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| Kunugi | Aug 9 2008, 08:11 AM |
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Water & Air Bender
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Earth Bending Training: Make pebbles float. 1 point Beginner: Make small rocks or Frisbee rocks float and throw them. 2 points Beginner: Feel vibrations in the ground. Use to sense peoples locations. When training requires blindfold. 2 points Moderate:Make Medium rocks float. Able to control large rocks making them float and launching them towards your opponent. 3 points. Moderate: See through feet. While bare feet are on the ground the user is able to see through the vibrations the come to her feet. Requires blindfold and to remain barefoot. 3 points Moderate:Earth shield. Creates a shield of earth to protect ones self against incoming attacks. 4 points Moderate:Rock Shield. Lifts a slab of rock from the ground that is used to hit fall on or deflect possible attacks. 4 points Moderate: Sand Bending: Sandbenders are Earthbenders who have adapted to live in the Si Wong Desert. They use Earthbending in a specialized style, which emphasizes the manipulation of sand. They move quickly in the desert on specialized wooden catamaran sailers that are propelled by bending miniature, localized sandstorms behind their sails. Because sand is sediment which travels in flows, their style resembles Air and Waterbending more than earthbending. It is displayed that most, if not all, Earthbenders are capable of easily bending sand, but because of the loose shifty nature of sand it is not an easy transition for the average earthbender, the Sandbenders of the Desert are especially proficient with it due to their particular habitat. After the events at Si Wong Desert, Toph practiced her Sandbending, achieving a mastery over it that allowed her to create an extremely detailed sand version of Ba Sing Se. 5 points Advanced: Rock Gloves/Rock Hanging: The Dai Li have mastered a rock glove technique. Similar to earth armor, they cover their hands in small rocks then project them at a target as bullets or compacted fists to blugden the opponent. A more refined and favored method however is to use them as detachable hands, maintaining the hand shape and literally grabbing and restraining the opponent from a distance. Earthbenders also possess limited magnetic capabilities, allowing them to grasp vertical surfaces and cling unsupported to earthen structures. The Dai Li are the only ones that have demonstrated this ability, although it may be that they are using their earth gloves to cling on the surfaces. 6 points Advanced: Earthquakes/Fissures/Rock Slide : Striking the ground with feet, fists, or hammers creates localized earthquakes or fissures to throw opponents off-balance. This same process can be used to sculpture a landmass or to slice large chunks of rock clean of a surface to create avalanches or rockfalls. If an earthbender is near a cliff or mountain, he or she can cause many rocks of a multitude of sizes to fall down on his or her opponent. 6 points Advanced: Quicksand: By turning the ground to quicksand to immobilize an enemy, or catapult into the air and soften the earth to ensure a safe landing. They can also do the reverse of this, compacting sand together to create harder projectiles or a firmer grip on the ground. 6 points Advanced: Earthen Column: A more powerful version of rock projectiles, involving forcing columns of rock out of the ground. Using a similar principle an earthbender can shoot a stream of small ruts and protrusions from underground at their opponent. This can also be used to enhance the benders jumps. It is however limited to the ground and does not have the same range as a rock projectile. 8 points Advanced: Earth Material Manipulation: Earthbending is not limited to rock or soil alone. An Earthbender can also manipulate coal, gems, crystals, and other earth-based material, like meteorites. 8 points Advanced: Mudbending: It has been seen that earthbenders can bend earth in mud as well. 10 points Master: Earth Compression: It is possible for Earthbenders to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock. Master: Earth Tunneling: Earthbenders can move through the earth to out-maneuver their foes either by opening tunnels or by pulling the earth past them, literally swimming through the ground. Master: Earth Armor: Earthbenders can bring rocks, dusts, pebbles or crystals around them and mold them to fit their body and create something similar to armor. They can also hide inside the earth by bending the rock around them as a shell. Master: Earth Wave: The Earthbender creates a wave of earth that they ride on and use as a form of transportation. They can also force a wave of earth outwards, and use it as an extremely powerful offensive attack. Master: Earth Launch: While Earthbenders like being routed to the ground some like Toph can't see in the air they can quickly move rock beneath them and launch several tens of feet into the air whether to catch airbourne opponents or to travel faster. Master: Remote Earthbending: If an Earthbender is suspended from the ground, but is aware that there is earth somewhere near, the Earthbender can focus his energies and bend that earth out of his physical reach out of sheer concentration. Master: Metalbending is a ferrokinetic sub-skill of Earthbending developed by Toph. Most Earthbenders are unable to affect processed metals. Usually, the trace amount of earth still present in metal is so minute that it goes undetected even to the best Earthbenders. However, due to her ability to "see" earth, Toph is able to locate the small fragments of earth in metal, target them, and utilize them to "bend" the metal portion, although, in the beginning, she was not able to bend metal with the same power or ease seen in normal earthbending. However, by the time of the return of Sozin's Comet she seems to have overcome that problem. Edited by Kunugi, Aug 19 2008, 03:54 AM.
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12:49 AM Dec 8