- Pages:
- 1
- 2
| Discussion and Strategizing | |
|---|---|
| Tweet Topic Started: Jul 18 2010, 12:49 PM (373 Views) | |
| Tombolo | Jul 18 2010, 12:49 PM Post #1 |
![]()
|
All your strategizing and idle banter, as well as any questions go here. Use this topic so that the other two can stay free of other posts and remain easy to read. |
![]() |
|
| lost the game | Jul 19 2010, 01:21 AM Post #2 |
|
I have a lot of stuff to do that I've been slacking off on so don't expect any major analysis for the next couple of days. Admittedly I'll probably end up slacking off some more and paying too much attention to this so whatever. Would like some clarification from the admins though - how exactly does the high ground terrain feature work? 'cause based on our LUK I want to say it's almost worthless, as anyone we see coming near us will have acted before we can do a thing about it. Though with (presumably) most other characters having relatively high move speeds it's probably worthless anyway. (Why would you want to stop in an area where someone else can see you?) |
![]() |
|
| Regaro | Jul 19 2010, 09:26 AM Post #3 |
|
Administrator
|
The high ground feature works like this: You move to a high area. You'll see people moving in and out of the areas, as well as teams that park in those areas for the night. Right now, though, because of pregame issues, you can't see anybody. If you stay at Greatlog for the full turn, though, you'll be able to see any people in adjacent areas. Edited by Regaro, Jul 19 2010, 11:19 AM.
|
![]() |
|
| lost the game | Jul 19 2010, 09:13 PM Post #4 |
|
I take it you guys haven't found any solution to viewing post count/who is online? I'm tempted to make a separate topix for the sake of spamming since if someone sees Dels with zero posts and me with two while everyone else has say fifty each, that would kinda tell them something. |
![]() |
|
| lost the game | Jul 19 2010, 09:21 PM Post #5 |
|
Also I forget and don't want to fully reread the rules right now so - is skirmishing automatic or could both sides talk to each other and decide not to attack at all. Latter is what makes sense to me but I don't remember if there was a clause about this. |
![]() |
|
| Regaro | Jul 19 2010, 09:21 PM Post #6 |
|
Administrator
|
Ah. I didn't think about it too hard because I wasn't convinced it was an issue <__< But I'll look into it. |
![]() |
|
| Regaro | Jul 19 2010, 09:28 PM Post #7 |
|
Administrator
|
Yeah, looking through it, I'm not finding anything that I can do to hide 'em, but I can mess with 'em by editing your post counts. As for your question, skirmishing isn't automatic unless one side wants to attack. If either side attacks, both skirmish. Edit: I can hide the online list if you'd like, though. Or you can log in anonymously. Edited by Regaro, Jul 19 2010, 09:28 PM.
|
![]() |
|
| Regaro | Jul 19 2010, 10:07 PM Post #8 |
|
Administrator
|
Scratch that. I can hide Average Posts with a bit of help from a friend of mine. |
![]() |
|
| lost the game | Jul 19 2010, 11:55 PM Post #9 |
|
Since my speed and def are pretty crappy it's safe to assume I'm meant to have fairly awesome attack. Going to assume game best, second at worst. Assuming B is the 'average' value because it seems like a safe bet. It might be a bit high even which is good because it means I'm underselling myself. Unbuffed vs. average and Buffed vs. average are pretty self explanatory. I assume HP doesn't vary all that much since giving someone extra HP on top of good def seems a bit much with these formulas. Speaking of which, fully buffed vs. EX def... Yeah it's safe to assume nobody actually has it outside of a temporary powerup. vs. Self. Going on the assumption that I have the best damage output in the game, we can assume that this is the most damage anyone can do to me in one round. Which is a pretty decent amount. |
![]() |
|
| Tombolo | Jul 20 2010, 12:16 AM Post #10 |
![]()
|
Sexy |
![]() |
|
| lost the game | Jul 20 2010, 12:18 AM Post #11 |
|
Yeah but I'm too lazy to do more with it Like I can guarantee I will never assume EX agility |
![]() |
|
| Dels | Jul 20 2010, 06:13 PM Post #12 |
|
I don't really understand what all those numbers mean. Do I have to? |
![]() |
|
| lost the game | Jul 20 2010, 08:30 PM Post #13 |
|
Seeing you guys change END amuses me. |
![]() |
|
| Tombolo | Jul 20 2010, 08:33 PM Post #14 |
![]()
|
Was it ever not 80 anywhere? |
![]() |
|
| lost the game | Jul 20 2010, 08:49 PM Post #15 |
|
I assume so? I mean maybe I made a mistake on entry but seeing your post made me think it was a change. |
![]() |
|
| Tombolo | Jul 20 2010, 08:51 PM Post #16 |
![]()
|
It wasn't listed at all when I posted it, unless I'm missing somewhere else |
![]() |
|
| lost the game | Jul 20 2010, 08:55 PM Post #17 |
|
Weird. I blame Dels for not catching this. |
![]() |
|
| Dels | Jul 20 2010, 09:14 PM Post #18 |
|
I don't even know what END is. >_> |
![]() |
|
| Regaro | Jul 20 2010, 09:19 PM Post #19 |
|
Administrator
|
Endurance, Dels |
![]() |
|
| lost the game | Jul 20 2010, 11:11 PM Post #20 |
|
Anyway Dels I suggest reading the rules. Also I'm slightly confused by what we've seen. Does 'met' simply mean we know they exist or did they both enter our area or what |
![]() |
|
| Tombolo | Jul 20 2010, 11:23 PM Post #21 |
![]()
|
It means you've seen them. They didn't enter your area- it'd say in the update if they had. They just entered/were already in your (boosted) vision range |
![]() |
|
| Dels | Jul 20 2010, 11:34 PM Post #22 |
|
Ok, so here's what I'm thinking: We wait where we are. Team Armored Soldier entered the dueling arena, and we can assume they will wait there for someone to duel them. Team Phoenix is in Great Fox, and they consumes a civilian for some reason. There is a good chance they will also move to the arena. If they wanted to move here, they would have done so already. Instead, they stayed in place. So we wait for them (or another team) to go to the dueling arena. We let them duel. When they win the duel, they are forced to leave, so they'll do that. What would be the best area to go to to recuperate? The area with high ground! So, we wait for the duel to finish, hope they come here, and then attack them when they are weakened. It relies a bit on luck, but I think it's a good idea. I'm open to suggestions though. |
![]() |
|
| lost the game | Jul 20 2010, 11:55 PM Post #23 |
|
My interpretation is that simply being in the arena area isn't enough to force a duel. And honestly I can't imagine anyone wanting to duel this early since apparently they're to the death, and to the death duels don't seem like the thing you want to get into until you've already got some information on other teams. I mean I have no idea how good I am relative to other people so I certainly don't want to get in a big fight. I assume the others are the same. |
![]() |
|
| Dels | Jul 21 2010, 03:45 AM Post #24 |
|
It doesn't force the duel, but it is allowed. And a duel is better than a fight in any other area, since it can't have outside interference. I didn't consider that other fights aren't to the death, but most people aren't going to start a fight and then run away, are they? You risk running into another team and being attacked again while you are recovering. Seems to me the chances of survival when running from a fight in progress (which you are obviously close to losing if you are running) still aren't very high. Add the benefit of no outside interference, and a duel seems like a good choice to me. As for getting information on other teams, I'm not sure how that is done, really. If the hosts did their jobs properly, then all characters should be balanced, and if it is possible to identify which teams are stronger/weaker, then why would anyone accept a duel if it was possible for one team to know they will win? You could be right though that no one wants to duel just yet. Still, a team did move into the dueling arena, which implies that they want to. What do you think we should do? |
![]() |
|
| lost the game | Jul 21 2010, 03:02 PM Post #25 |
|
I have some thoughts but I want to get something cleared up first. Could we see what a sample combat would look like for each side? Let's say, Shinji vs. whoever the other servant was. First round skirmish, second round both sides using abilities, third round Shinji fleeing like the coward he is. I want to see what exactly I can expect to learn from fighting. |
![]() |
|
| Regaro | Jul 21 2010, 03:47 PM Post #26 |
|
Administrator
|
I don't quite think I follow, Ashe. But what you'd get is a description of whatever abilities are used, and descriptions of the characters. |
![]() |
|
| lost the game | Jul 21 2010, 05:29 PM Post #27 |
|
'kay so, we get information on other teams by attacking them. We're told how much damage attacks do, so we can easily figure out anyone's endurance after one round of combat. As for balance... well, yeah, theoretically the game is balanced. However there are multiple methods of balance - assassin could have lower stats overall in exchange for being invisible at will. But even assuming everyone is perfectly balanced and everyone makes the perfect move every round, someone is still going to come out as the loser of the fight. Which is why the idea of going for a fight to the death right off the bat is absurd to me. Our two buddies. The team in the arena may have actually been heading here. Who is to say they didn't just run out of move speed? Meanwhile the team in the great fox may have done that to lure multiple teams to him, with the intention of splitting. If it's the servant with the highest luck then he could leave before anyone shows up, and have people fight each other when they arrive to check it out. Another option has him coming here to the high ground to see who takes the bait. Plus note that the dude chilling at the arena might have a change of plans now that he knows someone is at the great fox. Basically there are a lot more possibilities than you seem to be considering. Running... we'll probably need to see what a round of combat looks like before we can say anything for sure here, but I don't really feel I agree with you there. |
![]() |
|
| lost the game | Jul 23 2010, 05:22 PM Post #28 |
|
Well now that we've seen a round of combat I guess you were right. I hadn't realized it would be quite so obvious how things were going. I mean we're getting less information from being in a position where we can watch the fight than someone gets just from reading the topix. So I imagine we're not the only ones interested in a potential ambush. They'll likely chill in the arena though so we'll see them if this is the case. |
![]() |
|
| Dels | Jul 23 2010, 09:42 PM Post #29 |
|
Oops I forgot about this. Yeah, waiting here still seems like a good idea! We have a temple, and the two people in the next area seem to be fighting. Maybe the winner will move here and we can kill them! |
![]() |
|
| lost the game | Jul 24 2010, 10:40 AM Post #30 |
|
Red cape has B rank STR. Young lady has D rank STR. Young lady has C rank END. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Team Caster · Next Topic » |
- Pages:
- 1
- 2







Unbuffed__average.png (125.58 KB)
2:23 PM Jul 11