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Gameplay
None Playable Characters (NPCs) will carry customized weaponry, similar to custom classes made by players in multiplayer. A number of combinations were seen in the 2009 E3 Demo, including AK-47s with ACOG Scope and FAMAS with Red Dot Sight. In addition, a different melee stance will be introduced, which involves holding a pistol with the combat knife out, supposedly allowing for faster knife attacks. Also, throwing knives will be usable in multiplayer in place of grenades. It is currently unknown as to whether or not they will be usable in singleplayer.
Gameplay in a Special Ops mission
Hostage situations will play a role in the game, but it is unknown as to whether these situations will be part of gameplay or cutscenes.
UAV will return as a killstreak. There is also a feature to customize your killstreak reward. Unlockable killstreaks will include an Airdrop for four kills, a Predator Missile for five kills, and an AC-130 for eleven kills and many others.
Players will be able to dual wield side arms. In multi-player a new perk Akimbo will make this possible, and in single-player sets of two side arms can be picked up from the ground.
Perks will be able to receive upgrades that increase their effectiveness. They are upgraded through constant use of the perk. E.g., if using sleight of hand consistently, your upgrade would be able to look down the sights of your gun faster.
Objective way-points will now be marked on the screen itself, along with distance from the way-point in meters.
Special Ops
A new Special Ops mode will include two-player cooperative play. Special Ops mode will include several fast-paced action missions similar to Mile High Club which will be more difficult than normal campaign missions and will not be related to the main storyline. It will supposedly pick out certain parts of the single player campaign that "work well with co-op". Missions are unlocked by earning stars, which are acquired by playing levels at certain difficulties. Regular difficulty earns one star, hardened earns two, and veteran earns three. Missions will be divided by groups, called Alpha, Bravo, Charlie, Delta, and Echo, the last said to be the hardest. Within the groups there are types of missions such as "Breach and Clear" and "Elimination". There will even be special enemy types, such as those using riot shields, or even Special Ops exclusive "Juggernauts" wearing heavy armor.
Achievements
Multiplayer Modes
Multiplayer Maps
Factions
Locations
Weapons List
Primary Weapons
Secondary Weapons
Other Items
Perks
Players can choose one perk from each of the three main tiers as well as three Kill Streak perks and one Death Streak perk for a single class loadout.
Pro perks are upgraded versions of existing perks that are unlocked via long term use of the original version. All perks will have Pro versions. Pro perks include the benefits of the original version while adding new benefits. For example, Stopping Power Pro is unlocked after 1000 kills while using Stopping Power, and allows the player to inflict greater damage against enemy Kill Streak vehicles in addition to the normal ability to inflict greater damage against enemy players.
Perk 1
Perk 2
Perk 3
Kill Streak Perks
At the multiplayer reveal event, only the 3 and 4 Kill Streak Perks were unlocked from the beginning. Players can select three Kill Streak Perks at a time. It appears as if a player's kill streak loadout cannot be changed from class to class; instead, one loadout will be used for all classes. There are supposedly 15 kill streak perks.
Death Streak Perks
New "Death Streak" Perks are the opposite of Kill Streaks: these give the player certain rewards for being killed several times in a row without getting a kill. Only one can be equipped to a class.
Unspecified
Bonuses
Bonuses award extra XP for doing things during multiplayer matches.
Accolades
Accolades are awards earned in game and given after a match.
Trivia
10:45 AM Nov 26
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10:45 AM Nov 26