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Citizen Registration Template
Topic Started: Jan 27 2008, 07:28 PM (327 Views)
Link the First
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-----===Citizen Registration===-----

No more points, and the form has been shortened. Enjoy.

Code:
 

[b][u]Personal[/u][/b][list]
[*][b]Name:[/b]
[*][b]Species:[/b]
[*][b]Age:[/b]
[*][b]Gender:[/b]
[*][b]Appearance:[/b]
[*][b]Personality:[/b]
[*][b]History:[/b]
[/list]

[b][u]Talents, Skills and Abilities[/u][/b][list]
[*][b]Physical Stats:[/b]
[*][b]General Skills:[/b]
[*][b]Notable Experience:[/b]
[*][b]Other:[/b]
[/list]

[b][u]Enhancements/Powers[/u][/b][list]
[*][b]Bio-Engineering:[/b]
[*][b]Implants/Prosthetics:[/b]
[*][b]Powers:[/b]
[*][b]Mutant X Gene:[/b]
[/list]

[b][u]Equipment[/u][/b][list]
[*][b]Weapons:[/b]
[*][b]Armor:[/b]
[*][b]Items:[/b]
[/list]

[b][u]Transportation[/u][/b][list]
[*][b]Type:[/b]
[*][b]Length:[/b]
[*][b]Width:[/b]
[*][b]Height:[/b]
[*][b]Power Plant:[/b]
[*][b]Propulsion:[/b]
[*][b]Max. Speed:[/b]
[*][b]Max. Altitude:[/b]
[*][b]Crew Capacity:[/b]
[*][b]Armament:[/b]
[*][b]Defenses:[/b]
[*][b]Armor:[/b]
[*][b]Features:[/b]
[/list]
Edited by Link the First, Jan 27 2008, 07:29 PM.
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Personal

  • Name: What do you call yourself?
  • Species: Human? Klingon? Vulcan?
  • Age: How long you've been around.
  • Gender: You do know what this means... right?
  • Appearance: Provide a decent paragraph. Even if you have a picture try to explain a few things that the picture might not show people.
  • Personality: Provide a decent paragraph or two.
  • History: Provide a decent description of your history. I expect full and complete paragraphs here.


Talents, Skills and Abilities No one can do everything, but everyone can do something.

  • Physical Stats: Strength, agility, etc.
  • General Skills: Anything you do well with computers, medical stuff, etc.
  • Notable Experience: Major events or general experience in whatever fields which would have given your character some valuable skills.
  • Other: Anything else related to the above which doesn't quite fit in directly.


Enhancements/Powers Don't go overboard in any of the fields below. Your implants will need to be powered by something; be sure to mention that. Any enhancements will also come from somewhere (except the Mutant X gene), so be sure to mention that.

  • Bio-Engineering: Organically based modifications to your body. Anything happening naturally goes along with your species or mutant X gene and therefore does not belong here.
  • Implants/Prosthetics: Cybernetic implants which are usually permanently inserted or attached into your body somewhere. They can do a lot of stuff, but sometimes they will hurt. A lot. Keep that in mind before you go too crazy here, and know that I will not allow you to go overpowered with this any more than anything else.
  • Powers: Freaky mental powers your person has. You can get creative, but don't go overboard here. You can use the Force, psychic, bizarre elementals, whatever, but try to stay away from magical writing and bizarre incantations. If at all possible make these powers scientifically credible.
  • Mutant X Gene: A random gene which manifests itself in a wide variety of ways depending on the person. This is where you can get really crazy with your character, essentially giving him/her/it a single massive change which can dramatically alter a situation. I got dibz on wings. :P


Equipment Limit this section or face the wrath of the Guardian. As a general rule, don't register with more than you can easily carry. Contrary to popular belief, bigger is, in fact, better. Find your balance. Also, massively overpowered weapons will be denied regardless of size.

  • Weapons: AK-47s FOR EVERYONE!!! That combat knife counts as a weapon. If possible, provide pictures. Always mention your ammunition type (for mass drivers) and/or power source (for magnetic or energy weapons).
  • Armor: You will die more slowly this way. Obviously any powered armor system will be, well, powered, requiring some type of energy source. State this or face the Energizer bunny in battle with dead Duracells. Also mention the armor's features. If you can use it as a Haz-Mat or space suit, state that.
  • Items: Other items you carry which are less combat oriented than the categories mentioned above.


Transportation Things have changed now. I have seen fit to allow the use of an interstellar spacecraft as an entry level possession of your character. You will not be allowed any ship which requires a crew to operate. Also, no battleships. You can have a mid-size cargo hauler, a small shuttle, etc. Keep the weapons toned down; you will want to run the f*** away in any kind of military engagement. As for size, you may want to factor LORITS and Stargates into your decision (both of which will be posted soon for details).

You are allowed two vehicles: One space ship (interstellar and everything) and one sub-orbital vehicle. The second ride can be anything from a pickup truck to an airspeeder, but you won't be able to get to space with it.

If you choose to exercise the two vehicle option then fill out this form twice.

  • Type: Shuttle, cargo hauler, jeep, transport, dog sled... Provide a description and/or picture here.
  • Length: Front to back, including longest protrusions.
  • Width: Left to right from the farthest points.
  • Height: Top to bottom including the high points and the extended landing gear. If the landing gear lift you particularly far above the ground you can include two figures for extended and retracted.
  • Power Plant: Anything from a button cell battery (which will get you nowhere really fast) to antimatter. Keep the reactor relatively small scale. Antimatter is not recommended for anything that doesn't have some really f*ing high power technology on it. You can ask me for help here.
  • Propulsion: How you intend to move your vehicle, whether it's the wheel, repulsorlift generator with a turbofan, or fusion engine. Note that a repulsorlift alone won't get you very far; the technology is designed specifically to counter gravity, but you will need a second system to move forward. Feel free to ask me for more potential engine types.
  • Max. Speed: How fast it can go. This depends on the power source and propulsion, obviously.
  • Max. Altitude: How high it can go. A spaceship will have a nice infinity sign here.
  • Crew Capacity: How many people you can put on your ride, whether they are your tactical officers or backseat drivers.
  • Armament: GUNZ YAY!!! Try to keep it limited, and note that weapon space will be at a premium. Also go into detail regarding placement, rate of fire, ammunition capacity, etc. I'll tell you if you have to tone down the numbers.
  • Defenses: See the shield guide for more info. Also include your other defensive technologies. There are some restrictions:

    • Cloak and shields cannot coexist. If you raise cloak, you drop shields. It also takes several seconds to switch from one to the other. Any weapons fired while cloaked will disrupt your cloak long enough for them to wipe you out of the sky.
    • Shields are not indestructible. Also, space is limited; cloak and shield emitters will use up space really fast.

  • Armor: How much you can take without shields. Armor is not as useful as shields against modern high energy weapons.
  • Features: Extra technology or handy abilities your ship can pull which aren't quite covered above.
Edited by Link the First, Mar 28 2008, 11:13 PM.
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Tandem Characters: There are a few cases in which some people might want to register two distinct characters which are effectively one. Examples include a second personality, artificial or otherwise, in a person's head... or a two headed person (yes, that has happened before). In this case, be sure to explain the nature of both characters and provide a description and personality for each. Fill out whatever fields are applicable for the second character depending on the extent of that character's independence.
Edited by Link the First, Jan 27 2008, 10:44 PM.
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Multiple characters are now allowed. In order to register additional characters you must make five posts as your first character. After that you can use as many people as you want.
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Another update: Since everyone will probably have a flying car in the future, your second transport can be something that flies. You are still only allowed one space ship, but the second vehicle can be an airspeeder, mid to high altitude repulsorlift bike, etc.
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