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  • Viewing Single Post From: Bending Skill Lists
Viewing Single Post From: Bending Skill Lists
Kunugi Aug 9 2008, 08:11 AM
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Water & Air Bender
Posts:
266
Group:
Admins
Member
#2
Joined:
Jul 20, 2008
Fire Bending

Training: Conjure Fire. 1 point

Beginner: Fire fist. Shoot a flame out of your fist. 2 points

Beginner: Fire kick. Shoot a flame out of your foot as you kick. 2 points

Moderate: Fire Daggers: Creating blowtorch like jets from the fist or fingertips to use as close range sword-like attacks. These lack the ability to actually block physical objects though. 3 points.

Moderate: Blazing Rings & Arcs: Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets. 3 points.

Moderate: Flame Whip. An extension of a fire jet, this continuous stream of flame can be used as a whip. Also able to create streams of great length for continuous mid range combat. 4 points

Moderate: Fire enchantment. The ability to add fire to ones weapon without effecting the weapons durability in combat. 4 points

Moderate: Jets of Fire: Firebenders can shoot continuous jets of fire from their fingertips, fists or palms. Fire Nation soldiers are often seen using this technique to damage or destroy villages or towns. 5 points

Advanced: Fire Absorption/Blocking Fire: Absorbing and extinguishing flames, both as a control of ones own attack and to counter or deflect those of other firebenders. Apparently this can only be performed on ones seen coming, the more powerful the flame the more difficult it is to control. A skilled Firebender can diffuse an oncoming fire blast from another Firebender with a swift kick, jab, or defensive movements, allowing them to stop attacks. 6 points

Advanced: Breath of Fire: Resembling an exhaling flames, the breath of fire involves the user firebending out of his or her mouth, mixing air from the lungs with the flame creating a wider, hotter blast. With its wide, encompassing range of fire, the technique allows for staving off multiple opponents and is also shown to be able to instantaneously warm the body even under extremely cold temperatures. 6 points

Advanced: Jet Propulsion: It is the ability to shoot her fire from the hands and legs, propelling the firebender at high speeds on the ground or through the air. 8 points

Advanced: Charged Attacks: Certain Firebenders have been shown charging their attacks before releasing them, allowing them to create enormous blasts of fire. 8 points

Advanced: Lightning Generation: Lightning generation is the ability to generate and direct lightning. It requires a complete absence of emotion and peace of mind. Consumes a lot of energy. 10 points

Master: Shield of Fire: Creates a protective fire shield around the front of, or whole body of a Firebender that can deflect attacks and explosions. May be a less powerful version of the Wall of flames.

Master: Heat Control: Certain advanced Firebenders appear to have the ability to control heat. Using this technique, Firebenders can heat liquids, like water or tea, heat metal to scalding temperatures, or melt ice.

Master: Fire Disks: A whirling disk of flame, used at long range. Only Azula has shown the ability to create these.

Master: Wall of Flames: One of firebendings few defensive abilities, either a situated explosion or controlled inferno, this wall concentrated flames acts as a barrier to incoming attacks. It may be a more powerful version of a Fire Sheild. It not only protects against attacks, but when used right, can be used to stealthily escape from foes.

Master: Heat Absorption: Heat absorption allows for the absorption of heat from one source by one hand and passing through ones body and out the the other hand.

Master: Fire Augmentation: Firebenders can also control the size and intensity of any nearby flames and can draw them in and manipulate them at will.

Master: Blue Fire: Firebenders can control the intensity of their Firebending, reflected in the color of the flames. This blue flames are more efficient than the standard yellow and orange flames produced by lesser forms of Firebending, channeling more energy into the attack and likely traveling further without dissipating. Blue fire also seems to possess more physical force and produce a concussive effect not seen with normal fire, likely due to superheat the air around it as it strikes. Several other colors of fire beyond the yellow, orange and blue flames previously seen, including white fire and green fire. It is possible that these colors of flame may also have special properties. We will stick to Blue, Yellow and Orange.

Edited by Kunugi, Aug 19 2008, 03:47 AM.
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