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  • Viewing Single Post From: Bending Skill Lists
Viewing Single Post From: Bending Skill Lists
Kunugi Jul 21 2008, 08:02 PM
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Water & Air Bender
Posts:
266
Group:
Admins
Member
#2
Joined:
Jul 20, 2008
This section will be for the different types of elemental bending and the lists of their skills. This will be updated as time progresses. Also to keep track easier please mention at the end of each post when you use a skill to put all the training points for that post together so we can keep track.


Air bending

EDIT: 8/13/08 by TheEarthKing
In order to become a master airbender, your character MUST develop their own unique technique during the advanced stage of their training. After doing so, they have the choice to receive the tattoos of a master Air bender (you might not want them if you want it to be easier to travel, for example). Your Master Air Bender is able to learn the techniques other air benders develop, but they must learn it from the originator of the technique.



Training: Gliding on a glider. 1 point

Beginner: Air Slice. Uses the glider staff to slice through the air and cause a wave of air to fire in that direction. 2 points

Beginner: Air spin. Used to deflect incoming attacks by spinning a staff and adding in air bending. 2 points

Moderate: Air scooter. Able to create a ball of wind that you can sit on to travel around. 3 points.

Moderate: Enhanced Speed/Agility. Airbenders enhance their movement in battle, and can run swiftly by decreasing air resistance around them, and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them along. Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. 3 points.

Moderate: Air Ball - A ball of air that can be launched to target single foes or objects. 3 Points

Moderate: Air Shield. Throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away.4 points

Moderate: Air Wave. Launch a wave of air towards and object that will cause it to fly back or smack it and disperse. 5 points

Advanced: Air Blast – Hands. A more offensive move involving a direct pulse or jet of wind from the hands or feet. The power is generated more from the bender's own power than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. 8 points

Advanced: Air Blast – Feet. A more offensive move involving a direct pulse or jet of wind from the hands or feet. The power is generated more from the bender's own power than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. 8 points

Advanced: Breath Of Wind. Very similar to standard air jet but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, including narrow jets that can strike targets as small as insects, to large gale force gusts. 10 points

Advanced: Air Barrier. This is a more powerful defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions. 10 points


Master: Air Vortex. A spinning funnel of air of various sizes. This can be used to trap and disorient opponents or as a potent defense since it will deflect and repel any objects and can even throw them back at an opponent. (as demonstrated by Aang in his duel with Bumi, the air column easily throwing aside a boulder the size of a bus).
Master: Air Funnel. Similar to an Air vortex but to a smaller scale, Aang inventively used this technique as a cannon by creating a small air funnel through which small rock projectiles could be entered through the top and could be fired out of the opposite end.

Master: Air Wake. By running in a circle and instantly building huge inertia, a master Airbender can shoot a blast of compressed air shaped like the user's body at a target.
Master: Air Blades: A more offensive move than is typical of airbending principle, this involves a focus slicing air current that can cut through stone or timber with relative ease. This is frequently conjured with a staff rather than the body, using the narrow profile of the object to create a more focused air movement.

Master: Air Spout. Similar to the Water Spout, master Airbenders are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it.
Edited by TheEarthKing, Aug 19 2008, 03:54 AM.
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