gerald, time was merely the passing of the sun and the moon. Yet, for once, he felt that he was pressured into continuing and hasten his steps nevertheless. In effort to follow the group and at the same time keep hidden from their watching eyes, he had to stay vigilant at all times. Yet, although the sun had passed so many times and the terrain had changed ever-so-much, the opportunity Gerald needed had not presented itself. And now they were in the plains, out of the mountains. Causing a rockslide was out of the question now, and in addition, it would be significantly harder to stay hidden, with nothing but occasional shrubs to hide behind. He would need to let the group get quite a headstart before he could follow and feel safe that they would not see him. Nevertheless, he was determined to keep trying... waiting until the group were just at the point where he could no longer spot them in the horizon, Gerald emerged as well and ventured into the plains to follow them in the open. He hoped that they would not see them... but he had to follow them. He had to wait for the opportunity - because the Forsaken Weapons had to be his! --------------Mercinus3-------------- Mercinus sighed, with the journey from the Drægar's cave completely vanquishing the energy that he had. He looked up at Sindra as she spoke. "I am not familiar with these creatures you speak of, but we are a formidable group. I think it would be best to head across the expanse. From the maps I saw when I passed through Gelbeez, it would take considerably longer to pass around the area. I also have a prickly feeling as if someone follows in our wake. The open plains will expose any enemy that seeks to harm us." Mercinus nodded in agreement, glad that his love was agreeing for the journey through Mercet. "I am the same with these creatures, since I usually follow the boarder of the two places. I've heard them snarl and cry out during the nights that I have camped along the boarders. I have also had a glimpse of the creatures, but not an actual look at one of them, since they move very quickly. We all have to be on our guard, since S.I.N's scanners can't react to the movements quick enough. The good news is that they are nocturnal, so we won't have to face them during the day." He was about to get up from the ground when Sindra knelt beside him, holding out a vest, one which was made like a great artisan. "May it protect you, as you protected me. I know it is a simple garment, but your armor was destroyed by that stomach acid. I do not want to see you unprotected until we reach Galbeez. If you choose you can replace this with something better from the merchants there." He lightly took the new vest from her, amazed from the great skill that he had to create the armour. He smiled, pleased that she had gone through lots of hours just to make the armour. "You do not have to accept it." He leant forward, and kissed her. "Although my armour was not completely destroyed by the stomach acid, the massive gouge where the Werepyre stabbed me would make this armour difficult, if not impossible, to be repaired." He looked at the inside of the armour, seeing the links of the mail sewn into it. "I believe that there is no artisan in the entire world able enough to create an armour such as this. I am glad to accept this armour. It will be very hard to replace such garment with another armour." He smiled, and hugged her. "Thank you for this gift, dear Sindra." |
![]() This is true. I will go ninja kitty on your asses if you do... *glowers and sharpens claws*
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| Teslyn | Feb 18 2009, 11:38 AM Post #8 |
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a fleeting presence
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The longsword whose name was Galangdei, whose edge never dulled -- and she was the witness of that, ohyes, the witness the only witness of how beautifully it cut and how ohsoverylovely it looked when it was painted with red and glistened wetly in the sun -- the longsword whose name was Galangdei trailed in the dirt behind her as she held it in one pale, pale so pale liked death, death her friend who was a very good friend who slept with her each night -- the longsword whose name was Galangdei was the girl-child-woman whose name was Jey, was Jey's only friend. Jey knew her name was not Jey - Meryc told her so, and Meryc knew everything - but Jey called herself Jey because it was the last thing that left her lord father's lips (dark, curly brown hair was haloed by a pool of wet redness that looked so so very pretty painted upon the sword-thesword that Meryc the castle mage had stumbled upon and attempted to experiment upon and it was Meryc who now guided her actions -- Meryc, but it was not Meryc. But dark, curly brown hair was haloed by a pool of wet redness and lips in her father's tanned face forced out a word -two words, actually, but only one really was important, "Why, Jey?") and so she called herself Jey because that was what her lord father called her. Except he hadn't said it per se, he had thought it and Jey had seen it, heard it, read it - somehow. Meryc knew how, but Meryc only cared about hunting, about using what Jey saw, heard, and read in the minds of others and twisting it to hurt them. But Meryc listened to her, and called her Jey now too, and had told her to leave the mountains where the earth wept, where the rushing onslaught of tears created a dull roar that made it difficult for Jey to hear herself thing, just like when (the guards leveled spears in her direction, looking confused, shocked shocked so very shocked because they did not know why sweet, docile, mute little Lady Jeyne who was not so little so much as she was beautiful in a strange, almost ethereal way was carrying a sword that glistened prettily, glistened prettily painted in red with that red splattered all over her skin, her hair, her clothes and there was an odd, detached quality to what they remembered as cheerful one-purple one-silver eyes - and their spears clattered to the ground, loudly, one-by-one, too loudly for Jey to think properly as she painted her sword, whirling in her hands and painted, painted her sword that it might glisten a pretty red in the sunlight) when it was too loud for her to think. So she left the mountains and traversed the flatness, and in the distance Jey could see a group traveling but they seemed like nice, righteous people and more interesting was the small, solitary figure carrying them his thoughts projecting a need a desire a want a want for forsaken weapons or something like that, Jey didn't know but Meryc was amused and Meryc told her to walk forward, to keep Galangdei at the ready, but not to paint Galangdei. Don't paint Galangdei, not now, or rather not yet. |
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| Oracle | Feb 18 2009, 11:40 PM Post #9 |
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Head of Diplomatic Affairs
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When he took the vest from her, Sindra found her heart pounding wildly in her chest. She could tell his keen eye was examining her workmanship. Her pulse did not relax it's relentless thrumming through her frame until the smile spread across his face. What was considered fine handiwork in her village might have proven merely adequate here. His great praise brought a flush to her cheeks, and a timid smile to her lips. His tender kiss urged her to close her eyes every time, and let the world vanish. The joy was still new and set her limbs to quivering. Had she been standing she would have surely fallen against him, as it was she was glad to be secured to the ground. She had no idea when these silly reactions she was experiencing would stop, but part of her hoped they would never cease. "Then you will wear it?" She looked quizzically at him as she reached outward. "Allow me to help you put it on?" Her hands began working the fastenings on his armor, and her gaze drifted past him, catching a movement on the horizon. Through the shimmering haze of the noonday heat she again saw the flickering. Instead of helping him remove it, she buckled it back down. Her breath hissed sharply past her teeth, "Mercinus, look there on the horizon, someone comes." Her slender white arm rose to point out toward the middle of Mercet. Edited by Oracle, Feb 18 2009, 11:46 PM.
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I Role Play because the people in my head tell me to. TUESDAY AFTERNOON It is God who can transform the lowest into the highest, who humbles the proud, and causes that which is in darkness to become light.~Horace ![]() | |
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| Dark Jack | Feb 19 2009, 02:04 AM Post #10 |
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The Phantom Poster
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Continuing his walk through the flat plains, his staff giving off a low 'thud' each time he set the end that did not have the malachite lodged into it to the ground, and when he looked backwards, his red orbs that made up for eyeballs saw that he left shallow footprints in the ground... although the footprints did seem rather unusual, since they were made by bone-feet. He stared a the nearest footprint for a moment, and despite that he had been a lich for hundreds of years, he still found himself longing for the time before he had performed the Ritual of Eternal Night, back when he was still a human of blood and flesh... back when he could still eat, drink and sleep... back when his family had been alive. But none of that mattered! He was confident that, with the Forsaken Weapons in his possession, he would soon gain the power needed to restore his family completely, and the world would even sooner be at his, Gerald River's feet! He just had to carry on wandering... However, he had been so fascinated by his own thoughts caused by the sight of his unnatural footprint that, when he looked up, he realized that there was someone behind him... someone too close and facing his direction. There was no way that the figure had not seen him, and he cursed silently for having been so careless. He could not let anyone stop him, not now, though, so he turned back towards the group he was stalking, figuring that he could move closer to them to avoid meeting this new traveler... but they had stopped as well! For whatever reason, probably talking to one another or something, the group had stopped in the middle of their journey across Mercet, and because Gerald had not noticed, but simply kept moving, he had now gotten much closer to them - perhaps close enough for one of them to spot him in the horizon! All of his carefully thought-out plans were ruined! But he could not let them stop him, not until he had fulfilled his purpose! Perhaps there was now a pursuer behind him, and perhaps the ones in front of him had discovered his presence, but there were other ways than forwards and backwards. Channeling mana through his legs in large amounts, Gerald lifted his staff so its tip no longer reached the ground, and set off in a sprint across the plain, to the side, away from both the one behind him and the group ahead of him. Maybe, if he was lucky, the stranger was actually following the group ahead, and would fight and weaken them enough for Gerald to pick out their remains and grab the Forsaken Weapons. He felt the wood of the handle of the staff shift under his bony fingers in eagerness, but he controlled himself and stopped his mana from affecting it. The time would come... but not yet. |
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6:09 PM Jul 10