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  • Viewing Single Post From: Bending Skill Lists
Viewing Single Post From: Bending Skill Lists
Kunugi Aug 9 2008, 08:12 AM
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Water & Air Bender
Posts:
266
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#2
Joined:
Jul 20, 2008
Water Bending
Training: Levitate a ball of water. 1 point

Beginner: Water whip. Conjure a whip out of water to strike your opponent. 2 points

Beginner: Small Water Wall. cause a small wave of water to move in front of you to block an attack. 2 points.

Moderate: Strong Water Whip, Able to fully maintain and support the water whip even after striking without trouble. 3 points

Moderate: Water Run: This is a technique in which waterbenders would use all four limbs to run on water at very high speeds, in addition to riding on foreign objects with the same purpose. 3 points

Moderate: Water Walls/Water Shields: Water can be molded into any shape and can by used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at an attacker before they can recover. This diversity and ability to swiftly change to suit the situation is what makes the waterbender's defense so adaptable. 3 points.

Moderate: Water Jets: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. . 4 points

Moderate: Waves: By moving a large mass of water without separating it from its original source, water benders can create waves of nearly any size. This can be used to sweep opponents away or even as a form of transport, with the bender surfing on the crest of the wave. This same process can be used to propel water borne crafts. 4 points

Moderate: Snow Manipulation: A move that pushes and levitates snow for attack, shielding and defense. 4 points.

Moderate: Ice Shield: A Waterbender can freeze an amount of water in front of them, creating a shield of ice. 4 points.

Moderate: Healing: Physically, healing draws on the restorative properties of water to organisms such as human beings that are primarily composed of it. Though powerful Waterbending induced healing, can't heal every ailment. It is shown that healing is also ineffective in a person who has had their chi flow blocked or otherwise disrupted. So far, Waterbending induced healing has been shown to work in physical injuries, such as burnings, lacerations, diseases brought on by severe pollution, it has even shown to counteract mental distress and tempering. The healing abilities of a Water Bending appear to be influenced by the water they use: when using a special water from the Spirit Oasis in the North Pole, Katara was able to seemingly bring back to life a lightning struck Aang from the very brink of death, while using regular water only made her father strong enough to walk by the next summer. It was implied by Katara that the special properties of the Spirit Oasis water could heal Zuko's scarred face. A curious fact is that after healing Aang, the Oasis water disappeared, as if it had been "used up". It is not known if that is a specific trait of that water in particular or of the healing process in general, as Katara has been shown to heal without using up water multiple times. 5 points.

Moderate: Ice Spikes: A waterbender can shoot small shards of ice at their opponent, or cause a giant spike to protrude from a body of water. The Northern Water Tribe employs these as a primary defense at their homeland when enemy ships are sighted. 5 points.


Advanced: Water Knife: ability to compress water, allowing for the sharp edge of a knife. It enables a waterbender to effortlessly cut through metal, wood and stone. 6 points

Advanced: Water Drill: A high pressure rotating column of water. Capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill. 6 points

Advanced: Water Pressure Manipulation: Waterbenders are also able to manipulate water pressure, allowing their techniques to grasp other objects or cutting through without simply parting around them. Since water is incompressible, it can be used as a semi-solid while being able to move and flow like a liquid.6 points

Advanced: Water Thermokineses: Waterbenders also possess thermokinetic abilities regarding their element, meaning that they can alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. Katara made good use of this to enhance her performance as the Painted Lady. 6 points

Advanced: Swamp bending: Foggy Swamp Style is the Waterbending style used by the Foggy Swamp Tribe of the Earth Kingdom. Instead of the fluid, graceful movements of the other Waterbending styles, they keep in a rigid stance, and use stiff, circular arm movements to move water like a propeller. This style seems to be very effective in moving the Tribe's boats, the swamp skiffs, but it's effectiveness in hand-to-hand combat has yet to be seen. The water whips of the style seem to be very accurate, since two Foggy Swamp Benders were able to defend themselves from Fire Nation bombs by picking them of in mid-air with water whips. 6 points.

Advanced: Mud Bending: It has been seen that waterbenders and earthbenders can bend water and earth in mud as well. 8 points.

Advanced: Frosty Breath: A waterbender can use their breath to rapidly freeze objects, such as metallic chains, or an opponent. 8 points

Advanced: Ice Creeper: A waterbender can send a ray of ice on the ground, speeding at an opponent to freeze them. 10 points

Advanced: Ice Discs: A waterbender can create a cylindrical column of water and proceed to slice razor-sharp sections of it off and send them at an opponent. 10 points


Master: Bubble: When in need to cross large bodies of water, capable waterbenders are able to create a bubble around themselves, keeping an air supply for them and for others.

Master: Water Spout: This high level technique involves controlling a whirlpool-like pillar of water as a weapon, rotating it and directing its movements at the same time. Another form exists, which is nicknamed the "Water Snake", in accordance to the waterspout's constantly shifting and coiling movements. Katara used this in the episode "The Crossroads of Destiny" to bring Aang up and out of the catacombs.

Master: Octopus form: A body of water formed around the user into 8 or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks. It is assumed that this requires a great deal of concentration.

Master: Maelstrom: In a large body of water, a waterbender can create a gigantic whirlpool.

Master: Monsoon: A waterbender can cause rain to fall from clouds in the sky and cause a monsoon of frozen rain or unfrozen rain.

Master: Water Dome: A master waterbender can collect water from the rain, forming a dome which can be used for both offense and defense.

Master: Solutions: It has been shown that Waterbenders can bend any liquid that is partially water, or anything that contains water. In "Bato Of The Water Tribe", Katara bent the contents of the abbey's perfume vats. She has also been seen to use Waterbending to stir and ladle stew into bowls, and has bent mud as well. In "The Drill", Katara halted the flow of the slurry on the back of the drill to prevent Ty Lee from following her. Later on, with Toph's aid, they were able to push the slurry back into the drill. Katara was also seen to bend mud when she and Toph ended up fighting when they were supposed to be training Aang in "The Runaway". In the same episode, Katara bends soup right into Appa's mouth from a pot. In "The Southern Raiders", Katara bended ink to make a Fire Nation official leave the room so she and Zuko could search through the files about the current location of the Southern Raiders.

Master: Ice Prison: Covers an opponent in a prison made of ice. By finely controlling the position of the person within, this technique can restrict the motions of a waterbender's hands, thus rendering them powerless.

Master: Mass Freeze: A waterbender can freeze multiple targets at once.

Master: Plantbending: A member of the Foggy Swamp Tribe, Huu, has illustrated that talented Waterbenders can manipulate plant life--from the highly water-saturated vines and roots found within the swamp lands and seaweed from the ocean floor--they can even rapidly regenerate the plant mass of the plants they bend (since the cell tissues of a plant is more versatile than the cell tissues of an animal--and why Bloodbending by bending the ample amount of water within them just as they can with watery mud.

Edited by Kunugi, Aug 19 2008, 04:06 AM.
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